Apathetic cat 1W
Creature - cat T: Target creature gains lifelink. 1: Tap apathetic cat. 3: Untap apathetic cat.
Any player may activate Apathetic cat's abilities. A steady diet would win the cats affections.
0/3
I can see the value of the card in edh... It is a pretty hefty drag the game out card. 4 of in a deck could make decking without any mill cards a possibility. I almost voted for it but I couldn't get behind the W/U cc.
interesting mechanic, but i'm a but worried about it.
possible to discard one mass sinkhole to cast another, results in pretty strong card advantage for zero mana.
I thought it was pretty broken for the same reason. Mana costs are supposed to limit when the card is played. So if I get stuck with a hand of high CC I should mulligan. With this card, suddenly mulligan isn't the right choice, since I can turn one card into the mana for the other early in the game. Not saying changing when to mulligan is bad necessarily, but again... just a little too powerful.
RE Venser's card: People are pretty fickle in their votes. Sometimes they like crazy stuff that will never see print, sometimes they like elegant design. I'm trying to imagine the deck that this would go into. Obviously it would be a battle of wits deck, since in most normal decks, you'd lose when you cast it. But even then... you'd probably need a 420 card deck to make it even plausible. And even if he was thinking of comboing with obstinate familiar.. I'm always a little down on cards created for a specific combo.
Wild Mushrooms 1RG
Enchantment (R)
Wild Mushrooms comes into play with 3 spore counters on it.
At the beginning of your upkeep put 1 spore counters on Wild Mushrooms.
Remove any number of spore counters from Wild Mushrooms: Flip a coin. If you win the coin flip, target creature gets +X/+X where X is the number of spore counters removed. If you lose the coin flip, destroy target creature.
Let me try this again... The flavor really evokes something powerful for the cost of some pain... Life or creature... My first go was life... But the more I think about it, I like creature more...
As an additional cost to cast ~ sacrifice a creature. Each opponent sacrifices X permanents where X is the converted mana cost of the sacrificed creature.
I like this version better... It's self limiting so you can't go nuts wih it early unless you already did some shennanigans before. Late game it isn't super backbreaking depending on the game state.... All this means we can cost it much more aggressively than my original submission.
Equipped creature gains defender and shroud.
If Deadman's Switch become unattached from a creature, exile all non-land permanents.
If Deadman's Switch is attached to a creature, it loses it's equip ability.
Until the end of your turn lands you control produce RRR when they are tapped for mana.
Until the end of your turn whenever a land you control becomes tapped, sacrifice it.
The land erupted with energy and left nothing but a crater and a static buzz in the air.
When Battle Tactics enters the battlefield, choose an opponent.
Skip your attack phase
After the second main phase of chosen opponent, you get an attack phase.
In war, timing is everything.
So, if I had, for the sake of argument, an all blue general, and I had Civilized scholar, the blue transform card that transforms into a red creature.... would that be legal to play in my blue only general deck?
Creature - cat
T: Target creature gains lifelink.
1: Tap apathetic cat.
3: Untap apathetic cat.
Any player may activate Apathetic cat's abilities.
A steady diet would win the cats affections.
0/3
Sorcery(R)
Until the end of turn, all creatures gain "t: Draw a card."
I thought it was pretty broken for the same reason. Mana costs are supposed to limit when the card is played. So if I get stuck with a hand of high CC I should mulligan. With this card, suddenly mulligan isn't the right choice, since I can turn one card into the mana for the other early in the game. Not saying changing when to mulligan is bad necessarily, but again... just a little too powerful.
RE Venser's card: People are pretty fickle in their votes. Sometimes they like crazy stuff that will never see print, sometimes they like elegant design. I'm trying to imagine the deck that this would go into. Obviously it would be a battle of wits deck, since in most normal decks, you'd lose when you cast it. But even then... you'd probably need a 420 card deck to make it even plausible. And even if he was thinking of comboing with obstinate familiar.. I'm always a little down on cards created for a specific combo.
Enchantment (R)
Wild Mushrooms comes into play with 3 spore counters on it.
At the beginning of your upkeep put 1 spore counters on Wild Mushrooms.
Remove any number of spore counters from Wild Mushrooms: Flip a coin. If you win the coin flip, target creature gets +X/+X where X is the number of spore counters removed. If you lose the coin flip, destroy target creature.
As an additional cost to cast ~ sacrifice a creature. Each opponent sacrifices X permanents where X is the converted mana cost of the sacrificed creature.
I like this version better... It's self limiting so you can't go nuts wih it early unless you already did some shennanigans before. Late game it isn't super backbreaking depending on the game state.... All this means we can cost it much more aggressively than my original submission.
Artifact-equipment (M)
Equipped creature gains defender and shroud.
If Deadman's Switch become unattached from a creature, exile all non-land permanents.
If Deadman's Switch is attached to a creature, it loses it's equip ability.
Equip 2
Sorcery (C)
Up to two target creatures gain intimidate until end of turn.
To outsiders the smell was unbearable, to those from the sewer it smelled like home.
Target opponent sacrifices a creature for each life paid.
Creature - Viashino assassin (R)
Deathtouch
Tap: Deal 1 damage to target creature or player
1/1
Gearing Up 1R
Sorcery(U)
Attach target equipment to target creature.
Sorcery (U)
Until the end of your turn lands you control produce RRR when they are tapped for mana.
Until the end of your turn whenever a land you control becomes tapped, sacrifice it.
The land erupted with energy and left nothing but a crater and a static buzz in the air.
Enchantment (M)
When Battle Tactics enters the battlefield, choose an opponent.
Skip your attack phase
After the second main phase of chosen opponent, you get an attack phase.
In war, timing is everything.