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  • posted a message on [WAR} Official War of the Spark Trailer!
    For those out of the loop, Linkin Park has been a meme for a long time as a posterchild for overly edgy music usually associated with people who are trying too hard to be dark/serious/intimidating. In The End is the second most memed of their songs behind Crawling.

    And it's for that reason I was giggling through the entire trailer.


    ^ This. Honestly, for a split second I thought the seong was performed by Evanessence, who fit that same mold.
    Posted in: The Rumor Mill
  • posted a message on Every booster will have a planeswalker in WAR
    Quote from Dormammu »
    I think Planeswalkers with 1-2 loyalty abilities and/or a possible trigger to gain loyalty are likely simplified options. Anything that mixes them with creatures seems very unlikely to me, personally.


    This is my thought as well. It'd be the easiest to balance at lower rarities.

    Something like:

    Ajani, Lord of the Cats 2WW
    Legendary Planeswalker - Ajani (U)
    At the beginning of your end step, if a creature entered the battlefield under your control this turn, put 2 loyalty counters on Ajani.
    - 1: Target creature you control gains first strike and lifelink until the end of turn.
    - 6: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until the end of your turn.
    Starting Loyalty: 3

    Which is a fine limited card but not at all broken for constructed.
    Posted in: The Rumor Mill
  • posted a message on A Fungus Amongus (Green/Black Tokens)
    Quote from TequilaFlavor »
    Quote from Advent »
    Quote from GPash »
    What's your current list, Advent?


    I'm having trouble remembering the manabase (I'm at work currently) but my 60 is something like:

    Sporecrown Thallid x4
    Metallic Mimic x2
    Tendershoot Dryad x4

    Slimefoot, the Stowaway x3

    Shalai, Voice of Plenty x2
    Ghalta, Primal Hunger x1

    Fungal Plots x2
    Song of Freyalise x3

    Fungal Infection x2
    Vicious Offering x3
    Spore Swarm 2x
    Vraska's Contempt x2

    Saproling Migration x4
    Golden Demise x2

    +24 lands

    I'm still playing with the manabase, but I'm finding that Shalai is not hard to cast, as you'll usually cast her off of Song of Freyalise


    After playing both the G/B and G/W Saproling Tribal decks for a while, I found the slower G/W mana to be a huge downside, particularly because you will often have to play a tapped land on turn 1 to get things going on turns 2, 3 and 4 - which makes Llanowar Elves borderline unplayable in the G/W version.

    Running a decently high number of Song of Freyalise might make up for this, especially in a more "greedy" 3-color mana base.

    Still, I currently much prefer the G/B version with 23 lands and 4 Llanowar Elves and no Song of Freyalise over any other version. Turn 1 elves simply lets you curve out ahead of aggro decks and often race them, even on the draw. The elves also make for incredible removal bait in game 1 against removal heavy midrange decks - just make sure to board some/all of them out for games 2 and 3 and be ready to grind and bring your own best removal !

    I'm currently 2-0 in another Friendly Standard League on MTGO, if the deck performs well in the other 3 matches, I might post my current 75 with some additional main deck and sideboards suggestions - if I find the time.


    You're not wrong in that Llanowar Elves doesn't really work in the GBw version. I'm ok with that, but I think a lot of it depends on the meta in which you're playing. I'm happier running multiple Siong of Freyalise and using it to power out Shalai, Voice of Plenty and multiple Tendershoot Dryads, but your mileage might vary.

    One thing I am strongly considering is moving fungal plots to the sideboard. I'm finding that I often get little use out of it, as I don't often have creatures in my graveyard to exile (so much exile removal currently), and I don't get to use the sac effect enough for it to be worthwhile mainboard. Thoughts?
    Posted in: Standard Archives
  • posted a message on [M19] Commons leaked in Dominaria Packaged Product
    Quote from Etherium Sage »
    Quote from void_nothing »
    Quote from NornThisWay »
    Anyone else weirded out by the artifact matters cards? Don't get me wrong- I love artifacts and Mirrodin is one of my favorite sets. I just sort of expected to see more of a classic fantasy vibe like M10 and seeing robots on the cards kind of throws it off.

    Since I highly expect to go to New Phyrexia again soon, and since Kaladesh had popular flavor, I'm not too surprised. It's usually good to have a subtheme that sets up the upcoming Standard.


    Wouldn't it be odd to have an artifact block so soon after another artifact block rotated out? Not that I would complain about it.


    It would play very well with Historic, I can see it as a big possibility.
    Posted in: The Rumor Mill
  • posted a message on A Fungus Amongus (Green/Black Tokens)
    Quote from GPash »
    What's your current list, Advent?


    I'm having trouble remembering the manabase (I'm at work currently) but my 60 is something like:

    Sporecrown Thallid x4
    Metallic Mimic x2
    Tendershoot Dryad x4

    Slimefoot, the Stowaway x3

    Shalai, Voice of Plenty x2
    Ghalta, Primal Hunger x1

    Fungal Plots x2
    Song of Freyalise x3

    Fungal Infection x2
    Vicious Offering x3
    Spore Swarm 2x
    Vraska's Contempt x2

    Saproling Migration x4
    Golden Demise x2

    +24 lands

    I'm still playing with the manabase, but I'm finding that Shalai is not hard to cast, as you'll usually cast her off of Song of Freyalise
    Posted in: Standard Archives
  • posted a message on A Fungus Amongus (Green/Black Tokens)
    Been playing around with this deck a lot, and I think it's got a lot of potential. A few things:

    Metallic Mimic is a great card, but also not something you want a board full of. It sucks getting 3 or more mimics out without many saproling tokens too abuse them with. I don't think this is a 4-of, I'm running 2 in my maindeck.

    Tendershoot Dryad is an all-star in this deck. There's a reason it's almost quadrupled in price since Dominaria released. Especially since so much of the deck is low-end, I've got no problems running four of these in the deck. If they aren't answered - and I mean immediately - there's very few options for your opponent to make a come back.

    Golden Demise is phenomenal. You can ascend quite easily with this deck, and Demise straight up murders go-wide strategies.

    Shalai, Voice of Plenty is the real deal. One of the biggest weaknesses of this deck is board wipes, Settle the Wreckage being the most prevalent. Shalai negates Settle, pumps our wide board late-game, and provides a decent flying body to boot. Not only is Shalai absolutely worth the splash into Abzan, IMO, she's also 100% mainboard worthy. I'm running 2x in my 60. (Note: I think her price is going to up up up, because she presents one of the sickest plays in UW historic - one of our worst match ups - and once she catches on there, if UW historic proves to be the tier 1 deck it seems to, she'll be pricy)

    Anointed Procession isn't worth the splash, but since we're going into W anyway, we might as well. Don't go out of your way to get explosive procession value, though, as this can be a win-more trap. That said, I don't think it's all that great and I'm actually not running it in my current list.

    Llanowar Elves doesn't feel worth it to me. It's the best green card in Standard right now, arguably, and being able to drop two 2-drop lords on turn 4 is nothing to sneer at, but ultimately I don't think it adds that much value here and we're already getting a cramped mainboard. Song of Freyalise may be slower at first, but ultimately helps us more consistently crank out Tendershoot Dryads mid- and late-game, which is plenty ramp enough for this deck.

    Ghalta, Primal Hunger is a fantastic one-of that your opponent won't see coming and can end a lot of games.

    I am main-boarding Vicious Offering as my local meta is a lot of aggressive red. This card chews up aggressive red creatures. I swap it out for Duress against control, but if your local meta is more heavily control you should do the reverse.

    Fatal Push isn't something I'm running. Vicious Offering is excellent removal that takes care of plenty of threats, including Lyra Dawnbringer, and Fatal Push's cost is high enough that I'm fine not investing in it. This deck has plenty of removal without it.
    Posted in: Standard Archives
  • posted a message on [MMV] Magic: The Gathering -Multiverse- (Complete)
    I'm a big fan of presentation, and you've got that covered in droves. While I'm not sold on the untap symbol, and I don't like the idea of a bunch of non-artifact colorless permanents in a core set (as an aside, why not use the colorless frame?), I've got to give you props for the presentation here. You've got nice looking, appropriate art that's credited properly. You've got flavor text. Your templating looks correct. Like I said, I'm a big fan of presentation, and you've nailed it.

    If you read much of Mark Rosewater's stuff, you know that there are a few different phases to a set's creation, and you're basically through with the design phase. You know what you want your set to do, and you've got a rough idea of where everything is going to fit and what each card slot is going to accomplish. Now you're on to development - tweaking the cards for balance, making sure your thoughts are cohesive, making sure everything works.

    I'm bookmarking this page, and as I have time later I'll give more specific feedback on individual cards, but I just wanted to say for now, well done up to this point.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Voyage] - Looking for critiques, tips, and advice! {Completed set}
    Tineye is a good reverse image search if you're looking for artist credit. Really though, it is very important you put artist credit there. It could get us all into trouble if you don't, and nobody wants that.
    Posted in: Custom Set Creation and Discussion
  • posted a message on MTG Comic Con 2015 Exclusives
    OMG I want this Frown
    Posted in: The Rumor Mill
  • posted a message on Battlefields of Dareth - Set 2 of 3 [0/150 - In Exploratory Design]
    Quote from Apoquallyp »
    I also feel like Battlefields of Dareth is too close to Generals of Dareth at this current iteration.

    My theory on why you are struggling with this block (I could be wrong of course): Over some time, you gathered a number of themes and mechanics you want to design for, themes and mechanics that are all great in a vacuum, but don't necessarily fit into the set you're trying to design. I know these "I want this to be in the set so badly" moments, but you have to realize that there is maybe a better place for it in a later set.

    None of the mechanics scream "Tactical creature combat" to me. I want to see a mechanic called "Gambit" (whatever it does). Where is it, I ask you?

    Let's look at your mechanics for both sets:
    Vanguard: Some development issues aside, this is a perfect fit for the set.
    Reverberate: It's a fine mechanic, but doesn't fit into the "tactical creature combat" theme. As a one-of mechanic, this is ok, like Rebound in Rise of the Eldrazi.
    Dominance: You know I've never been a fan of this mechanic. I criticized that you never had any reason to not just use the more conventional "whenever deals combat damage to a player" wording. While the name fits into the world you're trying to build, I don't get what the mechanic has to do with displaying dominance.
    Unity: Why a tribal mechanic in a set that shouldn't be about tribal? This doesn't fit into the set at all and the mechanic itself is problematic to say the least.
    Retaliate: A fine mechanic again, but does it get across the "tactical creature combat" flavor? The cold war comes to mind, where an attack of one party was detered by the threat of retaliation.

    As always, I hope my straightforwardness doesn't make me sound too harsh. I really think you can do a lot better.


    No need for the disclaimer, the straightforwardness is welcome.

    I think Dominance could stand to have a better name, but I think the mechanic works great in the set, especially when paired with vanguard. The difference between 'attacks and isn't blocked' and 'deals combat damage to a player' is small, but important I think.

    Reverberate is there because as much as I want creature combat to be a theme, I'm not not making a set that is 100% creatures. Reverberating tricks or other spells is very tactical, and I think it fits well. That said, it still needs development in GEN. For BFD, I think Reverberate will be easier to do things with because reverberate costs will be non-mana costs, which will make them a bit easier to pull off.

    Unity is one I agree with you on, I think. I'm still working with it in GEN but there's every possibility it won't survive. It certainly won't be in BFD.

    I'm kinda surprised you don't like Retaliate. I like that it adds another dimension to combat. Yes, it's defensive as opposed to offensive, but it absolutely accomplishes my goal of making combat more interesting and it provides some nice tension when lined up against Vanguard. We'll see how it plays, but I like it.

    Outside of Unity (which, btw, if I replace will be replaced with something like Bushido), I don't think my problem is trying to fit ideas into a set that doesn't fit them. I think I had a lot of problems in the initial design of GEN due to the way I approached it. I think I've learned from those mistakes (and am ready to make completely new ones), and I think once BFD is on its way it'll look a lot better.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Battlefields of Dareth - Set 2 of 3 [0/150 - In Exploratory Design]
    Quote from Circeus »
    Quote from Advent »
    That's fair. But at the end of the day I think, yeah there's enough here for 2 sets. Really, the way this is going to end up is that this basically is a 2-set block, since the 3rd set is completely different.

    But let's ask this question - what does a second set need to have to avoid being un-memorable?


    I think at least one key is to remember Battlefields will be drafted first, and so it will affect significantly the value of certain Generals cards. You no longer draft any Generals card in a vacuum.


    This is true, in fact I'm already considering difference I'd like to see in this format (for instance, I'm thinking BFD will include removal spells, something that GEN did not). But is this enough to answer CommanderZ's concerns regarding the '2nd set problem'?
    Posted in: Custom Set Creation and Discussion
  • posted a message on *next* Duel Decks? Eldrazi vs... ?
    Quote from Weebos »
    Quote from Advent »
    I'm pretty convinced we'll have Ugin vs. Bolas soon.


    Would be a big missed opportunity, but they have missed ones like this before.


    True. I think the big stopping point will be that they won't want to a duel deck with the same walker again. So we'd 'need' a new Bolas.
    Posted in: Speculation
  • posted a message on *next* Duel Decks? Eldrazi vs... ?
    I'm pretty convinced we'll have Ugin vs. Bolas soon.
    Posted in: Speculation
  • posted a message on [IAM] Iamur (215/215) - The Underwater Set - Completed
    Having played with Iamur, I never saw any problem with the color evasion theme. Then again, I like intimidate to begin with.

    By the way, why is this even a discussion? Hasn't this project been complete for over a year?
    Posted in: Custom Set Creation and Discussion
  • posted a message on Battlefields of Dareth - Set 2 of 3 [0/150 - In Exploratory Design]
    Quote from CommanderZ »
    And is there even a reason for the second set to exist? If you have ideas how to improve the fist set, why not just improve that? Why not go with the 2-set paradigm with the block and make each of the sets remarkable? If you have better mechanics, you could just replace perhaps the weakest ones in the first set (not pointing at anything, I didn't study it in detail). It's not like you are MaRo and have to submit the set by the end of March.


    That's fair. But at the end of the day I think, yeah there's enough here for 2 sets. Really, the way this is going to end up is that this basically is a 2-set block, since the 3rd set is completely different.

    But let's ask this question - what does a second set need to have to avoid being un-memorable?
    Posted in: Custom Set Creation and Discussion
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