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    posted a message on The State of Modern Thread (B&R 20/08/2018)
    Quote from ktkenshinx »
    It's outrageous to me that a small contingent of users in this thread (and the community overall: see Brad Nelson), as well as in the just-locked iteration of this thread, continue to talk about the format as if it is unhealthy, too linear, failing, broken, or some other unfounded criticism. I feel like this all started once those Day 1 Team PT numbers got posted and we never looked back. Or it's been continuing nonstop for years and it's more acute now in light of the Team PT numbers.


    Over time I've come to realize a lot of people's complaints about Modern are, "Your deck does something that makes it hard for me to play my deck. So instead of accepting that the format has changed and my deck might no longer be good, I will instead complain about how the format is horrible, disgusting, degenerate, and these cards that make your deck possible need to be banned."

    I've seen this multiple times. Every time some new deck pops up that makes it so people can't just pick up the exact same 75 they've been playing for 4 months we get the groans and moans about how Modern is "broken" or "degenerate" and that something needs to be banned to fix it. But it isn't. Modern is a non-rotating format yes, but the metagame is cyclical. What is a good deck today, might be a horrible deck tomorrow. Hell I have personal experience with this via Lantern Control. Before PT Rivals Lantern was in a good spot. You could do extremely well in Leagues or at tournaments, and the field wasn't overly hostile to you. Post PT Rivals things got a little more hostile, I mean the deck did win the PT, it's to be expected. But it ended up settling down a bit, but then KCI took off like a rocket, and all of the hate people have been packing for that deck has tangentially made Lantern almost unplayable right now. I'm sure we'll get to a point where the format calms down a bit and I can play my good ol' prison deck again, but until then I have adapted, and picked up a new deck. Now I get to throw V8's at people all day long.
    Posted in: Modern Archives
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    posted a message on The State of Modern Thread (B&R 02/07/2018)
    I think this is pretty disingenuous, especially when they literally just had the largest pro tour payout they've ever had. No, it's not what League players or Hearthstone players get, but those games both have tens of millions of ad revenue and sponsorships pouring into their games as well.

    Do they support the pro scene like pros or those dedicated to watching wish they would? Not really. That doesn't mean that they hate them, or don't care. They know tournaments are the lifeblood of the game, and they're financially incentivized to continue to care about that section of the game and community.


    The largest Pro Tour Payout ever? Now that is disingenuous. Sure, the amount of money given away does seem much larger than usual. $850,000! Wow! That's a hell of a lot of money for a single Pro Tour! I mean, normal Pro Tours only have a payout of $250,000....and aren't team tournaments.

    If you account for the fact that Pro Tour 25th Anniversary was a TEAM Pro Tour and the top prize needed to be paid out to THREE players, the prize pool for PT 25th Anniversary was only increased by $100,000. Honestly, that is pennies. In fact, there are very few people who actually see any of that prize increase. Let's go over every single prize metric to see who actually sees any increase in their prize payout.

    Pro Tour Prizes. Standard Pro Tour Payout is bolded, PT 25th Anniversary Payout is in brackets.
    1st: $50,000 ($50,000/player)
    2nd: $20,000 ($24,000/player)
    3rd: $15,000 ($15,000/player)
    4th: $12,500 ($15,000/player)
    5th: $10,000 ($9,000/player)
    6th: $9,000 ($9,000/player)
    7th: $7,500 ($9,000/player)
    8th: $6,000 ($9,000/player)
    9th - 16th: $5,000 ($5,000/player)
    17th - 24th: $3,000 ($4,000/player)
    25th - 32nd: $2,000 ($3,000/player)
    33rd - 48th: $1,500 ($2,000/player)
    49th - 64th: $1,000 ($1,000/player)

    So yes, some placings made a little bit more money. The most pronounced is 2nd place where each player made $4,000 more than they would have at a regular PT if they had gotten the same placing. However the $850,000 isn't all that big of a number when you account for the fact that it was a team tournament. Of course they had to have a large payout! Do you think people are going to be excited for a Pro Tour where 3 people have to split the regular PT Winnings among all their team mates? Christ that's idiotic.

    So WotC really only juiced the PT prize pool by $100,000. Or $33,333.33_/player for the team. Now let us shift over to the SILVER SHOWCASE!!! Where WotC paid $12,500 to HEARTHSTONE PLAYERS just to get them to show up! Please, you can't sit there and pretend like WotC actually gives a ***** about competitive players. The entire Silver Showcase Prize Pool was $150,000!! $50,000 MORE than what they added to the PT!!
    Posted in: Modern Archives
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    posted a message on The State of Modern Thread (B&R 02/07/2018)
    Quote from Lav Dafka »
    Ive always loathed the idea of planned obsolescence, and that’s the whole basis of standard. I’m not terribly attached to any standard deck because before even building it I’m thinking about it rotating and getting upset. Why even bother.

    It’s hard to make money off someone playing a RTR deck forever, of course and that needs to be considered. But if you take his deck away, does he happily buy a new one every few months? Or does he quit? Wouldn’t it be better to keep him in the game, maybe paying entry fees at an LGS, maybe getting exposed to new decks and new products that he might eventually want to try out? Worst case, maybe he helps LGS events fire?


    The argument for Standard (imho) is that it is an easier way to incentivize new players to join the game. Want to learn to play Magic? Cool, we'll be playing decks with these last few sets where you can easily get your hands on the cards no problem! Compare that to Modern. It took me 2 weeks to find a playset of Goblin Lores and that was before Hollow One took off as a deck. Yes the planned obsolescence can be a bit frustrating, but it has a purpose and a good reason for existing within a 25 year old game.
    Posted in: Modern Archives
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    posted a message on The State of Modern Thread (B&R 02/07/2018)
    Quote from gkourou »
    Look at dickman's list. He maindecked 4 leyline of the void.


    Adding a little bit of context here. In BridgeVine the main reason to mainboard Leyline of the Void is so that in creature match-ups like Humans, you can just swing your creatures sideways without the fear of your opponent killing one of their creatures and exiling any Bridge from Below that are in your graveyard.

    Does it help against other decks that make use of the graveyard? Of course, but that's honestly just gravy.
    Posted in: Modern Archives
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    posted a message on Dredgevine
    Long time no see ladies and gentlemen. I come to you bearing the gift of a decklist. I saw this pop up on MTGGoldfish, having been posted as a 5-0 list in the Modern Leagues twice. The deck looks super sweet, and while it does eschew the Dredge cards, it definitely shows how Stitcher's Supplier may be the creature we've been wanting for Vengevine.



    Enjoy Wink
    Posted in: Aggro & Tempo
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    posted a message on The State of Modern Thread (B&R 02/07/2018)
    Quote from xBattleSpawnx »
    Quote from Skitzafreak »
    So I must say Stitcher's Supplier looks like one hell of a card, and has already earned some success in Modern.

    Jund-Vine decks I think are probably one of the deck archetypes that can use Supplier do it's greatest point, and oh boy do these 5-0 League Lists look sweet.

    God I love Magic sometimes.


    That's the type of card that makes me want to dust off Abzan Rally / Aristocrats (or esper... would have to test that again). Once again, standard sets showing they are weak and have no impact on modern Rolleyes


    I think that when people think of "Standard sets effecting Modern" they envision things like Eldrazi Winter, where the entire metagame was warped into an eldritch monstrosity.

    However realistically, it's new sets providing some Modern decks with new cards for existing archetypes, or giving certain strategies a new card they need to become a break out deck.

    I mean hell, look at some of the most recent 5-0 Humans lists running a full play set of Militia Bugler. New sets effects Modern, though usually only subtly :p
    Posted in: Modern Archives
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