Rolling for NC...
[Dice=2]6[/Dice]
...and myself.
[Dice=2]6[/Dice]
- Oculus
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Member for 13 years, 6 months, and 28 days
Last active Thu, Nov, 8 2018 04:47:56
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Apr 12, 2013Okay, apparently you need to refresh this page otherwise you'll just see the 3 17 etc. Success!Posted in: Oculus Blog
Alright, take your next roll as the official roll Emo, then we'll get started. -
Apr 12, 2013[dice]20[/dice]Posted in: Oculus Blog
[dice]20[/dice]
Success! posting rolls on here will go through the same sequence as the PMs, but won't "reset" with each comment.
EDIT=> Never mind it just reverted on me. Back to the drawing board. -
Jan 10, 2012Oculus posted a message on Best Pulls at a Draft or EventProbably the M11 prerelease. I got crazy lucky at the constructed - Inferno Titan, Sun Titan, Frost Titan, foil Primeval Titan together with Leyline of the Void, Chandra Nalaar and Protean Hydra. Craziest set of boosters ever.Posted in: KIllerKongo Blog
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That was the original design. Things like Shared Fate tend to be extremely niche (read hardly playable) without some extra utility though (e.g. Stolen Goods, Daxos of Meletis) - in this case, the utility is being able to use it as a Phyrexian Arena deal.
No. The interactions other cards have with mastery and poison are different. Flavorwise they are completely disconnected too.
Mage Hunt 3R
Enchantment {R}
At the beginning of each end step, put an escalation counter on Mage Hunt.
Whenever a player casts a spell, remove all escalation counters from Mage Hunt. Mage Hunt deals damage to that player equal to the number of counters removed this way.
IIW: Slumbering Monsters.
We were designing Tibalt things weren't we?
Pilfered Hoard 2RR
Enchantment - Aura {R}
Enchant player
At the beginning of your draw step, exile the top card of enchanted player's library. You may play that card this turn.
IIW: Slumbering monsters.
Instant {R}
Each opponent loses life equal to half the amount of life you lost this turn, rounded up.
IIW: A slumbering monster.
Ghoul District 4B
Enchantment {U}
When Ghoul District enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
B, Sacrifice a creature: Populate.
The most elegant solution to this might be "Whenever an opponent loses the game during your turn, you win the game."
GameWorldLeader - Study is broken and you know it. Nothing to see here.
JuanCu - While a 2/1 haste for 1R with a (worse) card draw is too good, Improvise is a really neat and elegant action ability. I stand by my point that it shouldn't chain off basics though - even if you "whiff", you still get the advantage of not having to draw it next turn. Something something Laboratory Maniac. Tweak the cost or body a little and we have a winner.
admirableadmiral - Cute. The effect is fairly marginal, but a marginal effect on a strong body makes for a good card.
ManyCookies - This is actually a cool twist on Relic of Progenitus and friends. Probably not good enough to serve as a graveyard hosing tool, but excellent for protecting your own. Thumbs up. Sun-Forged Fortifications is something I'm surprised didn't happen.
maximumbuttitude - I like the card but it's a bit under the curve. Bump it to 3 and it's perfect.
Rudyard - Both those cards are amazing. Observatory may have to be 2 to activate, it's a little on the strong side as is.
SelesnyaNewLife - Solid. Not an overly innovative design but that's fine. Vigilance was an odd choice here - care to elaborate?
Ink-Treader - A cool mix of abilities. The recover cost on this bugs me a little - "free" recovering might make this quite oppressive in limited. Ditching it for a regular mana symbol allows a bit more of an out here.
scarbo - Seems solid, although there's not a whole lot of reason for it to be that color-restrictive. Make it 2W and maybe bump the life up to 4.
Stapler -
admirableadmiral -
Winner: Rudyard
HM: Pretty much everyone. A lot of good, inspiring submissions.
Next: Temporal Manipulation
Bestow it, get two Ice Cauldrons, profit!
Bestow's fine as long as you don't go around bestowing walking Ice Cauldrons.
I actually meant it shouldn't chain at all. Improvise is an elegant mechanic, making it sift through basics is an unnecessary addon.
I agree with this. A card's a card's a card.
I partially agree, chiefly due to its flavorful similarities to Life's Finale, but the flavor of the environment does have some input here - in a vacuum, Phyrexian Rebirth doesn't make much sense flavorwise in any color outside of black, and Merciless Eviction doesn't have much reason to be black either.
The challenge should probably read "utility meets simplicity and balance". That last part is usually implied though
Sorcery {R}
Destroy all creatures. Until your next turn, players can't cast creature spells.
"Atrocity? This is no atrocity, Northener. This is justice."
IIW: Utility meets simplicity.
Yes.
Am Shegar - I like Split the Loot a lot,
but this isn't really something that should happen turn 3never mind, you still have to pay. Not quite as exciting. Grixis makes sense, but you possibly could've reduced it to two colors or even one.JuanCu - Not a fan of the card but it's a cute mechanic. It really needs to be something more impactful than a 3/3 to be worth using ("the player who bid the least life sacrifices two creatures", "the player who bid the most like draws four cards" etc.). You need to state what happens with the bid life - does everyone lose it or just the person who bid the highest?
admirableadmiral - Beseech the Evangelists is amazing. The name doesn't fit but otherwise it's pretty spot-on.
Stapler - So you either get four cards or a free spell? It's an interesting take on Fact or Fiction, although I'm again left uncertain about having to use all three colors. Four mana *should* be fine given the color restriction.
ManyCookies - Cute. I don't draft a lot so I couldn't tell you how useful that is, but at least it's good enough to just be picked for its body.
SelesnyaNewLife - I love cards like this. Even if everyone pays the life it's not bad, otherwise it's at least 5 hasty power for four mana. Cards like this tend to have interesting interactions with people who have outs as well. My only suggestion would be to have it deal damage to the opponents (see Longhorn Firebeast).
admirableadmiral - What you've already gone. Mildly interesting but too cheap.
DoomedLich - Why is this red? There's nothing really red about this. Make it loss of life and black. A bump a turn is also kind of harsh - at three mana, 2 life should be fair.
iphanx - Not a fan. Endless supplies of counterspell are rarely a good idea, giving everyone them and encouraging their use less so.
Winterspring - Yessss. I need to get this game. Seems like a decent card - doesn't excite me but it does the trick.
AmShegar - This has good mechanical flavor. I was considering how badly this would stall the game - probably a lot less in multiplayer, where you can release the tension by ragging on the guy playing blue.
maximumbuttitude - Meeting of the Minds is cute - it's a little hard to evaluate when rivalry will happen (it's quite dependent on how many agressive decks there are and the stage of the game), which makes this interesting. Would be funny in Nekusar. Spiteful Lobbyist could easily be common.
admirableadmiral - I assume this is meant to be an enchantment. An interesting idea, although not so much bargaining as discouraging.
Winner: admirableadmiral
HM: AmShegar, maximumbuttitude
Next: White's hypocrisy
Sorcery {U}
Choose one - Gain control of target creature; or put target creature card in an opponent's graveyard onto the battlefield under your control.
IIW: Bargain with your opponent(s).