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  • posted a message on The Mana Cost Game
    You forgot P/T...

    Loyal Squire
    WW
    Creature - Human Soldier
    Sacrifice Loyal Squire: Target creature with first strike gets +1/+1 and gains double strike until end of turn.

    Next: WUUBBBRRG
    Posted in: Custom Card Contests and Games
  • posted a message on The Shifting Mana Cost Game
    Bloodwave Elemental
    XBB
    Creature - Elemental
    Bloodwave Elemental enters the battlefield with X +1/+1 counters on it.
    T, Remove a charge counter from Bloodwave Elemental: Each player sacrifices a creature.
    0/0
    Posted in: Custom Card Contests and Games
  • posted a message on Creature to Leveler Game
    Searing Angel
    3WW
    Creature - Angel
    Flying, Level up 2W {2/4}
    [2-4]: Flying Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. {2/4}
    [5+]: Flying Creatures can't attack you. {5/6}

    Next: Leveler
    or for those who really want a challenge...
    Tatterkite
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I would change the final ability to something like "{-8}: until end of turn, creatures you control gain annihilator 1." it's crazy with Spawns, as well as being simple.

    Grimtide Revoker
    5UBB
    Creature - Demon Wizard
    Flying
    1U, T: Return target nonblack creature spell to its owner's hand.
    5/4
    Posted in: Custom Card Contests and Games
  • posted a message on Custom Keyword Encyclopedia
    The reverse of protection, this would be a much more elegant way to lay out drawbacks:
    Affliction for X (X has protection from this spell or permanent)

    Silkwing Drake
    1U
    Creature - Drake
    Flying
    Affliction for creatures with reach (creatures with reach have protection from Silkwing Drake.)
    2/3

    I designed this ability with Multiplayer in mind, but can also be used as a Choice of Damnations-style ability:
    Assist {cost} (as an additional cost to play this spell, each opponent may pay {cost}.)

    Sundering Plea
    1R
    Instant
    Assist 2
    Destroy target artifact. Sundering Plea deals 3 damage to its controller for each time its assist cost was paid.

    Herd Instinct
    2GGG
    Enchantment
    Assist 0
    Creatures you control get +3/+3 for each player who paid the assist cost and have intimidate as long as defending player didn't pay the assist cost.

    Instill I had trouble balancing, but I guess it relies on the card it's on...
    Instill X (This creature enters the battlefield with X +1/+1 counters on it. You may remove a counter from this creature instead of paying the mana cost of its activated abilities.)

    Oculite
    3UU
    Creature - Illusion
    Instill 3
    3U: Draw a card. Play this ability only once each turn.
    Posted in: Custom Card Creation
  • posted a message on My First Shot at a Planeswalker
    The second ability is a bit green, and the third ability about halfway green I'd say. Remember that these colors host the Dredge ability. But black does dominate in this guy, maybe if you keep it -3 and change to any card?
    Posted in: Custom Card Creation
  • posted a message on Random Expansionshifts
    Scars of Mirrodin Artificer cycle in Kamigawa block:
    Caller of the Veil
    1W
    Creature - Human Shaman
    Whenever you cast a Spirit or Arcane spell, you may pay 1. If you do, put a 1/1 colorless Spirit creature token onto the battlefield.
    2/1

    Musecaller
    1U
    Creature - Human Shaman
    Whenever you cast a Spirit or Arcane spell, you may draw a card. If you do discard a card.
    2/1

    Fleshcaller
    1B
    Creature - Human Shaman
    Whenever you cast a Spirit or Arcane spell, you may have target creature get +2/+0 and gain Soulshift X until end of turn, where X is its converted mana cost minus one.
    2/1

    Caller of the Ember Kami
    1R
    Creature - Human Shaman
    Whenever you cast a Spirit or Arcane spell, you may pay 1. If you do, Caller of the Ember Kami deals 1 damage to target non-Spirit creature or player.
    2/1

    Venerable Caller
    1G
    Creature - Human Shaman
    Whenever you cast a Spirit or Arcane spell, you may pay 1. If you do, you gain 3 life.
    2/1
    Posted in: Custom Card Creation
  • posted a message on "I Don't Like You" game.
    Fiendish Necromancer
    2UB
    Creature - Human Wizard
    Exiled creatures and creatures in graveyards count as being in play, and have "if this creature would be destroyed, sacrificed, or whenever this creature's toughness is 0 or less, put it on the bottom of its owner's library instead."
    2/1
    Posted in: Custom Card Contests and Games
  • posted a message on Hosers
    To tighten up the wording on the blue one, try using "permanents can't have counters placed on them". Maybe a less iffy black one would be 'cards can't leave graveyards' or 'permanents can't change colors'. The latter would especially block anti-Doom Blade shenanigans.
    Posted in: Custom Card Creation
  • posted a message on The Alphabetical Card Game
    Xyasma
    2UB
    Sorcery
    Each creature gets -1/-1 until end of turn for each of its keyword abilities.
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Vision of Harmony
    WUBRG
    Instant
    If you would lose the game this turn, instead the game is a draw.
    Posted in: Custom Card Contests and Games
  • posted a message on The Shifting Mana Cost Game
    Bloodbond Terminator
    1BB
    Creature - Vampire Warrior
    3/1
    When Bloodbond Terminator deals combat damage to a creature, search its controller's hand, library and graveyard for each creature card with the same name as that creature, then exile those cards. If you do, that player shuffles his or her library.
    Posted in: Custom Card Contests and Games
  • posted a message on Strange and Funky
    Hey all, I've just registered, so I guess this doubles up as an introduction. So bear with me as I experiment with these new buttons, and enjoy as I push the frontiers of MTG back! Smile

    Turnglare Titan
    4WW
    Creature - Giant
    All creatures have vigilance.
    Creatures can't be tapped.
    5/5

    Progenitor Phoenix
    3RR
    2,2
    Creature - Phoenix
    Flying, Haste
    When Progenitor Phoenix is put into a graveyard from the battlefield, you may pay RR and shuffle it into your library. If you do, shuffle each creature you own named Progenitor Phoenix into your library, then search your hand, graveyard and library for exactly four creatures named Progenitor Phoenix, put one onto the battlefeld, one into your hand, one into your graveyard, and shuffle one into your library.
    (Is there a less wordy way to do this?)

    Hextractor
    4BB
    1/1
    Creature - Horror
    When Hextractor enters the battlefield, target player sacrifices an artifact, a creature, a land, and an enchantment, then reveals his or her hand and discards a land card and a nonland card. Put a +1/+1 counter on Hextractor for each card put into a graveyard this way.

    Adaptor Golem
    5
    0/0
    Artifact Creature - Golem
    Trample
    Adaptor Golem comes into play with eight +1/+1 counters on it.
    When Adaptor Golem comes into play, remove X +1/+1 counters from it, where X is the amonut of mana spent to play it.

    Grapplemaw
    5GG
    5/4
    Creature - Beast
    Trample
    Tapped creatures can block Grapplemaw as though they were untapped.
    2G: Target tapped creature blocks Grapplemaw this turn if able.
    Posted in: Custom Card Creation
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