2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • 1

    posted a message on Some deception-themed cards
    Intimidating Illusionist 1U
    Creature - Human Wizard {U}
    If Intimidating Illusionist would deal 1 or more damage to a permanent or player, it deals 2 damage to that permanent or player instead.
    When a source deals 2 or more damage to Intimidating Illusionist, sacrifice it.
    5/5

    Masksmith 2BB
    Creature - Zombie {R}
    Deathtouch
    Creatures dying doesn't cause abilities to trigger.
    Creature cards in graveyards are 2/2 black Zombies with no abilities.
    3/5

    Fountain of False Life 5
    Legendary Artifact {M}
    At the beginning of your upkeep, exile the top two cards of your library.
    Players don't lose the game for having 0 or less life.
    When all players have 0 or less life, you win the game.

    Callous Domesticator 1UU
    Creature - Human Wizard {R}
    When Callous Domesticator enters the battlefield, choose target creature an opponent controls. You gain control of it and it becomes a 1/1 white Goat with no abilities for as long as Callous Domesticator remains on the battlefield.
    2/2

    The Best Offense 3RW
    Enchantment {R}
    When The Best Offense enters the battlefield, create two 0/4 colorless Wall artifact creatures tokens with defender.
    Whenever a creature you control with defender dies, it deals 3 damage to the controller of each creature that dealt combat damage to it that turn.

    Ten-Blade Vanguard 1W
    Creature - Human Soldier {C}
    Tactic (Secretly choose ambush or assault when this creature attacks. Reveal your choice after blockers are declared. All tactics chosen during the same turn must be the same.)
    Ambush - Ten-Blade Vanguard gains first strike until end of turn.
    Assault - Ten-Blade Vanguard gets +1/+0 until end of turn.
    2/2

    Predator Boa 3GG
    Creature - Snake {U}
    Tactic (Secretly choose ambush or assault when this creature attacks. Reveal your choice after blockers are declared. All tactics chosen during the same turn must be the same.)
    Ambush - Target creature that can block Predator Boa and isn't blocking blocks Predator Boa.
    Assault - Predator Boa gains deathtouch until end of turn.
    4/4

    Spark Brigade 3RRR
    Creature - Elemental Knight {M}
    Tactic (Secretly choose ambush or assault when this creature attacks. Reveal your choice after blockers are declared. All tactics chosen during the same turn must be the same.)
    Ambush - Create a 3/1 red Elemental creature token tapped and attacking.
    Assault - Elemental creatures you control gain double strike and trample until end of turn.
    6/6
    Posted in: Custom Card Creation
  • 1

    posted a message on Some deception-themed cards
    MTG peaked for me around the original Innistrad block, and none of the following sets since have really resparked my interest. Dumping the odd card ideas to get them out of my head will probably be the extent of what I do with MTG, otherwise I've switched fully over to Eternal Smile

    Having tactics chosen before blockers are declared adds a bit of symmetry to the minigame, as you are anticipating your opponent's response as much as they are anticipating your choice. It struck me as easier to track than secretly choosing a player or number for which there's already precedent - especially if it's a theme/subtheme and warrants support (like tokens/double-faced token), and is simple enough that something like hiding a coin/face-up/down card could be enough.

    White and green will be the primary Tactic colors - white (mostly on Soldiers, Knights, etc.) usually a choice between a defensive/utility effect and an aggressive effect, green (Elves and Beasts) chooses between punishing blocks and punishing no-blocks, with some small splashes in other colors as appropriate.
    Posted in: Custom Card Creation
  • 1

    posted a message on Mixed Design Bag
    Stolen Glory 3RW
    Sorcery {R}
    Target opponent skips his or her next combat phase. Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase.

    Inspiring Standard-Bearer 1WW
    Creature - Human Soldier {R}
    Other creatures you control get +1/+1.
    When Inspiring Standard-Bearer dies, put a +1/+1 counter on each creature you control.
    1/1

    Seedcourser's Cradle
    Land - Forest {R}
    (T: Add G to your mana pool.)
    Seedcourser's Cradle enters the battlefield tapped.
    5G, T: Create a 3/3 green Elemental creature token. Exile Seedcourser's Cradle until that token leaves the battlefield.

    Lost in the Moment 4WU
    Enchantment {R}
    When Lost in the Moment enters the battlefield, exile target creature an opponent controls.
    At the beginning of your upkeep, return the exiled creature to the battlefield under your control, then exile it.

    Civic Evictor 2BB
    Creature - Zombie Cleric {U}
    At the beginning of your upkeep, each player sacrifices a creature token.
    2/3

    Utter Silence 4WB
    Sorcery {R}
    Creatures leaving the battlefield or dying don't cause abilities to trigger this turn. Destroy all creatures.

    Thrive Again BG
    Sorcery {C}
    Return target creature card from your graveyard to your hand. Creatures with the same name as that card enter the battlefield with an additional two +1/+1 counters on them this turn.
    Posted in: Custom Card Creation
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Winterspring »
    >last active 10 hours ago

    God damn it Oculus


    Was gonna wait for more entries but it looks like things really slowed down here. Judging now.

    KarmaHoudini - Feldon of the Third Path did it better but I like the concept. Small rules tweak: the second ability should be a replacement effect to stop memory issues with Deglamer and friends, and the second ability should say "artifact card". Also, you never use X, though I assume you meant CMC of the reanimated artifact. Amish/10

    void_nothing - A really interesting little combat trick. Not too string at that cost (compare Cenn's Tactician), though still a nice flavor that leads to interesting themes. Might consider changing it to "was blocked this turn", unless it's a barber that braids your beard mid-combat. Wizard/10

    Winterspring - Neat! All the shenanigans of Goblin Welder with little of the original power. A cool niche uncommon. Wish it had flavor text. Dwarf/10

    willows - I assume Ironbeard Architect lives in a world where both of these things are common (or at least artifacts are). Giving your defenders high power is somewhat counterintuitive - is the plan on having Wakestone Gargoyle as a keyword in the set? It's hard to tell how good or bad this is without further context. Hippie/10

    Forestsguy - Hnnngh that mana cost is bothersome. Aside from rearranging the equipment's effect to be on the equipment tokens rather than the creature, it's actually pretty solid. Haste is pointless on the swords as you can't declare further attackers once the equip trigger has happened. Either remove haste from the swords or have it trigger at the beginning of the combat step, before attackers are declared. ZZ Top/10

    CC Chemtrails - I am bothered at the ease of use here - the restriction can be decided by something as simple as a land drop. However, given we have Azure Mage, this is significantly less aggressive, and has to tap to be used, the cost is probably fine, if still strong. Beardface/10

    Winterspring- Complaints aren't legal in any formats. How do I play this. Babyface/10

    RedKid43 - Ooh, interesting twist on Ulvenwald Tracker. Looks very samey while being a completely different card, focusing on amplifying damage rather than outright removal. Would probably slap a R on that ability but it looks good. Gandalf/10


    WINNER: RedKid43
    HONORABLE MENTIONS: void_nothing, Forestsguy but really you all did well.
    GREAT BEARD BONUS: Forestsguy, willows. Does a dwarf have a beard or does a beard have a dwarf?
    NEXT CHALLENGE: Hinduism
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Dormant Ostrodon 1GB
    Enchantment {R}
    Whenever a creature dies, choose one - put two +1/+1 counters on Dormant Ostrodon; or Dormant Ostrodon becomes a 3/3 Lizard Skeleton creature and loses this ability.

    IIW: Things with impressive beards
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Elements of Creation Round 3: Elements of Legend [Scores Posted]
    Whirlwind judgings. Not much time.

    Jimmy Groove - Feels neither mythic nor legendary. It looks like flying was accidentally left in from the Spirit part (if not, it makes zero sense). Nice flavor, but could use a serious powerup.

    Dimitriye98 - Adorable, but could easily be a non-legendary uncommon.

    GraveTitan15 - Still doesn't fit the challenge (Wurm has lifelink). Cute design though. Don't know if I'd have made it colored, although that's heavily context-dependent.

    AliasBot - Weak for a mythic legendary artifact. Too narrow to be interesting.

    SelesnyaNewLife - Global enchantment tacked onto an Equipment doesn't make much sense. Doesn't really fit being legendary.


    1 - GraveTitan15
    2 - Jimmy Groove
    3 - Dimitriye98
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Hey where's my judging?!

    You control a Boros Lawmaker. Getting someone else to judge you would be redundant.
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Atogaholic »
    A bit late, but Ninja Caterpie moves to Tier VI!

    Oh god I was just about to waste a lot of time wasn't I. Thanks for keeping track of this in my absence.

    Quote from ManyCookies »
    @oculus, do our submissions need to be creatures, or Is this just a general Conspiracy challenge?

    The original intention was creatures, but as long as it's something that would fit into the setting I'm not fussed.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    That card is pretty gross though. While we're slowly creeping up to improving Elite Vanguard (Soldier of the Pantheon is a minor improvement), the effects shouldn't be this strong, nor should they be at uncommon. A monocolor rare with only one of those abilities could possibly see print, but not with both.

    While this card could possibly be red, you've really shoehorned it in. Barring lack of precedent, I wouldn't call the first ability red (Auriok Windwalker, Leonin Shikari), and the anthem effect gives no reason for this to be red. If the bonus was +2/+0 I'd be more inclined to say it's fine (except for the part where it's still way too good).
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    [spoiler=You dun did it now]
    This is a home run flavorfully, even if the card honestly seems more black than white to me.

    I partially agree, chiefly due to its flavorful similarities to Life's Finale, but the flavor of the environment does have some input here - in a vacuum, Phyrexian Rebirth doesn't make much sense flavorwise in any color outside of black, and Merciless Eviction doesn't have much reason to be black either.

    Study U
    Instant
    Draw two cards.
    "If I learn enough I'll be able to recall everything I need"


    The challenge should probably read "utility meets simplicity and balance". That last part is usually implied though Wink
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.