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  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    The main point you may be missing is that it doesn't cast a copy of the exiled spell like Isochron Scepter (although that would be cool).
    The wording should probably be cleaned up to only cast cards exiled with Leina though.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Thunderstroke 2R
    Sorcery {U}
    Kicker 2R
    Thunderstroke deals 4 damage to target creature or player. If Thunderstroke was kicked, add RRRRR to your mana pool.

    IIW: Symmetrical effects as a drawback
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    The trick is to find a derivative that alters its functionality by changing types.

    Magus of the Melee 3R
    Creature - Human Wizard {R}
    All creatures attack each turn if able.
    All creatures block each turn if able.
    4/4

    IIW: Symmetrical effects as a drawback
    Posted in: Custom Card Contests and Games
  • posted a message on Things That Are Probably Not Okay
    Quote from Shadowfate
    Quote from Oculus
    Vessel of Unlife looks insane at first, but in ultimately it's just a worse Karmic Guide (bar color[?] and an arguably better creature type). The best way to push it was to drop it a rarity, although it is stepping on Zombify's toes a little.

    I don't think you can say that it's just worse than Karmic Guide, because Guide has echo. If you want to keep Karmic Guide's body you have to pay 10 total mana.

    I suppose that's true - I'm too used to thinking of Echo as an advantage (the graveyard is a good place to interact with things). I take your point of having to pay twice as much to get the body though.

    Related: how do people feel about this version compared to a.) Vessel of Unlife and b.) other recent reanimation spells?

    Grave Guidance 3BB
    Sorcery {U}
    Return target creature card from your graveyard to the battlefield. Put a 2/2 black Zombie creature token onto the battlefield.



    Quote from .Rai
    Wall of Snares isn't really comparable to Capsize. To keep it going, it's basically only ever a 2U outright investment, rather than Capsize's 4UU. Its ability also is removal insurance, and it brick walls far more effectively. And you can miraculously bounce two for six mana. It's probably not as good as Capsize, but it's far, far better than you give it worth. Hardly fit into the same decks.


    I suppose it's not, no. Maybe a simpler comparison would be fairer:

    Rough Waters 1UU
    Enchantment {U}
    3, Return Rough Waters to its owner's hand: Return target nonland permanent to its owner's hand.
    "Bouncing lands is for jerks."
    - Berlung, Geralian sailor
    Posted in: Custom Card Creation
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    I had the tier list updated then clicked cancel instead of submit. Oh well, maybe in another six months.

    Heart 5W
    Sorcery {U}
    Return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.
    ===========================
    ===========================
    Soul 6W
    Sorcery {U}
    Exile target creature. Put a number of 1/1 white Spirit creature tokens onto the battlefield equal to its power.


    IIW: Vanishing Acts
    Posted in: Custom Card Contests and Games
  • posted a message on Things That Are Probably Not Okay
    For reference, the secret theme was "comparable versions of good cards" (Wrath of God, Azusa, Lost but Seeking, Karmic Guide, Capsize - I forget what I based the red one off).

    I gauged Mass Banishment to be weaker than Wrath of God, and originally had it at 1WW. Being repeatable, getting rid of indestructible creatures, and permanently wiping tokens is probably enough of a justification to leave it at the same cost though.

    Wall of Snares is worse than Capsize in several regards: It can only target creatures, has to be cast at sorcery-speed without the option of casting it as a cheap one-off spell, and can be removed a lot easier. To counteract this, I gave it the ability to bounce multiple creatures (I also like the flavor of a whole bunch of things getting snared at once). Original cost was 3U/2U, but I like that playing and bouncing it costs the same as buying back Capsize.

    Azusa, Lost but Seeking is quite a powerhouse on her own. I wanted to see what people thought of a toned-down common version of her. Another way to think of Disciple of Azusa is as a slightly larger Sakura-Tribe Scout with haste.

    Vessel of Unlife looks insane at first, but in ultimately it's just a worse Karmic Guide (bar color[?] and an arguably better creature type). The best way to push it was to drop it a rarity, although it is stepping on Zombify's toes a little.

    Shard Servitor is a really bad Shock in a lot of cases, but is meant to provide utility. In situations where an opponent can't block or kill it, it's amazing. Otherwise it either provides an extra body for the turn or some direct damage.
    Posted in: Custom Card Creation
  • posted a message on Things That Are Probably Not Okay
    Shard Servitor 1R
    Creature - Elemental {U}
    Haste
    At the beginning of your upkeep, sacrifice Shard Servitor. If you do, it deals 2 damage to target creature or player.
    2/2

    Wall of Snares 2U
    Creature - Wall {U}
    2U: Return Wall of Snares and another target creature to their owners' hands.
    0/4

    Mass Banishment 3W
    Enchantment {R}
    When Mass Banishment enters the battlefield, exile all creatures until Mass Banishment leaves the battlefield.

    Vessel of Unlife 3BB
    Creature - Zombie {U}
    When Vessel of Unlife enters the battlefield, return target creature card from your graveyard to the battlefield.
    2/2

    Disciple of Azusa 2G
    Creature - Human Monk {C}
    You may play an additional land on each of your turns.
    2/2
    Posted in: Custom Card Creation
  • posted a message on Assorted Designs
    I've thought about Mastered Fate not seeming red, but no other color really cares about coin flips. Maybe Krark's Thumb is the way to go. I also take your point about players who flip coins not necessarily wanting to eliminate the randomness void_nothing.

    Crowd Control was overcosted to err on the side of caution - it could probably cost less, but it's not like it's unusable at 6 (and I seriously doubt it would make it into a competitive format at any reasonable cost). 3WW is the lowest I'd go with it - hosing creatures is likely more powerful than artifacts, and it also beats out Feroz's Ban in many cases.
    Posted in: Custom Card Creation
  • posted a message on Assorted Randos
    Bull Market is probably too good as well, or at the very least not uncommon - compare to Grim Backwoods.
    Posted in: Custom Card Creation
  • posted a message on Assorted Designs
    Mastered Fate 2R
    Enchantment {R}
    1R: The next time you flip a coin, you choose the outcome of that flip.

    Mirror Nemesis 1UU
    Creature - Shapeshifter {R}
    Whenever a creature enters the battlefield under an opponent's control, you may have Mirror Nemesis become a copy of that creature. If you do, it gains this ability.
    2/2

    Crowd Control 5W
    Enchantment {R}
    Creature spells cost 1 more to cast for each creature its controller controls.
    Posted in: Custom Card Creation
  • posted a message on YMTC 23: Name Submission & Clean Up
    Intuition Vault
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    My custom title remains relevant.

    Platinum Phylactery 3
    Artifact {M}
    You can't lose the game and opponents can't win the game.
    When Platinum Phylactery leaves the battlefield, you lose the game.

    IIW: Phylacteries and/or Liches.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    I've hit lurker mode pretty hard, so does someone want to take over the tier list? Otherwise I'll drop in once or twice a month to update it. Maybe even enter and forget to judge trololololol
    Posted in: Custom Card Contests and Games
  • posted a message on YMTC 23: Design Poll Round 2
    Quote from Tinfoil Hat
    totem control is such a bad card! It would have to be costed at 1UU or less to be playable -_-


    Well it has been printed at 2UU before. Besides, there's more than one way to get rid of your own creatures. The cost is fine.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Rite of Reincarnation 3G
    Enchantment {R}
    At the beginning of your upkeep, you may pay X and sacrifice a creature. If you do, search your library for a creature card with converted mana cost X, put it onto the battlefield, then shuffle your library.

    IIW: Dwarf tribal
    Posted in: Custom Card Contests and Games
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