Easelback Gorilla2RR
Creature - Ape R
Trample
Whenever a creature blocks or becomes blocked by Easelback Gorilla, that creature's controller may draw a card. "See the giant beast in the distance? To have your wish, you simply need to take a stick of charcoal and draw on it's back. Whatever you draw will come to life."
-Girryde, Hero of Holm.
7/7
Nevinyrral's Avenger2BG
Creature - Shapeshifter U 0: Until end of turn, Nevinyrral's Avenger gets -1/-1 and gains your choice of haste, lifelink, wither, or "T: Nevinyrral's Avenger fights target creature."
4/4
Genius Loci
Land Creature - Shapeshifter U T, Sacrifice Genius Loci: Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. In every soul's existence, there comes a moment where they realize they must choose what they will be.
0/3
Farleaf Jungle
Land - Forest R (T: Add G to your mana pool.)
Farleaf Jungle enters the battlefield tapped with a charge counter on it. G, Remove a charge counter from Farleaf Jungle: Farleaf Jungle becomes a 3/3 green Beast creature with hexproof and forestwalk until end of turn. It's still a land.
Deepfathom Lake
Land - Island R (T: Add U to your mana pool.)
Deepfathom Lake enters the battlefield tapped with a charge counter on it. 2U, Remove a charge counter from Deepfathom Lake: Deepfathom Lake becomes a 6/6 blue Kraken creature with trample and islandwalk until end of turn. It's still a land.
Draki Scout Elite3BB
Creature - Human Scout M
If Draki Scout Elite is in your opening hand, you may exile Draki Scout Elite and two black cards from your hand. If you do, at the beginning of your first upkeep, search your library for a card and put that card into your hand. Then shuffle your library.
Whenever Draki Scout Elite deals damage to an opponent, that player discards his or her hand.
4/3
The Lunapede9BGW
Legendary Creature - Insect M
Trample, lifelink, hexproof
When The Lunapede enters the battlefield, target player discards his or her hand. For each card discarded this way, search your library for a card which shares a type with that card, reveal it, and put it into your hand. Then shuffle your library. A great centipede made of moonstone and silver. The sight of it is said to simultaneously be the most beautiful and the most terrifying thing in the world.
9/9
Uunber, the Moving Wind(W/U)(W/U)(W/U)
Legendary Creature - Bird M
Flying W: Uunber, the Moving Wind can block any number of creatures this turn. (W/U): prevent all combat damage that would be dealt to and dealt by target creature being blocked by Uunber this turn. U: Tap target creature being blocked by Uunber. That creature doesn't untap during it's controller's next untap step.
2/1
The Current1URG
Legendary Creature - Hellion M
Haste, trample
When The Current enters the battlefield, until end of turn, you play with the top card of your library revealed and you may play the top card of your library. 1: Shuffle The Current into it's owners library.
4/2
Form of the Champion6WW
Enchantment Creature - Soldier M
Double strike, vigilance
You have hexproof.
Creatures can't attack you.
Your life total can't change.
3/3
Jyici, the Fury SowerRRR
Legendary Creature - Devil M
Jyici, the Fury Sower can't be blocked except by three or more creatures.
Whenever Jyici attacks, you may pay RR. If you do, gain control of target creature and tap it. It becomes attacking the same player or Planeswalker as Jyici. "Bringing forth doom, bringing forth fire. Jyici the cursing one, Jyici the liar."
-Limerick of Endirisk.
4/1
The Blasphemy3WBR
Legendary Creature - Archon Specter M
Flying, vigilance, haste
Whenever The Blasphemy deals combat damage to a player, it deals 3 damage to each creature that player controls, and that player discards three cards. The Blasphemy was once a holy archon or the highest order. Now, it exists as an incandescent giant riding the undead corpse of it's once sacred mount, serving justice in crueler and more unusual ways.
3/6
Form of the Illusion3UU
Enchantment M
Spells you cast cost 1 less to cast. 1: Return a permanent you control other than Form of the Illusion to it's owners hand.
When you or Form of the Illusion become the target of a spell or ability, sacrifice Form of the Illusion.
Enchantment - Aura C
Enchant creature
Enchanted creature doesn't untapped during its controller's untap step.
3U: Tap target creature.
Creature - Ape R
Trample
Whenever a creature blocks or becomes blocked by Easelback Gorilla, that creature's controller may draw a card.
"See the giant beast in the distance? To have your wish, you simply need to take a stick of charcoal and draw on it's back. Whatever you draw will come to life."
-Girryde, Hero of Holm.
7/7
IIW: Artifacts that represent cakes.
Nevinyrral's Avenger 2BG
Creature - Shapeshifter U
0: Until end of turn, Nevinyrral's Avenger gets -1/-1 and gains your choice of haste, lifelink, wither, or "T: Nevinyrral's Avenger fights target creature."
4/4
IIW: Praise me.
Land Creature - Shapeshifter U
T, Sacrifice Genius Loci: Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
In every soul's existence, there comes a moment where they realize they must choose what they will be.
0/3
Farleaf Jungle
Land - Forest R
(T: Add G to your mana pool.)
Farleaf Jungle enters the battlefield tapped with a charge counter on it.
G, Remove a charge counter from Farleaf Jungle: Farleaf Jungle becomes a 3/3 green Beast creature with hexproof and forestwalk until end of turn. It's still a land.
Deepfathom Lake
Land - Island R
(T: Add U to your mana pool.)
Deepfathom Lake enters the battlefield tapped with a charge counter on it.
2U, Remove a charge counter from Deepfathom Lake: Deepfathom Lake becomes a 6/6 blue Kraken creature with trample and islandwalk until end of turn. It's still a land.
Draki Scout Elite 3BB
Creature - Human Scout M
If Draki Scout Elite is in your opening hand, you may exile Draki Scout Elite and two black cards from your hand. If you do, at the beginning of your first upkeep, search your library for a card and put that card into your hand. Then shuffle your library.
Whenever Draki Scout Elite deals damage to an opponent, that player discards his or her hand.
4/3
The Lunapede 9BGW
Legendary Creature - Insect M
Trample, lifelink, hexproof
When The Lunapede enters the battlefield, target player discards his or her hand. For each card discarded this way, search your library for a card which shares a type with that card, reveal it, and put it into your hand. Then shuffle your library.
A great centipede made of moonstone and silver. The sight of it is said to simultaneously be the most beautiful and the most terrifying thing in the world.
9/9
Uunber, the Moving Wind (W/U)(W/U)(W/U)
Legendary Creature - Bird M
Flying
W: Uunber, the Moving Wind can block any number of creatures this turn.
(W/U): prevent all combat damage that would be dealt to and dealt by target creature being blocked by Uunber this turn.
U: Tap target creature being blocked by Uunber. That creature doesn't untap during it's controller's next untap step.
2/1
The Current 1URG
Legendary Creature - Hellion M
Haste, trample
When The Current enters the battlefield, until end of turn, you play with the top card of your library revealed and you may play the top card of your library.
1: Shuffle The Current into it's owners library.
4/2
Form of the Champion 6WW
Enchantment Creature - Soldier M
Double strike, vigilance
You have hexproof.
Creatures can't attack you.
Your life total can't change.
3/3
Jyici, the Fury Sower RRR
Legendary Creature - Devil M
Jyici, the Fury Sower can't be blocked except by three or more creatures.
Whenever Jyici attacks, you may pay RR. If you do, gain control of target creature and tap it. It becomes attacking the same player or Planeswalker as Jyici.
"Bringing forth doom, bringing forth fire. Jyici the cursing one, Jyici the liar."
-Limerick of Endirisk.
4/1
You didn't award me a 26/25 for merit of being Rithaniel?
Is this an oversight? I think it must be an oversight.
The Blasphemy 3WBR
Legendary Creature - Archon Specter M
Flying, vigilance, haste
Whenever The Blasphemy deals combat damage to a player, it deals 3 damage to each creature that player controls, and that player discards three cards.
The Blasphemy was once a holy archon or the highest order. Now, it exists as an incandescent giant riding the undead corpse of it's once sacred mount, serving justice in crueler and more unusual ways.
3/6
Form of the Illusion 3UU
Enchantment M
Spells you cast cost 1 less to cast.
1: Return a permanent you control other than Form of the Illusion to it's owners hand.
When you or Form of the Illusion become the target of a spell or ability, sacrifice Form of the Illusion.