Hargen Fen2UR
Planeswalker - Hargen M [+1] Draw a card. You get an emblem with "Your maximum hand size is reduced by one." [-2] You get an emblem with "At the beginning of each upkeep, you may tap or untap target permanent." [0] You may lose any number of emblems you have. Hargen Fen deals X damage to target creature or player, where X is three times the number of emblems lost. [[3]]
Uhm, I've been on this forum designing cards since back in 2010. I consider myself a veteran card designer as I tend get to at least to the finals almost every time I play a game at all. I've taken about a year off recently, but I am definitely not just starting out and I am clear on modern practices in development.
My frustration comes from a judgement that docked a great number of points for what was clearly a very minor issue with the card. Not only that, but I was nickled and dimed in categories where there are no logical complaints, and these fractional losses put me into a losing position. This is even one of my favorite designs that I've ever produced, and is actually a repost from my custom cube.
Even with that in mind, I would usually just shrug and go on my way. However Brave Lion has, to effect, said "check out my blogs, because I know how to design cards amazingly well, and you reading them will make you better at designing cards." So I am examining his words with increased scrutiny, and holding him to a higher standard than I otherwise would. I am expecting a genius. The fact that I found what I consider to be obvious flaws with the first review of his that I read, has made me want to express my frustration.
If you took away the text of one of Dimir Guildmage's abilities, it would become an altogether different card and you would have to change the name. Yet when you take away reminder text, it is still the same card. Supposing you judge differently on whether or not reminder text is included, then the reprint of Dimir Guildmage would score lower than the original printing of it, even though they are both the exact same card. After all, a new player would not necessarily know how hybrid mana actually works.
Delloukha, Eater of Nyx12
Legendary Enchantment Creature - Eldrazi God M
Indestructible
As long as your devotion to any color is more than zero, Delloukha isn't a creature.
Creatures you control have annihilator 3 and protection from nonenchantment.
16/16
IIW: Multiple Xs in the mana cost.
Take a look at an existing god's typeline and tell me with a straight face that you can squeeze the word "eldrazi" on there.
Titan Fortress5
Artifact - Fortification R
Fortified land is a 3/6 white Giant creature with vigilance and "T: Add WW to your mana pool."
Fortify 2 "No matter where the Titans set up their camp, avoid it. They can't be caught off guard."
-Anton, bandit veteran
This has to include the text "It's still a land." or it will just fall off. (Fortifications can't be attached to nonland creatures.)
Danke much. It's been a while. Keep forgetting things.
Grand Necromancer3BB
Creature - Human Wizard R
Deathtouch 2B, T: Put the top three cards of your library into your graveyard. Then choose a creature card in your graveyard and put it onto the battlefield under your control. It gains haste. Exile it at end of turn or if it would leave the battlefield. Activate this ability only as a sorcery.
2/5
Whoops. Wrong Challenge. Is what happens when you've been away a long time.
Moon Magi2UU
Enchantment Creature - Human Wizard R Constellation - Whenever Moon Magi or another enchantment enters the battlefield under your control, you may tap target creature. That creature doesn't untap during it's controllers untap step as long as you control Moon Magi.
1/3
You have my best wishes with whatever is going on in your life right now, and you will be missed. Hope your hiatus is shorter than you are anticipating.
I might try and take up this brilliant genre and make a story, but I can be very wordy. Would that diminish the fun for anyone as a player?
SearchGWU
Instant R
Search your library for up to four cards with the same name and reveal them. Then shuffle your library and put those cards on top of your library in any order.
// DestroyWBR
Instant R
Destroy target untapped permanent.
AboveWUB
Sorcery R
You draw a card and gain 2 life. Target opponent discards a card and loses 2 life.
// BeyondURG
Sorcery R
You may cast a nonland card with converted mana cost 5 or less from your hand without paying it's mana cost.
LockUBR
Instant R
Until end of turn, if target player would draw a card, instead that player skips that draw. That player can't search libraries this turn.
// LoadBGW
Instant R
Put three 1/1 black rat creature tokens onto the battlefield.
PartBRG
Sorcery R
Separate all creatures on the battlefield into three piles. Target opponent chooses one of those piles. Destroy each creature in that pile.
// ParcelRWU
Sorcery R
Discard a card. Reveal cards from the top of your library until you reveal a card that shares a type with the discarded card. Put that card into your hand. Then shuffle your library.
SwiftRGW
Instant R
Creatures you control gain double strike, hexproof, and haste until end of turn.
// SureGUB
Instant R
Exile target noncreature spell.
1
Planeswalker - Hargen M
[+1] Draw a card. You get an emblem with "Your maximum hand size is reduced by one."
[-2] You get an emblem with "At the beginning of each upkeep, you may tap or untap target permanent."
[0] You may lose any number of emblems you have. Hargen Fen deals X damage to target creature or player, where X is three times the number of emblems lost.
[[3]]
IIW: Artifacts that are cakes
1
My frustration comes from a judgement that docked a great number of points for what was clearly a very minor issue with the card. Not only that, but I was nickled and dimed in categories where there are no logical complaints, and these fractional losses put me into a losing position. This is even one of my favorite designs that I've ever produced, and is actually a repost from my custom cube.
Even with that in mind, I would usually just shrug and go on my way. However Brave Lion has, to effect, said "check out my blogs, because I know how to design cards amazingly well, and you reading them will make you better at designing cards." So I am examining his words with increased scrutiny, and holding him to a higher standard than I otherwise would. I am expecting a genius. The fact that I found what I consider to be obvious flaws with the first review of his that I read, has made me want to express my frustration.
2
Dryad Arbor (Future Sight)
Dimir Guildmage (Ravinca: City of Guilds)
Dimir Guildmage (Modern Masters)
If you took away the text of one of Dimir Guildmage's abilities, it would become an altogether different card and you would have to change the name. Yet when you take away reminder text, it is still the same card. Supposing you judge differently on whether or not reminder text is included, then the reprint of Dimir Guildmage would score lower than the original printing of it, even though they are both the exact same card. After all, a new player would not necessarily know how hybrid mana actually works.
1
1
Danke much. It's been a while. Keep forgetting things.
1
Grand Necromancer 3BBCreature - Human Wizard R
Deathtouch
2B, T: Put the top three cards of your library into your graveyard. Then choose a creature card in your graveyard and put it onto the battlefield under your control. It gains haste. Exile it at end of turn or if it would leave the battlefield. Activate this ability only as a sorcery.
2/5
Whoops. Wrong Challenge. Is what happens when you've been away a long time.
Moon Magi 2UU
Enchantment Creature - Human Wizard R
Constellation - Whenever Moon Magi or another enchantment enters the battlefield under your control, you may tap target creature. That creature doesn't untap during it's controllers untap step as long as you control Moon Magi.
1/3
IIW: Don't expect thorough judgings.
1
Darn it!
-Rith
1
Instant R
Search your library for up to four cards with the same name and reveal them. Then shuffle your library and put those cards on top of your library in any order.
//
Destroy WBR
Instant R
Destroy target untapped permanent.
Above WUB
Sorcery R
You draw a card and gain 2 life. Target opponent discards a card and loses 2 life.
//
Beyond URG
Sorcery R
You may cast a nonland card with converted mana cost 5 or less from your hand without paying it's mana cost.
Lock UBR
Instant R
Until end of turn, if target player would draw a card, instead that player skips that draw. That player can't search libraries this turn.
//
Load BGW
Instant R
Put three 1/1 black rat creature tokens onto the battlefield.
Part BRG
Sorcery R
Separate all creatures on the battlefield into three piles. Target opponent chooses one of those piles. Destroy each creature in that pile.
//
Parcel RWU
Sorcery R
Discard a card. Reveal cards from the top of your library until you reveal a card that shares a type with the discarded card. Put that card into your hand. Then shuffle your library.
Swift RGW
Instant R
Creatures you control gain double strike, hexproof, and haste until end of turn.
//
Sure GUB
Instant R
Exile target noncreature spell.
1
Lies, the card was boring and you disliked it.
I might post Gheed, Tariel, or Ormus. (Probably Ormus)
1
The secret: It's CC's *****.
The secret secret: CC was wondering where it had gotten off to.