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  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Hargen Fen 2UR
    Planeswalker - Hargen M
    [+1] Draw a card. You get an emblem with "Your maximum hand size is reduced by one."
    [-2] You get an emblem with "At the beginning of each upkeep, you may tap or untap target permanent."
    [0] You may lose any number of emblems you have. Hargen Fen deals X damage to target creature or player, where X is three times the number of emblems lost.
    [[3]]

    IIW: Artifacts that are cakes
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Uhm, I've been on this forum designing cards since back in 2010. I consider myself a veteran card designer as I tend get to at least to the finals almost every time I play a game at all. I've taken about a year off recently, but I am definitely not just starting out and I am clear on modern practices in development.

    My frustration comes from a judgement that docked a great number of points for what was clearly a very minor issue with the card. Not only that, but I was nickled and dimed in categories where there are no logical complaints, and these fractional losses put me into a losing position. This is even one of my favorite designs that I've ever produced, and is actually a repost from my custom cube.

    Even with that in mind, I would usually just shrug and go on my way. However Brave Lion has, to effect, said "check out my blogs, because I know how to design cards amazingly well, and you reading them will make you better at designing cards." So I am examining his words with increased scrutiny, and holding him to a higher standard than I otherwise would. I am expecting a genius. The fact that I found what I consider to be obvious flaws with the first review of his that I read, has made me want to express my frustration.
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Dryad Arbor (FTV)
    Dryad Arbor (Future Sight)

    Dimir Guildmage (Ravinca: City of Guilds)
    Dimir Guildmage (Modern Masters)

    If you took away the text of one of Dimir Guildmage's abilities, it would become an altogether different card and you would have to change the name. Yet when you take away reminder text, it is still the same card. Supposing you judge differently on whether or not reminder text is included, then the reprint of Dimir Guildmage would score lower than the original printing of it, even though they are both the exact same card. After all, a new player would not necessarily know how hybrid mana actually works.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from admirableadmiral
    Quote from Rithaniel
    Delloukha, Eater of Nyx 12
    Legendary Enchantment Creature - Eldrazi God M
    Indestructible
    As long as your devotion to any color is more than zero, Delloukha isn't a creature.
    Creatures you control have annihilator 3 and protection from nonenchantment.
    16/16

    IIW: Multiple Xs in the mana cost.


    Take a look at an existing god's typeline and tell me with a straight face that you can squeeze the word "eldrazi" on there.


    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from AsianInvasion
    Quote from Rithaniel
    Titan Fortress 5
    Artifact - Fortification R
    Fortified land is a 3/6 white Giant creature with vigilance and "T: Add WW to your mana pool."
    Fortify 2
    "No matter where the Titans set up their camp, avoid it. They can't be caught off guard."
    -Anton, bandit veteran

    This has to include the text "It's still a land." or it will just fall off. (Fortifications can't be attached to nonland creatures.)


    Danke much. It's been a while. Keep forgetting things.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Grand Necromancer 3BB
    Creature - Human Wizard R
    Deathtouch
    2B, T: Put the top three cards of your library into your graveyard. Then choose a creature card in your graveyard and put it onto the battlefield under your control. It gains haste. Exile it at end of turn or if it would leave the battlefield. Activate this ability only as a sorcery.
    2/5


    Whoops. Wrong Challenge. Is what happens when you've been away a long time.

    Moon Magi 2UU
    Enchantment Creature - Human Wizard R
    Constellation - Whenever Moon Magi or another enchantment enters the battlefield under your control, you may tap target creature. That creature doesn't untap during it's controllers untap step as long as you control Moon Magi.
    1/3

    IIW: Don't expect thorough judgings.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on [MMOCCCRPG] Discussion Thread
    Dear Socrates,

    Darn it!

    -Rith

    You have my best wishes with whatever is going on in your life right now, and you will be missed. Hope your hiatus is shorter than you are anticipating.
    I might try and take up this brilliant genre and make a story, but I can be very wordy. Would that diminish the fun for anyone as a player?
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on [Card Creation League] April 2013 [R6] - The Product
    Search GWU
    Instant R
    Search your library for up to four cards with the same name and reveal them. Then shuffle your library and put those cards on top of your library in any order.
    //
    Destroy WBR
    Instant R
    Destroy target untapped permanent.

    Above WUB
    Sorcery R
    You draw a card and gain 2 life. Target opponent discards a card and loses 2 life.
    //
    Beyond URG
    Sorcery R
    You may cast a nonland card with converted mana cost 5 or less from your hand without paying it's mana cost.

    Lock UBR
    Instant R
    Until end of turn, if target player would draw a card, instead that player skips that draw. That player can't search libraries this turn.
    //
    Load BGW
    Instant R
    Put three 1/1 black rat creature tokens onto the battlefield.

    Part BRG
    Sorcery R
    Separate all creatures on the battlefield into three piles. Target opponent chooses one of those piles. Destroy each creature in that pile.
    //
    Parcel RWU
    Sorcery R
    Discard a card. Reveal cards from the top of your library until you reveal a card that shares a type with the discarded card. Put that card into your hand. Then shuffle your library.

    Swift RGW
    Instant R
    Creatures you control gain double strike, hexproof, and haste until end of turn.
    //
    Sure GUB
    Instant R
    Exile target noncreature spell.
    Posted in: Monthly Contests Archive
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from arbitraryarmor
    CrustaceanCrusader: Good combination of the abilities. Nice card overall with good flavor


    Lies, the card was boring and you disliked it.

    I might post Gheed, Tariel, or Ormus. (Probably Ormus)
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Small Adult
    I have a *****.

    Really, that still doesn't answer your question necessarily.


    The secret: It's CC's *****.

    The secret secret: CC was wondering where it had gotten off to.
    Posted in: Custom Card Contests and Games
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