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  • posted a message on Creature to legend
    Cosmos, the Insatiable R
    Legendary Creature - Beast (R)
    Trample
    As Cosmos, the Insatiable comes onto the battlefield and at the beginning of your upkeep exile a land you control. If you can't sacrifice Cosmos, the Insatiable.
    Cosmos, the Insatiable's power and toughness are equal to three times the number of lands exiled by Cosmos, the Insatiable.
    */*

    Next: Winged Coatl
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] October 4, 2012
    Khalni Seeder G
    Creature - Plant (U)
    Whenever Khalni Seeder is put into your graveyard from anywhere you may put a basic land from your hand into play tapped.
    Forestcycling 3
    0/1
    Posted in: Monthly Contests Archive
  • posted a message on Creature to legend
    Nibbles, the Scribbler 2BB
    Legendary Creature - Rat
    B,t: Target player exiles the top card of his or her library. If it's a creature card, put a +1/+1 counter on Nibbles, the Scribbler. If it's a land card, add BBB to your mana pool. If it's an aura card put it onto the battlefield enchanting Nibbles, the Scribbler. If it's a noncreature, nonland, nonaura card untap Nibbles, the Scribbler and you gain 1 life for each time you've activated this ability this turn.
    2/2

    Next: Auratouched Mage
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] October 3, 2012
    Phytotangler 1GG
    Creature - Plant (R)
    Defender
    Whenever Phytotangler blocks a creature, remove that creature from combat and put a +1/+1 counter on Phytotangler.
    Counters remain on Phytotangler as it moves to your graveyard.
    Scavenge 3GG
    1/1
    Posted in: Monthly Contests Archive
  • posted a message on The Winner is Judge Game.
    Perplexing Sphinx 3UU
    Creature - Sphinx (U)
    Flying
    Whenever an opponent draws a card, that player reveals it, then puts the top X cards of his or her library into their graveyard where X is the revealed card's converted mana cost.
    2/5

    IIW: a common featuring your take on the new Orzhov keyword
    Posted in: Custom Card Contests and Games
  • posted a message on Creature to legend
    Sisemen, the Unreasonable 2UUBB
    Legendary Creature - Leviathan Horror
    Islandwalk
    Whenever Sisemen, the Unreasonable deals combat damage to a player that player puts the top half of his or her library, rounded down, into his or her graveyard.
    2/8

    Next: Changeling Titan
    Posted in: Custom Card Contests and Games
  • posted a message on [Community Featured Game] Candy Capers ★ Signups & Round I Submissions
    Oktoberfest 2RRR
    Legendary Enchantment (R)
    At the beginning of each upkeep put a beer counter on each untapped creature.
    Creatures with toughness less than the number of beer counters on them don't untap during their controllers' untap steps.
    When Oktoberfest leaves the battlefield remove all beer counters from creatures. Each creature deals damage equal to the number of counters removed this way to another target creature.
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] October 2, 2012
    Anything But That 0
    Instant (R)
    Anything But That is blue.
    Counter target spell an opponent control. That spell's controller may search his or her library for a card with a different name and cast it without paying its mana cost.
    What about this?
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] October 1, 2012
    Bureaucratic Internment UW
    Sorcery (R)
    Detain target nonland permanent you don't control.
    Overload 4RUUW (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
    Posted in: Monthly Contests Archive
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from 8buffalo
    Dormant Volcano
    Land (R)
    Whenever this land enters the battlefield or transforms into ~, it deals 1 damage to you.
    T: Add R to your mana pool.
    At the beginning of each upkeep, if you control no tapped lands, transform ~.
    ////////////////
    Active Volcano
    Land
    Whenever this land transforms into ~, it deals 1 damage to you.
    T: Add RR to your mana pool.
    At the beginning of each upkeep, if you control no untapped lands, transform ~.

    White would give each opponent 1 life, Blue would let each opponent loot 1 (draw, then discard), black would make you reveal your hand, and green would let each opponent choose a creature and have that creature get +1/+1 until EOT. Each of these lands would have the same triggers and abilities. Thoughts on the cycle? Do any seem more powerful than others?


    I like the idea. It took me a minute to figure out, but I think if it was an actual card it would be clearer. The drawback is also pretty hard to pull off. You could also make it Legendary when it transforms but I don't think that's really necessary.

    I don't really like the black ability in the cycle though. Revealing hands is generally done either by blue or black to someone else, not to themselves. I don't know it might just be me. In any case I think it would be cool if it exile a card from your graveyard if able. Picture a giant bog that just swallows people alive.

    Anyway, I thought of this card and just wanted to tell someone, so here's my take on Innistrad:

    Relicmad Poltergeist RB
    Creature - Spirit
    Haste
    When Relicmad Poltergeist enters the battlefield, attach all Equipment on the battlefield to it.
    At the beginning of your upkeep, Relicmad Poltergeist deals damage to you equal to its power if there is an Equipment on the battlefield not attached to it.
    0/0
    Posted in: Custom Card Contests and Games
  • posted a message on Making Grave Pact a Cycle
    Alright. I'd really like them to cost 1CCC. So I'm going to try this again.

    I do like Fecundity. So I think this seems alright now.

    Reclamation Pact 1GGG
    Enchantment (R)
    Whenever a creature you control dies, draw a card.

    Don't ask me why but I really want to go with this idea. I probably should have put the exile clause in there the first go-around and also for the token. I know this is similar to Seance, but I think it is distinct. Let me know if this still seems non-White.

    Retribution Pact 1WWW
    Enchantment (R)
    Whenever a creature you control dies, exile it. Put a token that's a copy of it onto the battlefield. Exile it at the beginning of your next end step.

    Alternate:

    Rapturous Pact 1WWW
    Enchantment (R)
    Whenever a creature you control dies, put a 4/4 white Angel creature token with flying onto the battlefield.

    Do you think that needs the exile clause? I'd rather not put it in if I don't have to.

    Anyway, the blue one had to be redone from scratch. I couldn't figure out what to do for a while. Stealing people's stuff would be too broken. Milling seemed too weak and uninspired. Blue doesn't have a lot of cool abilities. I like scry here though. I've always liked scry and admired how blue it was. Let me know what you think about the power level of this.

    Sagacious Pact 1UUU
    Enchantment (R)
    Whenever a creature you control dies, scry X, where X is that creature's converted mana cost.

    Finally, I don't think Blood Pact is that bad in terms of being op. Comparing it to Grave Pact, which frankly in my opinion should cost more (sure it sucks against tokens, but I digress), but the only difference between this and Grave Pact itself is that now you get to choose what to kill. Plus in multiplayer, Grave Pact kills more than one thing. Despite not being able to choose what dies, Grave Pact is more broken power-wise.

    Do you think Blood Pact would be less broken if it was a flat amount, say 2?
    Posted in: Custom Card Creation
  • posted a message on Making Grave Pact a Cycle
    I made some new cards today. I was thinking about Grave Pact. One of my favorite cards of all time. So I decided to create a cycle off of it.

    Yea I know it's kind of confusing with the other Pact cycle. But those are instants. These are enchantments.

    Reclamation Pact 1GGG
    Enchantment (R)
    Whenever a creature you control dies, return it to your hand.

    Vengeance Pact 1WWW
    Enchantment (R)
    Whenever a creature you control dies, put a token that's a copy of it onto the battlefield. That token has haste. Sacrifice it at the beginning of your next end step.

    Sagacious Pact 1UUU
    Enchantment (R)
    Whenever a creature you control dies, draw a card.

    Blood Pact 1RRR
    Enchantment (R)
    Whenever a creature you control dies, it deals damage equal to its power to target creature.

    Are these broken?

    Think you can do it better? Feel free to share your ideas.
    Posted in: Custom Card Creation
  • posted a message on Grimgrin: Because Everyone Loves Zombies...
    Quote from bolgia
    Morality Shift is a fun card in my balthor deck. Although everytime I have to mana to cast it I do even if it's not the most advisable move. I have lived the dream one time where I had balthor in play, cast morality shift off of the 10 black mana i had from black market and then popped balthor to put a brain munching amount of zombies into play!


    If you have a sac outlet and Vengeful Dead, Diregraf Captain, or both in play it's not hard to kill everyone after doing that.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Grimgrin: Because Everyone Loves Zombies...
    Thanks for the quick responses.

    Quote from Dakarai
    Command tower. Every commander deck needs it.
    Yea. It should be in there. I'll add it to my wishlist. Just a note the posted decklist is what I have built. That's why I don't have some of the better lands and such.

    Quote from APLT
    Phyrexian crusader could fit in the zombie theme
    Yea. I've certainly thought about it. My issues with the Crusader primarily revolve around it having Infect (which would make it the ONLY creature with Infect). Unless I have a Coat of Arms or some way to pump him my opponent will probably not block him the first several times I attack with him, if I ever do. If there's one place he would be useful is as a blocker. He's an AMAZING blocker, but I'd rather be attacking. Plus I have tokens to block with. That's just my feeling. I've never actually tried it in here. I'll have to do that one of these days.

    The other man reason is because I'm afraid of the blowback from playing something with Infect. Something that at least in my playgroup is frowned upon. In fact, our house rule is 15 poison to kill in EDH, so his effectiveness as an attacker is diminished.

    Quote from bolgia
    I would go with eldrazi monument just on the off chance you manage to get tombstone stairwell to stick for a turn you get to keep your tokens. Grave pact is also nice with a sac outlet like your general. I'm currently running a Balthor the defiled zombie edh but after all the fun blue zombies in the most recent sets, I'm working on expanding it to grixis colors with Lord of Tesserhorn at the helm so I'll keep you posted on other fun blue/black zombie interactions.
    I never thought about it. Probably because I never owned one, but I do really like the idea of the Monument. One distinct disadvantage that I have is a lack of flyers. I guess Akroma's Memorial does the same thing (in terms of flying), but while costing 2 more, not buffing P/T, and not making them Indestructible, which is better than pro red and black (at least in my book). Plus it's not like I mind saccing creatures. Grin

    Also note Grave Pact is in there.

    I'll think about Balthor, essentially as another Bidding/Grimoire. It's funny you should mention this. I've actually been thinking of putting in a card that's been sitting in my binder since the day I opened it out of a pack many moons ago. As an instakill combo with Bidding/Grimoire and I guess Balthor. Albeit one that costs either 5BB (and can be seen from a mile away), 5BBBBB, or 8BBBB.
    Posted in: Multiplayer Commander Decklists
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