2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Pick it up!
    I am fairly sure that isn't how "becomes equipped" is defined. While it doesn't look like there's any rules that specify that, the closest one I can find is that an artifact that becomes attached to a creature "equips" a creature, meaning it's becoming equipped.
    Posted in: Custom Card Creation
  • posted a message on Phyrexians
    Revered Dead

    Huh? Cancel is the new baseline. Day of Judgment is the new baseline. What is your problem with that?

    I'm not the one that has the problem with Cancel, it's everybody else. I still can't go one week without hearing about how much Counterspell should be back and how Cancel is awful and sucks and how they're killing Blue.
    Posted in: Custom Card Creation
  • posted a message on Phyrexians
    Interesting how that doesn't seem to apply when the issue of Cancel being the hard counter's new baseline comes up, but that's another discussion altogether.
    Posted in: Custom Card Creation
  • posted a message on Phyrexians
    Quote from Shadowfate
    Day of Judgment doesn't cost 1WW does it?

    No, which means given the choice, there's no reason to use it over Wrath. Problem with this is Wizards isn't giving us the choice.
    Posted in: Custom Card Creation
  • posted a message on Some Ships (Fledgling idea for a custom set.)
    Quote from ryzorz
    Well, it makes it functionally different with haste.

    And being forced to attack or block.
    Posted in: Custom Card Creation
  • posted a message on Phyrexians
    Why shouldn't it? There's no reason it should cost three, cause then I'd just play Putrefy. You take away an ability, you take away some cost. It's fine the way it is.
    Posted in: Custom Card Creation
  • posted a message on Custom Set: Planeswalkers, Legendary creatures and more!
    So I can suspend the angel for 0, since X is never defined...

    edit: Not that it is a bad thing, since it does take 7 turns to realize its full potential...
    Posted in: Custom Card Creation
  • posted a message on Custom Set: Planeswalkers, Legendary creatures and more!
    The second one, definitely. Much more evocative. Maybe even Alcor, Passer of Judgment.
    Posted in: Custom Card Creation
  • posted a message on Custom Set: Planeswalkers, Legendary creatures and more!
    I am pretty sure they said they don't do that because of confusion issues.
    Posted in: Custom Card Creation
  • posted a message on Custom Set: Planeswalkers, Legendary creatures and more!
    well, the name would be a good start, since there's already Wrath of God.
    Posted in: Custom Card Creation
  • posted a message on Foreck - the resourceful
    Why don't you just make it -X, which is what it is anyway? Avoids this whole "cost/ability/confusion" thing.
    Posted in: Custom Card Creation
  • posted a message on Foreck - the resourceful
    wow, ☺☺☺☺. I give up, I suck at this. lol. Apologies all around. I see it now.
    Posted in: Custom Card Creation
  • posted a message on Foreck - the resourceful
    Quote from viperesque
    Then where's the confusion? Removing the counters comes after the colon, so isn't a cost.


    Uh, dude, removing the counters is the cost. That's why it's before a colon. +1 means "add a counter, get the ability."

    Well, if you can't remove X counters, you can't deal X damage.
    Posted in: Custom Card Creation
  • posted a message on Foreck - the resourceful
    Quote from viperesque
    As written, the cost is to add a loyalty counter, and the effect is to remove X and deal X. Costs exist before the colon on activated abilities.

    Yes, thank you, I am not quite that out of touch with the rules yet. SI says removing the counters is not a cost, I said I don't see how it isn't. (Because it is a cost.)
    Posted in: Custom Card Creation
  • posted a message on Foreck - the resourceful
    I must not be understanding how removing the counters is not a cost...

    606. Loyalty Abilities

    606.1. Some activated abilities are loyalty abilities, which are subject to special rules.

    606.2. An activated ability with a loyalty symbol in its cost is a loyalty ability. Normally, only planeswalkers have loyalty abilities.

    606.3. A player may activate a loyalty ability of a permanent he or she controls any time he or she has priority and the stack is empty during a main phase of his or her turn, but only if no player has previously activated a loyalty ability of that permanent that turn.

    606.4. The cost to activate a loyalty ability of a permanent is to put on or remove from that permanent a certain number of loyalty counters, as shown by the loyalty symbol in the ability's cost.

    606.5. A loyalty ability with a negative loyalty cost can't be activated unless the permanent has at least that many loyalty counters on it.

    I'm pretty sure that this all means that it is a cost, and that if it has five counters on it, you can't declare it as 50.
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.