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  • posted a message on Destroy target Planeswalker - Cost?
    Oh boo hoo, dealing with a planeswalker costs more than one card! Isn't that just AWFUL? Dealing with a permanent that is on level with a player (you're technically a planeswalker too!) costs cards. I'll be over here playing the world's smallest violin for you.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    No suspend number, gains one life, then exiles itself. You must be kidding.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation Support Thread for Great Designer Search 2
    oh. I'd never heard of them before now, but I guess that's that then :p
    Posted in: Custom Card Creation
  • posted a message on Salvation Support Thread for Great Designer Search 2
    That must be a checklist of what not to do. If you're not going to take it seriously, why would you waste that much time writing about it?
    Posted in: Custom Card Creation
  • posted a message on Righteous Judgement
    I don't think you understand what "the abilities have nothing to do with each other" meant.

    It pumps my creatures and damages all of them, and there's no flavour (or hell, even mechanical) reason the two abilities are on the same card. The issue was never with the ability being too weak, the issue is "why are these abilities on the same card when it doesn't make sense".
    Posted in: Custom Card Creation
  • posted a message on Righteous Judgement
    I think it feels like a card that had no natural cohesion so you superglued the abilities together. They've got nothing to do with each other, it's way forced.
    Posted in: Custom Card Creation
  • posted a message on does Wurmcoil Engine open up new design space?
    Quote from SClone
    Yes, I always use nuclear missiles when I get into a barfight. Cool

    guyarney is right, there is no new designspace, only confirmation that creatures have become insane and mythic. You can now print anything for any cost at that rarity.

    Congrats, you guys now see what the rest of did that much earlier: Rarity DOES affect a card's power.
    Posted in: Custom Card Creation
  • posted a message on Destroy target Planeswalker - Cost?
    okay, watching a planeswalker die a slow death due to Clockspinning is something I'd probably pay admission to watch happen... I love the thought of that. Grin
    Posted in: Custom Card Creation
  • posted a message on Destroy target Planeswalker - Cost?
    Quote from Megiddo
    Nemephosis: Maelstrom Pulse, Mold Shambler, Lux Cannon, and Argentum Armor were designed post-planeswalkers. Discuss.


    Okay, and do any of them specifically call out planeswalkers? "Destroy target permanent" is much, much different than "destroy target planeswalker". Maybe not exactly in function, but definitely in how it feels.

    If you want counters to planeswalkers, try red direct damage. That works fairly well.
    Posted in: Custom Card Creation
  • posted a message on Flash of Omnipotence(Insanity?)
    Quote from KeepItSimple
    doesn't mean it isn't worth trying. i think this card would be fun if you could make it work. why commit to "IT DOESNT WORK STOP TRYING" when "lets make something ridiculous" is equally reasonable?

    Flash of Omnipotence 2UU
    Enchantment
    When Flash of Omnipotence enters the battlefield, put your library into your hand.
    You have no maximum hand size.
    At the beginning of your upkeep, you lose the game. This ability can't be countered.
    At the beginning of your draw step, you lose the game. This ability can't be countered.

    Stifle THAT!

    Disenchant, spellbook. All the "no max hand size" with none of the "lose game" ridiculousness.
    Posted in: Custom Card Creation
  • posted a message on Flash of Omnipotence(Insanity?)
    Stifle the lose game trigger. Same situation as before.

    Pretty easy to do all this when you have your library in your hands, isn't it? Usually when we start naming counters to every little thing we look stupid doing it, this time it's completely and totally viable, because you are 100% going to have the cards available to do it.
    Posted in: Custom Card Creation
  • posted a message on Flash of Omnipotence(Insanity?)
    Quote from Doom Lich
    Is there a wording that would prevent such an effect?

    I'm thinking something like "not making it draw your whole library" maybe is the only way you can go. The card simply can't be done the way it is. You can always skip drawing cards to not lose from that rule. Since it is just a "flash" of omnipotence, I'd throw in "At end of turn, shuffle your hand into your library, then draw three cards." That way, whatever you're doing had better be doable the same turn you cast that card.

    edit: ah but then you get Mind over Matter which I'm sure can untap lands repeatedly after having drawn 30+ cards... so much for "needing the mana that turn", I'm sure that solves that problem.

    Okay, so no. This card cannot be done.
    Posted in: Custom Card Creation
  • posted a message on Destroy target Planeswalker - Cost?
    Quote from Telekinesis
    If Vampire Hexmage is black, why are you guys even making counter removal blue?


    Clockspinning says hello.

    Quote from Kollaps
    It's not mono-blue, to be sure, but Fate Transfer would like to have a word with you. (It counts, right?)

    It can't be used on Planeswalkers, I'd probably call it irrelevant to the topic... :p
    Posted in: Custom Card Creation
  • posted a message on Flash of Omnipotence(Insanity?)
    My favourites there are probably Island Sanctuary or Solitary Confinement. Not only do I skip fdrawing cards, but they also restrict what you can do to me while I'm holding my entire library except for a Plains.

    edit: lol, obscure. There's a whole laundry list of stuff there I posted.
    Posted in: Custom Card Creation
  • posted a message on Flash of Omnipotence(Insanity?)
    Because there's just no way to skip card draws. Words of War and its friends, Obstinate Familiar, Pursuit of Knowledge... you can't even say "you might not draw those" because if they're in your deck and you play this, yeah, you're drawing them.

    edit: Here, I'll just let you see how "one turn" this really is. http://tinyurl.com/2eph3kx
    Posted in: Custom Card Creation
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