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  • posted a message on Five Black Cards
    Quote from Voila!
    "Black NEVER does anything with enchantments. EVER."?!? Serious, SERIOUS failure of imagination here. Mad

    No, serious failure of the colour pie. You don't have to like it, but it is true: Black and red do not affect enchantments, the end. Full stop. Finito. The last black card to destroy an enchantment was a creature with an activated ability that required green mana to use anyway.
    Posted in: Custom Card Creation
  • posted a message on Superclone
    Quote from luminum can
    I assume you mean it would have smaller stats as well. Otherwise... wow.

    I assume they're ripping on the stupid "five mana cards are unplayable" remark that was made.
    Posted in: Custom Card Creation
  • posted a message on Superclone
    Quote from luminum can
    Perfect Reflection 3UU
    Enchantment (R)
    You may have Perfect Reflection enter the battlefield as a copy of any permanent on the battlefield.

    Uncanny, I did this years ago (can't remember how long) but the only difference is it was called Mimic Sculpture and cost 1UUU. Great minds, eh? :p
    Posted in: Custom Card Creation
  • posted a message on He riffs, he raff, he has roffen
    and if you'd made un-cards, there'd be "we have roffled" :p
    Posted in: Custom Card Creation
  • posted a message on Some rare cards
    Quote from mondu_the_fat
    Chronos -- infinite mana and infinite draw with aphetto achcemist or any other permanent that untaps a creature.

    Aphetto Alchemist... what did you write? Achcemist? :p

    Also you don't even need that. Tap Chronos, untap itself and something else. Infinite untap on anything. Yes, this is broken.
    Posted in: Custom Card Creation
  • posted a message on GDS2 Test Discussion
    Quote from Guinea Pig
    Quickly taking the test for fun, I get 43. Hard to say what it would translate to had I really took it. There's one or two where being tainted by the discussion worked in my favor (I'd most like have missed 30, answering Vorthos), but if I had taken the time to actually think over the questions might have given me a better score. I missed

    16) I remembered blue getting 2/3 vanillas for 2U, so 2/2 for 1 didn't seem much of a stretch. I forgot that black gets 3/2 for 2B, though. On the other other hand, red has gotten 2/3 and 3/2 (and this one recently) for 2R as well.

    19) Should have gotten this with a bit of thinking. Damage equal to power was just too much of a draw.

    31) I remembered that pinging moved to uncommon, but I missed the damage prevention move.

    38) The Rhox ability has pretty much been retired. I suppose that a retired mechanic can be more likely to see print than an off-color mechanic.

    44) Intuition vs limited interaction, I guess intuition is far more important.

    46) My handle on the demographics is definitely lacking.

    48) Here I may have suffered from being tainted by the discussion, but excluding vanillas from virtual vanillas seems more useful for discussion.

    Where did you take the test for fun? I want to see how I would have done.
    Posted in: Custom Card Creation
  • posted a message on Tutor for savagery
    They all need a reveal clause on them.
    Posted in: Custom Card Creation
  • posted a message on Mono-Colored Ultimatums
    Quote from Aluren
    NOpe, it has a single definition for X, which is the amount of red mana spent to pay X. This means that you can cast it paying RRR and for X paying RRR2. That means that you get to pay X with any other color just to achieve the split second to it.


    Yes, it has X in the mana cost, which is (to use a number) 5RRR. X = 5.

    "X is the number of red mana spent to play it". 5 + 3 red = 8. X = 8.

    Two different values for X.

    A simple algebraic formula to remember is this:

    X = X

    If X is the amount of red mana spent on the spell, then what is X in the mana cost? If you play it for three red mana, then X = 3, making the spell cost 3RRR. You didn't pay 3RRR, so that is an illegal action and the game is rewound.

    It doesn't work the way you say it does.
    Posted in: Custom Card Creation
  • posted a message on A Funky Red Card
    I definitely call "getting mad and throwing a spaz" red.
    Posted in: Custom Card Creation
  • posted a message on A Funky Red Card
    Quote from GigaGuess
    Regarding the not feeling totally red, per se...could it possibly be RU?

    Why? What's blue about this card, besides nothing?

    Opponent play spell. Red get mad. Red react without thinking.

    Sounds red to me. Sounds like the very essence of red, in fact.
    Posted in: Custom Card Creation
  • posted a message on common plainswalkers
    Quote from guyarney
    Because commons don't sell more product the way mythics do. Rolleyes

    well besides that

    edit: Silvercut basically summed it up a lot better and nicer than I would have. What makes a planeswalker a planeswalker is the uniqueness of the being. Multiple versions of a planeswalker at common or uncommon are called Legendary creatures, basically. A planeswalker should never be anything other than mythic because of the flavour and overall power level.
    Posted in: Custom Card Creation
  • posted a message on common plainswalkers
    Does someone else want to tell him why these are bad ideas, or should I?
    Posted in: Custom Card Creation
  • posted a message on Bugaboo
    Just to make sure: You know you can't just activate the ability five times and have them sacrifice five creatures, yes?

    Cause yes, people do make this mistake.
    Posted in: Custom Card Creation
  • posted a message on Manipulating the Legend Rule
    Precedent's a bitch, ain't it?
    Posted in: Custom Card Creation
  • posted a message on Manipulating the Legend Rule
    Quote from Telekinesis
    nope. Even if you could it would still be way too narrow to ever be of any use.

    I don't know, destroying entire token armies sounds like a good thing to me.
    Posted in: Custom Card Creation
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