"Black NEVER does anything with enchantments. EVER."?!? Serious, SERIOUS failure of imagination here.
No, serious failure of the colour pie. You don't have to like it, but it is true: Black and red do not affect enchantments, the end. Full stop. Finito. The last black card to destroy an enchantment was a creature with an activated ability that required green mana to use anyway.
Quickly taking the test for fun, I get 43. Hard to say what it would translate to had I really took it. There's one or two where being tainted by the discussion worked in my favor (I'd most like have missed 30, answering Vorthos), but if I had taken the time to actually think over the questions might have given me a better score. I missed
16) I remembered blue getting 2/3vanillas for 2U, so 2/2 for 1 didn't seem much of a stretch. I forgot that black gets 3/2 for 2B, though. On the other other hand, red has gotten 2/3 and 3/2 (and this one recently) for 2R as well.
19) Should have gotten this with a bit of thinking. Damage equal to power was just too much of a draw.
31) I remembered that pinging moved to uncommon, but I missed the damage prevention move.
38) The Rhox ability has pretty much been retired. I suppose that a retired mechanic can be more likely to see print than an off-color mechanic.
44) Intuition vs limited interaction, I guess intuition is far more important.
46) My handle on the demographics is definitely lacking.
48) Here I may have suffered from being tainted by the discussion, but excluding vanillas from virtual vanillas seems more useful for discussion.
Where did you take the test for fun? I want to see how I would have done.
NOpe, it has a single definition for X, which is the amount of red mana spent to pay X. This means that you can cast it paying RRR and for X paying RRR2. That means that you get to pay X with any other color just to achieve the split second to it.
Yes, it has X in the mana cost, which is (to use a number) 5RRR. X = 5.
"X is the number of red mana spent to play it". 5 + 3 red = 8. X = 8.
Two different values for X.
A simple algebraic formula to remember is this:
X = X
If X is the amount of red mana spent on the spell, then what is X in the mana cost? If you play it for three red mana, then X = 3, making the spell cost 3RRR. You didn't pay 3RRR, so that is an illegal action and the game is rewound.
Because commons don't sell more product the way mythics do.
well besides that
edit: Silvercut basically summed it up a lot better and nicer than I would have. What makes a planeswalker a planeswalker is the uniqueness of the being. Multiple versions of a planeswalker at common or uncommon are called Legendary creatures, basically. A planeswalker should never be anything other than mythic because of the flavour and overall power level.
No, serious failure of the colour pie. You don't have to like it, but it is true: Black and red do not affect enchantments, the end. Full stop. Finito. The last black card to destroy an enchantment was a creature with an activated ability that required green mana to use anyway.
I assume they're ripping on the stupid "five mana cards are unplayable" remark that was made.
Uncanny, I did this years ago (can't remember how long) but the only difference is it was called Mimic Sculpture and cost 1UUU. Great minds, eh?
Aphetto Alchemist... what did you write? Achcemist?
Also you don't even need that. Tap Chronos, untap itself and something else. Infinite untap on anything. Yes, this is broken.
Where did you take the test for fun? I want to see how I would have done.
Yes, it has X in the mana cost, which is (to use a number) 5RRR. X = 5.
"X is the number of red mana spent to play it". 5 + 3 red = 8. X = 8.
Two different values for X.
A simple algebraic formula to remember is this:
X = X
If X is the amount of red mana spent on the spell, then what is X in the mana cost? If you play it for three red mana, then X = 3, making the spell cost 3RRR. You didn't pay 3RRR, so that is an illegal action and the game is rewound.
It doesn't work the way you say it does.
Why? What's blue about this card, besides nothing?
Opponent play spell. Red get mad. Red react without thinking.
Sounds red to me. Sounds like the very essence of red, in fact.
well besides that
edit: Silvercut basically summed it up a lot better and nicer than I would have. What makes a planeswalker a planeswalker is the uniqueness of the being. Multiple versions of a planeswalker at common or uncommon are called Legendary creatures, basically. A planeswalker should never be anything other than mythic because of the flavour and overall power level.
Cause yes, people do make this mistake.
I don't know, destroying entire token armies sounds like a good thing to me.