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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on Banned and restricted announcement Feb 12 JtMS unbanned
    Quote from Velrun »
    Quote from cyberium_neo »
    Quote from jshrwd »
    Considering they had these cards ready to print months ago, that means these unbannings were happening basically no matter what in order to help sell this product.

    And even if that's an incorrect take, it feels wrong that it doesn't take much to come to that conclusion.


    When Worldwake came out, they didn't ban Jace till the end of rotation because Worldwake was selling too well, so yeah, while balancing allow Jace to return, it probably has more to do with the sells.


    Super wrong! Like OMG wrong.

    Wizards adressed that topic when they banned Jace and they literally told us they only banned Jace because of the nationals coming up next month and they knew that had to do something. Thus came the Splinter Twin deck to be.

    They could have unbannet Jace when they released many of the other sets with him and they didn’t which can only lead to one final and utterly true conclusion: JtMS is not unbanned to sell Master 25.


    There's also the fact that Jace's impact on Standard was not as immediate as cyberium_neo's post implies. Sure he saw play in control and some combo decks like Turbo-Land, but he didn't become oppressive in standard until Scars block was released and Alara rotated, because Jund was still the king of the mountain at the time, specifically because of our other unbanned friend, Bloodbraid Elf.
    Posted in: The Rumor Mill
  • posted a message on Christine Sprankle and Harassment in the MTG Community
    Extended metaphor time. Yay!

    Back in early 2004, the 1st offensive line of the Vancouver Canucks was comprised of 3 players: Markus Naslund on left wing, Todd Bertuzzi on right wing, and Brendan Morrison playing center. Naslund was the finesse playmaker, Morrison was support and Bertuzzi was the power forward. Together they were known as the "West Coast Express" (named after a commuter train in Vancouver) and, at that point in time, they were the most productive offensive line the Canucks had ever fielded.

    In early 2004, the Canucks were playing a game against the Colorado Avalanche. At that point in time, Naslund lead all players in the league in points, and Bertuzzi wasn't far behind. Naslund was skating through center ice reaching for the puck when he was hit by an Avalanche player, Steve Moore. While there was no penalty called on the play (and review of video footage by the league would later confirm that it was a legal hit), Naslund was injured and had to sit out the next 3 games to recover. Several of the Canucks' players and staff were furious, believing that Moore had targeted Naslund in order to injure him deliberately.

    Less than a month later, they played again. Late in the game, the Canucks were losing. Badly. Eventually, Todd Bertuzzi (a relatively large and imposing man) started tailing Moore, trying to goad him into a fight. When Moore didn't take the bait, Bertuzzi stalked him around the ice. Eventually, Bertuzzi grabbed Moore's jersey from behind and took a swing at him, landing a punch to the back of Moore's head.

    If you've ever watched hockey, you know that fights are a fairly common occurrence. You also know that, because it's really hard to swing a punch at someone while skating on ice without falling over, those fights almost always occur with each player involved holding onto the other player with one hand while swinging with the other, in order to maintain balance. However, in this case, because Moore and Bertuzzi weren't stationary but rather moving in the same direction, they fell, with Bertuzzi landing on top of Moore. Two other players rushed in, Andrei Nikolishin (Colorado) and Sean Pronger (Vancouver) rushed in, and also ended up on top of the pile.

    When all was said and done, Steve Moore ended up with a concussion, facial cuts... and 3 fractured vertebrae. He lay motionless on the ice for 10 minutes before being carried off on a stretcher. He would never play again.

    To this day, we don't really know exactly what caused the injury which ended Moore's career. It might have been the punch to the back of the head (unlikely, but not impossible). It might have also been Moore falling onto the ice face-down with Bertuzzi falling on top of him. Alternatively, it could have happened when Nikolishin and Pronger piled on both of them. It could also simply be a combination of all three.

    Ultimately though, it doesn't matter. We know that Bertuzzi clearly intended to hit Moore. He probably didn't intend to fall on top of Moore afterwards, and he almost certainly didn't intend for two more players to pile on top of them. Regardless of which part of the chain of events caused Moore's injury, every event that followed was a direct result of the Bertuzzi's instigating punch on Moore. Moore's hit on Naslund earlier in the season may have been unsavory, but it was deemed to be in accordance with NHL rules. What Bertuzzi did, however, was nothing short of assault. For his actions, he would miss the next 20 games, was forfeited half a million dollars in salary, and was banned from playing hockey internationally and abroad by the IIHF for the rest of 2004 and 2005. Everyone, including the league, the IIHF and Bertuzzi himself, recognized that, whatever the exact cause of injury was, it stemmed from Bertuzzi's actions and that he was ultimately responsible for the chain of events that followed.

    Here's where things get interesting. I said earlier that recognized Bertuzzi's fault. That was a lie, or at least not the whole truth. Everyone eventually recognized Bertuzzi's fault. However, because Bertuzzi was a very popular player at that point in time, there was a lot of pushback, including from yours truly. At the time, I reasoned that it was probably Nikolishin and Pronger's dogpiling on top of Moore and Bertuzzi that actually caused the injury. It took a lot of growing for me to recognize that, even if they do bear some fault, Bertuzzi is the one who is ultimately accountable for everything that happened. He chose to take action, and as such, everything that followed from his choice, whether or not he could foresee the consequences (and I'm referring specifically to the two other players landing on top of the pile), is ultimately on his shoulders.

    At this point, I doubt anyone will have any difficulty unpacking the who's who in this metaphor.
    Posted in: Magic General
  • posted a message on Mothership Spoilers 9/11 - Dowsing Dagger / Lost Vale - also Iconic Masters Release Notes
    I figured that they were going to go for the Black Lotus analogue at some point (although I guess Lotus Vale is a more direct comparison). I figured it would be in Rivals of Ixalan though.

    It's good, and it may be quite powerful if you design a deck around taking advantage of it, but I don't think it's broken.
    Posted in: The Rumor Mill
  • posted a message on [[Primer]] Omnath, Big Green Beatstick Machine
    I'm certainly intrigued by it, but I'll certainly need to test it first. For a mono-green deck, my version of Omnath is remarkably light on creatures, which could make getting it to flip difficult depending on how often other players are wiping the board.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Best precon Commander Decks, not modified.
    Quote from Outcryqq »
    I was not impressed with any of the precons from 2011 nor 2013.

    This is very true. I remember how much of a huge step up the quality of the deck composition took when C14 came out, compared to C11 and C13.

    Regardless, this is my opinion of the best deck out-of-the-box in each cycle:

    C11: Devour for Power (The Mimeoplasm)
    C13: Eternal Bargain (Oloro, Ageless Ascetic)
    C14: Sworn to Darkness (Ob Nixilis of the Black Oath)
    C15: Plunder the Graves (Meren of Clan Nel Toth)
    C16: Invent Superiority (Breya, Etherium Sculptor)
    C17: Vampiric Bloodlust (Edgar Markov)
    Posted in: Commander (EDH)
  • posted a message on Will the change in the Planewalker rules affect which ones you play with in Commander?
    So, I imagine that many of us have built Superfriends decks in the past. However, given that a) there are only so many slots in a deck, and b) there are only so many planewalker types, I always felt I had to be judicious in which walkers of a given type to use in order to avoid type overlap. Wizards has just announced that they're doing away with the laneswalker uniqueness rule, and instead making all planewalkers legendary, which in turn makes planewalkers just like other legendary permanents in that the card name determines whether you need to sacrifice due to multiple copies on the field, instead of the planeswalker type.

    Given that, will this affect what planeswalkers you put in your decks? If so, which planeswalkers do you think will make the cut that might not have before?
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] Omnath, Big Green Beatstick Machine
    I'm looking at replacing Scapeshift with Hour of Promise. I rarely need to fetch more than 2 utility lands at a time, and the ability to tutor them into play without saccing other lands is appealing. Thoughts?
    Posted in: Multiplayer Commander Decklists
  • posted a message on The 3-0 Deck Compendium
    Pasted face 4-0 with this deck in draft tonight. Game record 8-2 on the night, with losses only because of a) Sweltering Suns, and b) keeping a slow hand against a slow deck.

    Posted in: Limited (Sealed, Draft)
  • posted a message on Random Card of the Day - HIATUS
    And let's not forget that Golgari Charm gave us one of the single most masterful and memorable Pro Tour plays ever.
    Posted in: Commander (EDH)
  • posted a message on Looking to make a mean deck (EDH)
    Others have mentioned Arcum Dagsson, and I agree with their choice of commander. However, they've also mentioned doing things like getting a Blightsteel Colossus into play on turn 3. I don't really view this as mean, because, while it's certainly very powerful, it also basically ends the game right then and there unless someone has an answer in-hand, thus granting your opponents sweet release all too soon. No, if you really want to be mean with Arcum Dagsson, go the prison route: things like Tanglewire, Winter Orb, Rising Waters, Back to Basics, Static Orb and ultimately Possessed Portal. It will take you absolutely forever to win the game, but you will win eventually, and your opponents will be forced to watch and wait in anguish until you do.

    On an unrelated note, you might want to hire a bodyguard before doing this. No reason.
    Posted in: Commander (EDH)
  • posted a message on Uhh I think wizards has a problem on their hand (Ixalan)
    Quote from Lully »
    Is this the new Ex-marine with XX confirmed kills meme? People who like magic buy packs. You don't need to be a psychoanalyst to realize that. Maybe YOU won't buy any packs because you have righteously decided not to (and people like this are a dime a dozen and still buy the cards/packs), magic players are going to buy magic cards until the end of time. Your righteous indignation does little to convince anyone...


    What made you feel you needed to butt into the conversation between myself and the other member? I don't give 2 *****s if I convince anyone or not. I do care when people presume to know how I think and say that I am wrong. I'm stating my position, he thinks I am lying. I don't take that lightly. Don't hide behind the internet with words that you wouldn't say to someone's face. Do what you need to do but don't ******* dare to pretend you know one thing about me and what I can or cannot do of my own volition.


    Buddy, it's the internet; no one here actually really cares about whether or not you're true to your convictions in real life. However, the more you protest about your unassailable principles, the less likely it is that anyone will actually believe you, because everyone here knows that feigned moral outrage is one of the preferred tools of practiced liars. Do yourself a favor and let it go before you give yourself an ulcer, because there is nothing else to be gained beyond the hollow and meaningless sense of personal satisfaction that can only come from arguing with strangers on the internet.
    Posted in: The Rumor Mill
  • posted a message on New Magic MMORPG by Cryptic
    An MTG MMO developed by Cryptic.

    ...

    Well, at least it'll have great character creation. The quality of every other aspect, however, is anyone's guess.
    Posted in: The Rumor Mill
  • posted a message on Anointed Procession
    My Darien, King of Kjeldor deck just started drooling.
    Posted in: The Rumor Mill
  • posted a message on MTG inspired band name for my novel
    - Necropotence
    - Mind's Desire
    - Shatterstorm
    - Nether Void
    - Sorrow's Path (Although I'll willingly admit that this is a better operatic rock band name than it is Magic card. XD)
    - Storm Spirit
    - Winter's Night
    - Celestial Dawn
    Posted in: Talk and Entertainment
  • posted a message on EDH Banned Cards
    What you need to do is talk to the rest of the people in your playgroup and find out how they feel. If there's generally a consensus that Emrakul is not wanted at your table, then your friend needs to either get rid of it or face the prospect of being excluded. If the rest of the playgroup doesn't take issue with, then you'll need to accept it.

    (If there's a split, I think personally that the RC's restricted list should prevail.)
    Posted in: Commander (EDH)
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