- Tinfoil Hat
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Member for 13 years, 7 months, and 10 days
Last active Tue, Jan, 7 2020 22:23:00
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Dec 31, 2013Tinfoil Hat posted a message on Modern: X-ForceWhy no reckoner?Posted in: DrWorm Blog
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Oct 12, 2012Tinfoil Hat posted a message on Lantern's MTG Salvation IQ Tournaments, 6 Months InGreat article/blog!Posted in: Lantern Blog
Also, I wanted to just thank you for the IQs overall, if we could, I'd seriously advocate you for the Community Cup.
Looking forward to IQ 7!
-PW -
Sep 23, 2012Tinfoil Hat posted a message on RTR Brewing Part 2!Posted in: DXI-Edge BlogQuote from planeswalker7976Ummm......Thragtusk.....Bonfire.......Lingering Souls.....those cards literally ARE the format.
Zombies, Bant/Naya/GW aggro, 4c/5c Control/Goodstuffs, Jund Midrange all play Thragtusk.
Tokens, Esper Control, Junk, Reanimator, 4c/5c Control/Good Stuffs all play Lingering Souls.
Finally, Bonfire is played in Grixis Control, Jund Midrange, UWR/UR/4c/5c Control and Tempo, 4c/5c Goodstuffs, Naya Aggro, Naya Midrange, and Jund/BR Zombies.
Those 3 Cards are EVERYWHERE. I cannot imagine a match where one of the 3 didn't show up. -
Sep 23, 2012Tinfoil Hat posted a message on RTR Brewing Part 2!Ummm......Thragtusk.....Bonfire.......Lingering Souls.....those cards literally ARE the format.Posted in: DXI-Edge Blog
Zombies, Bant/Naya/GW aggro, 4c/5c Control/Goodstuffs, Jund Midrange all play Thragtusk.
Tokens, Esper Control, Junk, Reanimator, 4c/5c Control/Good Stuffs all play Lingering Souls.
Finally, Bonfire is played in Grixis Control, Jund Midrange, UWR/UR/4c/5c Control and Tempo, 4c/5c Goodstuffs, Naya Aggro, Naya Midrange, and Jund/BR Zombies. -
Sep 19, 2012Tinfoil Hat posted a message on Destabilization - Text DumpJust one thing...might want to change Tide of Energy to like 4 target permanents...otherwise this can be VERY easily abused... Even at 4 permanents I can just imagine playing it in Heartbeat combo turn 3, then turning this face up and untapping all my lands to combo off immediately. With it at 6, It can be uber abused if you have 6 lands, play heartbeat for 3, then you have 6 at your disposal, play and spellmorph this for 3U, you still have 2 mana left, and you're untapping 6 lands to get to 14 mana....Posted in: Repository of Creative stuff
EDIT: I would even play this in some sort of slower, more consistant storm deck, play it face down, then next turn cast a ritual, float mana, then spellmorph it, and untap into a LOT of mana -
May 21, 2012Tinfoil Hat posted a message on UG Splinterfright listI love UG Splinterfright!Posted in: Wiltingplant Blog
Heres my current list:
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The deck is honestly pretty powerful, because it's a snap+bolt deck at its core, but has immense flexibility at the minor cost of tempo (which snap+bolt naturally makes up for)
Creature--Elf Druid
Sacrifice a creature: Add one mana of any color to your mana pool.
2/2
I'll start by saying Warp World is freaking awesome to ramp into and cast multiple times in a turn thanks to eternal witness and lotus cobra.
Also I can't wait to build around demonic pact!
Did some testing tonight. 4 Ruse 4 Miscreant. Super sweet. 1 mana dudes that replace themselves are just gassssss
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ANYWAYS
WE GOT A 1 DROP COMING!!!
Faerie Miscreant U
Creature--Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1/1
By itself, its a flyer that gives us easy counterspell access turn 2, but becomes insane in multiples, especially with Ruse. What are everyone's thoughts?