It's a great card to print at mythic because it wrecks limited and it's in dire need of a reprint.
It holds a decent price because of casual and offbeat competitive demand but therein lies the rub. Do they include this to boost EV even though the price will plummet once it finally sees a reprint?
Does anyone think Smuggler's Copter has a shot in burn? Seems like a low-cost way to potentially filter cards while giving a creature evasion.
How nice would it be to "attack" with an eidolon? Plus if they remove the vehicle, the eidolon is still there and then if they remove the eidolon, well, you're still getting in with for 3. It's also another way to get in with a guide without giving them a trigger. It's also a prowess trigger for swiftspear and can give any creature pseudo-haste once it's down.
Some quick notes on the list. I basically used Petr Sochurek's list with some tweaks to the board. I was worried about Dredge and split the Recalls in half to add two cages. I also added the echoing truth rather than the unsummon for the added flexibility of getting rid of non-creature permanents. Finally, I have two caverns of souls and don't have Oboro so I decided to run what I had.
Round 1 - 2-1 against Bant Eldrazi (by eventual winner Thomas Smiley)
Game 1 - I get off to a quick start and he matches pace. He casts a turn 3 reality smasher which is pumped up by hierarch. I cast phantasmal image on his tapped reality smasher and swing it to drop him low. He holds it back next turn and then I vapor snagged it to clear the way.
Game 2 he tore my hand apart with Thought Knot Seers and it was over quick.
Game 3 I’ve got three fish (2 lords) and play a master of waves for 6. He emerges Elder Deep Fiend (sac'ing his hierarch) to tap down my lords but I have enough elementals that he can't attack in and dies the next turn.
Round 2 - 2-1 against Grixis Delver. (2-0 overall)
Game 1 he lives the 3x Delver dream and I cannot recover. The next two games I got had triple lords and had islandwalk
Round 3 - 1-2 against Bant Eldrazi. (2-1 overall)
Game 1 had us building up our boards without any profitable attacks. I drop a MoW making 10 tokens and earning a concession.
Game 2 and 3 played out the same way except he had engineered explosives and that’s pretty good against a bunch of two mana lords and spreading seas. Unfortunately I didn’t have the sideboard cards to bounce my guys back to my hand.
Round 4 - 2-1 against Scapeshift vs Ed Demicco (SCG Worchester Legacy Open winner) (3-1 overall)
Game 1 he remands me into oblivion and combos easily
Game 2 I played lord, lord, 2x lord and he scooped
Game 3 is long and drawn out procedure. I spreading seas his green sources so he can’t go off and then land a tec edge which I pair with an island for remand/destroying a land of his. I whittle him down as he bolts my lords and then he hits 9 lands and goes for it. I remand his scapeshift, he recasts and I sac a cursecatcher ftw
Round 5 - 1-2 against RG Tron (3-2 overall)
Game 1 he had a turn 3 Karn and I had kept a 1-lander with vial.
Game 2 was a quick beatdown as I landed a cursecatcher t1, then lord t2 and then cursecatcher + lord for the turn 4 win.
Game 3 I couldn't get out of Anger of the Gods range and died to a Ugin/Ulamog pair.
Round 6 - 1-2 vs Jeskai Thing in the Ice vs Dan Jessup (3-3)
Game 1 he was able to bounce my board and I couldn’t rebuild in time.
Game 2 he never saw a TITI and couldn't bolt my guys fast enough.
Game 3 was a back and forth with me bouncing things to buy some time. I called the judge to get an oracle text ruling for his Korean Awoken Horror as I hoped it had haste because I had a Phantasmal Image which could've closed it out but it does not.
Despite being knocked out, I wanted to keep playing to grind some points for Worlds next year (I'm a father and rarely get out to play more than once a month if that)
Round 7 - BYE (4-3 overall)
Round 8 - 0-2 vs Bogles (4-4)
Is this match up ridiculously bad? I felt completely powerless to do anything but die. Both games he had a turn 1 bogle and then turn 2 2x aura and then I was dead.
Round 9 - ID
We were both hoping to mise some free points so we decided to split.
Overall I was very happy with the deck. I normally run Mardu/Naya burn but my last effort was 6-3 at GP Pittsburgh (pre-Eldrazi winter) and wanted to try something new. I have a PPTQ coming up followed the next day by the WMCQ so I wanted to get some reps in before potentially using it there. I definitely learned a lot about the deck - I missed some Reejerey triggers and I made some sequencing errors - and I look forward to learning more. Still not sure what I'm playing at the PPTQ/WMCQ as the format is so different. Might trot burn out to get a feel for it at the PPTQ and then decide what to play the next day.
Anyone have experience facing dredge? How're you sideboarding for it? I don't think we can do anything against a but draw but I'm unsure how to side against it except grafdigger's cage which isn't necessarily game over for them post board
I'm heading to SCG Philly tomorrow and wanted to know what you think of my sideboard.
My maindeck is the Ali Aintrazi from last weekend except I cut a fetch to move one searing blaze main. Potentially thinking of cutting a fireblast for the 2nd.
I can't decide on what to cut. I had thought of having some mindbreak traps but some friends talked me out of it. Currently leaning towards cutting that maindeck fireblast and moving a second searing blaze to the main, cutting the other from the side and adding a third smash.
The Surge cost is basically worthless. Generally, to get the best usage out of it, you're going to play a threat and then use the surge cost to cast it as an uncounterable Counterspell to protect your original threat. However, your opponent can just as easily respond with another counterspell on the original spell, so the uncounterability isn't relevant there. You could just as easily have used a Negate or Dispel in that scenario. It's only really good as a Last Word, and I doubt most decks are going to want that card.
I don't think that's totally fair. This lets you play draw go in URx decks. They cast something, bolt in response, counterspell. If you have a Jori En out, then you're living in Value Town
I feel like the charm is underrated for its affect against affinity and maybe merfolk?
I played Mardu burn at GP Pittsburgh with both in my sideboard. Rain of Gore was underwhelming. Some lifegain cards are a may ability so it doesn't actually do damage against, say, a Kor Firewalker though it does neutralize the lifegain. Sadly I was not able to play it against a jund or junk build with finks running around (the intended target of said hate).
Rakdos Charm can be great against swarm strategies including Twin and the versatility of having incidental hate against Affinity is why I sleeved them up.
Kolaghan's Command is something I've considered adding but haven't done so yet. Returning a creature card to your hand is more relevant than you think. I know I'd have won several matches if I could've recurred an Eidolon or a Spellskite. My sideboard for the GP was already very spread out so I would not have had a place to jam them in even if I had wanted to do so.
I'm going to a big tourney this weekend and I'm expecting a lot of U/R/x Twin and Delver variations, Affinity, Infect, CoCo and Burn mirror. Here's my SB:
3x Destructive Revelry
3x Kor Firewalker
3x Path to Exile
2x Rending Volley
2x Deflecting Palm
2x Searing Blood
I'm running the non-Nacatl version. I'm still tweaking the SB and suggestions are welcome.
I went 6-3 at GP Pittsburgh with this deck. The sideboard was a bit unfocused but generally did well for me.
My losses were against Nacatl Burn, Grixis Twin and UW Control while I beat Nacatl Burn, Grixis Twin, BW Tokens and GR Tron.
The lowlight of the tournament was the loss against UW Control. I managed to draw 23 lands over two games even after cutting a mountain for game 2. I had a similar flood situation that cost me the match against Grixis Twin as well so I'm considering cutting back to 19 permanently.
The highlight was against GR Tron. I sided in my Deflecting Palms for game 2 and he snap kept his hand. He grabs the final piece of urzatron with sylvan scrying and then finds a Wurmcoil Engine with Ancient Stirrings. I burn him down to 9 and then he casts the WCE. I draw and pass the turn and he swings in with the Wurmcoil Engine with a smile on his face. I declare no blocks and then cast the palm. He read the card three times before saying, "I'm just dead now right?" I skullcracked him during his upkeep.
For those that are wondering, Torpor Orb and Rain of Gore were jammed in because I had faced a lot of Jund and Abzan at States and those just wrecked me. Those were also the least helpful cards in retrospect at least against the matchups I faced.
The way it is worded, it almost sounds like we might get an Ugin Liberated card, new version for a new timeline. idk how the name/number thing works but there looks to be room in colorless. or maybe 5 color. has there ever been 2 of the same walker in a block? possible or just wishful thinking? because I love the first one
Sure, it's not an instant gratification sort of opening but it will be worth money down the road.
"Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing."
—Seton, centaur druid
It's a great card to print at mythic because it wrecks limited and it's in dire need of a reprint.
It holds a decent price because of casual and offbeat competitive demand but therein lies the rub. Do they include this to boost EV even though the price will plummet once it finally sees a reprint?
How nice would it be to "attack" with an eidolon? Plus if they remove the vehicle, the eidolon is still there and then if they remove the eidolon, well, you're still getting in with for 3. It's also another way to get in with a guide without giving them a trigger. It's also a prowess trigger for swiftspear and can give any creature pseudo-haste once it's down.
Am I crazy?
I went and played the SCG Modern Open alongside the invitational with the following list and went 4-4-1 my first time on the deck
4 Mutavault
14 Island
2 Cavern of Souls
Creatures
3 Master of Waves
1 Kira, Great Glass-Spinner
4 Merrow Reejerey
4 Silvergill Adept
1 Phantasmal Image
4 Master of the Pearl Trident
4 Lord of Atlantis
3 Harbinger of the Tides
4 Cursecatcher
4 Spreading Seas
4 Æther Vial
4 Vapor Snag
1 Kira, Great Glass-Spinner
3 Remand
1 Echoing Truth
2 Tidebinder Mage
2 Relic of Progenitus
2 Grafdigger’s Cage
2 Dispel
2 Tectonic Edge
Some quick notes on the list. I basically used Petr Sochurek's list with some tweaks to the board. I was worried about Dredge and split the Recalls in half to add two cages. I also added the echoing truth rather than the unsummon for the added flexibility of getting rid of non-creature permanents. Finally, I have two caverns of souls and don't have Oboro so I decided to run what I had.
Round 1 - 2-1 against Bant Eldrazi (by eventual winner Thomas Smiley)
Game 1 - I get off to a quick start and he matches pace. He casts a turn 3 reality smasher which is pumped up by hierarch. I cast phantasmal image on his tapped reality smasher and swing it to drop him low. He holds it back next turn and then I vapor snagged it to clear the way.
Game 2 he tore my hand apart with Thought Knot Seers and it was over quick.
Game 3 I’ve got three fish (2 lords) and play a master of waves for 6. He emerges Elder Deep Fiend (sac'ing his hierarch) to tap down my lords but I have enough elementals that he can't attack in and dies the next turn.
Round 2 - 2-1 against Grixis Delver. (2-0 overall)
Game 1 he lives the 3x Delver dream and I cannot recover. The next two games I got had triple lords and had islandwalk
Round 3 - 1-2 against Bant Eldrazi. (2-1 overall)
Game 1 had us building up our boards without any profitable attacks. I drop a MoW making 10 tokens and earning a concession.
Game 2 and 3 played out the same way except he had engineered explosives and that’s pretty good against a bunch of two mana lords and spreading seas. Unfortunately I didn’t have the sideboard cards to bounce my guys back to my hand.
Round 4 - 2-1 against Scapeshift vs Ed Demicco (SCG Worchester Legacy Open winner) (3-1 overall)
Game 1 he remands me into oblivion and combos easily
Game 2 I played lord, lord, 2x lord and he scooped
Game 3 is long and drawn out procedure. I spreading seas his green sources so he can’t go off and then land a tec edge which I pair with an island for remand/destroying a land of his. I whittle him down as he bolts my lords and then he hits 9 lands and goes for it. I remand his scapeshift, he recasts and I sac a cursecatcher ftw
Round 5 - 1-2 against RG Tron (3-2 overall)
Game 1 he had a turn 3 Karn and I had kept a 1-lander with vial.
Game 2 was a quick beatdown as I landed a cursecatcher t1, then lord t2 and then cursecatcher + lord for the turn 4 win.
Game 3 I couldn't get out of Anger of the Gods range and died to a Ugin/Ulamog pair.
Round 6 - 1-2 vs Jeskai Thing in the Ice vs Dan Jessup (3-3)
Game 1 he was able to bounce my board and I couldn’t rebuild in time.
Game 2 he never saw a TITI and couldn't bolt my guys fast enough.
Game 3 was a back and forth with me bouncing things to buy some time. I called the judge to get an oracle text ruling for his Korean Awoken Horror as I hoped it had haste because I had a Phantasmal Image which could've closed it out but it does not.
Despite being knocked out, I wanted to keep playing to grind some points for Worlds next year (I'm a father and rarely get out to play more than once a month if that)
Round 7 - BYE (4-3 overall)
Round 8 - 0-2 vs Bogles (4-4)
Is this match up ridiculously bad? I felt completely powerless to do anything but die. Both games he had a turn 1 bogle and then turn 2 2x aura and then I was dead.
Round 9 - ID
We were both hoping to mise some free points so we decided to split.
Overall I was very happy with the deck. I normally run Mardu/Naya burn but my last effort was 6-3 at GP Pittsburgh (pre-Eldrazi winter) and wanted to try something new. I have a PPTQ coming up followed the next day by the WMCQ so I wanted to get some reps in before potentially using it there. I definitely learned a lot about the deck - I missed some Reejerey triggers and I made some sequencing errors - and I look forward to learning more. Still not sure what I'm playing at the PPTQ/WMCQ as the format is so different. Might trot burn out to get a feel for it at the PPTQ and then decide what to play the next day.
My maindeck is the Ali Aintrazi from last weekend except I cut a fetch to move one searing blaze main. Potentially thinking of cutting a fireblast for the 2nd.
Current sideboard
3 Exquisite Firecraft
1 Grafdigger's Cage
2 Pyroblast
2 Pyrostatic Pillar
2 Searing Blaze
2 Smash to Smithereens
2 Volcanic Fallout
I can't decide on what to cut. I had thought of having some mindbreak traps but some friends talked me out of it. Currently leaning towards cutting that maindeck fireblast and moving a second searing blaze to the main, cutting the other from the side and adding a third smash.
Any thoughts?
I don't think that's totally fair. This lets you play draw go in URx decks. They cast something, bolt in response, counterspell. If you have a Jori En out, then you're living in Value Town
I played Mardu burn at GP Pittsburgh with both in my sideboard. Rain of Gore was underwhelming. Some lifegain cards are a may ability so it doesn't actually do damage against, say, a Kor Firewalker though it does neutralize the lifegain. Sadly I was not able to play it against a jund or junk build with finks running around (the intended target of said hate).
Rakdos Charm can be great against swarm strategies including Twin and the versatility of having incidental hate against Affinity is why I sleeved them up.
Kolaghan's Command is something I've considered adding but haven't done so yet. Returning a creature card to your hand is more relevant than you think. I know I'd have won several matches if I could've recurred an Eidolon or a Spellskite. My sideboard for the GP was already very spread out so I would not have had a place to jam them in even if I had wanted to do so.
I would take out the Searing Blood for a sweeper effect. I ran a split of one Volcanic Fallout and one Anger of the Gods as sometimes a lord will be pumping Merfolk
3 Arid Mesa
3 Blood Crypt
4 Bloodstained Mire
5 Mountain
1 Plains
3 Sacred Foundry
1 Swamp
Creatures
4 Eidolon of the Great Revel
4 Goblin Guide
4 Monastery Swiftspear
4 Boros Charm
4 Bump in the Night
4 Lava Spike
4 Lightning Bolt
3 Lightning Helix
3 Rift Bolt
2 Searing Blaze
4 Skullcrack
1 Anger of the Gods
2 Deflecting Palm
1 Grafdigger's Cage
2 Path to Exile
1 Rain of Gore
1 Rakdos Charm
1 Rending Volley
1 Spellskite
1 Stony Silence
1 Torpor Orb
1 Volcanic Fallout
2 Wear // Tear (Wear)
I went 6-3 at GP Pittsburgh with this deck. The sideboard was a bit unfocused but generally did well for me.
My losses were against Nacatl Burn, Grixis Twin and UW Control while I beat Nacatl Burn, Grixis Twin, BW Tokens and GR Tron.
The lowlight of the tournament was the loss against UW Control. I managed to draw 23 lands over two games even after cutting a mountain for game 2. I had a similar flood situation that cost me the match against Grixis Twin as well so I'm considering cutting back to 19 permanently.
The highlight was against GR Tron. I sided in my Deflecting Palms for game 2 and he snap kept his hand. He grabs the final piece of urzatron with sylvan scrying and then finds a Wurmcoil Engine with Ancient Stirrings. I burn him down to 9 and then he casts the WCE. I draw and pass the turn and he swings in with the Wurmcoil Engine with a smile on his face. I declare no blocks and then cast the palm. He read the card three times before saying, "I'm just dead now right?" I skullcracked him during his upkeep.
For those that are wondering, Torpor Orb and Rain of Gore were jammed in because I had faced a lot of Jund and Abzan at States and those just wrecked me. Those were also the least helpful cards in retrospect at least against the matchups I faced.
I bring in Deflecting Palm, Path to Exile and Wear // Tear as I find they usually have Leyline of Sanctity.
Edit: Keep in mind I'm running Mardu burn. Naya burn will bring in some Destructive Revelries.
Are you happy? You made Sarkhan cry!