2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Why does Captain Sisay garner so much hate?
    Play the deck with full force. If you were playing with more of an innocuous general I could understand, but your playing with a tier 1 general. If the Vorosh starts giving you trouble, give that dragon some trouble coming his way; tenfold
    Posted in: Commander (EDH)
  • posted a message on [ISD] Shake is "Innistrad"
    Quote from stillwindninja
    with all of the nice things black is getting recently do you guys think liliana 2.0 will be as popular/good as jace 2.0?


    No unless they really try to one up Jace 2.0.
    Posted in: The Rumor Mill
  • posted a message on Exploding Trashcans
    Quote from Gold
    I don't think Galvanic Blast is what your looking for with burn. If the object is to put artifacts in your graveyard your won't have metalcraft very often.


    Actually it's the reverse from my playtesting. I do always have metalcraft active until I go on a sacrificing spree with my artifacts from outlets like Phyrexia's Core and Shrapnel Blast. In the early turns I always have something to cast. A spellbomb, a bauble, a wellspring, or even a fiend that eat up much of my mana.

    With the Baubles I can filter through my deck swiftly. I have even manged to win a game or two with a starting hand that had no lands to begin with.

    Though here is how I usually begin a game: Going second every time.
    Normally in this competitive game, going first gives you an edge in speed. Yet with this deck I noticed that going second always gets my deck to 52 cards before any cards modify it's current size. Eight being beneficial as it maximizes what you can draw with your eight cards.

    How my first two turns tend to go a lot of the time.
    Turn 1: [land], Pyrite Spellbomb, (1-3 varying baubles), pop the bauble(s) during my turn. Draw card(s) during their turn.
    Turn 2: [land], Mycosynth Wellspring or Ichor Wellspring, (0-2 varying baubles), pop any baubles I can.

    Deck size during my opponent's 2nd turn: 50 to 45 cards.

    Although I haven't gotten it, I know this deck does have a god hand.
    God Hand: [land], Urza's Bauble, Urza's Bauble, Urza's Bauble, Mishra's Bauble, Mishra's Bauble, Mishra's Bauble, Lodestone Bauble.

    Pop all the baubles during your turn. Draw seven cards during their turn. Your deck size after your 2nd draw phase: 44. The only way that could be better is that from the seven cards you drew off the baubles, you drew 1-5 more baubles, a land, and a Slag Fiend that would be a 7/7 on turn two.
    Posted in: New Card Discussion
  • posted a message on Exploding Trashcans
    Why not Lodestone Bauble?
    Quote from Lodestone Bauble"s Oracle Effect »
    ,T, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.

    The key words are in bold. It's not free like current two Baubles you have but this can be casted for free.
    Posted in: New Card Discussion
  • posted a message on Exploding Trashcans
    Can you imagine if they did actually give that Darksteel Relic the effect:
    "Darksteel Relic is indestructible. When Darksteel Relic enters the battlefield, draw a card."

    How fantastic and possibly bonkers that little artifact would be for this deck? It would be like running twelve instead of eight baubles. As it is at the moment the deck still is effectively a 52 card deck with the eight baubles being run in it.
    Posted in: New Card Discussion
  • posted a message on Exploding Trashcans
    This has to be one of the most innocuous decks I ever seen in multiplayer.

    Popping baubles, casting and sometimes sacrificing the Ichor Wellsprings and Mycosynth Wellsprings, popping some spellbombs for card draw. All very innocuous actions during a multiplayer game.

    Well that is until you start dropping down say three Slag Fiends that are 11/11 each. How about casting two
    Scrapyard Salvos for a total of 22 damage?
    Posted in: New Card Discussion
  • posted a message on [NPH] Game Day Promos: Priest of Urabrask & Myr Superion
    Quote from Ormus7577
    What a pity that there are no german language Game Day promos (we get english ones). So no full art "Ubermyr" (german name of Myr Superion) Wink


    I'm so now nicknaming my Myr Superions "Ubermensch".
    I really love the Myrs artwork as it seems so filled with power as it towers over.
    Posted in: The Rumor Mill
  • posted a message on Blue Praetor+Reliquary Tower
    Time Stamps are irrelevant in this case so it is indeed Infinity-7. If Jin's second ability read "Opponents have a maximum handsize of zero.", then this would be a case of Time Stamps.
    Posted in: Rumored Card Rulings
  • posted a message on "Unbeatable" board! SEE FIRST POST, EDITED
    I remember a puzzle similar to this one that was done like one or two years ago. Also yes the first answer to that old puzzle was Spellbreaker Behemoth and Furnace Dragon.

    Aside from those two for an obvious answer I'm stumped.
    Posted in: Magic General
  • posted a message on Myr/Artifact Deck
    Flight Spellbomb is o-kay but there is a better card for Myrs coming this May. Hovermyr, a 1/2 flier with vigilance for 2 from New Phyrexia.
    Posted in: Casual & Multiplayer Formats
  • posted a message on [NPH] Myr Superion - Wow...!
    Quote from Tanion
    uhhh why 5 myr? Two will suffice or one if its Pallidum Myr. Priest of Urabrask and him will be so dumb to put together lol. Two for 1 creature package!

    Legacy... ohh boy will he be fun.


    Myr Turbine. The artifact that allows Myr to use the deck as a toolbox for what might be needed. Why else would I be tapping five myr to bring a myr onto the battlefield at the end of an opponents turn?
    Posted in: New Card Discussion
  • posted a message on [NPH] Myr Superion - Wow...!
    or Myr decks. Tap five Myr at the end of your opponents turn to bring to in a Myr Superion for no mana.
    Posted in: New Card Discussion
  • posted a message on [New Phyrexia] Hovermyr
    Quote from EpicBroccoli
    That's what I was thinking. It's ok though, Storm Crow is blue which means it's better.


    Except that the Hovermyr can be run in a blue deck as well. :p
    Posted in: New Card Discussion
  • posted a message on [New Phyrexia] Hovermyr
    Quote from TheBaron
    really good early play in limited and it does bring flyers to colours that does not have many of them ie green


    Also gives red some early plays involving a flier seeing as how their cheapest creature is Kudoltha Phoenix.
    Posted in: New Card Discussion
  • posted a message on Music in at FNM.
    If music is playing at the FNM, courtesy of the Judge/Owner I don't mind. I also don't mind if the white noise is not present as it helps me focus. I do however mind when people are barely listening to what I have had to say. Though if I remain silent while that happens and just gesture at what I'm doing, that works to.
    Posted in: Magic General
  • To post a comment, please or register a new account.