Assault Tower
Land T: Add C 3R, T, Sacrifice ~: ~ deals damage to target player equal to the highest power among creatures you control. 3R, Exile ~ from your graveyard and discard a card: ~ deals damage to target player equal to the highest power among creatures you control.
Presented here uncurated, gluten-free, natural and inorganic:
Paragoyf1G
Snow Creature - Lizard
Delirium - ~ gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Threshold - ~ gets +2/+2 as long as seven or more cards are in your graveyard. "Ach! Hans, is that a Lhurgoyf?" - Saffi Eriksdotter
1/2
Puzzle Mox0
Artifact Q: Add one mana of any color.
Trash Mage2U
Creature - Human Wizard
When ~ enters the battlefield, search your library for an artifact card and put that card into your graveyard, then shuffle your library.
2/2
Tunneling Vermin1B
Creature - Rat
You may sacrifice a land rather than pay ~'s mana cost.
You may cast ~ from your library while you are searching it.
You may cast ~ from your graveyard.
A deck may contain any number of cards named ~.
2/1
The Golden GooseG
Creature - Bird
Flying T: Create a tapped colorless Treasure artifact token with "T, sacrifice this artifact: Add one mana of any color."
0/1
UpcycleG
Instant
Return target card with cycling from your graveyard to your hand.
Cycling 1
Sever Ties1W
Enchantment - Aura
Flash
Enchant creature
When ~ enters the battlefield, draw a card.
Enchanted creature loses all creature types.
Out of LuckWU
Instant
Escalate 1
Choose one or more -
- Destroy target permanent with converted mana cost 7.
- Counter target spell with converted mana cost 7.
- Draw a card.
Shattered Expectations2RR
Enchantment
All artifacts lose indestructible.
Whenever an artifact enters the battlefield, destroy it.
Discard your hand: Destroy ~. Any player may activate this ability.
Oilmother2BB
Creature - Horror
If an effect would create one or more tokens under your control, it creates twice that many tokens instead.
When one or more tokens are created under your control, sacrifice a permanent.
3/3
Trigon of Mist3
Artifact
~ enters the battlefield with three charge counters on it. GU, T: Put a charge counter on ~. 2, T, remove a charge counter from ~: Prevent all damage that would be dealt by target permanent this turn.
Thundering Vale
Land - Mountain Forest
~ enters the battlefield tapped unless you control a Dinosaur. RG: Until end of turn, ~ becomes a 4/4 Dinosaur creature and gains haste, it's still a land. Activate this ability only if you control another Dinosaur.
Wall of ChestsXX
Artifact Creature - Wall
Defender
When you cast ~, create X colorless Treasure artifact tokens with "T, Sacrifice this artifact: Add one mana of any color."
Treasures you control have indestructible and hexproof.
~'s toughness is equal to the number of Treasures you control.
0/*
Next:
A wall that doesn't get along with other walls.
This would be a good card in a standard set, feels extremely underpowered for Modern (assuming this is a modern set) or Commander (assuming this is a commander set).
Mind Rake's use of overload is how I wanted it to be done the first time around. Cyclonic Rift for instance wouldn't be so OP if they had just made it symmetrical.
I have seen Smiting Helix word-for-word over on the Custom Card forum.
Everdream seems... bad to me. Maybe I'm not hip to the Modern, but I wouldn't play it in anything. I am glad to see Splice being revived in a more useful form.
Hideaway on a creature is very nice, but it really highlights the "enters tapped" that is baked into hideaway's reminder text. Should've just had the lands enter tapped back in Lorwyn so we wouldn't have to stumble over it now.
Pearl-Order Warrior1GW
Creature - Elf Warrior
Partner with Pearl-Order Sage
Trample
As long as it's your turn, warrior creatures you control have hexproof.
3/3
Assault Tower
Land
T: Add C
3R, T, Sacrifice ~: ~ deals damage to target player equal to the highest power among creatures you control.
3R, Exile ~ from your graveyard and discard a card: ~ deals damage to target player equal to the highest power among creatures you control.
They just put one in Modern Horizons (Time Spiral part 4), which is the impetus for these.
Please explain your reasoning?
Paragoyf 1G
Snow Creature - Lizard
Delirium - ~ gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Threshold - ~ gets +2/+2 as long as seven or more cards are in your graveyard.
"Ach! Hans, is that a Lhurgoyf?" - Saffi Eriksdotter
1/2
Puzzle Mox 0
Artifact
Q: Add one mana of any color.
Trash Mage 2U
Creature - Human Wizard
When ~ enters the battlefield, search your library for an artifact card and put that card into your graveyard, then shuffle your library.
2/2
Tunneling Vermin 1B
Creature - Rat
You may sacrifice a land rather than pay ~'s mana cost.
You may cast ~ from your library while you are searching it.
You may cast ~ from your graveyard.
A deck may contain any number of cards named ~.
2/1
The Golden Goose G
Creature - Bird
Flying
T: Create a tapped colorless Treasure artifact token with "T, sacrifice this artifact: Add one mana of any color."
0/1
Upcycle G
Instant
Return target card with cycling from your graveyard to your hand.
Cycling 1
Sever Ties 1W
Enchantment - Aura
Flash
Enchant creature
When ~ enters the battlefield, draw a card.
Enchanted creature loses all creature types.
Out of Luck WU
Instant
Escalate 1
Choose one or more -
- Destroy target permanent with converted mana cost 7.
- Counter target spell with converted mana cost 7.
- Draw a card.
Shattered Expectations 2RR
Enchantment
All artifacts lose indestructible.
Whenever an artifact enters the battlefield, destroy it.
Discard your hand: Destroy ~. Any player may activate this ability.
Creature - Horror
If an effect would create one or more tokens under your control, it creates twice that many tokens instead.
When one or more tokens are created under your control, sacrifice a permanent.
3/3
Trigon of Mist 3
Artifact
~ enters the battlefield with three charge counters on it.
GU, T: Put a charge counter on ~.
2, T, remove a charge counter from ~: Prevent all damage that would be dealt by target permanent this turn.
Thundering Vale
Land - Mountain Forest
~ enters the battlefield tapped unless you control a Dinosaur.
RG: Until end of turn, ~ becomes a 4/4 Dinosaur creature and gains haste, it's still a land. Activate this ability only if you control another Dinosaur.
Artifact Creature - Wall
Defender
When you cast ~, create X colorless Treasure artifact tokens with "T, Sacrifice this artifact: Add one mana of any color."
Treasures you control have indestructible and hexproof.
~'s toughness is equal to the number of Treasures you control.
0/*
Next:
A wall that doesn't get along with other walls.
Instant
Each Enchantment is an Artifact in addition to its other types until end of turn.
This would be a good card in a standard set, feels extremely underpowered for Modern (assuming this is a modern set) or Commander (assuming this is a commander set).
I have seen Smiting Helix word-for-word over on the Custom Card forum.
Everdream seems... bad to me. Maybe I'm not hip to the Modern, but I wouldn't play it in anything. I am glad to see Splice being revived in a more useful form.
Hideaway on a creature is very nice, but it really highlights the "enters tapped" that is baked into hideaway's reminder text. Should've just had the lands enter tapped back in Lorwyn so we wouldn't have to stumble over it now.
Frostwalla is a Rootwalla for a new age, yawn.
Pearl-Order Warrior 1GW
Creature - Elf Warrior
Partner with Pearl-Order Sage
Trample
As long as it's your turn, warrior creatures you control have hexproof.
3/3
Well, it is from Masques, they weren't making the best decisions back then.