All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
Magic Market Index for April 20th, 2018
 
Pauper Review: Dominaria
 
The Limited Archetypes of Dominaria
  • posted a message on Let's have a Picnic
    I wish they'd expand a little into the opponent life gain themes they've touched on a couple of times.

    Hour of Feasting W/G mana
    Instant
    Prevent all damage that would be dealt this turn.
    Until end of turn, whenever damage is prevented, that damage's controller gains 1 life.

    Honey Golem 3
    Artifact Creature - Golem
    All Bears and Insects attack you each combat if able.
    Whenever a creature blocks or becomes blocked by Honey Golem, tap that creature. That creature gains lifelink until end of turn and doesn't untap during it's controller's next untap step.
    2/7

    Swarming Ants 1G
    Creature - Insect
    Whenever an opponent gains life, create a token that's a copy of Swarming Ants.
    1/1

    Honeygobbler 1G
    Creature - Bear
    Honeygobbler enters the battlefield with an additional +1/+1 counter on it if an opponent gained life this turn.
    Whenever an opponent gains life, untap Honeygobbler.
    2/2
    Posted in: Custom Card Creation
  • posted a message on Bant Turbogeddon
    So we play The Mending of Dominaria, let it tick up to II.
    On the opponent's turn before III, we flash in or trick in Fall of the Thran.
    On our turn Mending III happens. We now have plenty of mana to use whatever graveyard flush we want, and doing so is pretty much game over.

    That's the fancy way to do it. The blunt way would just be to play Fall when The Mending is at II, then stack the triggers next turn to squeeze a graveyard flush in between them, leaving no targets for Fall II, but allowing Mending III to recover your board. Sentinel Totem is the more reliable in this case, since you don't have to worry about finding extra mana.

    This combo doesn't actually require any blue at all.

    On the other hand, the general strategy doesn't necessarily require green either. If you forget about trying to make a lopsided Armageddon, you can turn Fall of the Thran into a real Armageddon. General control until you have an advantaged board state, preferably with some artifact mana, then simply play Fall of the Thran and pop a Sentinel Totem. The board gets stuck with you in the lead and you proceed to beat down from there. You could make this monowhite, or white combined with your favorite secondary color. Black offers tutors to find your combo and removal to clear the board. Blue offers draw and counterspells. Green the aforementioned combo with Mending, as well as ramp and fatties to speed things up. Red has just removal, but can eliminate opposing artifact mana to ensure success.

    Overall, I like it. We have Armageddon Control possible in Standard.
    Posted in: Deck Creation (Standard)
  • posted a message on Bant Turbogeddon
    Quote from JamesPrzytul »
    Doesn't silent gravestone make this an actual armageddon effect? I'd probably start there.


    Not really, since you need the extra 4 to activate the Silent Gravestone.
    Sentinel Totem on the other hand does the job for free, and helps you along in finding your armageddon.
    Posted in: Deck Creation (Standard)
  • posted a message on Commander 2018 planeswalker face cards speculation
    I think Urza is doubtful, he's just got too much going on, that's why we got his head in Unstable.

    Bolas has appeared recently, I don't think they'll rehash Bolas again so soon in an accessory product.

    Serra is a very strong contender, she's heavily referenced in Dominaria's flavor, and is a long time beloved character who never received a card. Ifthey adhere strictly to her theme, she'd be monowhite Angels/Enchantments, but that might be too narrow to make a deck, I could see them expanding it to GW or Bant without much complaint.

    I want Leshrac, after all these years he deserves a card as well.

    Lord Windgrace seems like a good chance, there are several nods to him in Dominaria's flavor, though he wasn't as prominent as some others in the past, I largely remember him as one of the Nine Titans, though he was definitely more prominent than some of his cohorts, he was less so than the likes of Freyalise, Tevesh Szat, and Guff.


    But, what I really hope to see is reprints of existing planeswalkers, especially the ones that have been getting harder to find over time. There are few opportunities to reprint planeswalkers, and they seem to only be interested in putting the really valuable ones into the masters sets to drive sales.
    Posted in: Speculation
  • posted a message on No masterpiece series
    They went too far with the masterpieces by putting them into every set, so they pulled back and decided to save them for special occasions. Here we are, special occasion central. Magic's home plane on its 25th anniversary.

    That plan worked well...
    Posted in: The Rumor Mill
  • posted a message on The "I Like You" game
    Saturate UU
    Instant
    Until end of turn, lands you control gain "T: Add UU." Skip your next untap step.
    Posted in: Custom Card Contests and Games
  • posted a message on The Progressive Fill Game
    Dangit, I specifically searched for a name that wasn't used, how did I miss that?

    Mana Mantle 0
    Artifact - Equipment
    Equipped creature gets +1/+1 for each mana in your mana pool.
    Equip 4

    Melira's Children 2 W/G mana W/G mana
    Creature - Human Shaman

    Windgrace Monument
    Posted in: Custom Card Contests and Games
  • posted a message on The Progressive Fill Game
    Eager Puppy W
    Creature - Hound
    ~ can't attack or block alone.
    2/1

    Imperial Crusade 3RW
    Legendary Enchantment

    Tar Fiend
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Starfire Nexus RWU
    Enchantment
    Whenever you cast a red spell, scry 1.
    Whenever you cast a white spell, ~ deals 1 damage to any target.
    Whenever you cast a blue spell, you gain 2 life.

    Mox Bismuth 0
    Artifact
    Q: Add one mana of any color.

    Next:
    • Honey Golem
    • Scales of Judgement
    • Origami Dragon
    Posted in: Custom Card Contests and Games
  • posted a message on New and returning mechanics for return to Alara
    Quote from Manite »
    I suppose it would be best if the Sigil tokens were part of a larger Exalted theme, but I'd want to push the token subtheme as far as possible so it doesn't just feel like a rehash of what Bant did the first time.


    I definitely support using the Sigils as the main vessel for carrying the Exalted mechanic, its highly flavorful, different enough from last time so as to not feel like a redo, opens up new interactions, and I think would be representative of the losses suffered by Bant during the Conflux. There aren't many older, honored knights and soldiers left, the armies are earning new Sigils as they go. But, as I said, using Exalted leaves the door open for strategic reprints from old Bant. I would keep them to a minimum, and at higher rarities though, so as to not overshadow the new twist on the mechanic. It may be as little as one or two cards in total that would natively have Exalted, just for the taste of the old Bant, the few warriors left from before the Conflux.

    Converge is an excellent overarching mechanic, akin to the Fuse mechanic of Dragon's Maze. Cards from any shard could converge as they bleed into the edges of the others, or could represent entirely new entities and magics that have grown out of the Maelstrom, native to none of the original shards at all. I like it.
    Posted in: Custom Card Creation
  • posted a message on Dominaria Planeswalker Decklists
    Quote from Janky_Jay »
    Teferi has TWO copies of a tutor with much cheaper mana cost than Teferi. Broken!


    The planeswalker decks always come with two copies of the special tutor.

    I'm quite excited that Niambi is a legendary creature though, it puts a new wrinkle on the typical 'walker deck tutors, and her cost really is quite low compared to the usual tutors, case in point: Chandra's Outburst.
    Posted in: The Rumor Mill
  • posted a message on New and returning mechanics for return to Alara
    I don't see any reason that the Sigils shouldn't simply have Exalted, the existing keyword can be used either with or without the keyworded form of Award (i maintain that the Treasure token precedent is more apt, and keywording Award is unnecessary unless you have plans for other cards to reference the specific action).

    Additionally, formally bringing Exalted into the set through the Sigils allows it to be used in other ways. A Noble Hierarch reprint would be very desirable in a return to Alara, and it could be included as a special case of Exalted even though the majority of the mechanic would be appearing through the Sigils.

    As for Morbid not playing nicely with the other mechanics, I see that as more of a feature than a bug. Grixis is the most likely shard to cause the other four to unite against it, the death and undeath laden realm is thematically at odds with not only the opposing shards, but also the adjacent shards. Gross meat abominations and zombies really mar the orderly, sculpted Esper lands, and rising undead and conniving demons disrupt the predatory hierarchy of Jund.
    Posted in: Custom Card Creation
  • posted a message on Argyle, the Storyteller, Saga-themed commander.
    An updated version then:

    Argyle, the Storyteller GWU
    Legendary Creature - Human
    1G, Remove a counter from a permanent you control: Put target permanent card in your graveyard on top of your library.
    1W, Remove two counters from a permanent you control: Exile another target creature or enchantment, then return that card to the battlefield under its owner's control.
    1U, Remove three counters from a permanent you control: Draw a card.
    1/3

    Dropped the stats to bring him more in line with his profession, and make him more of a target. Disallowed him from flickering himself, opened up flickering enchantments. Trimmed 'single' from the ability costs as it was redundant.
    Posted in: Custom Card Creation
  • posted a message on Argyle, the Storyteller, Saga-themed commander.
    I know, that's why I put the draw a card effect at three counters. You can net a card from your Saga on its way out. I didn't want the draw a card ability to also be able to sustain a Saga indefinitely, that felt like too much card advantage and value.
    But that's OK, since Argyle can tell the same story again tomorrow with his green ability.

    I was going to make the white ability flicker any permanent, so he could start a Saga over, but I figured that would get degenerate too fast with Planeswalkers, and I wanted to avoid a list of permanent types if possible to save room. Would it e problematic to allow flickering of Enchantments do you think?
    Posted in: Custom Card Creation
  • posted a message on Argyle, the Storyteller, Saga-themed commander.
    So, I was disappointed that there are no cards in Dominaria that can remove counters from the Sagas to prolong them. I would have liked to see a legend that worked with the Sagas.

    Argyle, the Storyteller GWU
    Legendary Creature - Human
    1G, Remove a counter from a permanent you control: Put target permanent card in your graveyard on top of your library.
    1W, Remove two counters from a single permanent you control: Exile target creature, then return it to the battlefield under its owner's control.
    1U, Remove three counters from a single permanent you control: Draw a card.
    3/4

    I am trying to avoid the most blatant combos, (abilities cost 2 each to avoid immediate loop with Devoted Druid for example) but not lock out combos entirely.
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.