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  • posted a message on The DCC: August 12th, 2009
    Information Overload
    1UB
    Instant
    Target opponent draws ten cards.
    “There are some who say it’s impossible to know too much. They’re right, after all—but I’d like to see any of them cope with the load.”
    —Szadek
    Posted in: Custom Card Contests and Games
  • posted a message on DCC Discussion Thread
    The big problem with a card using "Suspend 0 - M" is that it has no mechanical reason to use the suspend keyword other than that it serves as roundabout shorthand for "M: exile CARD from your hand." Forget the Chub Toad argument; it'd be like giving Goblin Elite Infantry errata to have bushido -1.

    The reason my Licid doesn't exile creatures upon unshifting is that none of the Animate Dead variants do; you can use that as a potential power argument for why Licids shouldn't be casting Animate Dead, but personally it seems on par with Recurring Nightmare if you're just going to turn a creature into a Cavern Harpy that costs 5.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: August 11th, 2009
    Quicksilver Newt
    U
    Creature - Shapeshifter (1/1)
    You may have Quicksilver Newt enter the battlefield as a copy of any creature on the battlefield with converted mana cost 2 or less.
    It's got no shortage of imagination.
    Material to build with is another story.
    Posted in: Custom Card Contests and Games
  • posted a message on DCC Discussion Thread
    There is a mana cost to have Reanimating Licid unflip. That cost is B. As in "You may pay B to end this effect."

    Did the image symbol not load?
    Posted in: Custom Card Contests and Games
  • posted a message on Would these be too strong?
    No and no. Or in answer to the question posed in the title, yes and "who cares?"

    The first one isn't the kind of effect they put at R1 (it can't be justified by rarity in any case) and the second one is too indirect for that rarity.

    R1s are supposed to be flashy cards that pack a powerful punch in a way that's immediately apparent to anyone who sees the card.
    Posted in: Custom Card Creation
  • posted a message on The DCC: August 10th, 2009
    Reanimating Licid
    2B
    Creature - Licid (2/2)
    3B,T: Flip Reanimating Licid. If you do, return target creature card from a graveyard to the battlefield under your control and attach Reanimating Licid to it. Activate this ability only any time you could cast a sorcery.
    ----------FLIP:----------
    Reanimating Licid
    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +1/+1.
    B: Enchanted creature's controller sacrifices it. Unflip Reanimating Licid.
    Posted in: Custom Card Contests and Games
  • posted a message on Playing with Planes
    I'm personally a fan of using the number 6 for the chaos symbol.

    Here's one that came about because one of the plane names fits quite well with one of my enchantworldlands:

    Velis Vel
    Plane - Lorwyn
    At the beginning of your upkeep, clash with each other player. Each player who wins the clash puts a 2/2 Shapeshifter creature token onto the battlefield that's all colors and that has changeling.
    Chaos - Whenever you roll (6), each creature gets +1/+1 until end of turn for each other creature that shares one or more creature types with it.
    Posted in: Custom Card Creation
  • posted a message on Is a 1/1 for 0 overpowered?
    Dryad Arbor seems to be okay.
    Posted in: Custom Card Creation
  • posted a message on [NIV] Nivica (In Progress) | [ZAB] Zaberoth (Balancing)
    Filterlands are really weak by modern standards, and just like the Sunken Ruins cycle, letting them tap for 1 should be mostly harmless.

    The lands used to be 1, T: add C or D; CD, T: add 4. Those seemed even weaker, particularly as the set seems more color-intensive than usual so who needs 4?
    Posted in: Custom Set Creation and Discussion
  • posted a message on The DCC: August 9th, 2009
    Stolen Itinerary
    2B
    Sorcery
    Target opponent chooses a number. At the beginning of the end step of that player's next turn, that player loses 7 life unless he or she played exactly the chosen number of cards during that turn.
    Posted in: Custom Card Contests and Games
  • posted a message on *Land creatures with a twist.....*
    The term "counts as" is no longer used on cards, and even when it was used, there was no separation between "counts as" FOO and simply being a FOO.

    Anything you can sacrifice to pay the alternate cost of a Fireblast will, by necessity, have the innate ability to tap for R. No idea why it's apparently so important to try to isolate these concepts to attempt to get one without the other; it achieves very little from being a Mountain aside from actually tapping for R, and it achieves very little from being able to tap for R anyway.
    Posted in: Custom Card Creation
  • posted a message on The DCC: August 8th, 2009
    Obsessive Weatherman
    U
    Creature - Human Wizard (1/1)
    Flash
    When Obsessive Weatherman enters the battlefield, return it to its owner's hand.
    "Looks like rain again today. I'm going back inside."
    Posted in: Custom Card Contests and Games
  • posted a message on Pulling Strings & Confused Loyalty
    Not even that. If it's untapped, you can't target it with the return portion even if you plan on paying entwine.
    Posted in: Custom Card Creation
  • posted a message on *Land creatures with a twist.....*
    If you're not playing with mountains, then why are you playing with a card that costs 4RRR? How often is mountainwalk relevant enough that people even want to play it, let alone on the other side of the table?

    As far as Fireblast, it's established that you'll usually have about 7 lands at this point. Surely you'd prefer to sacrifice some of your other lands, the ones that don't attack for 6?
    Posted in: Custom Card Creation
  • posted a message on *Land creatures with a twist.....*
    As long as Terrain Titan is on the battlefield, it's a Mountain land in addition to its other types.

    Easy enough.

    Why it matters that your 6/6 can tap for red mana is beyond me.
    Posted in: Custom Card Creation
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