Information Overload 1UB
Instant
Target opponent draws ten cards. “There are some who say it’s impossible to know too much. They’re right, after all—but I’d like to see any of them cope with the load.”
—Szadek
The big problem with a card using "Suspend 0 - M" is that it has no mechanical reason to use the suspend keyword other than that it serves as roundabout shorthand for "M: exile CARD from your hand." Forget the Chub Toad argument; it'd be like giving Goblin Elite Infantry errata to have bushido -1.
The reason my Licid doesn't exile creatures upon unshifting is that none of the AnimateDeadvariants do; you can use that as a potential power argument for why Licids shouldn't be casting Animate Dead, but personally it seems on par with Recurring Nightmare if you're just going to turn a creature into a Cavern Harpy that costs 5.
Quicksilver Newt U
Creature - Shapeshifter (1/1)
You may have Quicksilver Newt enter the battlefield as a copy of any creature on the battlefield with converted mana cost 2 or less. It's got no shortage of imagination.
Material to build with is another story.
No and no. Or in answer to the question posed in the title, yes and "who cares?"
The first one isn't the kind of effect they put at R1 (it can't be justified by rarity in any case) and the second one is too indirect for that rarity.
R1s are supposed to be flashy cards that pack a powerful punch in a way that's immediately apparent to anyone who sees the card.
Reanimating Licid 2B
Creature - Licid (2/2) 3B,T: Flip Reanimating Licid. If you do, return target creature card from a graveyard to the battlefield under your control and attach Reanimating Licid to it. Activate this ability only any time you could cast a sorcery.
----------FLIP:---------- Reanimating Licid
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1. B: Enchanted creature's controller sacrifices it. Unflip Reanimating Licid.
I'm personally a fan of using the number 6 for the chaos symbol.
Here's one that came about because one of the plane names fits quite well with one of my enchantworldlands:
Velis Vel
Plane - Lorwyn
At the beginning of your upkeep, clash with each other player. Each player who wins the clash puts a 2/2 Shapeshifter creature token onto the battlefield that's all colors and that has changeling. Chaos - Whenever you roll (6), each creature gets +1/+1 until end of turn for each other creature that shares one or more creature types with it.
Filterlands are really weak by modern standards, and just like the Sunken Ruins cycle, letting them tap for 1 should be mostly harmless.
The lands used to be 1, T: add C or D; CD, T: add 4. Those seemed even weaker, particularly as the set seems more color-intensive than usual so who needs 4?
Stolen Itinerary 2B
Sorcery
Target opponent chooses a number. At the beginning of the end step of that player's next turn, that player loses 7 life unless he or she played exactly the chosen number of cards during that turn.
The term "counts as" is no longer used on cards, and even when it was used, there was no separation between "counts as" FOO and simply being a FOO.
Anything you can sacrifice to pay the alternate cost of a Fireblast will, by necessity, have the innate ability to tap for R. No idea why it's apparently so important to try to isolate these concepts to attempt to get one without the other; it achieves very little from being a Mountain aside from actually tapping for R, and it achieves very little from being able to tap for R anyway.
Obsessive Weatherman U
Creature - Human Wizard (1/1)
Flash
When Obsessive Weatherman enters the battlefield, return it to its owner's hand. "Looks like rain again today. I'm going back inside."
If you're not playing with mountains, then why are you playing with a card that costs 4RRR? How often is mountainwalk relevant enough that people even want to play it, let alone on the other side of the table?
As far as Fireblast, it's established that you'll usually have about 7 lands at this point. Surely you'd prefer to sacrifice some of your other lands, the ones that don't attack for 6?
1UB
Instant
Target opponent draws ten cards.
“There are some who say it’s impossible to know too much. They’re right, after all—but I’d like to see any of them cope with the load.”
—Szadek
The reason my Licid doesn't exile creatures upon unshifting is that none of the Animate Dead variants do; you can use that as a potential power argument for why Licids shouldn't be casting Animate Dead, but personally it seems on par with Recurring Nightmare if you're just going to turn a creature into a Cavern Harpy that costs 5.
U
Creature - Shapeshifter (1/1)
You may have Quicksilver Newt enter the battlefield as a copy of any creature on the battlefield with converted mana cost 2 or less.
It's got no shortage of imagination.
Material to build with is another story.
Did the image symbol not load?
The first one isn't the kind of effect they put at R1 (it can't be justified by rarity in any case) and the second one is too indirect for that rarity.
R1s are supposed to be flashy cards that pack a powerful punch in a way that's immediately apparent to anyone who sees the card.
2B
Creature - Licid (2/2)
3B,T: Flip Reanimating Licid. If you do, return target creature card from a graveyard to the battlefield under your control and attach Reanimating Licid to it. Activate this ability only any time you could cast a sorcery.
----------FLIP:----------
Reanimating Licid
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
B: Enchanted creature's controller sacrifices it. Unflip Reanimating Licid.
Here's one that came about because one of the plane names fits quite well with one of my enchantworldlands:
Velis Vel
Plane - Lorwyn
At the beginning of your upkeep, clash with each other player. Each player who wins the clash puts a 2/2 Shapeshifter creature token onto the battlefield that's all colors and that has changeling.
Chaos - Whenever you roll (6), each creature gets +1/+1 until end of turn for each other creature that shares one or more creature types with it.
The lands used to be 1, T: add C or D; CD, T: add 4. Those seemed even weaker, particularly as the set seems more color-intensive than usual so who needs 4?
2B
Sorcery
Target opponent chooses a number. At the beginning of the end step of that player's next turn, that player loses 7 life unless he or she played exactly the chosen number of cards during that turn.
Anything you can sacrifice to pay the alternate cost of a Fireblast will, by necessity, have the innate ability to tap for R. No idea why it's apparently so important to try to isolate these concepts to attempt to get one without the other; it achieves very little from being a Mountain aside from actually tapping for R, and it achieves very little from being able to tap for R anyway.
U
Creature - Human Wizard (1/1)
Flash
When Obsessive Weatherman enters the battlefield, return it to its owner's hand.
"Looks like rain again today. I'm going back inside."
As far as Fireblast, it's established that you'll usually have about 7 lands at this point. Surely you'd prefer to sacrifice some of your other lands, the ones that don't attack for 6?
Easy enough.
Why it matters that your 6/6 can tap for is beyond me.