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  • 1

    posted a message on GEEEZ why is control so boring to play against?
    Every win ends up with an ultimate threat that the loser is powerless to do anything about, because if they had the resources to successfully stop it, they would. This is not unique to any "control" matchups--in a two-player rivalrous game, any increase in your own Win Probability comes with a direct and exactly commensurate decrease in your opponent's, and the only way to improve to a 100% state is by reducing the opponent to a 0% state. All games must, after all, come to a conclusion of some kind, and the only other alternative is a draw.
    Posted in: Magic General
  • 1

    posted a message on Best starting hand possible?
    If there is no ban list, you could reveal this:
    Power Play
    4x Double Stroke (naming Molten Disaster)
    4x Brago's Favor (naming Molten Disaster)
    Unexpected Potential (naming Angel's Grace)
    4x Iterative Analysis (naming Angel's Grace)

    then have a hand of Leyline of Anticipation, Pact of the Titan, 4x Simian Spirit Guide, Angel's Grace. Put down Leyline of course, play Pact only if there are Chancellor of the Annex triggers that you need to waste, and either respond to the Chancellor triggers or (if there are none) just lead out Angel's Grace, drawing four cards from Iterative Analysis while split second is still on the stack. Have those cards be 3x Elvish Spirit Guide and 1x Molten Disaster, then as soon as Angel's Grace resolves and you get priority again, throw out a kicked Molten Disaster for X=7, copied four times to burn everyone for an untargeted 35 damage. If you're lucky enough to have this hand and series of topdecks, nothing can stop you except an opponent who also runs Power Play, wins the 50/50 shot, and has a hand that is similarly capable of laying down the hammer immediately with the first round of priority they get.
    Posted in: Magic General
  • 6

    posted a message on Enemy color ETBT land cycle
    https://twitter.com/Magic_Duels/status/707272177045872640

    The untapped land in this picture is at low resolution, but enough of the word spacing is intact to know that it says "Land" with no subtypes on the type line, "CARDNAME enters the battlefield tapped", "T: Add W or B to your mana pool", followed by flavor text.

    Between the art and the card text, no existing card is consistent with this, so the obvious conclusion is that SOI will bring an enemy-color cycle of lands to complement the Meandering River cycle from just last set.

    [UPDATE 3/11] Now revealed in full as part of an update for Magic Duels.

    Posted in: The Rumor Mill
  • 6

    posted a message on Enemy color ETBT land cycle
    Quote from kenderbox »
    Ugh. Why did they have to make that cycle anyway? Why not just reprint the strictly superior life lands from Khans? I really don't get it.

    For one thing, because "Scoured Barrens" doesn't mesh with the established geography of Innistrad.
    Posted in: The Rumor Mill
  • 2

    posted a message on 1996 World Champion Proxies?
    In the time between the bump and the previous post before that, they've actually refined the criteria that make cards eligible in Vintage and Legacy. Explanation here.

    Vintage decks may consist of cards from all Magic card sets, plus the following cards: Sewers of Estark, Mana Crypt, Windseeker Centaur, and Nalathni Dragon.

    Cards from expansions and special sets (like From the Vault, Magic: The Gathering — Commander, Duel Decks, Conspiracy, etc.) are legal in the Vintage format on the date of release of the expansion or special set.


    Likewise for Legacy, except Mana Crypt is banned in that format so they don't include it in the list of additions. This new phrasing makes clear that one-off promotional items that have never been part of any "set", such as 1996 World Champion, Proposal, and Shichifukujin Dragon, are not among the pool of allowed cards.
    Posted in: Vintage (Type 1)
  • 1

    posted a message on In Search of a card.
    Pinocchioken
    GW
    Sorcery
    Target token becomes a REAL CARD!
    Just kidding. Now watch this card grow to become one of those 6x9 oversized cards.
    Posted in: Magic General
  • 1

    posted a message on Pick the Brain - From the Stitcher's Lab Puzzle
    Coercion can still take lands, unlike this.
    Posted in: The Rumor Mill
  • 1

    posted a message on Blood Moon & Ensnaring Bridge, how are they used these days?
    "Hate bears" typically refers to low-mana-cost creatures that have an ability to hose certain types of cards, such as Gaddock Teeg, Kataki, War's Wage, or Aven Mindcensor. In its truest derivation, the term "bear" refers to a 2/2 creature for 2 mana, but the toughness is usually discounted as a less important trait so that 2/1s still qualify, and as the Mindcensor shows, some people will still consider them "bears" even if they don't cost 2.
    Posted in: Magic General
  • 1

    posted a message on Blood Moon & Ensnaring Bridge, how are they used these days?
    Like you might expect from the card text, Blood Moon is heavily used in Modern against decks with lots of nonbasic lands (and in decks that either run a sizable contingent of basics or don't mind their mana being red anyway), while Ensnaring Bridge is a catch-all, long-lasting answer to almost any creatures, particularly in decks that can play out a hand full of low-cost cards or discard cards to keep the bar set at 0.
    Posted in: Magic General
  • 1

    posted a message on Magic rules that should change
    So now if either side (not just yours) had first strike, you could Stifle your way out of taking any damage, regardless of the size discrepancy?
    Posted in: Magic General
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