One of the best top-down designs I've seen in awhile. It's great to see a card where the flavor and function match so well, and the function is fairly novel to boot.
Pretty awesome. Don't be so Spike that you can't appreciate a card that tells a story through gameplay (and will be played by many Magic players, even if they're not playing it on the pro tour).
I'm a strictly-limited MTG player. I play a little bit of sealed, mainly for pre-release, and a lot of draft.
I've seen a lot of excitement for AVR, and a lot of "wow, this makes up for Innistrad being bad". For me though, I just don't see it.
AVR lacks the wow factor. Perhaps it is because cards like Cavern of Souls don't mean much to drafters, and Miracle, wow cool, only has like 4 cards below Rare rarity, so it also is hard to get excited about. From a draft perspective.
I look at the expert sets from the past few years, and every single one of them seems more impressive going into it. Landfall and allies, with an "explore a trap-filled adventure world" theme was really appealing, as was level-up your creatures to fight incredihuge creatures. Infect vs artifact army was compelling and interesting.
Innistrad, with its tribal themes, DFC, and really deep flashback mechanics seemed to me like the best of the recent years. At least for draft.
I was excited about AVR because I wanted to see Tinsman go out with a bang. I do think it looks fun. In particular I look forward to playing with Soulbond, which looks like a very elegant way to solve the old design challenge of coupling creatures. I like flicker a lot, and it pairs naturally with Soulbond, so I'm sure the set will be fun for me.
Anybody else feel like the limited environment lacks something? Or am I just too quick to judge this time? I didn't feel like this about any of the recent sets.
Why the hate for INN/DKA? I'm mostly a draft player and I've really enjoyed Innistrad. In particular the graveyard interactions, moreso than DFC. It was a lot of fun to draft.
Sounds like people almost want to like AVR to spite INN. Why?
I dig soulbound, it's a nice simple way to do creature coupling. Miracle seems like a whiff for limited, at least so far, because of rarity. Undying is fine, flicker is nice, especially with soulbind. It'll be interesting, sure, but I'm not convinced that it is anywhere near the accomplishment that was Levelers and Eldrazi Spawn, or even Infect.
I guess I'm more wait and see at this point. Innistrad seems like a tough act to follow. Also I guess my expectations are just really high, given that this is Brian Tinsman's last set.
I draft once a week with some friends, it's usually four of us total. I miss the wider spread of cards you get from an 8 man draft. Any suggestions for making it more fun to draft with 4?
A idea I had was that each player gets an extra pack that they open at the start, but then put aside until the end of the draft. Then you take 2 cards (3?) cards from that extra pack and then pass it around.
Another idea would be to somehow incorporate packs opened during previous weeks.
If a level 4 Null Champion has a totem armor enchant like Bear Umbra and activates the champion's regenerate ability, what happens when the champion takes lethal damage?
As I understand it, the player picks the order that the "if this creature would be destroyed" effects go on the stack, then the effects are resolved, and the enchant ultimately goes to the graveyard.
I attack. My opponent blocks my creature. I cast Venomous Breath on my creature. Combat damage occurs, killing my creature. His creature is unaffected by the spell.
Thanks! This was making me crazy. I know I don't dream that vividly, and I couldn't think of any other explanation. I guess I was googling Innistrad and stumbled upon that web site.
I even searched through Gatherer and recognized Aether Storm from the article, but that just made me more confused.
I swear I read an article by Mark Rosewater that talked about switching to a new booster pack format that would include 1 rare or mythic rare per pack, 1 or 2 uncommons, and 4 or 5 commons. I thought it was an article about INN, but clearly that set uses the normal 15 cards per booster.
The reasoning for the switch was to reduce the impact that prices on the secondary market has on the game (by doubling the number of rares).
So am I crazy or did anybody else read this as well?
Pretty awesome. Don't be so Spike that you can't appreciate a card that tells a story through gameplay (and will be played by many Magic players, even if they're not playing it on the pro tour).
I've seen a lot of excitement for AVR, and a lot of "wow, this makes up for Innistrad being bad". For me though, I just don't see it.
AVR lacks the wow factor. Perhaps it is because cards like Cavern of Souls don't mean much to drafters, and Miracle, wow cool, only has like 4 cards below Rare rarity, so it also is hard to get excited about. From a draft perspective.
I look at the expert sets from the past few years, and every single one of them seems more impressive going into it. Landfall and allies, with an "explore a trap-filled adventure world" theme was really appealing, as was level-up your creatures to fight incredihuge creatures. Infect vs artifact army was compelling and interesting.
Innistrad, with its tribal themes, DFC, and really deep flashback mechanics seemed to me like the best of the recent years. At least for draft.
I was excited about AVR because I wanted to see Tinsman go out with a bang. I do think it looks fun. In particular I look forward to playing with Soulbond, which looks like a very elegant way to solve the old design challenge of coupling creatures. I like flicker a lot, and it pairs naturally with Soulbond, so I'm sure the set will be fun for me.
Anybody else feel like the limited environment lacks something? Or am I just too quick to judge this time? I didn't feel like this about any of the recent sets.
Sounds like people almost want to like AVR to spite INN. Why?
I dig soulbound, it's a nice simple way to do creature coupling. Miracle seems like a whiff for limited, at least so far, because of rarity. Undying is fine, flicker is nice, especially with soulbind. It'll be interesting, sure, but I'm not convinced that it is anywhere near the accomplishment that was Levelers and Eldrazi Spawn, or even Infect.
I guess I'm more wait and see at this point. Innistrad seems like a tough act to follow. Also I guess my expectations are just really high, given that this is Brian Tinsman's last set.
Wouldn't that be pretty slow, waiting for a player to go through 12 packs? Sounds like a much slower way to draft. Thanks tho.
A idea I had was that each player gets an extra pack that they open at the start, but then put aside until the end of the draft. Then you take 2 cards (3?) cards from that extra pack and then pass it around.
Another idea would be to somehow incorporate packs opened during previous weeks.
Any suggestions? Thanks.
Thanks!
As I understand it, the player picks the order that the "if this creature would be destroyed" effects go on the stack, then the effects are resolved, and the enchant ultimately goes to the graveyard.
Why?
Occurs at 4:49 in this video:
http://www.youtube.com/watch?v=3lVe4aYpv7g
Thanks.
Thanks! This was making me crazy. I know I don't dream that vividly, and I couldn't think of any other explanation. I guess I was googling Innistrad and stumbled upon that web site.
I even searched through Gatherer and recognized Aether Storm from the article, but that just made me more confused.
Good times.
The reasoning for the switch was to reduce the impact that prices on the secondary market has on the game (by doubling the number of rares).
So am I crazy or did anybody else read this as well?
I've searched high and low and found nothing.
Thanks.
If Fangren Marauder has been turned into an artifact by Liquimetal Coating, does he trigger his own effect when he dies?
Thanks.
Thanks.
Thanks.