There is a primer for the white weenie archetype in the primer section of this forum. Check it out to find many possible cards and some sample deck lists. Hope this helps you.
The thing is, I don't want to draw multiple curses. They are good if you play them early, but I don't like drawing them later. I have been playing this deck online, and I do really like the curses and they have done their job, but it feels like 4 is just to many.
Although, I will admit, my plan is to eventually purchase two more Chain Lightning and move two copies of Curse of the Pierced Heart to the sideboard, while completely removing the two copies of Gorilla Shaman from the list altogether. Honestly the shamans are just holding the place because I already own them. I don't think I will even board them in, though turn 1 shaman can do work against affinity.
It seems there are quite a few decks that are in need of primers. I am by no means experienced enough to do so myself, as I just recently got into pauper. Here are the ones I can think of off the top of my head...
Mono Black Control
Goblins
Tron
Boros Kitty
Azorious Kitty
Familiars
Love Train
Blue Black Trinket
Blue Black Angler
Blue Red Delver Fiend
Pestilence
Mono Red Heroic
I really just want to live the dream and cast a Gather the Townsfolk with fateful hour into a kicked Goblin Bushwhacker to steal a game. That would be funny.
The Shardless Agent just provides some minor card advantage. There can definitely be some times where you cascade into cards that aren't as good, but really the cards are rarely just dead.
On the whole, I believe if you are going to commit to this much red, then Goblin Bushwhacker is most likely a better choice than Guardian's Pledge. We should also consider the impact that having the red token producers could have on Battle Screech. It would be a shame if it could be consistently flashed back. Impact Tremors would be a fantastic addition. I would have to play test it some more... but for a start, perhaps something like this.
In the end, I think there is more than enough white token producers to justify not using the red ones, especially since they do not activate the flashback on Battle Screech. While Krenko's Command and Dragon Fodder are certainly faster than Triplicate Spirits and Cenn's Enlistment on paper, the white token producers simply lead to a better game overall.
The Impact Tremors and Goblin Bushwhacker can provide the deck with some reach. Lightning Bolt can pressure the opponents life total as needed. It is unfortunate that Flame Slash cannot target the opponent as well, but it can kill Myr Enforcer and Carapace Forger which is pretty important. The deck is definitely light on ways to deal with Gurmag Angler having only two oblivion rings, but ideally, you just go wide while the opponent tries to go over the top.
4x Satyr Wayfinder
4x Hooting Mandrills
4x Gurmag Angler
Dragon Enchantments: 12
4x Dragon Fangs
4x Dragon Scales
2x Dragon Shadow
2x Dragon Wings
Graveyard Enablers: 14
4x Grisly Salvage
4x Mulch
4x Careful Study
2x Frantic Search
4x Chainer's Edict
Lands: 18
4x Terramorphic Expanse
4x Evolving Wilds
4x Swamp
3x Forest
2x Island
1x Plains
2x Circle of Protection: Red
2x Feed the Clan
3x Dispel
2x Evincar's Justice
2x Diabolic Edict
2x Negate
2x Echoing Truth
4x Keldon Marauders
Enchantment: 4
4x Curse of the Pierced Heart
Instant: 20
4x Lightning Bolt
4x Needle Drop
4x Incinerate
4x Searing Blaze
4x Fireblast
4x Lava Spike
2x Chain Lightning
4x Flame Rift
4x Rift Bolt
Land: 18
18x Mountain
4x Pyroblast
4x Smash to Smithereens
3x Relic of Progenitus
2x Gorilla Shaman
2x Electrickery
Although, I will admit, my plan is to eventually purchase two more Chain Lightning and move two copies of Curse of the Pierced Heart to the sideboard, while completely removing the two copies of Gorilla Shaman from the list altogether. Honestly the shamans are just holding the place because I already own them. I don't think I will even board them in, though turn 1 shaman can do work against affinity.
Mono Black Control
Goblins
Tron
Boros Kitty
Azorious Kitty
Familiars
Love Train
Blue Black Trinket
Blue Black Angler
Blue Red Delver Fiend
Pestilence
Mono Red Heroic
BG:Abrupt Decay: Kills a ton of great creatures and cannot be countered. What is not to love?
BR:Terminate: One of the most efficient removal spells ever printed.
BW:Vindicate: Destroys anything. That is pretty sweet.
UG:Mystic Snake: A counter with a body? Sounds nice to me.
UR:Dack Fayden: The greatest thief in the multiverse!
UW:Supreme Verdict: The best sweeper of all time.
GR:Bloodbraid Elf: This guy is bananas. Enough said.
GW:Loxodon Smiter: Super efficient. Can't be countered. Immune to discard.
RW:Ajani Vengeant: Lightning Helix on a stick? Sign me up.
GTarmogoyfG
USnapcaster MageU
WStoneforge MysticW
BDark ConfidantB
RYoung PyromancerR
2Arcbound Ravager2
4x Conclave Phalanx
4x Squadron Hawk
3x Goblin Bushwhacker
Enchantment: 5
3x Impact Tremors
2x Oblivion Ring
Sorcery: 14
4x Battle Screech
4x Gather the Townsfolk
3x Triplicate Spirits
1x Cenn's Enlistment
2x Flame Slash
4x Lightning Bolt
4x Raise the Alarm
Land: 22
4x Boros Garrison
4x Wind-Scarred Crag
8x Plains
6x Mountain
3x Pyroblast
3x Veteran Armorer
2x Electrickery
2x Flame Slash
2x Gorilla Shaman
2x Stone Rain
1x Sundering Growth
In the end, I think there is more than enough white token producers to justify not using the red ones, especially since they do not activate the flashback on Battle Screech. While Krenko's Command and Dragon Fodder are certainly faster than Triplicate Spirits and Cenn's Enlistment on paper, the white token producers simply lead to a better game overall.
The Impact Tremors and Goblin Bushwhacker can provide the deck with some reach. Lightning Bolt can pressure the opponents life total as needed. It is unfortunate that Flame Slash cannot target the opponent as well, but it can kill Myr Enforcer and Carapace Forger which is pretty important. The deck is definitely light on ways to deal with Gurmag Angler having only two oblivion rings, but ideally, you just go wide while the opponent tries to go over the top.
2. Swords to Plowshares
3. Stoneforge Mystic
4. Ranger of Eos
5. Reveillark
6. Baneslayer Angel
7. Archangel of Thune
8. Martyr of Sands
9. Soul Warden
10. Soul's Attendant
11. Serra Ascendant
12. Proclamation of Rebirth
13. Balance
14. Restore Balance
15. Thalia, Guardian of Thraben
16. Lingering Souls
17. Spectral Procession
18. Honor of the Pure
19. Restoration Angel
20. Elesh Norn, Grand Cenobite
2. Goblin Guide
3. Chain Lightning
4. Rift Bolt
5. Grim Lavamancer
6. Chandra, Pyromaster
7. Outpost Siege
8. Eidolon of the Great Revel
9. Sulphiric Vortex
10. Searing Blood
11. Price of Progress
12. Skullcrack
13. Young Pyromancer
14. Monastery Swiftspear
15. Blood Moon
16. Anger of the Gods
17. Fireblast
18. Goblin Lackey
19. Red Elemental Blast
20. Pyroblast
2. Eternal Witness
3. Den Protector
4. Oath of Druids
5. Natural Order
6. Eureka
7. Primeval Titan
8. Craterhoof Behemoth
9. Avenger of Zendikar
10. Fauna Shaman
11. Survival of the Fittest
12. Birthing Pod
13. Green Sun's Zenith
14. Chord of Calling
15. Collected Company
16. Life from the Loam
17. Scapeshift
18. Sylvan Library
19. Glimpse of Nature
20. Noble Hierarch