hey man,
This deck looks really similar to what I have going right now. The only difference really, is that in place of the 2 Wall of Tanglecords, I have 2x Ezuri's Archers. It trades with Delver of Secrets and kills Moorland Haunt tokens all day. Yeah, it can't do a thing about Mirran Crusader like the Wall can, but not many options in that department, until we hit the sideboard. Another difference is that I'm playing 1 more 1 drop ramper in Llanowar Elves. Other than that man, the deck looks eerily similar! I don't have a sideboard yet, but I'd love to hear your sideboarding strategies. I see you have Snags and Missteps in the side, maybe sideboarding in Snapcaster Mages along with those might work? Anyways, I'd love to hear how the deck is working for you, including the sideboard. Thanks!
Oh.. and that 10/10 seems ok, but the lack of trample makes me really sad! hahah
I'm not dead! I just rarely post on here anymore. I still cube and my cube is up to date.
I had to swing into the forums and tell you that we drafted my cube on Friday and I got rofl stomped by Cement Shoes and Frenzied Fugue. That was a two card combo I didn't even expect. I also got Lust for War'd to death. These 3 cards are incredibly fun, so I recommend them to all of you!
Hope everyone is doing well and that Leelue isn't ripping you a new one too hard.
I'd do that too. haha. I enjoy the overall layout and gameplay on mtgo and I think it's worth the $3-5 to play it that way.
However, I'd gladly play on any program if people are down to do it!!
EDIT: it's been a while since I've played on Cockatrice, so I can't speak to its current iteration as of right now
I just wanted to share something I've been doing with some of my friends that perhaps would interest some of you cube owners (especially the Peasant cube owners).
A couple months ago I purchased every card in my Peasant cube on Magic Online. Two of my friends purchased my cube on MTGO as well.
We either host a live draft of my Peasant cube on TappedOut.net or just draft the cube on CubeCobra and then export it into MTGO.
We then play matches online and voila, we get a virtual cube!
Even if you don't own the cube, it's very easy to do either of these drafts, export the pool into MTGOtraders.com, and just buy your pool for a couple dollars ($5 minimum for buying the singles online) *a few exceptions for some cards that are expensive like Daze or Ancient Tomb
OR
you can just buy each card for your deck/pool from the mtgotraders.bot in the trade section of mtgo (takes a little longer, but no minimum.. you just use your tickets)
Anyways, my point is, if there is anyone interested in playing some Peasant matches using either of these methods, let me know and perhaps we can organize one and play some games!
If we can get 4 people, we can host a live TappedOut.net draft and actually do a legitimate 4-man virtual cube.
I have a discord for my cube created, so we can talk through it.
Just something to think about as it would be a cool way to get some of us Peasant Cubers drafting together, since obviously we are all over the world.
Let me know if this interests any of you!
Happy Cubing
We got 2 cubes in yesterday. A nice back to backer. There has been a lot of changes to my cube recently - focusing primarily on 2-color archetypes and synergy. The cube is in a really great place as all of our games yesterday were super competitive and synergistic.
Even though I've stopped showing every winning decklist on my thread, I will like to showcase some winning lists time to time that I think are cool. With this said, I'd like to show you my winning list from the 2nd cube of the doubleheader. I played a mono-blue brew and it completely dominated. Take a look!
1x Brinebarrow Intruder
1x Spectral Sailor
1x Omenspeaker
1x Brineborn Cutthroat
1x Sea Gate Oracle
1x Skyscanner
1x Vexing Gull
1x Jhessian Thief
1x Nevermaker
1x Merchant Raiders
1x Riftwing Cloudskate
1x Gut Shot
1x Preordain
1x Jace's Scrutiny
1x Into the Roil
1x Complicate
1x Forbid
1x Dissolve
1x Fact or Fiction
1x Pacification Array
1x Bag of Holding
1x Mind Stone
1x Icy Manipulator
Enchantment (1)
1x Control Magic
Land (16)
16x Island
On a side note, my playgroup and I have been having concerns about the power level of Merchant Raiders. We all understand that it's a powerful effect, but having 4 toughness and a corner-case 2nd line of text that has actually been relevant in numerous games will be getting this card banned. The will of the playgroup has spoken. I don't think it's necessarily a broken card and there have been some cubes where its not a game-changer, but in the games where it's 2nd line of text mattered or it was being playing too defensively, it felt oppressive and at times unfun. At least cards like Flametongue Kavu and Ravenous Chupacabra have 2 toughness and can't block as effectively. Its a conversation we've been having for a few weeks now and we finally will be putting him to rest.
Great card. Scales decently. Just an overall fun card. Probably replacing Fire Imp in my cube just because he does the job better for being versatile.
In my experience, keyword soup cards are certainly super fun and can definitely make some interesting gameplay. Who doesn't want to curve this guy into Aerial Responder.... or even Healer's Hawk into this guy...
The sequences where he's fun to play make him worth it. Plus a 2/2 vigilance isn't useless in combat...
My presence on this forum has been little to none as of late, since life and other things have been getting in the way. I still cube and make updates, but it's been getting increasingly harder to follow up with my decklists and power rankings. I have made the decision to stop recording every deck and compiling the power rankings or Seasons. It's been really fun to do this for all these years for over 300+ cubes, but I can't find the motivation or energy to continue it. I am retiring from that aspect of my cubing, but hopefully a few of you Peasant cubers got something from it. I'll still post decklists from time to time if I can manage to find the motivation or if I think the deck was super fun. It was really a labor of love to document all those decks and compile all that information. It was never really meant to be for anyone else but me, but if anyone got a kick out of it or if it helped them make any changes to their cubes at all, then it was even more worth it. I wish I could spend more time on this forum, but it's been tough for me. I still cube a few times a month, and will continue to post some decklists, but that aspect of my forum will certainly end.
As for a decklist, I had a 4-man cube draft earlier today and I ended up kicking some butt with my U/B Control deck.
Take a gander at this beast:
1x Siren Stormtamer
1x Baleful Strix
1x Sigiled Starfish
1x Brain Maggot
1x Omenspeaker
1x Crypt Rats
1x Sea Gate Oracle
1x Falkenrath Noble
1x Merchant Raiders
1x Gilt-Leaf Winnower
1x Vampire Sovereign
1x Darksteel Sentinel
1x Gut Shot
1x Preordain
1x Deliberate
1x Moment of Craving
1x Neutralize
1x Poison the Cup
1x Read the Bones
1x Cry of the Carnarium
1x Tergrid's Shadow
1x Treasure Cruise
1x Ashiok, Dream Render
Land (17)
7x Swamp
7x Island
1x Vivid Creek
1x Thriving Isle
1x Thriving Moor
https://cubecobra.com/cube/list/peasantville
Some of us have a hard time just putting an errata on a card or house ruling something. At least I would never do that, simply because it would drive me mad on an aesthetic level. I will agree with you that it's just the best wrath I've ever seen in black. I would even play this if it was printed without monarch.
We got a 4-man cube draft in a few weekends ago. I included 2 of each color of the MDFCs and found that they either didn't make that big of a difference OR they had players playing less lands.. not sure if I like that type of gameplay.
Anyways, here's the winner:
1x Zulaport Duelist
1x Vampire of the Dire Moon
1x Faerie Duelist
1x Deadly Recluse
1x Perilous Myr
1x Baleful Strix
1x Vampire Nighthawk
1x Eternal Witness
1x Springbloom Druid
1x Tomebound Lich
1x Grimdancer
1x Hypnotic Specter
1x Falkenrath Noble
1x Mulldrifter
1x Syr Konrad, the Grim
1x Stingerfling Spider
1x Goremand
1x Blossoming Defense
1x Fatal Push
1x Beyeen Veil
1x Golgari Charm
1x Pelakka Predation
1x Read the Bones
Artifact (2)
1x Spare Supplies
1x Bonder's Ornament
Planeswalker (1)
1x Vraska, Swarm's Eminence
Land (14)
5x Swamp
4x Forest
3x Island
1x Crumbling Necropolis
1x Vivid Marsh
Power Rankings: Mulldrifter is in 1st place overall with its 54th win! Perilous Myr in 2nd with its 52nd win!
Season 10 (Draft #5 of 20): Mulldrifter and Eternal Witness lead the chrage with their 3rd win! This is Beyeen Veil, Pelakka Predation, Spare Supplies, Bonder's Ornament, Grimdancer, Faerie Duelist, and Zulaport Duelist's 1st win!
PS: BIG UPDATE TONIGHT OR TOMORROW - Will be addressing deathtouch issues, adding new effect packages, and adding synergy and replacing underwhelmers.
I don't quite have experience with that size of a cube, as my cube usually fluctuated between 375-390 over the past 8 years its been around.
I would always start by asking yourself, "What archetypes am I supporting?" This is the easiest way to know what's good enough to make it into your cube. Every card I put into my cube is in there for a specific reason. Few exceptions for power level , but for the most part, they all support a pre-determined role in one or more archetypes that I have enabled for every color / color pair.
I went through every two color combination in my cube and figured out what I wanted those decks to be doing. Then I went through every cmc of each color and made sure there were cards there that supported those archetypes. There were cards that were specifically for one kind of deck and some that were meant to overlap. For instance, white has a lifegain theme in Orzhov and a flying them in Azorius. That is why I added Healer's Hawk into my cube. That card supports both of these strategies, while also being a decent card to enchant in the Selesnya deck.
When you define each two color combination into being 1-3 different strategies (not sure how that mindset changes at your cube size), your card selection becomes a lot easier. Find cards that support that archetype very well as well as some cards that support it decently, but overlap with another one.
Biggest thing to keep in mind.. a lesson I learned the hard way over 8 years of cubing.. is SYNERGY > POWER LEVEL. Don't forget that. I've moved into a more synergistic and focused card pool and have never regretted it. Less 2 for 1's and more archetype cards lead to way more interesting games of magic.
I don't play with free mulls. I never have and never will... but that variance is specifically what makes magic such a frustrating game sometimes. I don't make a really fun deck with so many cool synergies to lose because I get statistically unlucky. Mulling to 4 or 5 is usually a loss, and really sucks the fun out of a match. Imagine even being the opponent to someone who mulls.... I don't cube JUST to win... I cube to win AND play interesting games of magic. Winning in the finals because my opponent gets land screwed game 1 and mulls to 4 game 2 has happened before and is really horrible and vice versa.
I can absolutely see why people play with free mulligans. I personally don't because I like honoring the rules of magic, but I certainly wouldn't call that sort of thinking dumb.
PS. I cubed the other night with the new MDFCs and didn't care for them. That whole argument about mulling and keepable hands was cute, but I found that it didn't really make a big difference... Started a cool conversation though.
Who knows...? It's a cool argument to have and I've heard great things about how they play out. I think it's worth testing. I'm never opposed to depowering to promote smoother gameplay.
Would people really miss Gods Willing (an effect I am playing, especially for the aura decks) if I replace it with Sejiri Shelter? Is the 1 extra mana worth a potential smoother draw. A 2 lander with Gods Willing vs a 2 lander with Sejiri Shelter.. which one is more keepable? Maybe you draw lands and have a slightly overcosted protection spell, but if you whiff, you have an out and didn't have to mull and start the game with 1 less card.
I've never played a card like the Encyclopedia before. It seems a bit clunky, but I like the concept of repeatable colorless draw. It may end up being way too slow, but my interest in these effects make me want to at least try them and see how they work in the nonblue decks.