hey man,
This deck looks really similar to what I have going right now. The only difference really, is that in place of the 2 Wall of Tanglecords, I have 2x Ezuri's Archers. It trades with Delver of Secrets and kills Moorland Haunt tokens all day. Yeah, it can't do a thing about Mirran Crusader like the Wall can, but not many options in that department, until we hit the sideboard. Another difference is that I'm playing 1 more 1 drop ramper in Llanowar Elves. Other than that man, the deck looks eerily similar! I don't have a sideboard yet, but I'd love to hear your sideboarding strategies. I see you have Snags and Missteps in the side, maybe sideboarding in Snapcaster Mages along with those might work? Anyways, I'd love to hear how the deck is working for you, including the sideboard. Thanks!
Oh.. and that 10/10 seems ok, but the lack of trample makes me really sad! hahah
1x Phyrexian Rager
1x Demonic Taskmaster
1x Flametongue Kavu
1x Beetleback Chief
1x Mogg War Marshal
1x Wall of Blossoms
1x Symbiotic Beast
1x Indrik Stomphowler
1x Wall of Roots
1x Murderous Redcap
1x Putrid Leech
1x Bloodbraid Elf
1x Diabolic Edict
1x Brimstone Volley
1x Fireblast
1x Pyrokinesis
1x Rolling Thunder
1x Sprout Swarm
1x Bituminous Blast
1x Cankerous Thirst
Artifact (4)
1x Trusty Machete
1x Darksteel Axe
1x Golgari Signet
1x Gruul Signet
5x Mountain
4x Forest
3x Swamp
1x Akoum Refuge
1x Savage Lands
1x Golgari Rot Farm
1x Terramorphic Expanse
1x Arbor Elf
1x Trusted Forcemage
1x Bloodbraid Elf
1x Plated Geopede
1x Indrik Stomphowler
1x Flametongue Kavu
1x Stingerfling Spider
1x Deadwood Treefolk
1x Joraga Treespeaker
1x Llanowar Elves
1x Yavimaya Elder
1x Sunscape Battlemage
1x Lightning Mauler
1x Tin Street Hooligan
1x Briarpack Alpha
1x Thornweald Archer
1x Thornscape Battlemage
1x Staggershock
1x Rolling Thunder
1x Travel Preparations
1x Chain Lightning
1x Arc Trail
1x Firebolt
1x Roar of the Wurm
Land (16)
6x Forest
3x Mountain
1x Plains
1x Evolving Wilds
1x Boros Garrison
1x Gruul Turf
1x Treetop Village
1x Ghitu Encampment
1x Vivid Grove
I ended up drafting a G/R burn/aggro type deck. I went 1-1, beating the pair-down, which meant we only had two rounds. I was able to get Magma Jet imprinted on Isochron Scepter... woot!
The finals was between a U/G deck and a B/R deck. The B/R deck won 2-1. Here's the list:
1x Diregraf Ghoul
1x Ashenmoor Gouger
1x Gatekeeper of Malakir
1x Hypnotic Specter
1x Marsh Flitter
1x Mogg War Marshal
1x Okiba-Gang Shinobi
1x Skinrender
1x Stormblood Berserker
1x Vampire Nighthawk
1x Blightning
1x Faithless Looting
1x Firebolt
1x Lightning Bolt
1x Makeshift Mannequin
1x Moan of the Unhallowed
1x Night's Whisper
1x Rift Bolt
1x Terminate
1x Volcanic Fallout
1x Rakdos Signet
1x Shrine of Burning Rage
Enchantment (2)
1x Necromancy
1x Animate Dead
Land (16)
1x Rakdos Carnarium
6x Mountain
9x Swamp
Haha.. that's an easy one. This is my first cube and I've only played it 3 times. haha...
I was thinking about cutting Sol Ring, even though the cube hasn't really had much experience with it, just for the fact that we know it's broken! haha. Searing Blaze is really good and was considered early on when I was putting red together. I still have it and it will probably find it's way in at some point!
I definitely like the ideas for green. Imperious Perfect is amazing. I really like that card. Not sure how I missed it! Adding the sex monkeys might be a good idea. As for a few of your other suggestions, I have been avoiding shadow, and also protection cards. Cards like Knight of Infamy and Guardian of the Guildpact I have been avoiding because I dont want protection to randomly just hose an opposing deck of that color. I do like the m13 creature cycle, but I consider them multi-color (my preference! ^^) and am quite tight in that department. Thanks for the ideas man!