4 Planeswalkers I came up with. Still trying to come up with a white one to finish it off. If I come up with something I'll post it here.
Teferi, the Progenitor1UUU
Planeswalker — Teferi
[0] Exile any non-land permanent that you control. Proliferate.
[-1] Return an exiled card you own to your hand.
[-3] Until the end of the turn any permanents with counters on them have twice as many counters.
[-6] Exile all non-land permanents that target opponent controls.
{3}
This is simply not do-able. His final ability costs 6 of his loyalty counters. He starts with 3. You have no +# to get him to 6 loyalty at all. You start with 3 and have no way to build loyalty on him. You would have to use cards that give something counters. Which is overly complicated.
Skoll took note of the power this mage had. The ability to cleanse evil from his beings, the power to halt and blind his minions before they had a chance to taste blood. Skoll kept his cool, and continued about the battle.
Skoll crumbled another area around himself, making his dead pools grow by one.
Skoll shot four ribbons of black around himself into the pools, and out of three rose more of the rot infested goblin creatures. Out of the other came another of the earlier destroyed beetle bugs. Skoll shot another band of smog into the remaining two pools, and another infested demon spirit buried itself into the earlier cleansed white knight.
The bat and two larger goblins raced across the filed in another attempt at striking their foe.
Skoll watches as the beetle was destroyed without mercy. Again, what could be expected from that knight, ruthless, with little flavor.
Skoll calls again on his powers and crumbles the earth around him, making a total of 5 infested swamps about him.
Skoll uses the thin black line and out of two of the swamps rolls the demonic looking creature. It flies across the field and embeds itself into the white knight. Skoll does another take and pulls another demonic smog out from two pools, and sends it hurling into the other white angelic wall.
Skoll uses his remaining balance and out of the remaining swamp, the familiar black smog rolls out and into his own remaining goblin. The goblin grew in size and now stood at the ready.
Skoll called on all powers he had and sent all 3 of his remaining creatures out for attack on the mage they call Korvin.
Skoll dismissed the strategy of the mage, and began his next assault.
Skoll again crumbled the land around him, making a fourth swampy pool.
Skoll put out his hands, and the thin black line made its way into two pools, and out bubbled 2 half rotten goblins. Maggots crawling abound the undead corpse. The goblins squealed, the looked on at the mage in white, anger quite apparent on on their half rotten faces.
Skoll focused more energy and two more thin lines of black found their way from the hands of Skoll and into the remaining black pools. Out of each rose the mysterious black smog and one of them sized the bat back to it's larger size again. The other went out to one of the newly risen goblins, making it too larger.
Skoll made the connections needed, and both Bat and Beetle came ripping across the field to strike the enemy. The beetle had tasted blood and was now blood crazed for the mage, and the bat aswell, clearly flustered by the belittling it had been subject to earlier.
Skoll watched as his bat was made to his normal size again, it was to be expected after all.
Skoll looked up at the wall, nothing to be feared at all, and began pulling on his dark region of his mind. Skoll yet again pushes out his hands in front of him this time, the ground crumbling and forming the dead swamp.
Skoll focused on what he needed and shot a thin film of black into the area to his right...the black smog again rolled out, but this time it sunk itself into the beetle on the field, swelling it to a larger size than before.
But that wall still could take quite a hit. Skoll focused harder this time, and a thicker line of black rolled from his hands, splitting at the center and going into the two remaining swamp areas. out of both ares bubbles a ghost like creature, black, and beady red eyes. It shot out of the two swamps and joined to make one creature, it hurled itself at the wall and buried itself deep in the angelic wall. Skoll had cursed the wall to do more damage than could be imagined.
Skoll again made the connection with his beetle this time, and sent it bumbling over to the white mage to strike him, leaving the bat to wait, clear frustration on the vampire bat, seeking blood.
Skoll watched the brilliant white light, dismissing it as a little concern.
Skoll again drew back in deep thought, filling his mind only with the black void, skoll pushed out his hands towards the area to his left, and again the ground crumbled and began bubbling back into the dark swampy area.
Skoll again formed the images in his mind, and reached deep into the void to pull what he wanted out. Skoll Stuck out his hands, one to each of the decayed pools, and the familiar black line shot from his palms into the pool.
Out of one pool, a big, decaying beetle rose from the muck. It hissed and looked through beady eyes towards his victim and masters opponent.
Out of the other pool, a large black smog rolled from it and hurled itself inside the Vampire Bat on the field. The bat swelled in size and flexed it,s much bigger body. With a mental connection between owner and master, The bat hurled itself at the mage in white!
Skoll bowed before the mage in white. It had been so long, Skoll hoped he still had the touch.
Skoll's mind became focused and acute on everything, he focused on the dark manifestations to come and pictured them in his mind.
Skoll thrust out his hands and a black smog rolled from inside his hands and out into an area to his right. The area to Skoll's right decayed and crumbled and shook until it turned into a murky swamp full of what appeared to be bones.
Skoll began to focus on the next thing to pull from the dark void that seemed to be his only focus.
Skoll thrust out his hands once more, towards the swampy area, and a thin line of black shot from his hands and deep inside the infected pool. The swamp began to bubble and a mid sized bat thrust out the swamp. It flung itself into the air, willing to die for his master.
Skoll looked over at the mage in white, Your go.
Play a swamp, and cast Vampire Bats
Skoll
Life-15
In Play- 1x Swamp
1x Vampire Bats
Graveyard-Nothing
Ok sorry but how do i begin? may i place the mana and summon creature without taking a hand, just play out my satchel, and does the creature have summoning sickness? Just wondering so i can get this started
Yes indeed…I have traveled long and have not had a need to duel, so the powers are a little weak. A duel is indeed what i need to strengthen myself once again..
Skoll looked back over to the white robed mage.
do u want to duel. I have waited almost a week and nothing.
Please don't double post. Edit and repost if necessary.
- Cyouni
This is simply not do-able. His final ability costs 6 of his loyalty counters. He starts with 3. You have no +# to get him to 6 loyalty at all. You start with 3 and have no way to build loyalty on him. You would have to use cards that give something counters. Which is overly complicated.
Skoll crumbled another area around himself, making his dead pools grow by one.
Skoll shot four ribbons of black around himself into the pools, and out of three rose more of the rot infested goblin creatures. Out of the other came another of the earlier destroyed beetle bugs. Skoll shot another band of smog into the remaining two pools, and another infested demon spirit buried itself into the earlier cleansed white knight.
The bat and two larger goblins raced across the filed in another attempt at striking their foe.
Play a swamp, cast 3 Festering Goblins, 1 Plague Beetle, and cast Contaminated Bond on your Benalish Knight
Skoll
Life-15
Attacking with two Festering Goblins with Unholy Strength which are both 3/2
Also
Attacking with one Vampire Bats with Unholy Strength which is a 2/2
In Play-
6x Swamps *tapped*
1x Vampire Bats with Unholy Strength *tapped*
2x Festering Goblins with Unholy Strength *tapped*
3x Festering Goblins
1x Plague Beetle
Graveyard-
2x Unholy Strength
1x Plague Beetle
1x Contaminated Bond
Skoll calls again on his powers and crumbles the earth around him, making a total of 5 infested swamps about him.
Skoll uses the thin black line and out of two of the swamps rolls the demonic looking creature. It flies across the field and embeds itself into the white knight. Skoll does another take and pulls another demonic smog out from two pools, and sends it hurling into the other white angelic wall.
Skoll uses his remaining balance and out of the remaining swamp, the familiar black smog rolls out and into his own remaining goblin. The goblin grew in size and now stood at the ready.
Skoll called on all powers he had and sent all 3 of his remaining creatures out for attack on the mage they call Korvin.
Play a swamp, cast 2 Contaminated Bonds, one on your Benalish Knight and one on your second Angelic Wall, cast one Unholy Strength on my second Festering Goblin.
Skoll
Life-15
Attacking with two Festering Goblins with Unholy Strength which are both 3/2
Also
Attacking with one Vampire Bats with Unholy Strength which is a 2/2
In play-
5x Swamps *tapped*
1x Vampire Bats with Unholy Strength *tapped*
1x Festering Goblin with Unholy Strength *tapped*
1x Festering Goblin with Unholy Strength *tapped*
Graveyard-
2x Unholy Strength
1x Plague Beetle
Skoll again crumbled the land around him, making a fourth swampy pool.
Skoll put out his hands, and the thin black line made its way into two pools, and out bubbled 2 half rotten goblins. Maggots crawling abound the undead corpse. The goblins squealed, the looked on at the mage in white, anger quite apparent on on their half rotten faces.
Skoll focused more energy and two more thin lines of black found their way from the hands of Skoll and into the remaining black pools. Out of each rose the mysterious black smog and one of them sized the bat back to it's larger size again. The other went out to one of the newly risen goblins, making it too larger.
Skoll made the connections needed, and both Bat and Beetle came ripping across the field to strike the enemy. The beetle had tasted blood and was now blood crazed for the mage, and the bat aswell, clearly flustered by the belittling it had been subject to earlier.
Play a swamp, cast 2 Festering Goblins and cast one Unholy Strength on Vampire Bats and cast the other Unholy Strength on one of the Festering Goblins.
Skoll
Life-15
Attacking with one Plague Beetle with Unholy Strength which is a 3/2
Also
Attacking with one Vampire Bats with Unholy Strength which is a 2/2
In play-
4x Swamps *tapped*
1x Vampire Bats with Unholy Strength *tapped*
1x Plague Beetle with Unholy Strength *tapped*
1x Festering Goblin with Unholy Strength
1x Festering Goblin
Graveyard-
1x Unholy Strength
Skoll looked up at the wall, nothing to be feared at all, and began pulling on his dark region of his mind. Skoll yet again pushes out his hands in front of him this time, the ground crumbling and forming the dead swamp.
Skoll focused on what he needed and shot a thin film of black into the area to his right...the black smog again rolled out, but this time it sunk itself into the beetle on the field, swelling it to a larger size than before.
But that wall still could take quite a hit. Skoll focused harder this time, and a thicker line of black rolled from his hands, splitting at the center and going into the two remaining swamp areas. out of both ares bubbles a ghost like creature, black, and beady red eyes. It shot out of the two swamps and joined to make one creature, it hurled itself at the wall and buried itself deep in the angelic wall. Skoll had cursed the wall to do more damage than could be imagined.
Skoll again made the connection with his beetle this time, and sent it bumbling over to the white mage to strike him, leaving the bat to wait, clear frustration on the vampire bat, seeking blood.
Skoll
Life-15
Attacking with 1 Plague Beetle with unholy strength making it a 3/2
In play-3x Swamps *tapped*
1 Vampire Bats
1 Plague Beetle with Unholy Strength *tapped*
Graveyard- 1x Unholy Strength
Skoll again drew back in deep thought, filling his mind only with the black void, skoll pushed out his hands towards the area to his left, and again the ground crumbled and began bubbling back into the dark swampy area.
Skoll again formed the images in his mind, and reached deep into the void to pull what he wanted out. Skoll Stuck out his hands, one to each of the decayed pools, and the familiar black line shot from his palms into the pool.
Out of one pool, a big, decaying beetle rose from the muck. It hissed and looked through beady eyes towards his victim and masters opponent.
Out of the other pool, a large black smog rolled from it and hurled itself inside the Vampire Bat on the field. The bat swelled in size and flexed it,s much bigger body. With a mental connection between owner and master, The bat hurled itself at the mage in white!
Skoll
Life-15
Attacking with 1 Vampire Bats with Unholy strength making it a 2/2
In play- 2x Swamps *tapped*
1 Vampire Bats with Unholy Strength *tapped*
1 Plague Beetle
Graveyard- Nothing
Skoll's mind became focused and acute on everything, he focused on the dark manifestations to come and pictured them in his mind.
Skoll thrust out his hands and a black smog rolled from inside his hands and out into an area to his right. The area to Skoll's right decayed and crumbled and shook until it turned into a murky swamp full of what appeared to be bones.
Skoll began to focus on the next thing to pull from the dark void that seemed to be his only focus.
Skoll thrust out his hands once more, towards the swampy area, and a thin line of black shot from his hands and deep inside the infected pool. The swamp began to bubble and a mid sized bat thrust out the swamp. It flung itself into the air, willing to die for his master.
Skoll looked over at the mage in white, Your go.
Skoll
Life-15
In Play- 1x Swamp
1x Vampire Bats
Graveyard-Nothing
Well, let's begin, I am all about fairness anyways.
Skoll shot a low look over at the mage, ready for the duel to start.
[dice]20[/dice]
Enchantment
BBt Sacrifice a permanent you control, gain control of a target creature
BB Untap Encrypt and lose 3 life
Next: Boiling Point
Yes indeed…I have traveled long and have not had a need to duel, so the powers are a little weak. A duel is indeed what i need to strengthen myself once again..
Skoll looked back over to the white robed mage.
Please don't double post. Edit and repost if necessary.
- Cyouni
Instant
When ~ is played, reverse target activated ability to a new target