Quote from SeneHint, hint, R&D! Gavin, you're a former mod of this limited forum, pay attention
Quote from bateleurIt's hard to find a single card example because WotC don't do this much, but the Goblins in Lorwyn are the best embodiment of this principle I've seen at Common. Each one advances the deck's gameplan a little, but there's no one card which the opponent is desperate to spot remove after which they will probably win.
Compare with Merfolk in the same set where Silvergill Dowser just gets killed on sight, but if you don't kill it you just lose.
Existing examples tend to involve things like comes-into-play triggers, leaves-play triggers, effects which trigger when killing things or hitting the opponent, effects which trigger when you play other things... but it's not the mechanics which matter, it's the principle that the pattern of a single card threat that is usually either answered by 1-for-1 removal or wins is overrepresented in Limited Magic at the moment.
Quote from bateleur
2) Cards which are decent but for which outright removing them (or countering them) is not the best solution. Too many Limited games come down to "remove this or lose" and Magic is diverse enough that this need not be the case. In fact in general any opportunity to make Limited less about removal without losing the interactivity would be good.
Add to that the awkwardness involved in randomizing graveyard targets (Ghoulraiser and Woodland Sleuth), and you have a set that can be annoying to play, even if it works well in the realm of Magic Online. This might be too specific, but I worry that the creative team is going to continue to explore design space that moves the game in this kind of direction, and I personally don't think it's necessary.
Anyway, I'm curious: I don't think there are any MTGS forum members that are known to be members of R&D, or to have access to them. Are you going to be allowed to still post here once you officially come on with them? I could see potential problems with that.
Quote from RickCorganBack when designing cards in here (and on MTGNews) was a daily hobby of mine, I used to wonder if any of us Custom Cards regulars would ever make it to R&D. Gavin had always been among the top contenders in my mind, and this notion only grew the more involved he became with the Magic community at large.
When I read his latest article on StarCity, I was surprised at first - but then it dawned on me that I kinda wasn't. This has been a long time coming.
Big congratulations on a thoroughly deserved dream come true.