My current Jund build. Dynavolt Tower has been over performing but I believe 2 is about all you want in the deck. I tend to either have to much energy or not enough in the later stages of a game and Tower has been great in shoring up these holes. I mean who doesn't like getting 4 energy off of an Attune with Aether and then turning that into a Lightning Bolt with minimal help. I dropped Voltaic Brawler for the Towers as I felt Brawler was the weakest creature. Give it a Whirl and see what you think.
Triss, Emrakul, the Promised End is just a pet kard of mine that keeps finding itself in and out of the deck on a regular basis, its basically my super flexible spot. For right now with Death's Shadow ruling the roost I like All is Dust MD right now as it is our best answer to a lot of things. Also, I have been reconsidering Urborg as a land option especially now that Surgicals are pretty much automatic SB options anymore. Warping Wail is also a card I always want in my 75 somewhere and typically as a 3 of. When its countering or killing it is great most other times it just makes a dude, but a dude that can carry a Batterskull or ramp, etc., just so versatile. Pithing Needle is great Vs. Ad Naus, Inkmoth Nexus, Cranial Plating, Arcbond Ravager, any problematic Planeswalker you might run up against, any of the various artifacts in Lantern Control, Aether Vial, Eldrazi Displacer, Drowner of Hope to name a few.
Generally any hand with some gas is keepable. Usually you want either a couple Tron pieces or Temples with a map is usually good enough to get going. IMO the optimal land hand would have to be 2 Tron lands a Temple and a Map. Never keep weird sketchy land hands, it's not that common but wonky land hands do happen. Only exception to that rule would be if you can drop a chalice on 0, 1 or 2 in the first 3 turns and it is devastating to your opponent to do so. Land heavy hands are not always the worst due to the deck top decking extremely well especially if you get T3 Tron.
I prefer Ulamog's MD over the current trend to MD Karn as a finisher. Only thing that has any game Vs Ulamog is Path and if we've already deployed Chalice on 1 he should just win. Plus Ulamog is castable off Temples giving it a better than average chance of hitting the field T4. Karn out of the side or MD 1 of is still not a bad play via a bit of diversity in top end threats. I'm still in the MD 4 of Chalice camp as it stops more than not and that game 1 free win is never a bad thing, especially in today's Modern Warfare, thusly I have left Collar in the side and MD Batterskull's. I am torn on whether to drop Gemstones for the 4th GQ, always felt like I was flooding on GQs when I ran 4. Just got a Crucible last weekend so want to see if I need 4 to reliably get it together for the Tron matches as that is where Crucible + GQ is the most amazing and most needed to shore up with. I'm not a big fan of Tectonic Edge either as it seems to be a bit mana intensive and GQ is basically Wasteland after a few cycles.
My current list that got ate alive by the Flood monster at GPPITT, when I wasn't drawing my 10th thru 12th land this was brutal. At the GP I was a 4/4 split Push/Disintegration, felt Lightning was needed. Also, was on a 3/3 Tracker/Hydra split and a full 4 of Heart's with no Harvester.
Great job on the primer! I have been on this since the Eye ban and have been grateful with all the help in this thread. Thanks for taking the time to do a proper primer.
Just a few flex options too mention. Emrakul, the Promised End as I have had great success when I drop her as early as T4, Mindslaver and Protection from Instants is huge. Oblivion Stone is still a great catch all removal that can be put into play off a Reshaper. Also, a couple trick's with Spatial Contortion, can pump anything except for Reshaper This is especially effective with unblocked Smasher's as they are usually allowed to get in free anyways due to Trample and extremely sneaky when used on a Spellskite. Another possible sb option is Sundering Titan, very good Vs. Scapeshfit and 5c Zoo (not like that's a thing anymore) anything running a greedy mana base. OK, that's all for now. Again, awesome job on the primer and sweet ass logo, Go Team Chrome!
On a side note, I'm a little weird but I like my sleeves and box to kinda match my deck, I. E. I have my Atarka Goblins Deck in Matte Red Dragon's, a Red Deck box and I usually play it on my SCG IQ Goblin Guide mat. What I was wondering is what is everyone's prefered color scheme for EldraziTron, I currently run Matte Purple Dragons in a Black box. Also, has anyone foiled this out and if so does it have a sweet chrome look to it?
If I had to guess why Kozilek is seeing play is not for the counter ability but rather the refill my hand on cast ability. Being that it's pretty soft to removals, although when he does stick he is a beast, 12/12 Menace isn't light fare. I ran him for a while but almost always would have preferred an Ulamog or Newmrakul.
On another note. I am moving away from Simian Spirit Guides for now. They're great and all when you get to live the dream and get things down way ahead of curve but they feel too all in. I am still running a pair of Gemstone Caverns as it seems to be magnetized to the top of my deck recently. Inline with my previous post, I am moving to running 2 Ballista's MD and 1 Bridge in the side.
What I was going to sleeve up when AER ships.
There seems to be 2 definite possible cards for us in AER, Planar Bridge and Walking Ballista. I really like Ballista as a straight forward clean answer to anything running Ensnaring Bridge. Planar Bridge on the other hand may be a good answer to a heavy control meta. Biggest drawbacks being that both are vulnerable to Stony Silence and other incidental artifact hate. Only thing is Ballista is a complete non-bo with Bridge.
Well, technically we're not a ramp deck, as in we still have game w/o assembling Tron, Tron just puts us on steroids. We are basically a slightly slower modern version of the Legacy Eldrazi Stompy deck. I do think that the ceiling for this deck is realistically tier 1.5, unless we're afforded something special in the upcoming sets.
4x Aether Hub
4x Blooming Marsh
2x Cinder Glade
4x Forest
4x Game Trail
2x Mountain
1x Swamp
Sorcery (4)
4x Attune with Aether
Creature (18)
3x Bristling Hydra
4x Greenbelt Rampager
4x Scrapheap Scrounger
4x Servant of the Conduit
3x Walking Ballista
3x Fatal Push
3x Harnessed Lightning
4x Unlicensed Disintegration
Artifact (7)
2x Aethersphere Harvester
2x Dynavolt Tower
3x Heart of Kiran
3x Natural State
2x Painful Truths
2x Radiant Flames
2x Skysovereign, Consul Flagship
3x Tireless Tracker
3x Transgress the Mind
1x Cavern of Souls
4x Eldrazi Temple
1x Gemstone Caverns
3x Ghost Quarter
1x Sea Gate Wreckage
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
2x Wastes
Sorcery (2)
2x All Is Dust
1x Emrakul, the Promised End
3x Endbringer
4x Matter Reshaper
4x Reality Smasher
4x Thought-Knot Seer
2x Ulamog, the Ceaseless Hunger
3x Walking Ballista
Artifact (10)
2x Batterskull
4x Chalice of the Void
4x Expedition Map
3x Dismember
1x Basilisk Collar
1x Crucible of Worlds
1x Karn Liberated
2x Pithing Needle
2x Ratchet Bomb
2x Relic of Progenitus
3x Surgical Extraction
3x Warping Wail
4x Aether Hub
4x Blooming Marsh
2x Cinder Glade
4x Forest
4x Game Trail
2x Mountain
1x Swamp
Artifact (5)
1x Aethersphere Harvester
3x Heart of Kiran
1x Skysovereign, Consul Flagship
4x Bristling Hydra
4x Greenbelt Rampager
4x Scrapheap Scrounger
4x Servant of the Conduit
2x Tireless Tracker
4x Voltaic Brawler
Instant (8)
3x Fatal Push
2x Harnessed Lightning
3x Unlicensed Disintegration
Sorcery (4)
4x Attune with Aether
2x Natural Obsolescence
2x Painful Truths
2x Radiant Flames
1x Release the Gremlins
2x Shock
1x Skysovereign, Consul Flagship
2x Tireless Tracker
3x Transgress the Mind
Just a few flex options too mention. Emrakul, the Promised End as I have had great success when I drop her as early as T4, Mindslaver and Protection from Instants is huge. Oblivion Stone is still a great catch all removal that can be put into play off a Reshaper. Also, a couple trick's with Spatial Contortion, can pump anything except for Reshaper This is especially effective with unblocked Smasher's as they are usually allowed to get in free anyways due to Trample and extremely sneaky when used on a Spellskite. Another possible sb option is Sundering Titan, very good Vs. Scapeshfit and 5c Zoo (not like that's a thing anymore) anything running a greedy mana base. OK, that's all for now. Again, awesome job on the primer and sweet ass logo, Go Team Chrome!
On a side note, I'm a little weird but I like my sleeves and box to kinda match my deck, I. E. I have my Atarka Goblins Deck in Matte Red Dragon's, a Red Deck box and I usually play it on my SCG IQ Goblin Guide mat. What I was wondering is what is everyone's prefered color scheme for EldraziTron, I currently run Matte Purple Dragons in a Black box. Also, has anyone foiled this out and if so does it have a sweet chrome look to it?
Feels like it needs a MD energy dump though.
3x Aether Hub
3x Botanical Sanctum
4x Canopy Vista
4x Evolving Wilds
2x Forest
1x Island
4x Plains
2x Port Town
2x Prairie Stream
Creature (18)
3x Archangel Avacyn
4x Selfless Spirit
4x Servant of the Conduit
4x Spell Queller
3x Thalia, Heretic Cathar
3x Blessed Alliance
3x Blossoming Defense
3x Negate
Artifact (2)
2x Heart of Kiran
Planeswalker (6)
2x Gideon, Ally of Zendikar
4x Tamiyo, Field Researcher
3x Appetite for the Unnatural
2x Ceremonious Rejection
2x Declaration in Stone
2x Fumigate
2x Heroic Intervention
2x Spell Shrivel
2x Stasis Snare
What I was going to sleeve up when AER ships.
1x Emrakul, the Promised End
3x Endbringer
4x Matter Reshaper
4x Reality Smasher
4x Thought-Knot Seer
2x Ulamog, the Ceaseless Hunger
2x Walking Ballista
Instant (6)
3x Spatial Contortion
3x Warping Wail
2x All Is Dust
Land (24)
4x Eldrazi Temple
2x Gemstone Caverns
3x Ghost Quarter
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
3x Wastes
Artifact (8)
4x Chalice of the Void
4x Expedition Map
1x Basilisk Collar
1x Batterskull
2x Grafdigger's Cage
2x Oblivion Stone
2x Pithing Needle
1x Planar Bridge
2x Ratchet Bomb
2x Relic of Progenitus
1x Spellskite
1x Ugin, the Spirit Dragon