Hey I'm making an EDH deck for a friend. I'm planning on doing a mix of my custom Rick and Morty cards as well as standard magic cards. I'm thinking maybe 25-35 Rick and Morty cards and 65-75 MTG stuff. Here's what I have so far (keep in mind its for an EDH format). Thanks for your help.
Most the images are straight off the show or video game properties.
There's probably gonna be maybe 4 or 5 more Still Angry creatures, as well as one enchantment that's possibly.
Focused Rage 1R Enchantment - Creatures with Still Angry you control may attack the same opponent again. Still Angry costs R less for you.
It means that in a sealed tournament where you are going to have to pass your product, if you drop, its not 100% that you will be able to rejoin the tournament, because one could make the argument that they just need a new sealed pool. Instead they left it opened ended for the tournament organizer/head judge to make a call if they can reenter the tournament.
One interesting thing that happened in the recent Las Vegas Grand Prix was they had one person open the pool, a different person check the list, and a different from both keep the sealed pool. In that case its possible the 2nd person could keep the sealed pool and drop I guess because currently they are the person in possession of the cards.
Boros Drill Sergent2(R/W)
Creature - Minotaur Soldier
~ cannot attack without at least two other creatures also attacking.
When ~ attacks untap all attacking creatures you control. Those creatures get +1/+2 and lifelink until end of turn.
When ~ blocks all blocking creatures you control get +1/+0 until end of turn.
2/2
Next: Reshipping
When the Sun Goes Down
Brain Slug
Wojek Recruiter
All I Need
Crude Improvisations1RR
Sorcery
Put a token copy of target creature an opponent controls. The token has "At the beginning of your upkeep flip a coin, if you lose the flip this creature loses all abilities and becomes a 0/1 red kobold".
Next: Reshipping
Man Catcher
Unstoppable Abomination
Paki Tuko, The Forgotten One
All I Need
These People Have Chosen Their Own Fate2RR
Legendary Creature - Human Scout
When ~ attacks defending player separates their creatures into 2 piles. You choose 1 pile, defending player may only block with creatures from the chosen pile until end of turn.
3/3
Next: Triassic Jellyfish
Malicious Laughter
Unstoppable Abomination
Paki Tuko, The Forgotten One
All I Need
Treasure of Kalashmae4{Sand Mana Symbol}
Artifact - Treasure
When ~ enters the battlefield, each player gains 1 curse counter and X life, where X is the number of players. If you control The Pyramid of Kalashmae each other player gains 1 curse counter instead. (At the beginning of a player's upkeep for each curse counter they have roll a d6 on a 4 or 5 that player loses 1 life, on a 6 that player loses 3 life) 5{Sand}: Each player other than the controller of target artifact recieves a token copy it.
You Will Be Assimilated 2UU
Tribal Enchantment - Cyborg Aura
Enchant Creature
Gain control of enchanted creature.
When ~ enters the battlefield if enchanted creature is an artifact creature it gains human in addition to other types and put a -1/-1 counter on it, otherwise enchanted creature becomes an artifact in addition to other types.
If you control no other artifacts besides enchanted creature sacrifice ~.
We are on a quest to better ourselves, evolving toward a state of perfection.
Next: I'm moving too slow
Prehistoric Cephalid
Linouian Vassal
Norin the Greedy
Side Step
Snacksneaker3GG
Creature - Fungus Mutant
At the beginning of your upkeep, put a spore counter on ~.
Remove three spore counters from ~: Put a 1/1 green Saproling creature token onto the battlefield.
Remove two spore counters from a permanent you control: ~ gains your choice of intimidate, forestwalk, +1/+1, vigilance, or lifelink.
Sacrifice a creature: ~ gets +1/+0 until end of turn and put a +1/+1 counter on ~. GGG: Regenerate ~.
3/4
Next:
Move it // Lose it
Triassic Jellyfish
Malicious Laughter
Unstoppable Abomination
Xijuko, Warrior of 100 virtues
Lightsworn Warrior2WW
Creature - Human Knight
Holy (When this creature deals damage to a werewolf, vampire, or zombie it deals twice as much damage instead. When this creature would cause you to gain life you gain twice as much life instead), Lifelink, Bushido 1
When ~ enters the battlefield from your hand draw a card if you control another creature with holy.
2/2
Post thoughts on holy...
Might split abilities into 'blessed' for bonus damage and 'holy' for double life gain and have lightsworn warrior draw cards for holy or blessed.
Next: Move it // Lose it
Triassic Jellyfish
Lightsworn Giant
Unstoppable Abomination
Xijuko, Warrior of 100 virtues
Eat from Inside Out3B
Enchantment - Aura
Enchant Creature
At the beginning of your upkeep put a infection counter on ~.
As long as there is at least one infection counter on ~, it has "0: Enchanted creature's controller sacrifices it. Put X 1/1 black insect tokens with flying into you play under your control, where X is equal to the number of infection counters on ~. Activate this ability only once each turn." And has "Enchanted creature can't block".
As long as there are at least two infection counters on ~, Enchanted creature can't attack.
No more than 3 infections counters may be placed on ~.
OMG, its everywhere. Its on the walls, its in my hair, its on my cloths. I'll never get the smell out.
Next:
Go Big // Go Home
Move it // Lose it
Kalonian Troll
Triassic Jellyfish
Grinding halt
I thought I did do stink bomb before and I was correct... but when I went to look it up to my horror I found another card in this thread dated a year ago with stink bomb with almost the exact text/abilities as my own which speaks to either the inherent design of a card named 'stink bomb' or my overall unoriginality
Improved Stink Bomb3BU
Sorcery
Each player returns all creatures they control to their owners hands. For each card returned this way, it's owner discards a card at the beginning of their next upkeep unless they pay (2/B).
Next:
Go Big // Go Home
Move it // Lose it
Large // In charge
Kalonian Troll
Venomous Jellyfish
Disciple of the Formless God(U/G)
Creature - Human Cleric (U/G)T, Sacrifice three creatures: Search your library for a Ooze or Jellyfish creature and put it onto the battlefield. If you search your library this way, shuffle it.
Monsters to Men1WW
Enchantment - Aura
Enchant non-Human creature
Enchanted creature gets -2/-0
When ~ enters the battlefield choose 2, enchanted creature gains/has: Can't Attack, Can't block, Double strike, Vigilance, +0/+2, T: Prevent the next 1 damage that would be dealt to target creature or player this turn, or "This creature loses all abilities except those gained by ~".
OH YEAH!3RR
Enchantment
At the beginning of each players upkeep that play may Break the 4th wall, because yeah thats a cool thing to do.
When ~ enters the battlefield put all slivers in the absolutely-removed-from-the-freaking-game-forever zone. When a sliver would enter the battlefield instead it is put in the absolutely-removed-from-the-freaking-game-forever zone, because yeah I'm tired of seeing slivers.
Player 1: At the beginning of my upkeep I decree no more to having slivers as the only option.
Player 2: What are you talking about?
Koolaid man: Oh No!
Most the images are straight off the show or video game properties.
There's probably gonna be maybe 4 or 5 more Still Angry creatures, as well as one enchantment that's possibly.
Focused Rage 1R Enchantment - Creatures with Still Angry you control may attack the same opponent again. Still Angry costs R less for you.
It means that in a sealed tournament where you are going to have to pass your product, if you drop, its not 100% that you will be able to rejoin the tournament, because one could make the argument that they just need a new sealed pool. Instead they left it opened ended for the tournament organizer/head judge to make a call if they can reenter the tournament.
One interesting thing that happened in the recent Las Vegas Grand Prix was they had one person open the pool, a different person check the list, and a different from both keep the sealed pool. In that case its possible the 2nd person could keep the sealed pool and drop I guess because currently they are the person in possession of the cards.
Creature - Minotaur Soldier
~ cannot attack without at least two other creatures also attacking.
When ~ attacks untap all attacking creatures you control. Those creatures get +1/+2 and lifelink until end of turn.
When ~ blocks all blocking creatures you control get +1/+0 until end of turn.
2/2
Next:
Reshipping
When the Sun Goes Down
Brain Slug
Wojek Recruiter
All I Need
Sorcery
Put a token copy of target creature an opponent controls. The token has "At the beginning of your upkeep flip a coin, if you lose the flip this creature loses all abilities and becomes a 0/1 red kobold".
Next:
Reshipping
Man Catcher
Unstoppable Abomination
Paki Tuko, The Forgotten One
All I Need
Legendary Creature - Human Scout
When ~ attacks defending player separates their creatures into 2 piles. You choose 1 pile, defending player may only block with creatures from the chosen pile until end of turn.
3/3
Next:
Triassic Jellyfish
Malicious Laughter
Unstoppable Abomination
Paki Tuko, The Forgotten One
All I Need
Artifact - Treasure
When ~ enters the battlefield, each player gains 1 curse counter and X life, where X is the number of players. If you control The Pyramid of Kalashmae each other player gains 1 curse counter instead. (At the beginning of a player's upkeep for each curse counter they have roll a d6 on a 4 or 5 that player loses 1 life, on a 6 that player loses 3 life)
5{Sand}: Each player other than the controller of target artifact recieves a token copy it.
Next:
Kalashmae Headdress
Scepter of Kalashmae
They've adapted
Welcome Home...
Slash Maim Destroy (or Slash/Maim/Destroy)
Tribal Enchantment - Cyborg Aura
Enchant Creature
Gain control of enchanted creature.
When ~ enters the battlefield if enchanted creature is an artifact creature it gains human in addition to other types and put a -1/-1 counter on it, otherwise enchanted creature becomes an artifact in addition to other types.
If you control no other artifacts besides enchanted creature sacrifice ~.
We are on a quest to better ourselves, evolving toward a state of perfection.
Next:
I'm moving too slow
Prehistoric Cephalid
Linouian Vassal
Norin the Greedy
Side Step
Creature - Fungus Mutant
At the beginning of your upkeep, put a spore counter on ~.
Remove three spore counters from ~: Put a 1/1 green Saproling creature token onto the battlefield.
Remove two spore counters from a permanent you control: ~ gains your choice of intimidate, forestwalk, +1/+1, vigilance, or lifelink.
Sacrifice a creature: ~ gets +1/+0 until end of turn and put a +1/+1 counter on ~.
GGG: Regenerate ~.
3/4
Next:
Move it // Lose it
Triassic Jellyfish
Malicious Laughter
Unstoppable Abomination
Xijuko, Warrior of 100 virtues
Creature - Human Knight
Holy (When this creature deals damage to a werewolf, vampire, or zombie it deals twice as much damage instead. When this creature would cause you to gain life you gain twice as much life instead), Lifelink, Bushido 1
When ~ enters the battlefield from your hand draw a card if you control another creature with holy.
2/2
Post thoughts on holy...
Next:
Move it // Lose it
Triassic Jellyfish
Lightsworn Giant
Unstoppable Abomination
Xijuko, Warrior of 100 virtues
Enchantment - Aura
Enchant Creature
At the beginning of your upkeep put a infection counter on ~.
As long as there is at least one infection counter on ~, it has "0: Enchanted creature's controller sacrifices it. Put X 1/1 black insect tokens with flying into you play under your control, where X is equal to the number of infection counters on ~. Activate this ability only once each turn." And has "Enchanted creature can't block".
As long as there are at least two infection counters on ~, Enchanted creature can't attack.
No more than 3 infections counters may be placed on ~.
OMG, its everywhere. Its on the walls, its in my hair, its on my cloths. I'll never get the smell out.
Next:
Go Big // Go Home
Move it // Lose it
Kalonian Troll
Triassic Jellyfish
Grinding halt
Improved Stink Bomb 3BU
Sorcery
Each player returns all creatures they control to their owners hands. For each card returned this way, it's owner discards a card at the beginning of their next upkeep unless they pay (2/B).
Next:
Go Big // Go Home
Move it // Lose it
Large // In charge
Kalonian Troll
Venomous Jellyfish
Creature - Human Cleric
(U/G)T, Sacrifice three creatures: Search your library for a Ooze or Jellyfish creature and put it onto the battlefield. If you search your library this way, shuffle it.
Next:
Otarian Shark
Rampaging Aristocrats
Megaooze
Singeing Beam
Impractical Joke
Enchantment - Aura
Enchant non-Human creature
Enchanted creature gets -2/-0
When ~ enters the battlefield choose 2, enchanted creature gains/has: Can't Attack, Can't block, Double strike, Vigilance, +0/+2, T: Prevent the next 1 damage that would be dealt to target creature or player this turn, or "This creature loses all abilities except those gained by ~".
Next:
Colossal Indrik
Otarian Shark
Rampaging Aristocrats
Humbling Inferno
Style Points
Enchantment
At the beginning of each players upkeep that play may Break the 4th wall, because yeah thats a cool thing to do.
When ~ enters the battlefield put all slivers in the absolutely-removed-from-the-freaking-game-forever zone. When a sliver would enter the battlefield instead it is put in the absolutely-removed-from-the-freaking-game-forever zone, because yeah I'm tired of seeing slivers.
Player 1: At the beginning of my upkeep I decree no more to having slivers as the only option.
Player 2: What are you talking about?
Koolaid man: Oh No!
Next:
First Mate
Polka Dotted Indrik
Jaws
Clifftop Alligator
Rampaging Aristocrats