It's a tie bewteen Prossh and Jeleva for me, I mean both are equally powerful here, Marath of the Wild of course is the weakest with the biggest card there being Avenger of Zendikar of course.
Shameless promoting here, but you might want to check out my thread over in the Multiplayer deck section. I've arrived at just about every conclusion that you guys have.
The biggest debate is how to balance the deck so that your opponents don't benefit from drawing so many cards, and you do. What I've done is add in a fair amount of stax cards and a ton of ramp. In this way, I can softlock my opponents with cards like Mindlock Orb, Torpor Orb, or Cursed Totem, and proceed to dump my hand of ramp into Nekusar. From there, each time you wheel, you will draw into more ramp. Playing that ramp out allows you to continue wheeling further and netting more mana. All the stax effects should buy you enough time to burn out your opponents with the pain cards. The deck is a lot more fluid and faster than it seems. Sure I wouldn't play it in a hyper-competitive metagame, but I think it's a pretty solid deck overall.
Another thing I'd like to point out is that I am not a fan of Howling Mine effects. Howling Mines create incremental card gains for your opponents and boost them into victory. Wheels, however, while they refill your opponents hands are much more disruptive and make it difficult to map out plans given the stax cards I'm playing.
Seem good enough to do the job, once either Underworld Dreams and the general hit the board, each draw step essentially Shocks you, cause I was playing this last night with a few friends and one of them proxied up the general for testing and let me tell you, it does work, if you don't hit Underworld Dreams by turn 5, your screwed, so this deck needs a few tutors as well
Well I have a friend who's currently brewing this guy and he's running all the wheel effects you can think of and Underworld Dreams. Jace's Archivist is pretty good as well since it's a wheel on a body me thinks.
When Jon Finkel confronted the gods of Theros, they cowered in fear of him, they all committed genocide that day in finkel's name, proclaiming him as their new god
Honestly, he doesn't need that combo to be good, he's got a lot of good solid targets in black besides him, any really good ETB effect in black is usually very nice to have, getting a 2nd Sad Robot trigger, getting a 2nd search trigger off D-Tutor on a stick, etc, he has enough support where you can easily build a 400 deck around him without even thinking of including Triskelion in it.
I think Deglamer is a card that everyone tends to forget about.
Most enchantment removal these days needs to be considered, since the gods themselves fit into specific shells of 99's, Erebos into Black/White lifegain, Thassa can have her own build, Nylea is a sweet addition to any green deck, Purphoros is a standalone general and can be a house usually even as part of the 99 he's dangerous and Heliod has maybe 2 specific shells he fits into at least for the moment.
There's enchantment removal for every color and the fact that the gods themselves with enough devotion become creature are prone to effects like Swords to Plowshares and Path to Exile for white players, plus Chaos Warp is kind of a thing.
Oddly enough, I've only seen one of the 5 at my meta the most often and that's a friend's Thassa, God of the Sea deck centered around her, so she's the general it's funny cause she's got a good solid effect and the deck is centered around doing unblockable damage, also it's a sea theme deck so Kukemssa Pirates was a thing in it at one point in time.
Yeah, I play Ruric Thar just to counter blue at my table, though there are 4 blue players usually so I end up just playing lots of fat in the long run then attempt to cast Ruric Thar, but he'll usually get countered, so anti blue cards like
Our group sticks to official rules pretty much, so there's no real need to adjust rules and such for a specific playgroup here, we know what's banned and what isn't, it's simple really.
I doubt that stance is going to change here so there's no point in playing banned cards with us at least.
Foil Curse of the Swine obviously goes into Talrand
Foil Polis Crusher for Ruric Thar
Edric's getting the Bow of Nylea
Obzedat's getting 2 cards from this set Heliod, God of the Sun and Read the Bones
Just a little over a week to go, reminder that the new generals from Theros exist, I hope to see some interesting new builds from that set.
Also, it should be noted that from now on, postings for league will no longer happen on a monthly basis, the only postings from now on for league will be notices for the new seasons, so once every 6 months accordingly will be a reminder, rules as always will be announced on site each new meeting.
Yeah, I gotta admit Mindbreak Trap just basically says no to all those uncounterable things like Cascade, Storm, Epic yes it exists it's something a lot of Blue mages end up forgetting about and it's kinda sad since it doesn't counter things it just exiles them period, end of story.
Though those people hoarding Foil copies of this, you have so much trade bait in my eyes.
So is Reveillark
Yeah the overall wheel package of
Seem good enough to do the job, once either Underworld Dreams and the general hit the board, each draw step essentially Shocks you, cause I was playing this last night with a few friends and one of them proxied up the general for testing and let me tell you, it does work, if you don't hit Underworld Dreams by turn 5, your screwed, so this deck needs a few tutors as well
Diabolic Tutor, Demonic Tutor and Vampiric Tutor all pretty much have a slot here, as well as the fact you will wanna play maybe 4 creatures tops.
Psychosis Crawler, Jace's Archivist, the general and possibly Echo Mage in the late game to copy those spells like crazy
Singleton card draw effects like Blue Sun's Zenith can also work with a bit of counter back up as I've previously stated.
Defintely wanna have some counter magic to protect yourself though, Arcane Denial Cryptic Command, Dream Fracture along with Counterflux
Player A has a bunch of 2/2 drakes and Talrand, Sky Summoner in play along with Gravitational Shift in play, boosting his drakes to 4/2's
Player B has Spellbreaker Behemoth currently in play and proceeds to cast a 5 power creature such as Thragtusk
What exactly happens when Player B casts a spell with 5 power due to Shift being on the battlefield?
Most enchantment removal these days needs to be considered, since the gods themselves fit into specific shells of 99's, Erebos into Black/White lifegain, Thassa can have her own build, Nylea is a sweet addition to any green deck, Purphoros is a standalone general and can be a house usually even as part of the 99 he's dangerous and Heliod has maybe 2 specific shells he fits into at least for the moment.
There's enchantment removal for every color and the fact that the gods themselves with enough devotion become creature are prone to effects like Swords to Plowshares and Path to Exile for white players, plus Chaos Warp is kind of a thing.
Spellbreaker Behemoth
Gaea's Herald
Cavern of Souls naming beast since that's the most common in R/G these days, all things you wanna have.
I doubt that stance is going to change here so there's no point in playing banned cards with us at least.
Foil Polis Crusher for Ruric Thar
Edric's getting the Bow of Nylea
Obzedat's getting 2 cards from this set Heliod, God of the Sun and Read the Bones
Also, it should be noted that from now on, postings for league will no longer happen on a monthly basis, the only postings from now on for league will be notices for the new seasons, so once every 6 months accordingly will be a reminder, rules as always will be announced on site each new meeting.
Though those people hoarding Foil copies of this, you have so much trade bait in my eyes.