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  • posted a message on [Deck] Goblins
    thanks for all that info. I really appreciate all the advice you have given me iam just confused lol you think i should take out the instigators completley but then show that their good like lackey and now im still thinking of running 4 ports only 3 piledrivers and 1 stinscrouger
    Posted in: Midrange
  • posted a message on [Deck] Goblins
    well iam listening to you kind of i think im running 4 ports over 4 wastelands iam gunna get rid of warren completley and fill him with two pile drivers and two stingscrouger.
    Posted in: Midrange
  • posted a message on [Deck] Goblins
    so iam running
    4 Goblin Warchief
    4 Goblin Lackey
    2 Siege Gang Commanders
    4 Goblin Chieftain
    4 Warren Insitigators
    4 Gempalm Incinerators
    4 Goblin Matron
    4 Goblin Ringleader
    4 Mogg War Marshall
    4 Aether Vial
    18 Mountains
    4 Wasteland

    So can I add goblin grenade or is it that terrible also is stringscrouger any good? It's pulling out t4 t5 wins just trying to improve slightly without breaking the bank
    Posted in: Midrange
  • posted a message on [Deck] Goblins
    Hey, im new to goblins just got all the core cards and what not. Quick questions if running straight up mountains whats a good land count 22? Can teetering peaks be used and is goblin guide ever seen in legacy goblins?O yeah and can warren instigator be a 4 of or not so much? thanks for all the help for this newb :O)
    Posted in: Midrange
  • posted a message on Burn
    Just throwing out my recent list went 2-2 last fnm with it.

    4 Lightning Bolt
    4 Chain Lightning
    4 Rift Bolt
    4 Lava Spike
    2 Flame Rift
    2 Sulfuric Vortex
    4 Keldon Maureder
    4 Goblin Guide
    4 Fire Blast
    4 Gitaxian Probe
    4 Magma Jet
    20 Mountain

    Considering dropping a mountain and adding another flame rift or vortex, gitaxian probe has been working great because I get too see those zoo hands and save a bolt also its an additional draw :O) to each his own I dont think my deck is terrible
    Posted in: Legacy Archives
  • posted a message on Goblin Deck Casual..Can we make it better
    i dont wanna make it more legacy per say its still a casual deck but matron seems good what should i swap for that?
    Posted in: Decks for Critique
  • posted a message on Goblin Deck Casual..Can we make it better
    so im thinking of dropping 4 bushwhackers for 4 lackeys..2 spikeshot for 2 siege gang commander and 4 ember haulers for 4 mogg war marshalls. Will it run better if i do this in your opinion? thanks :O)
    Posted in: Decks for Critique
  • posted a message on Goblin Deck Casual..Can we make it better
    4 Goblin Guide
    4 Goblin Chieftain
    4 Ember Hauler
    4 Goblin Bushwhacker
    4 Warren Instigator
    4 Goblin War Driver
    2 Spikeshot Elder
    4 Lightning Bolts
    4 Flame Slash
    3 Arc Trails
    20 Mountain
    3 Teetering Peaks

    Its casual if you really think i should throw in legacy cards just list what i should sub this is easily a turn 4 win with decent removal
    Posted in: Decks for Critique
  • posted a message on [Deck]Merfolk
    so dont hate im super tired and wanna see how this do before i buy the cards. fow is out of the question so no refrences budet or not how would this deck to in a decent mete laid back

    4 Merrow reejery
    4 Cursecatcher
    4 Lord Of Atlantis
    4 Merfolk Soverign
    4 Coralhelm Commander
    3 Silvergill adept

    4 Daze
    4 Mental Misstep
    4 Spell Pierce
    4 Aether Vial

    21 Island( possibly 4 misha factory)
    Posted in: Aggro & Tempo
  • posted a message on mono black infect
    i just feel like mono black infect is super slow but i guess with the control it has forces longer games
    Posted in: Standard Archives
  • posted a message on Mono Black Infect
    i really think spread the sickness and grim affliction are way to slow. Using tezzerets gambit for about the same is proliferating and giving you much needed card draw. That card draw can even bring you out the inquistition, duress, Gftt stuff your looking for. Only 5 mana spell i would play is mind sludge and even that is a one of. Just my .02 i will put up my decklist shortly
    Posted in: Standard Archives
  • posted a message on g tokens
    true i think im gunna replace 4 lotus cobra with 4 primeval titan and drop a kozilek predetor for a 3rd green sun
    Posted in: Standard Archives
  • posted a message on g tokens
    Idk I had these cards and threw this deck together I do pretty good against my friends but have no idea how I would do at fnm so any predictions 4 birds of paradise, 4 overgrown battlement, 4 nest invader, 4 kozileks predator, 2 green sun zenith, 1 terastodon, 3 avenger of zendikar, 3 garruk wildspeaker, 4 lotus cobra, 4 beastmaster accension, 4 growth spasm, 11 forest 4 khalni garden 4 verdant Catacombs 4 misty rainforest excuse my lack of everything I'm at work using my phone but all comments for fnm appreciated
    Posted in: Standard Archives
  • posted a message on Mono Black Infect
    Anything new or interesting with mono black infect?
    Posted in: Standard Archives
  • posted a message on Mill is actually used?
    I'm not a huge buff on magic but i came across this starcity article on this guy who used this mill deck and made top 5, like how completley random..is this deck any good?
    General Mills:


    4 Archive Trap
    4 Trapmaker's Snare
    4 Hedron Crab
    3 Haunting Echoes
    4 Preordain
    4 Jace Beleren
    4 Inquisition of Kozilek
    2 Duress
    4 Doom Blade (I recommend 2 Go For The Throat and 2 Doom Blade now)
    1 Liliana Vess
    1 Wurmcoil Engine (Preference card, could be Black Sun's Zenith as well)

    Lands:
    4 Darkslick Shores
    4 Drowned Catacombs
    4 Scalding Tarn (Should be Misty Rainforest, explanation below)
    2 Marsh Flats (Should be Verdant Catacombs, explanation below)
    2 Verdant Catacombs
    2 Tectonic Edge
    4 Island
    3 Swamp

    Sideboard:
    4 Black Sun Zenith
    3 Wurmcoil Engine
    3 Go For The Throat
    2 Duress
    3 Ravenous Trap

    Full article-http://www.starcitygames.com/magic/standard/21680_A_Johnnys_Vengeance_UB_Mill_Qualified_Me_For_Nationals.html
    Posted in: Standard Archives
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