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  • posted a message on The "I Like You" game
    Phyrexian Soulseer: :2mana::symb:
    Creature - Wizard
    Whenever a creature is put into a Graveyard from play, target player loses 1 life.
    Whenever a creature is put into play from a Graveyard, you gain 2 life.
    1/2
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Iron Will: 2 mana
    Instant
    Target creature gets +0/+X, where X is it's power.
    Posted in: Custom Card Contests and Games
  • posted a message on Shadowfenix's Suggestion Thread
    Update. More cards added. Old cards under the spoiler tag.
    Posted in: Custom Card Creation
  • posted a message on "I Don't Like You" game.
    Sorry. Haven't played this for a while.

    Phantom Pain: :1mana::symb:
    Instant
    Until end of turn, if an effect would prevent damage dealt to a creature, destroy the creature who had the damage prevented.

    Cycling: 2 mana
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Flaming Spirits: :1mana::symr:
    Enchantment
    Creatures you control have "Treat all combat damage dealt by this card as if it were effect damage."
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Shade Parade :1mana::symb::symb::symb:
    Tribal Sorcery - Shade
    Put 5 0/1 Black Shade tokens with haste and ":symb:: This creature gets +1/+1 until end of turn." Treat is as if they have a converted mana cost of 2. Sacrifice them at the end of turn.
    Posted in: Custom Card Contests and Games
  • posted a message on Shadowfenix's Suggestion Thread
    Hey, this is where I will post all cards I make. Check back often for updates.

    Lucida, The Crystal Pinnacle
    Land

    This card comes into play with a Charge Counter on it for each type of Basic Land among Basic Land types you control.

    :symtap:: Add 1 mana to your mana pool
    :symtap:: Remove a Charge Counter from Lucida, The Crystal Pinnacle. Add 1 mana of any color to your mana pool.
    :1mana::symtap:: Put a Charge Counter on Lucida, The Crystal Pinnacle.
    _________________________________________________________________

    Feshad, Guardian of the Flame: :symr::symr::symr:
    Creature - Bird Spirit

    Flying, Protection from Red

    When Feshad, Guardian of the Flame is put into a Graveyard from play, put a 1/1 Red Bird Spirit with Flying into play.

    Unearth: :2mana::symr:

    2/3
    _________________________________________________________________

    Sentinel's Spirit: :1mana::symg:
    Enchantment - Aura

    Enchant Creature
    Enchanted creature gets Defender, -X/+X, where X is that creature's power, and loses all abilities that require an activation cost.
    _________________________________________________________________

    Arcbound Furnace: 6 mana
    Artifact Creature - Construct

    Defender, Modular 5.
    :symtap:: Remove a +1/+1 counter from Arcbound Furnace. Put a 1/1 Colorless Construct Artifact Creature into play.
    0/0
    ____________________________________________________________________

    Tactical Advantages: :1mana::symw::symr:
    Enchantment
    As long as you control the least amount of creatures out of every player, creatures you control have First Strike and Vigilance.

    As long as you you control more creatures than any other player, creatures you control get +1/+1.
    Posted in: Custom Card Creation
  • posted a message on *Impossible Creature Type Game*
    Thailaqua: :3mana::symgu::symgu::symgu:
    Creature - Fungus Whale
    Islandwalk, Wither
    At the beginning of your upkeep, put a Spore counter on this card.
    Remove 2 Spore counters from Thailaqua. Put a 1/1 Saproling token into play.

    5/5

    Next: Creature - Eldrazi Ninja Pirate
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Gathering of the Faithful: :1mana::symw::symw:
    Tribal Sorcery - Cleric
    Put 3 1/1 White Cleric tokens into play. If you control an Angel, you gain 2 life.

    Next: Goblin Gunner
    Posted in: Custom Card Contests and Games
  • posted a message on Custom Keyword Encyclopedia
    Underdog: (If you have less life than an opponent, this card gains the following effect(s).)

    Example:
    Razorwind Elemental: :symu::symu:
    Creature - Elemental
    Underdog: This card gets +1/+0, Flying, and First Strike.
    2/2

    Juggernaut: (If you have the most life out of all players, this card gains the following effect(s).)

    Example:
    Phyrexian Hellrazer: :3mana::symb:
    Creature - Horror
    Juggernaut: Phyrexian Hellrazer gets +2/+2, Trample, and when it is put into a Graveyard from play, put a 2/2 Black Zombie token into play under your control.
    3/3

    Convert X: (Once per turn, when you play a card with converted mana cost X or higher, you may counter that card and activate this card's effect instead.)

    Example:
    Spiritshock: :1mana::symr:
    Instant
    Spiritshock deals 3 damage to target creature or player and 1 damage to target creature you control.

    Convert 3
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Ghost Lotus: I like it. It's an eye for an eye filter effect that can be used by many kinds of decks. As for the rarity, I don't think it should be Mythic. Maybe Rare, but not MR.

    Lucida, The Crystal Pinnacle
    Legendary Land

    Sunburst: (This card comes into play with a Charge Counter on it for each type of Basic Land among Basic Land types you control.)

    {t}: Add {1} to your mana pool
    {t}: Remove a Charge Counter from Lucida, The Crystal Pinnacle. Add 1 mana of any color to your mana pool.
    {1}{t}: Put a Charge Counter on Lucida, The Crystal Pinnacle.
    Posted in: Custom Card Contests and Games
  • posted a message on Bragging rights - what cards did WotC steal from you?
    http://http://magiccards.info/ala/en/14.html
    Invincible Hymn

    My version:
    Call of Immortality: :symw::symw::2mana:
    Sorcery
    All players life totals become equal to the number of cards in his or her deck.

    BTW, sorry for the URL.
    Posted in: Custom Card Creation
  • posted a message on Make the new Mox: Scars Spoiler Art
    Maybe it shouldn't give a turn 1 uber advantage.

    Mox Opal: 0 mana
    Artifact
    Mox Opal comes into play tapped.
    :symtap:: Add 1 mana to your mana pool.
    :symtap:: Add 1 mana of any color an artifact land you control can produce.

    There. Simple, boring, and it fits with the Mirrodin theme
    Posted in: Custom Card Creation
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