Phyrexian Soulseer: :2mana::symb:
Creature - Wizard
Whenever a creature is put into a Graveyard from play, target player loses 1 life.
Whenever a creature is put into play from a Graveyard, you gain 2 life.
1/2
Phantom Pain: :1mana::symb:
Instant
Until end of turn, if an effect would prevent damage dealt to a creature, destroy the creature who had the damage prevented.
Shade Parade :1mana::symb::symb::symb:
Tribal Sorcery - Shade
Put 5 0/1 Black Shade tokens with haste and ":symb:: This creature gets +1/+1 until end of turn." Treat is as if they have a converted mana cost of 2. Sacrifice them at the end of turn.
Hey, this is where I will post all cards I make. Check back often for updates.
Lucida, The Crystal Pinnacle
Land
This card comes into play with a Charge Counter on it for each type of Basic Land among Basic Land types you control.
:symtap:: Add to your mana pool
:symtap:: Remove a Charge Counter from Lucida, The Crystal Pinnacle. Add 1 mana of any color to your mana pool.
:1mana::symtap:: Put a Charge Counter on Lucida, The Crystal Pinnacle.
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Feshad, Guardian of the Flame: :symr::symr::symr:
Creature - Bird Spirit
Flying, Protection from Red
When Feshad, Guardian of the Flame is put into a Graveyard from play, put a 1/1 Red Bird Spirit with Flying into play.
Enchant Creature
Enchanted creature gets Defender, -X/+X, where X is that creature's power, and loses all abilities that require an activation cost.
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Arcbound Furnace:
Artifact Creature - Construct
Defender, Modular 5.
:symtap:: Remove a +1/+1 counter from Arcbound Furnace. Put a 1/1 Colorless Construct Artifact Creature into play.
0/0
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Tactical Advantages: :1mana::symw::symr:
Enchantment
As long as you control the least amount of creatures out of every player, creatures you control have First Strike and Vigilance.
As long as you you control more creatures than any other player, creatures you control get +1/+1.
Thailaqua: :3mana::symgu::symgu::symgu:
Creature - Fungus Whale
Islandwalk, Wither
At the beginning of your upkeep, put a Spore counter on this card.
Remove 2 Spore counters from Thailaqua. Put a 1/1 Saproling token into play.
Gathering of the Faithful: :1mana::symw::symw:
Tribal Sorcery - Cleric
Put 3 1/1 White Cleric tokens into play. If you control an Angel, you gain 2 life.
Underdog: (If you have less life than an opponent, this card gains the following effect(s).)
Example: Razorwind Elemental: :symu::symu:
Creature - Elemental
Underdog: This card gets +1/+0, Flying, and First Strike.
2/2
Juggernaut: (If you have the most life out of all players, this card gains the following effect(s).)
Example: Phyrexian Hellrazer: :3mana::symb:
Creature - Horror
Juggernaut: Phyrexian Hellrazer gets +2/+2, Trample, and when it is put into a Graveyard from play, put a 2/2 Black Zombie token into play under your control.
3/3
Convert X: (Once per turn, when you play a card with converted mana cost X or higher, you may counter that card and activate this card's effect instead.)
Example: Spiritshock: :1mana::symr:
Instant
Spiritshock deals 3 damage to target creature or player and 1 damage to target creature you control.
Ghost Lotus: I like it. It's an eye for an eye filter effect that can be used by many kinds of decks. As for the rarity, I don't think it should be Mythic. Maybe Rare, but not MR.
Lucida, The Crystal Pinnacle
Legendary Land
Sunburst: (This card comes into play with a Charge Counter on it for each type of Basic Land among Basic Land types you control.)
{t}: Add {1} to your mana pool
{t}: Remove a Charge Counter from Lucida, The Crystal Pinnacle. Add 1 mana of any color to your mana pool.
{1}{t}: Put a Charge Counter on Lucida, The Crystal Pinnacle.
Mox Opal:
Artifact
Mox Opal comes into play tapped.
:symtap:: Add to your mana pool.
:symtap:: Add 1 mana of any color an artifact land you control can produce.
There. Simple, boring, and it fits with the Mirrodin theme
Creature - Wizard
Whenever a creature is put into a Graveyard from play, target player loses 1 life.
Whenever a creature is put into play from a Graveyard, you gain 2 life.
1/2
Instant
Target creature gets +0/+X, where X is it's power.
Phantom Pain: :1mana::symb:
Instant
Until end of turn, if an effect would prevent damage dealt to a creature, destroy the creature who had the damage prevented.
Cycling:
Enchantment
Creatures you control have "Treat all combat damage dealt by this card as if it were effect damage."
Tribal Sorcery - Shade
Put 5 0/1 Black Shade tokens with haste and ":symb:: This creature gets +1/+1 until end of turn." Treat is as if they have a converted mana cost of 2. Sacrifice them at the end of turn.
Land
This card comes into play with a Charge Counter on it for each type of Basic Land among Basic Land types you control.
:symtap:: Add to your mana pool
:symtap:: Remove a Charge Counter from Lucida, The Crystal Pinnacle. Add 1 mana of any color to your mana pool.
:1mana::symtap:: Put a Charge Counter on Lucida, The Crystal Pinnacle.
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Feshad, Guardian of the Flame: :symr::symr::symr:
Creature - Bird Spirit
Flying, Protection from Red
When Feshad, Guardian of the Flame is put into a Graveyard from play, put a 1/1 Red Bird Spirit with Flying into play.
Unearth: :2mana::symr:
2/3
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Sentinel's Spirit: :1mana::symg:
Enchantment - Aura
Enchant Creature
Enchanted creature gets Defender, -X/+X, where X is that creature's power, and loses all abilities that require an activation cost.
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Arcbound Furnace:
Artifact Creature - Construct
Defender, Modular 5.
:symtap:: Remove a +1/+1 counter from Arcbound Furnace. Put a 1/1 Colorless Construct Artifact Creature into play.
0/0
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Tactical Advantages: :1mana::symw::symr:
Enchantment
As long as you control the least amount of creatures out of every player, creatures you control have First Strike and Vigilance.
As long as you you control more creatures than any other player, creatures you control get +1/+1.
Creature - Fungus Whale
Islandwalk, Wither
At the beginning of your upkeep, put a Spore counter on this card.
Remove 2 Spore counters from Thailaqua. Put a 1/1 Saproling token into play.
5/5
Next: Creature - Eldrazi Ninja Pirate
Tribal Sorcery - Cleric
Put 3 1/1 White Cleric tokens into play. If you control an Angel, you gain 2 life.
Next: Goblin Gunner
Example:
Razorwind Elemental: :symu::symu:
Creature - Elemental
Underdog: This card gets +1/+0, Flying, and First Strike.
2/2
Juggernaut: (If you have the most life out of all players, this card gains the following effect(s).)
Example:
Phyrexian Hellrazer: :3mana::symb:
Creature - Horror
Juggernaut: Phyrexian Hellrazer gets +2/+2, Trample, and when it is put into a Graveyard from play, put a 2/2 Black Zombie token into play under your control.
3/3
Convert X: (Once per turn, when you play a card with converted mana cost X or higher, you may counter that card and activate this card's effect instead.)
Example:
Spiritshock: :1mana::symr:
Instant
Spiritshock deals 3 damage to target creature or player and 1 damage to target creature you control.
Convert 3
Lucida, The Crystal Pinnacle
Legendary Land
Sunburst: (This card comes into play with a Charge Counter on it for each type of Basic Land among Basic Land types you control.)
{t}: Add {1} to your mana pool
{t}: Remove a Charge Counter from Lucida, The Crystal Pinnacle. Add 1 mana of any color to your mana pool.
{1}{t}: Put a Charge Counter on Lucida, The Crystal Pinnacle.
Invincible Hymn
My version:
Call of Immortality: :symw::symw::2mana:
Sorcery
All players life totals become equal to the number of cards in his or her deck.
BTW, sorry for the URL.
Mox Opal:
Artifact
Mox Opal comes into play tapped.
:symtap:: Add to your mana pool.
:symtap:: Add 1 mana of any color an artifact land you control can produce.
There. Simple, boring, and it fits with the Mirrodin theme