I think this has some great potential, just needs a little tuning.
On a wider net, you are going to win on a single turn. This means you don't need "persistent" hexproof other than Invisible Stalker. You can use permission to protect your combo (Dispel seems like a nice addition, since you're doing everything on your turn). You can also increase the number of spells to make Dual Casting more effective outside of combo.
Like most "combos" on Standard right now, I think it needs to have a primary gameplan and the combo as a secondary kill condition, like on UWR where you had Boros Reckoner, Azorius Charm, Boros Charm as a infinite combo, but each card worked just fine on their own.
Card suggestions/ideas:
- Simic Charm protects your combo, delays your opponents threats just until you can assemble your combo.
- Dispel as I said above, protects your combo for a miser 1 mana and gives a middle finger to Sphinx's Revelation
- Ral Zarek doesn't actively interact with the combo, but pairs very well with all the parts of the combo. Untap Verdant Haven to transform Ral into a Garruk Wildspeaker. Untap Dual Casting for another activation. Lightning Bolts also offer nice protection
Game flow:
- You can cast Verdant Haven early, since there are very few ways to interact with lands and enchantments.
- You can either cast Dual Casting the moment you're going to combo or way before, if you have spells in your hand that benefit from it.
- If you cast Dual Casting to combo, you need:
1) Your enchanted land untapped
2) 1RR for Dual Casting
3) 1U for Hidden Strings
4) an "active" Invisible Stalker
or
1) Your enchanted land untapped
2) 1RR for Dual Casting
3) 1U for Hidden Strings
4) Any creature and extra mana for protection
not unreasonable, but you need the board controlled to reach that point.
Azorious charm might be a better addition, since you can have the card draw if you need, and getting to your win condition, with the Dual casting you can make azorious charm = draw 2.
Nivix Cyclops might be an option, how about some searing spears, boros charm? Is this RTR blocks only, if so what about lightning mauler, or Rally the Peasant(Flash back and +2/+0 not bad, when you play a Nivix Cyclops, the flux charger is a little too slow, he can't attack until turn 5, and when he turns to a creature he is a 5/1.
Maybe someone should really wonder what dual casting do, nice idea with the combo.
By the way is it really necessary for so many hex proof creature?
I say we also cut Searing spears, and throw in something area removal, I do suggest something like Rolling Tremblor. We need a way to draw to the combo, if you can't get the dual casting, creature, verdant, and the hidden strings. You can't get the combo started, and 2 of your creatures are 4 drops, the combo won't even get a start until turn 5 or 6, it is getting a little too slow. Lets remove some of the 4 drops and maybe look for something more cost efficient, what about Frostburn weird, an early 1/4 blocker so we can get the hands of string started with a dual casting. If you want to speed up the combo, might as well do it with mana dorks like Pilgrims/Arbor elf, they are also an option. I say the hexproof is not really like necessary. Most of the standard decks are going to beat you by turn 5 if you really slow down, and you have no winning condition until you throw down your dragon or your devils play.
Forbidden Alchemy is also an option to look for your answer, Farseek is another option to ramp up quicker to your option.
You know what is a very good mono blue control card? It would be Elixir of Immortality. Because you can put back all the counters from your grave into your deck and gain 5 life.
Alright I am a little confuse. Can you solve this problem for me.
Me and a friend was playing magic one day at the end I was down to 2 life.
He used a Cleric Ability that makes me lose 6 life
I activate Zuran Orb Ability sacrificing 3 lands and gain back 6 life
He in response to my ability activation and use a Disenchant on my Zuran Orb
(may I activate Zuran Orb ability again and sacrifice another 3 lands in response to his disenchant?)
or
He used a Cleric Ability that makes me lose 6 life
I activate Zuran Orb Ability sacrificing 3 lands and gain back 6 life
He in response to my ability activation and use a Disenchant on my Zuran Orb
(I would have still gain that 6 life anyway!? even through he in response and destroyed my Zuran Orb?)
Azorious charm might be a better addition, since you can have the card draw if you need, and getting to your win condition, with the Dual casting you can make azorious charm = draw 2.
By the way is it really necessary for so many hex proof creature?
I say we also cut Searing spears, and throw in something area removal, I do suggest something like Rolling Tremblor. We need a way to draw to the combo, if you can't get the dual casting, creature, verdant, and the hidden strings. You can't get the combo started, and 2 of your creatures are 4 drops, the combo won't even get a start until turn 5 or 6, it is getting a little too slow. Lets remove some of the 4 drops and maybe look for something more cost efficient, what about Frostburn weird, an early 1/4 blocker so we can get the hands of string started with a dual casting. If you want to speed up the combo, might as well do it with mana dorks like Pilgrims/Arbor elf, they are also an option. I say the hexproof is not really like necessary. Most of the standard decks are going to beat you by turn 5 if you really slow down, and you have no winning condition until you throw down your dragon or your devils play.
Forbidden Alchemy is also an option to look for your answer, Farseek is another option to ramp up quicker to your option.
he sacrifice clerics and payed black mana
Me and a friend was playing magic one day at the end I was down to 2 life.
He used a Cleric Ability that makes me lose 6 life
I activate Zuran Orb Ability sacrificing 3 lands and gain back 6 life
He in response to my ability activation and use a Disenchant on my Zuran Orb
(may I activate Zuran Orb ability again and sacrifice another 3 lands in response to his disenchant?)
or
He used a Cleric Ability that makes me lose 6 life
I activate Zuran Orb Ability sacrificing 3 lands and gain back 6 life
He in response to my ability activation and use a Disenchant on my Zuran Orb
(I would have still gain that 6 life anyway!? even through he in response and destroyed my Zuran Orb?)