Alright another wave of changes:
+2 Spellskite in the Mainboard
-2 Spellskite in the Sideboard
-2 Sword of War and Peace in the Mainboard
+1 Sword of War and Peace in the Sideboard
-2 Timely Reinforcements in the Mainboard
+1 Timely Reinforcements in the Sideboard
+1 Midnight Haunting in the Mainboard
+1 Negate in the Mainboard
Overall the Timely Reinforcements has been bad in the opposing control matches and even against some other sort of psudo agro decks that dont stack creatures everywhere. I have enough creature support in this deck that it has on occasion been sort of tough to utilize. It is into stricly sideboard now.
Sword of War and Peace has been feeling lacking with how many infect oriented decks are out there... even decks that just kill with nexus so I am pushing one into the SB in case I feel it is still necessary but I haven't been thrilled by it of late.
The Spellskites give me more blockers and a misdirect option which I want to try out mainboard for a bit and see how it goes. I like how it can redirect pump effects so we will see how that goes down. Worst case it is a decent wall. I also like keeping my creature curve decent so I can utilize Moorland Haunt
- ISBPathfinder
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Oct 20, 2011ISBPathfinder posted a message on U/W Sword Control (Standard)Posted in: ISBPathfinder Blog
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Oct 13, 2011ISBPathfinder posted a message on Need new ideas!If you want some help on a bant EDH deck I have a good primer for Jenara, Asura of War which can be found here.Posted in: Instereo3 Blog
It is hard to come up with a new spin on a commander as most of them out there have either been done to death or totally suck. As cool as Lim-Dûl the Necromancer is he costs tons of mana and at which point you might as well just run Maga, Traitor to Mortals as your wincon as once you get above 5 mana you have to have a lot of ramp to really try to utilize your commander.
If you wanted to do a jund deck you could also consider Karrthus, Tyrant of Jund as he is a bit of a different spin on a dragon legend. -
Oct 13, 2011ISBPathfinder posted a message on U/W Sword Control (Standard)I have a few changes to make to the list and I think you are right on the Think Twice. I am going to make the following changes:Posted in: ISBPathfinder Blog
-3 Forbidden Alchemy
+3 Think Twice
-4 Invisible Stalker sadly he wasnt doing as much as I had sort of wanted from him in this list. I am moving this to be a bit more control and token spawning.
+2 Midnight Haunting
+2 Day of Judgment
-1 Moorland Haunt the creature curve in the list has been going down plus having 2 in play isnt very productive.
+1 Inkmoth Nexus
SIDEBOARD CHANGES
-2 Divine Offering I feel like Revoke Existance is just going to be better going forward. The ability to strip O Rings and the fact that the rez decks cannot recur the target is good. Plus I still have plenty of occasional Wurmcoil Engines that wander past in my playgroup.
-1 Spellskite I dont see this card as highly neccesary in most cases. It is a nice wall vs agro but I already have a lot of agro hate.
+3 Surgical Extraction grave hate. I dont know how much I expect to run into Solar Flare in my own meta currently but we will see I suppose.
With these latest changes I guess the sword count and types are sort of on stand by. I might end up dropping the swords down to 3 as the creature curve has been going down of late and I might want to bump it to 3x feast and famine. - To post a comment, please login or register a new account.
No you may not kick a card that is being copied by Mimic Vat. The reason behind it is for example Kor Sanctifiers. When you read the text on the card the kicker states "You may pay the additional kicker cost as you CAST the spell" Mimic Vat is just puting a copy of the imprinted card into play for you. It is notttt casting it, or in extended all you would ever see is Bloodbraid Elf on a Mimic Vat. Ewwwwwww that would be sick if that worked.
If you end up getting to turn 4 without a liquimetal coating in play then you need to play assuming you wont be getting one. Someone dropping Memoricide on you once Liquimetal Coating is in play is somewhat minimal. I dont see U/B siding Memoricide in against us because if we go first they cant even counter our coating most of the time. Plus if they draw memoricide and no counter then they are screwed.
I guess I just don't see Memoricide as that big a threat to the deck. If you play U/B and they go first then maybe it would work out for them. Other than that I think you will have already got the coating in play or its going to be so late in the game that you will probably need to start trying to win in some other means.
To be totally honest I would be more afraid of Duress or Inquisition of Kozilek. They are fast at turn one and will stall you into trying to revive it with a Nature's Spiral or draw into another one.
I was actually happy to have 3 of them. I have a heavy agro meta with low control. Inferno Titan helps me cut through a few decks that I was having trouble with otherwise. I had plenty of games where Liquimetal Coating never got to my hands where I still won. I dont have much of a problem lasting until I hit mana for it due to the fact that I run the Pyroclasm mainboard. I have actually been tempted to pull the 4th into the mainboard. In addition to the pyroclasm I run 10 creatures that are somewhat lower mana base to block with and lightning bolts. I havent run into an issue having multiple yet as I have been lucky enough not to draw multiple early in the game.
It was actually surprising to me how many games I was able to win just off of Raging Ravine. Manlands are crazy good and the ravine is the best. Unfortunately there arent many decks that can utilize it. Don't underestimate swinging away with this bugger. If red ever taps out then they will need to save 2 kill cards to get him. He also kills off koth in one swing.
I also agree with all of your points here. The only 2 reasons I could possibly justify running blue for would be for preordain and Spell Pierce. These reasons alone do not justify using blue over red or green in my mind though. If you want to run a blue version of liquimetal coating go for it. I don't feel as though it will operate better than R/G though.
4 Manic Vandal
3 Sylvok Replica
3 Oxidda Scrapmelter
3 Inferno Titan
SPELLS (23)
4 Lightning Bolt
4 Ancient Stirrings
4 Nature's Claim
4 Liquimetal Coating
3 Pyroclasm
2 Mimic Vat
2 Crystal Ball
4 Raging Ravine
4 Rootbound Crag
3 Copperline Gorge
7 Mountain
6 Forest
3 Kuldotha Phoenix
4 Obstinate Baloth
2 Nature's Spiral
2 Naturalize
1 Pyroclasm
3 Ricochet Trap
I modified my deck for agro matchups. I ended up game 1 with a by, game 2 I played a Pyro Ascension deck, game 3 mono green agro, game 4 was RDW, and game 5 was Elves
Against Pyro Ascension: game 1 didnt see liquimetal coating but he tapped out for a Foresee and I started swinging with the Raging Ravine. He was a bit starved for red mana so he never caught up with it and it killed him. Game 2 I just wrecked his lands and he lost.
Mono Green: mainboard pyro wrecked him. He didnt recover. Post SB he did even worse and I dropped a titan on him and owned his guys. He took out the Eldrazi Monuments when he did SB and he just drew crap.
RDW: was a bit of an effort I managed due to a well timed Nature's Claim on my Crystal Ball for lifegain to save me from a bolt. This was my hardest matchup by far and probably shouldnt have won but I drew lucky and they drew bad.
Elves: the mainboard pyros payed off well. game 2 he rolled me in like 4 turns as he went first and dropped a genisis wave for 6 b4 I had anything down. Game 3 I pinned him down with a well timed genesis wave then wrecked him with an inferno titan.
As for my reasoning on what went into the deck I picked what I did as I have a heavy agro matchup. I dont have any Valakut decks in my playgroup and little control at the moment. I managed to not have a blue player matchup which was nice.
Actually I have dropped an Ember Hauler turn 2 a lot. It really comes down to knowing what my opponent is playing. Ohhh you are running mono green ramp??? ok turn 2 hes in. Why the hell not. He isnt really ideal turn 2 but I guess he is better than Kargan who wont be able to lvl up next turn anywho. I am not saying he is ideal turn 2 but against a deck with no answers then ya do what ya have to.
Plus sometimes it makes them think twice about dropping their mana critters at will while he is on the board.
I love where you are going with this idea. My big thoughts though, 1) with all those fetch lands I wouldnt be surprised if you end up capping off how much land you get b4 you want to. When I run mine I almost always have use for up to 7 or 8 mana due to manland swinging + destroying things in the same turn + I run Inferno Titans which cost 6 to drop.
Seconly you simply dont have enough land in the deck. 21 land and one opal is not going to cut it. I think the Opal needs to go out also due to the fact that generally this deck wont hit metalwork early game. This would really hurt the deck to draw into it opening hand. I know it is mana fix for any color but I dont think this is the way to go for it.
The Mana Leak might be a bit hard in this deck. The reason I say that is that every turn you should be trying to drop one of the creatures and blowing up a perminent. With such a low land count dropping your creatures might be hard in the first place. I just dont see the breathing room to hold onto mana in this decklist for counter.
I do think you could cut the Mimic Vat to a 2x. I tried 3 myself and found it to be too much. In all likelihood ppl wont bother blowing up your vats as they will be hording their kill for Liquimetal Coating.
For the SB keep in mind Ricochet Trap is a counter counterspell for a single mana. Spell Pierce also works in this slot it comes down to preference. Also Nature's Spiral is great in the sb against any nonwhite kill as they will exile your Liquimetal Coating.
I agree, the point of the deck is wrecking permanents with artifact destruction.
So far the skeleton of what I think should go into a deck like this looks a bit like this.
4 Trinket Mage
SPELLS
4 Prototype Portal
4 Voltaic Key
4 Everflowing Chalice
2 Brittle Effigy
3 Lux Cannon
3 Mana Leak
4 Preordain
4 Negate
Well thats sort of more of an outline of how the engine could be run. Obviously I lack a win con. I am contemplating running red to run Comet Storm perhaps.
I know everyone is going to say add jace, good card yes but I don't have it and im not going to invest that kind of money in a jankey little deck but it could be fun. I have tried the machine red deck and its ok but I own a RDW competitive deck. This is more of a for fun project.
I would appreciate suggestions though.
3 colors would probably just complicate the mana base more than it needs to be done.
W/G could probably be done. There are pros and cons to it. Personally a few of the reasons I like red is that there are 2 good low mana creatures that destroy artifacts. the Kor Sanctifiers would replace one of them but still requires WW on a 4 drop and it is a 2/3 instead of a 3/3. The possible addition of Day of Judgment might be nice but Pyroclasm is faster but less solve any issue sort of idea.
I think W/G could be done but I like a lot of the things red brings to this deck. Inferno Titan and Kuldotha Phoenix are very nice options in the deck. Plus sideboarding against U control you have the option to side in Ricochet Trap to protect your important spells.
I think a W/G decklist would have more control options to the deck, but assuming you land Liquimetal Coating you already have tons of control to access. So the important part is to find cards that work into the theme of the Liquimetal Coating but can also work as a win con. Plus Raging Ravine is like 1000 times cooler than Stirring Wildwood
I like this decklist. The one thing I would probably change in here is
-1 Captivating Vampire
+1 Gatekeeper of Malakir
The captivating is just more of a finisher that doesnt do a whole lot if you arent set up right already.
Also I think I would trade out the Inquisition in the SB for Duress for when you expect to be run down by Day of Judgment
People are changing the burn spells in their decks depending upon what sort of meta you expect to run into.
I would say bring the Inferno Titans into the SB and mainboard 3 Kuldotha Phoenix as it totally rocks control decks.
A few things about playing here as well, if you get to go first, a lot of control players wont run Spell Pierce mainboard. I think it is usually worth it to attempt the turn 2 Liquimetal Coating if you go first on the first game. If you manage to pull it off start in on their lands as soon as you can. Wreck anything that taps for blue first and make it hard for them. If you take out a few lands you will also buy yourself time.
If you feel you run into an overly lot of control decks, you could change out some of your creatures such as running Acidic Slime instead of Oxidda Scrapmelter will give you the option to wreck their lands if you cant land a Liquimetal Coating.
Goblin Ruinblaster is another nice creature as he gives you LD against most control decks as almost every U counterspell deck right now is either U/B or U/W. I am not 100% sure what to take out for this guy but he helps buy time.
Also if you are having trouble landing the Liquimetal Coating due to counters, bringing up the number of Nature's Spiral in your sb helps a lot. Realistically you could probably use up to 4 of them against a U/B deck as they will be destroying things left and right. Increase the # of these in your SB if you are having trouble against control matchups. The only time this card doesn't seem to work is when facing a W control deck with Revoke Existence in SB.