Yea I essentially scoop every time to Scrambleverse / Thieves' Auction. I would rather you use MLD or combo to kill me to be totally honest. I can't think of anything I would be less pleasant to play through to be honest than one of those effects.
If on the other hand you want to play cards like: Grand Melee, Grip of Chaos, Invasion Plans, Possibility Storm, or Planar Chaos.... those cards are freaking sweet and I love that they make the game play differently temporarily from usual and I would always encourage players to play fun and interesting cards like that.
The big difference in my mind is that Scrambleverse and Thieves' Auction feel like griefer cards that punish players for making good decisions and playing interactive decks while rolling a D4 to see who is declared the victor.
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Nov 13, 2018Posted in: Commander (EDH)
Balance that costs WWW - We know the big problem with this spell is the cost, since Magus is legal. This would be very slow outside monowhite and Balance is probably fine in monowhite.
I don't know that we can really make Balance a card again without it costing at least 5+ mana in all reality. Even if you brought up the cost, I think there would still be a lot of reasons as to why it wouldn't get printed. They recently printed Magus of the Balance but he needs 5 mana to activate as well as tapping which adds so many additional hoops to it that I think its more than fair. You really can't go about printing balance effects without a very heavy nerf to their efficiency or you will just end up immediately needing to ban the card.
While I do agree that bringing up the mana intensity of white mana does do something after a point I think you would likely need to look at WWWW at a MINIMUM or else you still probably need to be at 2WWW with only three mana symbols in it and to be honest I am probably being overly generous in saying that.
As long as it would be printed so only vintage / legacy / commander can play it I guess I wouldn't complain too much but to be honest its not really very flavorful to add that functionality to humans. If you would make the new legend a rebel who tutors humans you might be able to pass it off but in all reality I think you would expand better by just exploring the idea of revisiting rebels but potentially in a way that adds non tutoring rebels to standard / modern which would give more utility and or threats to rebels. Rebels has a weakness that they tend to not really have a means of winning withing their tribe other than tutoring for Mirror Entity with a million mana. If I had my way I would love some good bruisers that rebels could utilize.
Revisiting the changeling mechanic and making good combat creatures could also be a thing. The last time they did changeling they really didn't make many combat viable changelings as it really comes down to Chameleon Colossus and Taurean Mauler both of which are probably a little low powered as far as modern day beater only creature cards are measured. Managorger Hydra for example costs the same as the Mauler as far as cmc and color intensity but it gets counters off of cards you cast as well as having trample at the tradeoff of not being a changeling. I am saying this from the standpoint that Managorger Hydra is hardly a staple creature that sees play in any format. I think Chameleon Colossus saw a little bit of sideboard modern play at one point just because Jund had a small difficulty interacting with it being it could only really liliana edict or double bolt it. But that was essentially nothing to do with it being a changeling.
Obviously cards like these would be printed in Commander products, as they’d be unsuitable for standard (although they could print that enchantment in standard as a terrible rare).
I might be wrong on the wording but something along the lines of:
Your opponents can't change your life total outside of combat damage.
It would probably still need work but given that in commander, cards in the 99 are not very stable to be up so I would argue that tagging that onto a commander that is otherwise interesting in some other way would be the way to go.
If you are looking for Bribery protection the answer is player hexproof ie Leyline of Sanctity. Honestly though..... who targets a mono white player as the bribery target?
You mean Faith's Reward or are you saying the fact that it costs 4 mana instead of three is a problem?
Nov 13, 2018Jeff Hoogland will be playing my list tomorrow it looks like on his stream on twitch. I am currently third in que for his modern decks. I will provide the youtube link after he plays it and has the video of it up but I figured if anyone likes watching live I would mention that it will likely be up tomorrow.Posted in: Deck Creation (Modern)
Nov 13, 2018It is also possible to go deeper on an equipment plan as a card advantage plan. Stoneforge Mystic, Steelshaper's Gift, and Open the Armory could all be tutors for Skullclamp so if you can get up to 3ish+ equipment to have some backup tutor targets I think you could possibly go deeper on tutor for clamp as a plan. Its not as optimal as the good tutors for necropotence but most of those are somewhat affordable.Posted in: Multiplayer Commander Decklists
Heirloom Blade can be an ok budget card advantage source especially if you pair it with Skullclamp. I really cut it only because it wasn't as efficient as tutors for necro lol.
Nov 9, 2018Posted in: Commander (EDH)
The cards that are broad categories tend to be my own preference / the social agreement in my meta. Land disrupion on mass scale is frowned on in mass in my LGS but some people will still combo and do infinite effects but I still refrain from it myself.
Nov 9, 2018I never saw an issue with it to begin with so yea I am on board to remove it from the list. I honestly never really ran it and while there was a person or two who would run it we would run it / him down most of the time when he would play it.Posted in: Commander Rules Discussion Forum
Nov 9, 2018Posted in: Multiplayer Commander DecklistsQuote from ctaylor33 »Hey ISB. How has Obelisk of Urd been for you? Also, how important are Chrome Mox, Mox Diamond, and Mana Crypt to the success of this deck? I have all three and while I have yet to get too many games in with them, I don't feel they add much to the deck. In fact, I thought the deck ran more smoothly before I added them. Maybe I am looking at them wrong, but the two Mox feel like card disadvantage to me.
I played this deck a lot heavier when it was new to me. I have a few other aggro and tempo decks as well and I tend to push to test my newest decks more than ones that I have had more time to test and tune just as a general of how I tend to play.
I haven't drawn Obelisk of Urd since adding it so I can't really comment on that end yet. The moxes have worked well for me but you aren't the first one to bring up and comment on them so I guess perhaps its worth taking that into account for what its worth. If you aren't finding card draw to refill your hand I can totally see it potentially being a problem but so far I have liked the speed they give me. Moxes totally are card disadvantage. They are tempo cards and if you can kick off of them into a faster start and a faster hand refill they are great but if you don't push off of them into strong plays after them then yes, they are a problem but this deck mostly operates as a tempo deck where the fact that you are playing a bunch of 1 drops will burn your hand out so if you don't get some good draw to follow them up even without the disadvantage of a mox you will burn your hand out and flounder.
Nov 8, 2018Posted in: Commander (EDH)Quote from Onering »
They literally don't have to have the rebel mechanic. Merely putting the creature type on a few good creatures is enough. Hell, slapping it on a few made for limited utility creatures would open up the deck without doing anything to standard. It could be seeded in over time, one or two a set when appropriate. New players would just see a flavorful creature type, while established players would see rebel support without it being a major enough theme to warrant bringing back the mechanic. Arguably, there should have been rebels in Aether Revolt, but they'd have probably had to type all the resistance fighters as rebels which would have both had people expecting the mechanic and possibly added creatures that would be too good in the deck.
^ Also I could really get along with another cycle of changeling creatures with decent stats. Some sort of flying / vigilant white creature with good stats would be sweet. Changeling creatures that are just well built for their colors would go a long way to help out tribes that lack enough creatures for commander.
Nov 6, 2018Posted in: Commander (EDH)Quote from Lithl »White has good support for enchantress, but almost none of the actual enchantresses. Kor Spiritdancer and Sram, Senior Edificer for auras only (Sram can do vehicles or equipment, too, but those are generally irrelevant to an actual enchantress deck), and Mesa Enchantress.
OTOH, green gets Argothian Enchantress, Eidolon of Blossoms (which triggers off of itself, or from blinking/recurring enchantments!), Enchantress's Presence, and Verduran Enchantress. GW also gets Satyr Enchanter and GWU gets Tuvasa the Sunlit.
My issue with green's enchantress support is that it generally can draw cards almost better by just using green's powerful draw than it can going the synergy route with enchantresses. Why go deep on running those enchantresses when you could just dump a fatty go Greater Good? In a way white is better for enchantress because of its lack of draw normally speaking.
Also, you can play with Sram as a commander (and I happen to do that for an aura / enchantment deck). Green's options for enchantress commander are essentially multicolored commanders mainly being the new bant ones or possibly a god. Green has kind of no support in mono green for enchantress.
Nov 6, 2018I had some valid testing that went astray on me this last week at FNM. I got my ass kicked but I also got a little knowledge from it and honestly it was full of a bunch of unlucky circumstances (like losing the roll and going second vs non interactive strategies).Posted in: Deck Creation (Modern)
Round 1 Tron - (0-2)
It was a decent game but my opponent got the play and on the final turn he cracked an artifact cantrip into tron assembled on like T4 or T5 and managed to assemble his tron and blew me out with an O Stone on game 1. Game 2 I found 2x Stony Silence twice in a row but I couldn't get my lands to work for me. I kept a 6 but didn't have the ability to tap for W for non allies. I ended up losing this game because I didn't find a white source.
Round 2 Infect (0-2)
He kiled me two games in a row on turn 3. In both cases I had the ability to kill him the next turn but again he won the flip and got the play starting. I died to Inkmoth game 1 with 2x pump spells and game 3 he curved the unblockable one and 3x pumped it next turn.
Round 3 By (and I dropped here as I didn't want to wait an hour for the last match)
I guess it was fairly unlucky in that I lost the dice roll each match to go first. Oddly enough I lost all 4 dice rolls the week before as well on trying to go first. In both cases the match was close but they were fast non interacting decks and I couldn't find my interactions. Moving forward, I am going to try to lean up my curve a little and get just a smidge more options to interact with creatures from my side. My list as it stands right now is:
So the big changes as of this week is that I am bringing up my one drop options by two. Expedition Envoy really does kind of suck but I wan't to be a little more consistant in having a turn one play and having one drops also smooths out my three mana play a little more as well. I brought up my Akoum Battlesinger count as I think they are valuable against the non interactive decks and bringing up the one drops also helps them more as well.
In the side I toned back my options vs control a little to keep my Tron side options strong. I see a lot more tron right now than I do control and I have had some level of success against the control decks I have played so far due to redundancy of threats as well as card advantage in my landbase. Getting a second Dismember in the side to help against non interactive creature based decks.
I did play a game for fun against an 8 rack deck and my matchup against Ensnaring Bridge is absolutely terrible as of right now but as of right now the number of bridge decks I see is still very low so I am kind of ok letting my bridge match be poor as it feels like my ability to fight against it would be kind of bad even if I had some sort of Naturalize effect in the side. Tuktuk Scrapper would probably be one of the better cards to bring in from the side if I do want to shore that up but he also feels slow enough that he seems a little questionable to bring in against most decks other than bridge decks not to mention the question of how many I would need to bring in to reliably find them. Its possible though that pairing Tuktuk Scrapper + a fist full of Ondu Cleric could stall the game long enough for me to win though. I also entertained the idea of a copy of Hagra Diabolist but at his cost to play as well as the consistancy and inability to go get him really it seemed loose as well.
Nov 6, 2018I don't know why people are saying white has nothing or no identity. White has a ton of tools that give them an identity.Posted in: Commander (EDH)
- The best sweepers. There is only a few sweepers that even kind of stand up to white's sweepers and they are few and far between. The sweepers that other colors do have that kind of or do stand up to white's sweepers in commander are essentially commander only sweepers as they see almost no play in other formats.
- Strong access to spot removal. White has the most diverse targeting capability in spot removal of all the colors. It is intended to be second best at spot removal behind black for creature spot removal and with the exception of Path / Swords they tend to be slightly less efficient with more targeting options than black at this.
- Token Production - white has some of the best token production options out there. Obviously token production is also in green and red but white tends to do most of the same things at the same or better efficiency. Sacred Mesa is a bit of an outlier for the repeated pay / token production but when looking at X mana token production white is the best and in the pay / token its only second to green (whom also has ramp).
- Equipment support - white has the ability to tutor and rez equipment better than any other color. It has effects that care about and improve the efficiency of equipment as well such as Kemba and Sram.
- Mass Land Destruction / Stasis - Given Armageddon and the many versions as well as Hokori, Dust Drinker, land disruption is part of white's identity but its also an element that wizards seems to be avoiding supporting in card design these days.
- Flickering - given a few cards like Ghostway and Eerie Interlude white is the best at flickering creatures which plays well into ETB effects.
- Reanimation - its clearly not as strong at reanimation as black is but I would say its probably second in strength in its capability to reanimate creatures. Blue and red have a bit of artifact recursion and green has a few Regrowth / Eternal Witness effects but when it comes to creature recursion white is decent.
- Enchantress support - given tools like Serra's Sanctum and Replenish I would say white is probably the strongest color for enchantress even over green. Green has a few more enchantress effects but I think what they lack is the big payoff cards like the two I just mentioned.
The biggest issues white has tends to start at its lack of card advantage / draw. I hear some talking about ramp in white but lets be honest here, every color other than green tends to not have ramp but their card draw allows them to justify and run more draw so we are really only talking about mono white when we talk about ramp with white. As a pickup color for any colors other than red, you eleminate most of the issue with white
Nov 5, 2018So, I think it is true that mono white is the worst mono color but for the most part white is a FAR better splash color in a multicolored deck than red is. Red's valuable bits do go up a little bit against CEDH decks where its cheap and fast artifact removal as well as access to Red Elemental Blast does push it up quite a bit I think the value of those cards in your average deck on a pickup color are vastly inferior to the removal that white gives you.Posted in: Commander (EDH)
The card draw capabilities of both colors tend to be quite lacking when you look at splashing them. Generally when you are splashing them you are mostly comparing Land Tax and equipment tutors to Wheel of Fortune. Wheel of fortune is an amazing and powerful card but it tends to come down to decks focused on combo or fast tempo things as to what makes that card good when you look at picking it up when already having access to blue, green, or black.
If you are talking about mono color I think there are valid arguments for why red is superior to white and that comes down to a few very key commanders like Kiki, Krenko, and a few others that can be incredibly fast, powerful, and build off of combo tactics. There are a few mono white commanders who can still do somewhat competitive things like say Teshar, Ancestor's Apostle but in general I would say red's commanders seem like they probably run a bit smoother with more cards that you are probably more likely to want outside of assembling a commander combo cannon.
Nov 5, 2018Posted in: Multiplayer Commander DecklistsQuote from NZB2323 »Suncleanser is actually pretty versatile. In my last 2 games he’s been able to target karlov of the ghost council and then he killed a hydra.
I’m thinking about adding more evasive effects like
Opponents and draw cards off of Tymna the deck is really rolling.
Suncleanser it can be really good, my question is more that it seems like one of those cards that will be like 5% of the time useful. If it interacts with an opponent's commander then it will be really good but that leaves it very open to what your opponents are playing as to how useful it probably is.
Reconnaissance might be another card to keep in mind for evasion. You can untap all of your creatures after damage is done so it acts like mass vigilance but you can also use it to pull out of any block that is not beneficial for you which lets you be a little more liberal in your attacks.
Nov 4, 2018Yea, the more I think about it if I ever did a cube again I would probably just proxy the whole thing. Its just not worth the constant panic that someone is jacking your ***** especially given most people who can afford to make a cube tend to put some nice things in it that might be tempting to jack.Posted in: Commander (EDH)
Nov 4, 2018Posted in: Multiplayer Commander Decklists
I still think there are valid reasons to play G&G over Varina but if your goal is to play all the zombies then yes, I think you are correct that Varina is going to be better. G&G give you repeated access to the same zombies so if you want to be less all in tribal and or push for ETB / Death triggers for "the good zombies" I think there is a valid reason to play G&G. When I was playing G&G I was only playing with something like 12 zombies I want to say and that was because my goal was not to play zombie anthems and go wide with the tribe but instead play a mill control deck with the strong standalone zombies.
Given what your list was though, I agree in the move. I just thought I would give my $0.02 on the matter in that I think G&G is still viable when comparing to Varina, Lich Queen, I think you just need a different style than swarm with tribe as how it plays out.
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Mar 19, 2018The flavor of Kamigawa was good. The mechanics were literally what killed it. It's not that the mechanics could not work but all in all they were too weak to stand up to standalone cards that do see play. In a lot of cases the mechanics are weak because the cards that use the mechanics are weak. They had a lot of interesting abilities but ultimately they did not push any of them far enough to make them be all that good. Most of the good cards do not use the mechanic keywords of the block.Posted in: Articles
I won't say that the set lacks good cards but the mechanics came off weak and they needed a power nudge that they never got.
Feb 9, 2018The problem I have is that its very easy to tell when a set is going to be good vs bad. I often look back at Khans of Tarkir as a good example of a modern day set that was amazing from a power and money stance.Posted in: Articles
From the get go it had:
Amazing Rare Cycles
Cards so broken they got banned in legacy
I mean.... the set is so full of goodies that a card as busted as Siege Rhino is $1. In a lot of cases I determine if a set is good by the number of cards worth money. Bad sets in many cases have all of their value in like 3 cards where as with good sets you will see a lot more of the focus in $5-$15 cards.
It comes down to how you want to assess a set as good though. I generally go on the number of playable cards which is part of why I think Khans is an amazing set because it had so many playable cards that it deflated the prices of almost everything when it was new. Mechanics are fine but in a lot of cases the mechanics are there to make drafting the set interesting. You generally only see a few good cards that fit the mechanics of a set at best.
Jan 30, 2018Its been a while since I checked in on one of these but I have to say I love the look and format you have here. I am not sure if that is new or not but the tables look really nice. Thanks for keeping up with this project Teia.Posted in: Articles
Jan 4, 2018Posted in: ArticlesQuote from cyberium_neo »Twitter or Facebook, as in our own page, or MtgSalvation's page, if you have such.
And what is the budget and format restriction?
I cant speak for kaburi (who seems to be heading this up) but what I got from this was:
1) Build a deck for Azor
2) Host your list here on salvation using our new deckbuilder
3) No Budget restrictions required but if you want to make yours budget thats fine.
4) Format restriction is just commander. I suspect that means the official rules committee multiplayer banned list.
Dec 21, 2017The short answer is no. It would be incredibly hard to import all of the raw data that is in the forums. We did bring this up when it was being discussed and really all we can do is offer the deckbuilder as a new tool that users can use.Posted in: Articles
There are advantages however when it comes to searching for decks as well as retaining your own versions of some decks especially for some formats like standard and modern where more frequently there are primers for discussing a deck but they do not track the personal progression of decks as well.
When it comes to some formats like commander it might be a little bit of a con from the standpoint that there is a lot of history that you will be dropping potentially to move to the deckbuilder. There is some upside though too in that it will be easier to search for and find lists though on the deckbuilder and several of the stat and sample hand features can be fun to look at from the perspective of others viewing a list.
Right now our focus is to make the deckbuilder as good as we can and then we will figure out how to format and organize things in a way that makes sense. As it stands we dont really have an intention to force users to change how they do things but ideally the deckbuilder gets to the point that its how it makes sense on how to build decks on site.
Dec 20, 2017We had some issues upfront where our card import had the wrong color for a lot of cards. We are still working on fixing that as of right now. Before the deckbuilder was introduced that data was not really being used so its easy to overlook that in testing.Posted in: Articles
Cost - its slowly getting more accurate. I uploaded a deck on day one where it said the cost was like $400 and its now up to $2200+ so its getting a little more accurate. I am not sure if there was a fix on this front / when it might have happened but it has been updated in the last week somehow.
Dec 20, 20171) I brought it up and right now there is no option for private decks. It is possible in the future we may be able to provide it but its going to come down to priorities and how much dev time we get for additions and how much of a priority private lists are. I will make sure the feedback is forwarded but I cant guarentee anything on this front.Posted in: Articles
2) Currently there is the option to simulate opening hands, mulligans, and drawing additional cards from the deck. When you load up a deck it defaults to the "overview" tab and you just need to look for "Hand Draw Simulator".
Dec 20, 2017You can draw a hand, mulligan, and draw additional cards. There are some legal concerns if it gets much beyond that but that should at least let you do some goldfishing.Posted in: Articles
When you open a deck it defaults to the overview but if you tab over to "Hand Draw Simulator" you can do some testing.
Dec 15, 2017Several are giving it here but I also you can make it here if you would like.Posted in: Articles
Dec 15, 2017Generally speaking cards that don't show up have an issue on the card in the database and its not flagged as legal in the format you chose. I am working on Confluence right now and hopefully that will fix it moving forward.Posted in: Articles
EDIT: I am able to find Mana Confluence now after having fixed the card. I don't see anything wrong with Voltaic Key offhand but it might depend on what format you had selected when searching for it. If you have issues still please let me know.
Dec 2, 2017ISBPathfinder posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemThis is the independent viewpoints of Teia Rabishu. It does not reflect the feelings of the moderator staff or of curse gaming.Posted in: Articles
Dec 2, 2017ISBPathfinder posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemPart of the problem is also that we are a two party system. To some degree its a choose your poison and to be totally honest, it didn't matter who else it was I was not voting for Hillary. Some of this problem comes back to issues with the electoral college and how our presidential elections are held but why would the established parties want to change that because they have all the power in the current system.Posted in: Articles
I am still a republican at the end of the day and while Trump might not be my "ideal" situation I will still probably end up voting for a republican candidate because of the things that I find important tend to be more republican concepts. I am a moderate because when it comes to social issues I disagree with republicans but when it comes to financial and military issues I am a conservative.
The real problem in my opinion is that there are only two parties to choose from and really you can point at either party and the extremists are totally bat ***** crazy. I actually suspect the average US citizen is more of a mix of the concepts of both parties. The problem is they take ridiculous extreme views on everything as a party.
Dec 1, 2017ISBPathfinder posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemTeia, I respect your views and your right to them. This is however me admitting publicly that I am a mild conservative from small town nowhere. I wont get into things any further than that however your are grossly grouping those that do not have your own beliefs together. I will admit that yes, some do share the extreme viewpoints that you are posting about but I think you are being wildly outspoken as to what percentage of the conservative party have these beliefs.Posted in: Articles
Personally I am an old school civility sort of believer. When it comes to flirting and dating I am a little awkward from the standpoint that I don't know how to flirt but at the same time I don't approach things from a standpoint of "grab them by the pussy". When I first met my wife it was helping a mutual friend of ours to move. I was so nervous to ask her out that I did it via a somewhat formal email I asked her if I could take her out to dinner at a nice restaurant. My wife is a strong liberal independent woman who is also a pastor. We both come from a very different set of beliefs when it comes to politics but we are civil and we listen to each other and ask questions as to how and why each other believe that and while we still differ we totally respect each other's viewpoints.
So, coming back to this whole "Donald Trump voter" thing. Yes I 100% did vote for Trump. This to me was not an endorsement of his actions or things he says but instead a matter of picking between two choices and choosing the one that I wanted to politically follow. For me, its almost always going to come down to a matter of policies and expectations from any candidate. Hillary was far too liberal and I literally could not get behind a single one of her stances. I may not agree with how our president talks and acts, but if you were to get down to the actions he has taken he is still probably at about a 65% with me as far as the actions and things he has tried to achieve as the president. Lots of the ridiculous stuff is still totally ridiculous to me so I wont get into that stuff but as a whole I am still more on board with what he is doing than what Obama did or what Hillary had intended to do.
Getting more back on point. I will totally back you on the fact that disrespectful attacks on women are totally shameful. I am not at all trying to defend anyone who does this. Being a conservative does not mean that you are some sort of womanizer though. I might be in the minority but I prefer to handle dating / relationships as a dignity thing. Something to approach with class and civility rather than it being about who you get to screw in the end.
I just wanted to say my little tangent but I think you are very wrong when it comes to your grouping and assumptions of conservatives. I might want different things politically than you but that does not mean that I have any sort of disrespect for women.
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