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  • posted a message on I am SO fed up!
    I think its also very important to mention with Lazav that he is entirely dependent on your opponents. What if your opponents are playing synergistic decks like spellslinger or a creatureless deck? There are a ton of reasons I hate Lazav because he requires your opponents to play in a way that plays to his strengths. As soon as your opponents are not mashing random eldrazi and big fatty things you would want suddenly the deck crumbles.

    Its why I personally am not a fan of his because there are a lot of reasons for which he might never work. I don't like assuming my opponents will play in a specific way.
    Posted in: Commander (EDH)
  • posted a message on I am SO fed up!
    Quote from Magiqmaster »
    I was thinking about which commander to use and came upon Teneb, the Harvester. He has access to some of the best colors for control, plus his ability can take advantage of what ends up in the 'yard. Anyone has used this commander with some degree of success (or faced one)?


    The builds I have seen tend to be very control based with some ETB based creatures who contribute ramp / removal generally. The commander is decent but there is also a lot of other options that function very similarly for that kind of a deck like say Karador, Ghost Chieftain or Tymna the Weaver builds (I play an abzan build partnered with Ikra Shidiqi, the Usurper).

    I think that Teneb, the Harvester is fine though. I think where he would shine when you compare him with other abzan options is that you could potentially run less creatures than most other Abzan commanders seem to want.
    Posted in: Commander (EDH)
  • posted a message on I am SO fed up!
    Quote from Magiqmaster »
    One issue that comes up is the frequent use of artifacts/enchantments of all sorts. I made a deck with Tatyova, Benthic Druid (see here for deck: https://deckbox.org/sets/2010955) and it works quite well so far. All the card draw really helps, along with various ways to destroy his permanents.

    I would like to have another deck which can play along those lines, I was thinking about blue-red-black as this combination of colors packs a lot of control cards. Maybe, instead of trying to steal stuff, I should focus more on intensive control (shatter effects, counterspells, bounce, creature destroy, etc.). One weakness, however, is the lack of cards that can deal with enchantements (other than Nevvy and similar cards). I would just love to be able to repeatedly say: No, no and NO to what he tries to do!

    As for a hexproof commander, I tried to use Lazav, Dimir Mastermind but so far, the deck dissapoints me.





    Some good easy suggestions that should be a bit easier to follow through on would be Sigarda, Host of Herons or Uril, the Miststalker. There are a lot of other commanders with hexproof as well but I think these are two of the easier ones to build well. One of the challanges of a commander like Lazav, Dimir Mastermind is that there is some amount of dependence on what your opponents are playing for it to work out optimally.

    Not every deck has to have an answer to everything. Remember there are other players in the game as well not to mention the option to potentially ignore a threat and just go for a kill instead of worrying about the long term effects of a threat. Keep in mind as well that colorless cards offer a lot of utility and access to the weaknesses of a lot of color pairs. It might not be optimal but you could use something like Ulamog, the Infinite Gyre, Ugin, the Spirit Dragon, Karn Liberated, Meteor Golem, Spine of Ish Sah, Scour from Existence and so many others to interact with effects that color pairs normally have issues with interacting with.
    Posted in: Commander (EDH)
  • posted a message on Blade of Selves: How Good Is It
    I have never played it myself and almost every time I have seen it played the game was down to three players or less. Its funny because as soon as you are down to 1v1 its super bad (as it does nothing).

    The card is at its best with a commander who has an ETB / Death effect. I have never seen it be clutch to be honest but I also don't see it played much myself.
    Posted in: Commander (EDH)
  • posted a message on I am SO fed up!
    I can think of a few things to do

    1. Put Homeward Path into most of your decks. I see he has two blue based theft commanders so homeward will counter him fairly well. Obviously he can Strip Mine it / whatever but it should at least help.
    2. Graveyard hate will hurt Wrexial. Not running enough graveyard hate is a normal issue for a lot of casual metas.
    3. Consider effects to disable commanders like Pithing Needle, Arrest (type effects), Imprisoned in the Moon type effects.

    Beyond those three tips, my biggest concerns with his lineups without knowing more is the combination of the two theft commanders and sisay's tutors. These three commanders though are all susceptible to Pithing Needle effects though. I really don't think there is any one commander that you "need" to run to counter these so much as a few type of effects I would consider running to counteract the strategies that this player enjoys. On the upside most of these effects are available to most every color. Just focus on some of these cards that slow him down or stop some of the tactics that he often uses and continue on playing whatever you like playing.

    EDIT: if I were to pick a commander to specifically try to counter him I would probably pick a hexproof voltron commander given they bypass a lot of his theft control.
    Posted in: Commander (EDH)
  • posted a message on Ghalta - Mono G Devotion Beatdown
    Quote from umtiger »
    Vengevine -> Genesis ?
    I think you might find this Survival of the Fittest interaction more useful you.

    Scute Mob -> any 1cc Mana dork ?
    Scute Mob has never worked for me and I've yet to see it work for anyone else. It's not good early, and then you have to wait for the counters. Even then, it's not Serra Ascendant.

    Out of those 1cc pumps, only Berserk seems worthwhile to me since it guarantees 21+ commander damage. There's little reason to play pump in EDH other than to kill an opponent(s), hence Pathbreaker Ibex.

    Consider Rogue's Passage since you're playing Ulvenwald Hydra ?



    Sorry for the delay in responding. I wasn't really sure where I was at on this list and if I was making it or not but I traded for Ghalta the other day so I guess its back on now.

    Scute Mob - yea I suppose you are right. It still can become a beast later but its too slow in doing that for now.

    Berserk - I am not neccessarily a voltron deck which is why I was a little hesitant on it but I guess form the standpoint that I can always use this on someone else's attacker as removal I guess I might give it a shot.

    Rogue's Passage - maybe if I was looking a little more to be a voltron deck but I was more relying on just crushing opponents with a bunch of fatty dudes right now.



    I took a while to go through the list and figure out some changes I wanted to make since I am ordering some cards to hopefully put this together for next week. Overall I realized that I think I wanted a little more haste than I had previously in part because it makes the commitment to the board to get my commander out less like feeling like I am over committting and not getting to swing. I still will probably be over committing to the board but the flip side is that I will also be getting to turn sideways.

    DECK CHANGES:

    • Scute Mob -> Berserk the mob could still be a late game beater but its really not good early and it still lacks evasion. Berserk can let me one shot opponents with my commander so I figure its worth at least testing.
    • Brawn -> Lightning Greaves more haste makes the over commitment of casting a bunch of creatures and following them up with my commander less sketchy.
    • See the Unwritten -> Pathbreaker Ibex With adding more haste I think the Ibex becomes a lot more formidable. My concern with Ibex is almost always that slow playing him is really not an option but given the flash outlets + haste outlets of the deck I think I am willing to see what he can do. See the Unwritten is an interesting spell but I think for now I am going to pass on it.
    • Tornado Elemental -> Kozilek, Butcher of Truth Tornado Elemental is more of a control effect, I am aiming for a little more tempo gas so I am going to switch to an aggressive add instead of a reactive one. I like that Kozilek has a big beat stick to him with his annihilate plus the draw 4 cards is unconditional which means even if I am swimming in draw he will give me more. The shuffle effect option that he gives is also interesting in the case I am literally shredding my library with draw. The reason I opted to run him over an Ulamog for instance is the lack of indestructible is actually good as I could contest him with my commander if someone clones or thefts him.
    • Thespian's Stage -> Hall of the Bandit Lord more haste!!!! Thespian is fine but I didn't see anything I felt I was going to directly need it for. I like it more when I am copying coffers and such but since most of the high value lands here are legendary it seems less likely here. The life loss from Hall is perhaps concerning but I want to play this deck as a red zone deck.

    Ultimately these changes push me to be a lot more aggressive but I kind of like that for this deck. I think it should improve my match up against control decks but it will likely force me to race a bit more against other aggressive decks. I think this is probably an ok trade off as I think it fits the commander and list I have a bit better.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Markov - Low Mana Curve Build
    I have been meaning to find a replacement for Twilight Prophet for a bit now. Really I need to get a bit more testing in for this deck but I just don't get that many opportunities to play against people playing solid decks that I feel its fair to justify playing this deck of late lol.

    DECK CHANGE:

    • Twilight Prophet -> Obelisk of Urd while the Obelisk is a 6 drop, really I can think of a lot of turns where I might cast three vampires in a turn and the fact that I could potentially use them as a resource to cast this without paying mana sounds interesting to me. I am always hesitant to add more 4+ mana cards to the deck but in all reality I can think of a lot of cases where I might be able to cheaply or free cast the obelisk in a turn and still make a good solid attack to follow it up. Twilight Prophet has been too slow to give its effect and the low curve of this deck makes the life siphon effect not as impressive here either. Being that a 4 drop creature is often sort of the top of the curve I just want something to give a little more impact a little faster than this was doing.

    I am not entirely sure this is the direction to go but I have wanted to at least get around to testing the Obelisk at some point. It still might be a pain in the ass from the standpoint of effects that might cost me six life when I see this but I feel like I won't actually have to pay six mana to cast it which makes me want to test it.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Donald's Edric, Spymaster of Trest
    Quote from Naethyn »
    Took a 4 year hiatus from EDH. Only deck that was still relevant is this. Holy crap Mox Diamond went up in price. I updated it with some new cards I found like Tetsuko Umezawa, Fugitive.


    Welcome back, when I saw you post it brought me back to old times lol.

    You will also find that essentially all of the good reserve list cards have jumped a good bit. Lots of the "used to be $200 - $300" cards are now $800 - $1000.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Chromium - Esper Draw Go
    So, essentially since Chromium was spoiled I knew I wanted to build a deck for him. The problem is in part that draw go is really challenging to build and balance the number of different effects for. I have in the past played Teferi, Venser, Wydwen, and Derevi. What I really love about Chromium is the amount of power he brings on his own. In the past when I played Derevi / Wydwen I had to rely on buffs to make them a better threat which took up a lot of extra slots in the list. I really like that Chromium can be played with flash and drop in to block / kill another threat. His large stats + evasion + flash means that we really don't need to help him out much at all to make him work. His activated ability also makes it a lot harder for opponents to use spot removal effects on him.

    When I was building this list my focuses were on:
    • Draw Go - the mentality here is that I use very little or none of my mana in my turn and instead try to respond to my opponents actions. I do have some sorcery speed things but the important part of them is that they often cost little and so keep my mana up or they have a very big impact on the board when I cast them if they cost more mana. Lots of emphasis for the deck is in the ability to do things at instant speed.
    • Pillowfort - I run several cards like Propaganda and Fog Bank. By forcing opponents to commit deeper into attacking me than just small pokes makes my blow out spells even more impressive when I cast them. These effects turn away a lot of aggression without me needing to answer everything personally and or needing to use spells on every little thing that comes my way.
    • Mana Dumps - I have built draw go a few times and one thing that can be kind of annoying is if you have a bunch of answers and nothing to cast at the end of your opponents turns. Mana dumps like The Scarab God, Kefnet the Mindful, and Heliod, God of the Sun give me things to do to dump mana without casting spells.

    My goal with this list is to utilize my commander to commander damage my opponents out without the need of equipment to make him better. Being that he already has flying evasion plus a three turn clock in stats I want to see how it works out to just play a control game with him doing his thing on his own.

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    COMMANDER (1)
    1 Chromium, the Mutable

    CREATURES (9)
    1 Baleful Strix
    1 Fog Bank
    1 Nezumi Graverobber
    1 Snapcaster Mage
    1 Kefnet the Mindful
    1 Heliod, God of the Sun
    1 Notion Thief
    1 The Scarab God
    1 Torrential Gearhulk

    ARTIFACT (9)
    1 Expedition Map
    1 Relic of Progenitus
    1 Sensei's Divining Top
    1 Sol Ring
    1 Grim Monolith
    1 Torpor Orb
    1 Worn Powerstone
    1 Thran Dynamo
    1 Gilded Lotus

    ENCHANTMENT (8)
    1 Land Tax
    1 Search for Azcanta
    1 Aura of Silence
    1 Ghostly Prison
    1 Propaganda
    1 Rhystic Study
    1 Collective Restraint
    1 Treachery

    INSTANT (31)
    1 Enlightened Tutor
    1 Vampiric Tutor
    1 Counterspell
    1 Cyclonic Rift
    1 Lim-Dul's Vault
    1 Mana Drain
    1 Pull from Tomorrow
    1 Unexpectedly Absent
    1 Anguished Unmaking
    1 Disallow
    1 Forbidden Alchemy
    1 Forsake the Worldly
    1 Sphinx's Revelation
    1 Whir of Invention
    1 Comeuppance
    1 Cryptic Command
    1 Fact or Fiction
    1 Mystical Teachings
    1 Return to Dust
    1 Rewind
    1 Summary Dismissal
    1 Utter End
    1 Aetherspouts
    1 Desertion
    1 Force of Will
    1 Mystic Confluence
    1 Aethersnatch
    1 Spelljack
    1 Time Stop
    1 Tsabo's Decree
    1 Dig Through Time

    SORCERY (3)
    1 Demonic Tutor
    1 Welcome to the Fold
    1 Tragic Arrogance

    PLANESWALKER (1)
    1 Ugin, the Spirit Dragon

    LAND (38)
    1 Arcane Sanctum
    1 Arid Mesa
    1 Bloodstained Mire
    1 Command Tower
    1 Flooded Strand
    1 Godless Shrine
    1 Hallowed Fountain
    3 Island
    1 Kor Haven
    1 Marsh Flats
    1 Minamo, School at Water's Edge
    1 Misty Rainforest
    1 Myriad Landscape
    1 Path of Ancestry
    3 Plains
    1 Polluted Delta
    1 Scalding Tarn
    1 Scavenger Grounds
    1 Scrubland
    1 Strip Mine
    3 Swamp
    1 Tectonic Edge
    1 Temple of the False God
    1 The Tabernacle at Pendrell Vale
    1 Tolaria West
    1 Tundra
    1 Underground Sea
    1 Urborg, Tomb of Yawgmoth
    1 Verdant Catacombs
    1 Wasteland
    1 Watery Grave
    1 Windswept Heath



    In Consideration:
    • Muddle the Mixture - as a spell its not a bad effect. It is also a tutor I just don't know about how many tutor targets I have for it I guess. It seems like Torpor Orb is one of the more interesting options for it.
    • Drift of Phantasms - I like the transmute targets and really, as a blocker its ok for buying some time.
    • Austere Command - its always fairly good but costing 6 is a lot and unlike Tragic Arrogance I cant sculpt it around my commander.
    • Zur the Enchanter - I like a lot of the enchantments it could tutor and in a lot of cases they would cost me 3 mana anyways so the difference between 3 for those effects and 4 to be able to tutor them as needed seems interesting.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Best Misdirection Targets?
    I like the card a LOT more when you are playing a commander who brings a lot of heat their way like say Brago, King Eternal or Edric, Spymaster of Trest where its a very high chance that spot removal will be coming your way.

    Obviously there are the options of redirecting a Time Stretch / Time Warp but I think ultimately the reason I would run Misdirection would be based upon spot removal and the expectation to be the recipient of it.
    Posted in: Commander (EDH)
  • posted a message on The validity of 7-Point Commander.
    Lock

    Thread is an old necro. Feel free to start up a new thread if you would like but given the age of the thread I will be closing this one.
    Posted in: Commander (EDH)
  • posted a message on Tymna & Ikra Shidiqi - Tempo Junk Beats
    M19 Set Review:

    • Lena, Selfless Champion I do like the idea of making a bunch of tokens and the sacrifice to defend a board of tokens is also kind of nice. I guess my hesitation is in part the low stats she has which translates to only protecting small utility creatures and small tokens. I guess I would personally prefer better protection or better token production. It feels like both of them are a little so so for the mana cost here. If she cost less or had better stats it would probably change my mind a little on her but right now I don't think she measures up.
    • Leonin Warleader obviously it has a lot in common with Hero of Bladehold. The fact that the tokens have lifelink could be an upside for some of the whenever you gain life triggers in here. On the other hand hero has battle cry which results in stronger attacks. I could see a bit of an argument for either one but right now its not an effect I am looking to add.
    • Remorseful Cleric its a two drop flyer with utility. I think its not half bad but grave hate is something I currently have a lot of overlap access to right now so I don't think its something I am too interested in right now. I think the graveyard hate I have now feels like it fits better and is abundant enough.
    • Resplendent Angel So.... this is an interesting thought in my mind. I would still prioritize Tymna over this as a three drop probably but I could see curving this and seeing if I could set up a turn 5 Ikra Shidiqi which would give me access to curving a token. It is sort of tricky in that I can't always guarantee that I can trigger to gain enough life for the angel token but at the same time, the idea of getting 7/7 worth of flyers for 3 mana sounds really.... really appealing.
    • Suncleanser this ability seems too situational for me. I like that its a two drop and the total stats for a two drop are decent but 1/4 is an odd stat line. Its not aggressive enough and I don't see the need to have access to this utility in far too many games.
    • Goreclaw, Terror of Qal Sisma so, size wise I think he is decent, he has a decent buff on attack, and I like the cost reduction he adds. It is a bit unfortunate that he doesn't have trample. Going through my list though I noticed that there was only like 7/34 creatures that would be cost reduced by his effect though. This is a cool effect but I don't think he quite fits my list as he is.
    • Runic Armasaur its a cool kind of hatebear but I think ultimately its a bit of a meta question as to how often he will trigger. Being that he is a three drop puts him off curve too. Overall, he seems cool but I think ultimately its a question of how many fetchlands, utility lands, and ability tap commanders you see in your meta.
    • Demon of Catastrophes he seems like an under powered Abyssal Persecutor. I don't see any reason to run him I guess.

    Overall, Resplendent Angel might be worth testing. I was hoping Goreclaw, Terror of Qal Sisma might also be good here but a lack of evasion paired with an issue of how few cards I was cost reducing convinced me not to run him. Resplendent Angel is a little dependant on me building up a few things or activating its ability which is a little concerning but it seems like Ikra Shidiqi does a lot of work with the angel in that free 4/4 vigilant flyer tokens every turn should be a decent bit of pressure.

    DECK CHANGES:

    • Angelic Field Marshal -> Resplendent Angel the vigilance and size of Angelic is ok I guess but I like the continuous growing threat of Resplendant. It really seems to combine well with some of the lifegain effects in the list especially with Ikra Shidiqi. I want to at least give the card a shot and see how it performs for me.
    • Odric, Lunarch Marshal -> Caustic Caterpillar Odric has been a little more odd for me as I have shifted a little more towards control based creatures. It seems to have a little more effect when swarming big and trying to be the aggressor. I was debating between Caustic Caterpillar and Qasali Pridemage but decided I wanted more one drops to try to curve a little better. Its really not that different from Reclimation Sage but considering I am trying to avoid playing 3 drop creatures I like that the caterpillar could curve me into more draw potentially.
    • Twilight Prophet -> Dusk Legion Zealot the prophet felt slow as all hell when I managed to play it the one time I did. I even revealed Avacyn like immediately afterwards (which is like the biggest drain option) and it still just felt..... awkward to play. Dusk Legion Zealot gives me more options to curve early plays and its a cheap cantrip later.
    • World Shaper -> Tribute to the Wild so, World Shaper just feels slow and like I don't have the right interactions for it here. The ideal kind of deck for it would be a list with sac outlets and that is not really my priority here. Tribute to the Wild is a card that has been growing on me due to its cheap cost and efficiency of removal even though I don't really get to pick what is being destroyed, its efficiency of removing potentially several artifacts / enchantments for two mana at instant speed has been solid for me in some other decks. I want to give it a bit more testing and see how it plays.
    • Virtus's Maneuver -> Anguished Unmaking So, I feel like I am kind of over Virtus's Maneuver right now. Its an interesting card but it just hasn't been what I need. I had cut into a lot of my spot removal but I think I am ok with recovering a little bit of it. The ability to deal with anything and exile it is helpful vs indestructible targets on occasion so I am ok with bringing some of it back.

    I am happy to lower my curve and try to move a bit faster. After FNM last week I ended up playing against a stax deck where I only had my Squee deck on me. This week I am hoping that player comes back as he was fun to play against even though I knew I didn't have a good deck to play against him. This deck should be a fairly good pair given it moves faster and has lots of interaction for artifacts / enchantments which seemed to be a lot of what he was playing.
    Posted in: Multiplayer Commander Decklists
  • posted a message on GAAIV goes to a bar and need to be ID-ed
    Decklist moved from commander main to multiplayer
    Posted in: Multiplayer Commander Decklists
  • posted a message on Squee-Storm
    If you get a chance to test the M19 stuff let me know how it goes. I have held off on ordering anything yet as I think I might show up for a release event tonight and I don't like buying things in duplicate that I don't need. Still, I think I might be able to order tomorrow and get them before next week's commander night.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Lovisa Coldeyes, the Barbarian Queen
    I figured I would check to see what your list looks like these days and give a little feedback based on when I used to play her. It has been a while for me now since I played her but I still see a few things that seem a bit odd to me.

    Gauntlet of Power / Gilded Lotus / Caged Sun - my issue with all three of these is I feel like they are ramp that is played after you have curved your hand. Its great if you can get some draw going I guess but my biggest concern is that you play all of your creatures, commander, and then are faced with playing these after you have played your hand. I feel like I would rather have The Immortal Sun than any of these three and I would likely also want Mind's Eye as well over any of these three.

    Etali, Primal Storm - I guess I question this guy from the standpoint that you have almost no haste / flash outlets in this deck. He is not something that fits the themes and he feels suuuuuuper random. I feel like this could just as easily have been like.... any card advantage option and I am just wondering how it has been performing for you as I question it a lot when not building some sort of red deck that adds haste to him.

    Conqueror's Flail - It seems a little expensive for what it does to me. What about Defense Grid, Price of Glory, or War's Toll? The buff just seems incredibly small and the cost to cast + equip isn't that great plus there is still the issue that someone could spot remove your stuff right before your turn. I just think the Flail is a little questionable as both defense as well as a buff.

    Sword of Feast and Famine - I often like this sword the most when I have mana dumps and or heavy draw focuses. I am not sure that I really like it in a mono red aggro list like this. The biggest thing I guess might be the evasion but I am not sure if its worth running for that. In the past the strongest element of this card for me has always been the ability to untap my lands.

    Godo, Bandit Warlord (is a 6 drop not 5 in OP) I totally agree on running him I just figured I would correct the cost since I noticed it was wrong.
    Posted in: Multiplayer Commander Decklists
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