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  • posted a message on Diablo III
    Im still playing. In about a week I might take a break as the misses will be doing massive finals studying. I been trying to do split farming pub games lately and everyone runs to act 1 finishes it and leaves or AFKs. Im honestly getting annoyed at this. Would love to get a group to hammer split farming.

    Also Sheet DPS is maybe the biggest lie right now considering what isn't taken into account for dps like bonuses.
    Posted in: Video Games
  • posted a message on You can't be serious... Never buying Blizzard products ever again.
    Quote from TheScrublord
    Quote from TheScrublord
    I should see if EA will refund me for Battlefield 4.

    I'm not sure why you think you deserve a refund. The product was not defective. You played it to completion. What's done is done. Move on. Is it really worth getting worked up about over $50?


    That game you might have more grounds on as I think there is still major bug issues that prevent some players from playing the game correctly.


    Very true. Luckily, mine worked fine from the start and never had any major issues. Just minor bugs here and there. EA loves its money though.

    I know some people still cant get the game to work or when certain conditions in a map are reached they crash or the FPS drops to single digits on high end cards. Might not get a full refund but might get credit towards something else for your inconvenience.
    Posted in: Video Games
  • posted a message on You can't be serious... Never buying Blizzard products ever again.
    Quote from TheScrublord
    I should see if EA will refund me for Battlefield 4.

    I'm not sure why you think you deserve a refund. The product was not defective. You played it to completion. What's done is done. Move on. Is it really worth getting worked up about over $50?


    That game you might have more grounds on as I think there is still major bug issues that prevent some players from playing the game correctly.
    Posted in: Video Games
  • posted a message on You can't be serious... Never buying Blizzard products ever again.
    Quote from Highroller
    I agree, shinquickman, which is why I amended my post to make it more conducive for productive discussion. It all comes down to the refund policy. If there is no mention within the refund policy of refunds being denied after beating the game, then Blizzard is making an exception against the OP, in which case he is justified in his case.

    That being said, it really does seem like the OP is asking for his money back just because he didn't like the game, despite the fact that the game worked perfectly and he played the game to beating Malthael, which means Blizzard delivered everything that was promised in the transaction of buying the game. Furthermore, he's complaining that Blizzard observed his progress, accusing them of spying, which is totally absurd.

    Indeed, I don't know where the OP got his expectation that Blizzard entitled him to a refund, as the only mention of Blizzard offering refunds for Diablo III based on dissatisfaction with one's product I can find was back in 2012 when the game was experiencing frequent Error 37 problems, rendering the game unplayable.



    This is the End User License Agreement for Diablo III. Again, I don't know what provision the OP is citing for a refund.

    So I think the situation I presented is analogous to the situation the OP has: it's like the OP is demanding a refund for not liking a meal at a restaurant, despite the restaurant preparing the meal without error and him eating it.


    Blizzard warrants that the media containing the Game shall be free from defects in material and workmanship for a period of 90 days from the date of your purchase of the Game. In the event that the media containing the Game proves to be defective during that time period, Blizzard will at its option (a) correct any defect, (b) provide you with a similar product of similar value, or (c) refund your money when you present Blizzard with proof of purchase of the defective media.

    EDIT ADD:

    Your game worked as code intended. Your system had no issues. You are NOT allowed a refund. Also the game wasn't bait and switched like others and most of them was a pain to get refunds for. If you didn't like the game pre-expansion you should of looked up opinions and such before you spent the money.

    Also using the English law where a game isn't "fit for purpose" Doesn't apply here IF the game is functional and you decide to beat the game THEN ask. You would of known if you liked it way before.
    Posted in: Video Games
  • posted a message on New DCI policy changes effective on Journey into Nix's release
    Quote from urweak
    Quote from Thylakaleo
    boooooooooooooooooo again.

    That sucks though. Totally not green. Wastes paper and pencils. Plus, then i actually have to do math instead of just pressing -1 or +1 a couple of times. And it keeps nice neat track of the match time and the number of poison counters. (ya know... just in case.)


    Your cell phone is anything but green. The electricity is likely generated from burning hydrocarbons. The rare earth elements for the speakers are mined from deep inside the earth, which also unearths toxic heavy metals. Same goes with that battery your constantly charging. Everything about your electronic devise is anti-green. From it's construction to its daily operation.

    Do you write on paper that you throw away after using? If so, don't save it and use it to write on the back. Get yourself a proper eco-friendly writing utensil and enjoy saving the planet.


    Also to add on in a way. Playing the game in its physical form is not green ether. If your truly concerned about "being green" kinda cant play the game. The foiling packs, the paper used to make the cards, the ink, the chemicals. There is also reasons your asked to NOT throw out the phones and to recycle them. They themselves contain very nasty toxic material.

    And if doing basic math is an issue while playing the game I think you(the people that have this issue) should rethink the what they are doing and learn how to do basic math.
    Posted in: The Rumor Mill
  • posted a message on Diablo III
    Quote from Catmurderer
    Loot hotfix!

    Legendaries in rifts 100% upped. Blood shards are also getting buffed with this too.

    Chest runs and unique runs are also getting nerfed.


    The exact post from Travis day:
    Quote from Travis Day - Game Designer »

    Hey all,

    A series of hotfixes will be deployed today making more adjustments to overall reward structures within the game.

    I wanted to take a minute to explain the reasons for the changes that we are making. A driving goal of our design has been to make killing monsters feel rewarding, we want you all to find tons of cool items that you are excited about but more importantly we want you to have fun while doing it.

    Rifts have always been intended to be the most efficient play method in the game, currently they aren’t for a number of reasons. Part of this has to do with the high level of efficiency in farming that players find doing things like farming Manglemaw, Razorclaw and any other number of unique monsters. Another contributing element is that farming chests without having to actually fight monsters is far more effective than actually fighting the monsters. It is very important to us that chests are exciting to find and feel rewarding but presently they are far too common and reliable to farm in certain areas of the game.

    Finally Kadala, she has always been intended to give players some degree of control over their item upgrades. While we don’t want players to simply pick and choose from a list of items at an excessively high cost, we do want you to have an answer to the question “How do I upgrade my boots?” Kadala is meant to be that answer, she is meant to give you some direct control over the types of items you find. Since we are increasing the overall reward structure of the game she is also going to be increasing but by a larger amount than the rest of the changes since she didn't feel rewarding enough to us.

    Without further delay here is a list of the changes that will be coming in the hotfix.

    The Bad!
    Unique monsters now drop less items.
    *Uniques were dropping far more loot than their difficulty would warrant.

    Chest spawns have been thinned out across all acts of the game.
    *Ideally chests become less common and something that players can’t flip games to farm. It is our goal to make them feel exciting and rewarding when you find them.

    The Good!
    The bonus legendary drop rate for rifts is being increased from 25% to 100%!
    *This means that while in a rift your chance to find a legendary item from monsters, chests, elites, and everything else is double what it is outside of rifts. No this does not mean opening bounty bags in rifts is the new hotness. ;P

    Kadala’s legendary drop rate has been significantly increased.
    *Blood Shards are meant to be a compelling element of rift rewards and something players are excited to get.

    Loot is an incredibly important aspect of Diablo games and we will continue to keep a very close eye on it. If more problems arise we will continue striving to address them. It isn’t our goal to take loot away from people, we just want to make sure they are having as much fun as possible while finding it and these changes all support that goal.

    Good hunting and link the loot!

    Travis Day
    Posted in: Video Games
  • posted a message on Diablo III
    From what Im hearing Orb wasn't nerfed technically. Just need to actually aim it better.
    Posted in: Video Games
  • posted a message on Diablo III
    Welcome to the major patch of the day

    Diablo III patch 2.0.4 is now live in the Americas. Check out the full patch notes below to learn all about the latest changes.

    Important: Please note that you will not be prompted to download patch 2.0.4 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.4 is live until those regions have also patched.
    Diablo III Patch 2.0.4 - v2.0.2.23119
    Visit our Bug Report forum for a list of known issues.

    GENERAL
    •Greatly increased the survivability of pets summoned by several items and skills, including: •Skycutter
    •Maximus
    •The Gidbinn
    •Genzaniku
    •Litany of the Undaunted
    •Call of the Ancients
    •Falling Sword - Rise Brothers

    •All Town hubs have had the placement of the Nephalem Rift Obelisk, Orek, and Kadala adjusted to help reduce the chance of accidental clicking
    •The Blacksmith's Belongings box in Act I no longer has collision

    CLASSES
    •Barbarian •Philosophy •Many skills that spend Fury feel great, but when it comes time to generate Fury the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of those single-target generators to be more competitive.

    •Active Skills •Bash •Increased base damage from 170% to 215% weapon damage
    •Skill Rune - Clobber •Increased chance to stun for 1.5 seconds from 30% to 35%

    •Skill Rune - Onslaught •Increased additional damage from 80% to 100% weapon damage


    •Frenzy •Increased base damage from 120% to 155% weapon damage

    •War Cry •Bug Fix: Fixed an issue preventing the 5 seconds of paused Fury degeneration after casting War Cry from working.

    •Weapon Throw •Increased base damage from 150% to 185% weapon damage
    •Skill Rune - Mighty Throw •Increased damage from 210% to 270% weapon damage

    •Skill Rune - Throwing Hammer •Increased chance to stun from 30% to 40%




    •Crusader •Philosophy •Many of the Crusader's Wrath spenders are below where we would like, while Heaven's Fury - Fires of Heaven was over-performing. We are toning back Fires of Heaven while increasing the potency of most of the other Crusader spenders to encourage greater build exploration.
    •The single-target Wrath generator spells, Punish and Justice, don't feel meaty compared to generators that can hit more than one target at a time. As a result, we are increasing the potency of Punish and Justice to be more competitive.
    •We are making a few adjustments to improve Steed Charge. The cooldown and duration of the skill have both been reduced. Overall, this makes the total uptime for the skill slightly higher and, more importantly, you'll be able to hit the button more often. We're removing the ability for Steed Charge to break stuns, which allows us to focus on Steed Charge being primarily a mobility skill that can still get you out of root effects, such as Jailer. We still want Steed Charge to be useful in combat, so we're also increasing the damage on damage-focused runes.

    •General •Crusaders now take 15% less damage from all sources

    •Active Skills •Akarat's Champion •Skill Rune - Rally •Fixed an issue where Rally would not reduce the cooldown of Condemn


    •Blessed Hammer •Skill Rune - Burning Wrath •Increased radius from 5 to 8 yards
    •Increased pool damage from 95% to 150% weapon damage

    •Skill Rune - Icebound Hammer •Bug Fix: Fixed an issue where Icebound Hammer wasn't chilling enemies
    •Icebound Hammer no longer goes away when exploding


    •Blessed Shield •Increased base skill damage from 280% to 340% weapon damage
    •Skill Rune - Combust •Increased damage from 105% to 270% weapon damage

    •Skill Rune - Shattering Throw •Increased damage from 50% to 333% weapon damage •Known Issue: The tooltip for this skill rune does not reflect this change



    •Fist of the Heavens •Increased base skill's impact damage from 250% to 340% weapon damage
    •Increased base skill's bolt damage from 210% to 340% weapon damage
    •Skill Rune - Divine Well •Increased damage from 14% to 80% weapon damage
    •Increased bolt zap search radius from 12 to 18 yards

    •Skill Rune - Fissure •Increased area of effect damage from 80% to 400% weapon damage over 5 seconds
    •Increased Arc capsule damage radius from 3 to 6 yards

    •Skill Rune - Heaven's Tempest •Bug Fix: Fixed an issue where Heaven's Tempest was not moving around in its intended pattern


    •Heaven's Fury •Skill Rune - Fires of Heaven •Reduced damage from 950% to 735% weapon damage


    •Justice •Increased base skill damage from 175% to 240% weapon damage
    •Skill Rune - Burst •Increased damage from 25% to 30% weapon damage

    •Skill Rune - Hammer of Pursuit •Hammer of Pursuit now seeks targets more quickly after cast
    •Increased damage from 200% to 300% weapon damage


    •Phalanx •Increased base skill damage from 295% to 380% weapon damage
    •Skill Rune - Bowmen •Increased damage from 85% to 160% weapon damage

    •Skill Rune - Bodyguard •Increased damage from 200% to 285% weapon damage

    •Skill Rune - Shield Charge •Increased damage from 75% to 180% weapon damage

    •Skill Rune - Stampede •Increased Stun chance from 25% to 30%


    •Punish •Increased base skill damage from 200% to 270% weapon damage
    •Skill Rune - Retaliate •Increased damage from 70% to 94% weapon damage


    •Shield Bash •Increased base skill damage from 325% to 370% weapon damage
    •Skill Rune - Crumble •Increased on death proc damage from 550% to 660% weapon damage

    •Skill Rune - Pound •Increased damage from 550% to 740% weapon damage
    •Increased bonus damage from shield Block Chance from 150% to 500%


    •Steed Charge •Reduced base skill cooldown from 25 to 16 seconds
    •Reduced base skill duration from 2 to 1.5 seconds
    •No longer breaks Stun
    •Skill Rune - Endurance •Reduced duration from 3 to 2 seconds

    •Skill Rune - Ramming Speed •Increased damage from 475% to 515% weapon damage

    •Skill Rune - Nightmare •Bug Fix: Fixed an issue where the Fire pools were not lasting their full intended duration

    •Skill Rune - Draw and Quarter •Increased damage from 125% to 185% weapon damage


    •Sweep Attack •Increased base damage from 400% to 440% weapon damage


    •Passive Skills •Lord Commander •Now reduces the cooldown of Steed Charge by 25% and Bombardment by 35%



    •Demon Hunter •Philosophy •Many skills that spend Hatred feel great, but when it comes time to generate Hatred the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of a few single-target generators to be more competitive.

    •Active Skills •Evasive Fire •Increased base middle shot damage from 160% to 200% weapon damage
    •Increased base side shot damage from 80% to 100% weapon damage
    •Skill Rune - Covering Fire •Bug Fix: Fixed a bug causing the side shot damage to be lower than the amount listed
    •Increased the damage of the side shots from 160% to 200% weapon damage
    •Increased the range of the side shots from 50% to 80% to match the range of the middle shot


    •Hungering Arrow •Increased base damage from 125% to 155% weapon damage

    •Sentry •Skill Rune - Guardian Turret •The damage reduction from this rune will now be reflected in the Toughness display




    •Monk •Philosophy •Monks are working as intended and Dashing Strike is perfectly balanced.
    •There are no Monk changes at this time. Monks are currently in a fairly comfortable place, but as with all aspects of the game, we will continue to monitor them and make changes as needed.


    •Witch Doctor •Philosophy •The Witch Doctor was lacking good options for when they were low on Mana. A lack of attractive Signature spells results in builds primarily focused on sustaining Mana for long periods of time. We are increasing the potency of a few single-target Signature spells to be more competitive so that there are still aggressive options while waiting for Mana to regenerate.
    •Haunt has received some changes to provide a low-Mana option as well as to emphasize options for a damage-over-time (DOT) play style.

    •Active Skills •Poison Dart •Increased base skill damage from 155% + 40% to 185% + 40% weapon damage
    •Skill Rune - Splinters •Increased damage from 65% to 105% weapon damage per dart

    •Skill Rune - Spined Dart •Increased amount of Mana returned from 25 to 50

    •Skill Rune - Flaming Dart •Increased damage from 275% to 425% weapon damage over 4 seconds
    •Damage over time from Flaming Dart can now stack with itself

    •Skill Rune - Snake to the Face •Stun chance increased from 25% to 33%-35%


    •Corpse Spiders •Increased base skill damage from 216% to 324% weapon damage
    •Skill Rune - Leaping Spiders •Increased damage from 238% to 383% weapon damage

    •Skill Rune - Blazing Spiders •Increased damage from 259% to 400% weapon damage


    •Firebomb •Skill Rune - Pyrogeist •Increased damage from 560% to 880% weapon damage


    •Haunt •Reduced Mana cost from 200 to 50
    •Increased base skill damage from 1465% over 6 seconds to 4000% over 12 seconds



    •Wizard •Philosophy •Two skills on the Wizard, Arcane Orb - Frozen Orb and Electrocute, have bugs with their implementation. Unfortunately, these bug fixes do have the side effect of weakening these skills. Ultimately, this brings these skills back in line with other Wizard skills, which is why we chose to implement these fixes.
    •Teleport is receiving some changes to allow it to work in more situations. The range is being increased overall for each cast of Teleport. As a result, the Wormhole rune is receiving a reduction in the number of successive casts that can be completed. Previously, you could cover 140 yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a buff.

    •Active Skills •Arcane Orb •Frozen Orb •Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended
    •Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended


    •Electrocute •Skill Rune - Surge of Power •Reduced proc scalar from 0.25 to 0.166


    •Teleport •Increased range from 35 to 50 yards
    •Skill Rune - Wormhole •Reduced maximum allowed teleports from 4 to 3



    •Passive Skills •Arcane Dynamo •Bug Fix: Arcane Dynamo now properly grants bonus damage to channeled spells

    •Prodigy •Bug Fix: Fixed an issue where Electrocute was granting double the intended amount of Arcane Power when used with Prodigy




    ADVENTURE MODE
    •The Nephalem Obelisks now have a short cast time before they activate
    •Nephalem Rifts •Adjusted the potential layouts for Sewer and Aqueduct style dungeons to include more randomized options


    CRAFTING
    •Level 70 crafted sets no longer require Flawless Royal gems and instead now require Marquise gems
    •The drop rate of unique Legendary crafting materials has been significantly increased •This matches the drop rate of Death's Breaths

    •Death's Breaths are no longer required for level 61-70 Rare crafting recipes
    •Bug Fix: Legendary crafted shields now provide the correct amount of Block Value for their level

    ITEMS
    •The treasure from Resplendent Chests has been improved to feel more resplendent
    •Bug Fix: Legendary Follower relics will no longer roll incorrect Primary stats
    •Malthael is now much more afraid, and will more consistently drop the Reaper's Fear Legendary crafting material
    •Bug Fix: Gloves of Worship no longer grant 60 minute buffs for Empowered or Fleeting Shrines

    MONSTERS
    •Damage from ghosts with the Soul Siphon ability has been reduced
    •Poison Enchanted •Duration of each Poison Enchanted globule reduced from 8 to 6 seconds.
    •Maximum number of Poison Enchanted globules has been reduced from 4 to 3 per cast
    •Poison Enchanted is now triggered with more variation in timing from Champion packs

    •The "Kill Malthael" quest is now required to be completed before Malthael will drop loot

    QUESTS
    •The Crazy Climber event now requires players to kill the monsters spawned during the event to complete
    •The Jar of Souls event now spawns additional monsters in Torment I and higher
    •The Matriarch's Bones event now spawns additional monsters in Torment I and higher
    •In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest

    USER INTERFACE
    •Bug Fix: Fixed an issue where game objects were prioritized over chat links in the chat window
    •Bug Fix: Fixed an issue where players were sometimes unable to click on chat links at the bottom of the chat window

    If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.


    Posted in: Video Games
  • posted a message on I_am_a_badman's Super villian Helpdesk.
    love being busy the past few weeks
    Posted in: the Speakeasy
  • posted a message on Diablo III
    Quote from The Decepticon
    Eclipsed the 1 million damage plateau today Dance


    buffed or unbuffed?(not counting passive buffs)
    Posted in: Video Games
  • posted a message on Diablo III
    Quote from motleyslayer
    Quote from motleyslayer
    really liking how they made better loot drops in Reaper of Souls

    just out of curiosity, I have a level 41 barbarian, how high should my damage be?


    depends on what your playing on? Normal? Master? Torment?


    I'm playing on normal, the expansion act

    As a guide line There is a bunch of factors that come into play with damage.

    You have the actually DPS sheet damage and the what could be damage.
    Using Elemental + skill damage increases will not increase sheet damage numbers.

    An example is my buffed wizard at 70 has 900K dps. BUT she also has passive that adds to it and equipment that adds cold skills damage. So my real numbers are much higher.

    If your only picking 2 of the 3 Major increases (that being Atk speed, Crit hit, crit chance) Crit hit and chance give you much more dps then atk speed. BUT there is some negatives to this. The slower you attack the less damage you could be doing. Some skills take speed into account more so. Like hydra and Sentry. Barb would be more on the slow end.

    When I was getting my characters up before ros I had my monk at 50K damage doing Torment 4. I really wouldn't be worrying about dps till 60 cause that's when youll start feeling the issues. Don't be afraid to craft gear and mystic some of it to get desired results.
    Posted in: Video Games
  • posted a message on Diablo III
    Quote from motleyslayer
    really liking how they made better loot drops in Reaper of Souls

    just out of curiosity, I have a level 41 barbarian, how high should my damage be?


    depends on what your playing on? Normal? Master? Torment?
    Posted in: Video Games
  • posted a message on Diablo III
    Quote from The Decepticon
    I'll be on late night (10-11 pm eastern) if anyone wants to party up for adventure mode.found a few interesting uniques thus far but HOLY HELL is act 5 difficult.....even on easier modes.....Adria forward sucked


    I so far can melt T1 easily. BUT.. Adria... Ughhhhh I Love the way the fight starts and is BUT she is a tanky sucker. And Even though I can melt Act I-IV bosses Act V just wont die easly and Malthael is god damn fast.

    Anyone that's in the group can shoot me a friend request and join in my games as long as you can be decent on damage.

    So far buffed and paragoned my DPS is 830,000 and my toughness is 6.5 mill+
    Posted in: Video Games
  • posted a message on Diablo III
    Quote from AsianInvasion
    Adventure Mode is sweet. You can make a party of four, play at Normal difficulty, split up the Acts, then open up your five Horadric Stashes at Torment 6 for ridiculous loot. Rinse, repeat.


    Actually the loot inside is already determined when its given. Its just not binded(ex legendary items)



    Wonder if one day this week a bunch of us want to hammer on adventure mode?
    I'll make a post about it in the community group.

    Also wonder if a mod would mind if I start a new thread so I can get Op on the thread so I can list up the battle.net tags for people and what ever info people would like posted all in one easy to read place.
    Posted in: Video Games
  • posted a message on Diablo III
    Quote from scotti_badass
    got ROS this morning. I got the digital standard. I wanted to get the physical CE so i can match it with my original D3 CE, but meh. my money says "nope". :p

    I created a Crusader and toyed with it for a couple levels. I think I'd like playing it over the Barb as my ground and pound character.

    Then I started Act V with my Wiz. Got her up to the town checkpoint. And that's where I left off.

    How far away am I until I get the new NPC? the Mystic or whatever.


    She is before the first major boss. When you go out of town and start looking for things you'll be getting her.
    She is very easy to level up to full.



    Currently trying to farm bounties with the wife but we basically now ran out of time as she is in hell month of school tests and Clinical duty. So her next major attempt to play is sadly in the end of April.
    Posted in: Video Games
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