This is a later revision based on the cards I could get my hands on. I thinking I should still try for 4 Hedron Crab and 4 Mind Funeral and possibly 4 traumatize.
I built this deck in about an hour and right now its just a proxy, but I would like some insight into what I should change before i purchase cards to fill it out. Overall, I want this deck to focus on stopping the enemies spells and stopping the opponents creatures from attack (with Gwafa Hazid, Profiteer). I would like to make this a competitive deck with the standard 60 cards. Could someone tell me what cards I should take out/put in and how many of each? Any help in making this a competitive deck would be great! Thanks!
I want to build a deck filled with creatures that have landwalk and/or deathtouch so I can walk past enemy defenses and creatures. The following is a list of somewhat of a basis for this deck, although I will need help selecting other creatures/spells to fulfill my goal. I want this to be a 60-card deck for casual play.
I have yet to construct a land-base for this deck but im wondering if there are cards that could give this type of deck a competitive boost. Any input would be appreciated.
Oh wow there have been a lot of replies since last time I checked and I must say I like pretty much all the the input I have received. Thanks you for your time!
Which cards should be removed to make room for each of those? and how many of each do you think I would need? I might look at purchasing them if I have a build in mind before purchase.
I was looking to build this deck based around the Blood Tyrant but besides that it does not have any specific focus besides needing to be a 60 card deck for casual play and light competition.
I think my land base is fairly good especially with the Explorer's Scopes but I was looking for any tips or directions this deck could take starting with the cards I have. Any input would be greatly appreciated!
This is one of my first three element deck builds and I want it to focus on getting creatures with great power out on the field and then being buffed by Mayael's Aria. I am going to purchase another in order to buff up my deck with more consistency. Right now this is the deck as it stands.
I want this deck to be a standard 60-card deck for casual play and maybe light competition. Any Suggestions on how to make this a more competitive aggro deck?
Im definitely considering splashing some black into my deck but I fear that this may result in not getting enough islands onto the field. Is this a reasonable suspicion?
I thought it would be a cool idea to create a deck where the black creatures, when summoned would do damage to both players but be offset for the player because of white cards lifegain. In this deck at the moment are 4 howling banshee cards which do 3 damage to both players upon being put into play and also gravedigger cards to bring them back. On the white side I have Ajani's Mantra to give me one health a turn which would in turn beef up my 4 Ajani's pridemates with a +1/+1 permament boost every turn. As a side note, there are Bog Raiders which have swampwalk and that is meant to work hand in hand with my Contaminated Ground cards. This is the deck as it stands right now.
This is mainly just a fun deck for casual play but i might use it in some small tourneys. It is to stay the standard 60 card-deck. Any ideas of other creatures that might be fun to use in this deck or better/more effective spells that I could be using?
And I know this deck lacks some consistency, but I built it with what I had.
1 Jace Beleren
1 Jace, the Mind Sculptor
Creature (12)
3 Drift of Phantasms
2 Aether Adept
2 Wall of Frost
2 Belltower Sphinx
2 Hedron Crab
1 Clone
1 Jace's Ingenuity
1 Archive Trap
3 Muddle the Mixture
4 Counterspell
Sorcery (10)
1 Mind Spring
1 Ponder
1 Concentrate
2 Traumatize
1 Diabolic Tutor
2 Mind Funeral
2 Divination
1 Leyline of Anticipation
2 Leyline of the Void
2 Jace's Erasure
Land (22)
15 Island
7 Swamp
This is a later revision based on the cards I could get my hands on. I thinking I should still try for 4 Hedron Crab and 4 Mind Funeral and possibly 4 traumatize.
Any suggestions?
What would be a good start if I were to build from those cards?
2 Shield of the Righteous
3 Whispersilk Cloak
2 Sword of Vengeance
2 Lightning Greaves
1 Worn powerstone
2 Coalition Relic
1 Temple Bell
3 Wall of Spears
3 Ethercaste Knight
3 Horizon Drake
4 Gwafa Hazid, Profiteer
Spells
3 Hindering Light
4 Mind Control
4 Counterspell
4 Terramorphic Expanse
1 Halimar Depths
9 Island
9 Plains
I built this deck in about an hour and right now its just a proxy, but I would like some insight into what I should change before i purchase cards to fill it out. Overall, I want this deck to focus on stopping the enemies spells and stopping the opponents creatures from attack (with Gwafa Hazid, Profiteer). I would like to make this a competitive deck with the standard 60 cards. Could someone tell me what cards I should take out/put in and how many of each? Any help in making this a competitive deck would be great! Thanks!
1 Acidic Slime
2 Greater Basilisk
1 Thornweald Archer
1 Daggerback Basilisk
1 Black Knight
1 Order of Yawgmoth
1 Severed Legion
1 Gwafa Hazid, Profiteer
1 Sejiri Merfolk
1 Winged Coatl
1 Clone
1 Merfolk Spy
1 Stormtide Leviathan
2 Plasma Elemental
1 Halimar Wavewatch
1 Phantom Warrior
4 Harbor Serpent
4 Goblin Tunneler
1 Dark Ritual
1 Evasive Action
2 Harrow
Sorcery (1)
1 Allied Strategies
Enchantment (9)
1 Exotic Curse
1 Fear
2 Fertile Ground
2 Dryad's Favor
2 Volcanic Strength
1 Leyline of Punishment
I have yet to construct a land-base for this deck but im wondering if there are cards that could give this type of deck a competitive boost. Any input would be appreciated.
4 Blood Tyrant
1 Shepherd of Rot
1 Grixis Slavedriver
1 Etherium Abomination
1 Festering Goblin
1 Plague Beetle
1 Fleshwrither
1 Esper Stormblade
1 Mindwrack Liege
1 Voyager Drake
1 Jhessian Zombies
2 Quest for Ancient Secrets
1 Grave Pact
1 Suicidal Charge
1 Furnace of Rath
Instant (5)
1 Mysteries of the Deep
1 Soul's Fire
1 Dark Ritual
1 Hideous End
1 Pyretic Ritual
Sorcery (5)
1 Rolling Thunder
1 Reality Strobe
1 Call to Mind
1 Blightning
1 Chain Reaction
3 Blazing Torch
3 Explorer's Scope
1 Mana Cylix
1 Relic of Progenitus
Land (22)
1 Rupture Spire
1 Ancient Ziggurat
2 Terramorphic Expanse
6 Mountain
6 Swamp
6 Island
I think my land base is fairly good especially with the Explorer's Scopes but I was looking for any tips or directions this deck could take starting with the cards I have. Any input would be greatly appreciated!
1 Giant Spider
2 Ember Hauler
3 Daggerback Basilisk
2 Llanowar Elves
1 Balefire Liege
2 Goblin Balloon Brigade
4 Garruk's Companion
1 War Priest of Thune
1 Cerodon Yearling
1 Hearthfire Hobgoblin
1 Sigiled Behemoth
1 Kranioceros
1 Fight to the Death
1 Fog
3 Condemn
2 Naturalize
1 Silence
1 Fiery Conclusion
Sorcery (5)
1 Day of Judgment
2 Titanic Ultimatum
2 Cultivate
Enchantment (2)
1 Mayael's Aria
1 Shiv's Embrace
2 Rootbound Crag
2 Sunpetal Grove
1 Shivan Oasis
1 Gruul Turf
2 Terramorphic Expanse
2 Evolving Wilds
1 Sunhome, Fortress of the Legion
5 Forest
4 Plains
4 Mountain
I want this deck to be a standard 60-card deck for casual play and maybe light competition. Any Suggestions on how to make this a more competitive aggro deck?
Thank you!
4 Ajani's Pridemate
2 Bog Raiders
3 Reassembling Skeleton
2 Goldenglow Moth
4 Howling Banshee
4 Gravedigger
4 Squadron Hawk
2 Corrupt
Enchantment (10)
2 Ajani's Mantra
2 Contaminated Ground
4 Pacifism
1 Baneful Omen
1 Leyline of the Void
1 Coalition Relic
1 Worn Powerstone
1 Jinxed Idol
Land (22)
4 Terramorphic Expanse
2 Ancient Den
7 Plains
9 Swamp
This is mainly just a fun deck for casual play but i might use it in some small tourneys. It is to stay the standard 60 card-deck. Any ideas of other creatures that might be fun to use in this deck or better/more effective spells that I could be using?
And I know this deck lacks some consistency, but I built it with what I had.
Any Advice would be great!!
Thanks!
1 Jace, the Mind Sculptor
2 Jace Beleren
Creatures (9)
2 Belltower Sphinx
3 Drift of Phantasms
2 Wall of Frost
2 Aether Adept
2 Jace's Ingenuity
2 Muddle the Mixture
4 Counterspell
1 Archive Trap
Sorcery (9)
2 Divination
1 Traumatize
1 Ponder
1 Mind Spring
4 Preordain
2 Quest for Ancient Secrets
3 Jace's Erasure
2 Leyline of Anticipation
Land (23)
23 Island
Would this deck need more creature cards or no? Maybe 2 Mind Control?
1 Jace, the Mind Sculptor
2 Jace Beleren
Creatures (11)
2 Belltower Sphinx
1 Mahamoti Djinnn
1 Hada Spy Patrol
3 Drift of Phantasms
2 Wall of Frost
2 Aether Adept
2 Jace's Ingenuity
2 Muddle the Mixture
4 Counterspell
1 Essence Scatter
1 Negate
1 Archive Trap
1 Unsummon
2 Divination
1 Traumatize
1 Sleep
1 Mind Spring
Enchantment (6)
2 Quest for Ancient Secrets
2 Jace's Erasure
2 Leyline of Anticipation
23 Island
I am thinking I need some more consistency in my spells as a big point of concern, what spells do you think should take priority over which others?
Thanks for all your help!
I have aquired most of the cards you suggested. What would be a suggested 60 card final deck construct?
merged.
blut
Thanks Again!!