I think gleancrawler is one of those guys where it looks good on paper, but he really needs to fit in a certain deck. I mostly use tokens, and creatures that bring themselves back for my sacs.
If i was playing a living death style deck, yeah that'd be awesome, but i mostly use tokens, and almost all the time he was just a 6/6 trample for 6. Which is great, but i didn't like it.
- Waiting in the Weeds
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Feb 18, 2011Waiting in the Weeds posted a message on Savra, Queen of the GolgariPosted in: Waiting in the Weeds Blog
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Feb 13, 2011Waiting in the Weeds posted a message on Savra, Queen of the GolgariNo problem, i put up indications of sac outlets and how many.Posted in: Waiting in the Weeds Blog
The only reason i don't lump them into "Sac outlets" is because i mostly use them for the other effect. The sac is more of a side benefit i suppose, but you've got to have the outlets either way. -
Jan 26, 2011Waiting in the Weeds posted a message on Savra, Queen of the GolgariCreakwood is in my deck at the moment.. but i'm still not sure about giving him permanent place. I was recently tutoring for a way to fill the board.. and i just glazed over him like nothing. He needs to be an early play for him to be great. Yes the b/g token is neat for savra, but most of the time i can gain the life back no problem, so i don't have to resort to cards that are b/gPosted in: Waiting in the Weeds Blog
Nath is kinda in the same place. He has no immediate ability. I have to wait till my turn.. then i make someone discard 1 and i get 1 1/1 token with summoning sickness. It's just slow when i'm not running discard
But i am getting a black myojin, but still i think it's not as efficient. Sanguine bond is i think a bit awkward too.. it might be a cut. -
Oct 28, 2010Waiting in the Weeds posted a message on Omnath, Locus of ManaI have never been mana screwed in this deck.. with the amount of mana acceleration and draw, getting land is not a problem at all.Posted in: Waiting in the Weeds Blog
Omnath by himself is ramp. Unless my ramp spells are countered, and omnath himself is killed the second he comes in- i haven't had a problem. -
Oct 23, 2010Waiting in the Weeds posted a message on Omnath, Locus of ManaI have it, but i don't like helping other people.Posted in: Waiting in the Weeds Blog
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Sep 13, 2010Waiting in the Weeds posted a message on Sasaya, Orochi AscendantI think Rude Awakening just fits perfectly, it untaps all the lands you got from New Frontiers(which i now realize is perfect for your deck)Posted in: Musings
Your deck is most certainly prime, it's just hard for me to think for it, because even though it's mono-green, it's played so differently than any other deck.
Looks like a lot of fun, i want to play it! -
Sep 13, 2010Waiting in the Weeds posted a message on Sasaya, Orochi AscendantBut New Frontiers ramps for everyone, and i've found it can only hurt you in the long run. Maybe if it was putting it into your hand, it could help with the flipping and encourage people to not draw as much, if they already have 7 cards in hand.. but if it's a key combo piece then nevermindPosted in: Musings
I just like sprouting vines for that ability to grab the lands into your hands. The rest of the cards were consideration, just cards i've found are useful when you have an excess of mana. And the stampede for Kamahl's land animate, especially with Kozilek out
I'm also guessing you've found winning through kamahl is easier than Helix Pinnacle?
Also Rude Awakening.. oh boy -
Sep 12, 2010Waiting in the Weeds posted a message on Omnath, Locus of ManaNot at all! In fact i'd be honored!Posted in: Waiting in the Weeds Blog
Just be sure to have at least 3 forests and and 1 ramp spell, but even with 3 forests, you'll have enough for the general, and then you can swing for at least 4 the turn afterwards. -
Aug 31, 2010Waiting in the Weeds posted a message on Sasaya, Orochi Ascendantreplace New frontiers with Sprouting VinesPosted in: Musings
replace Time of need with Worldly Tutor
cards to fit in: Mana Reflection, Acidic Slime, Overwhelming Stampede, Silklash Spider, Hurricane, Cloudthresher - To post a comment, please login or register a new account.
Boy I can't wait for the casuals to get their hands on other good cards. Or do they then stop being casual and not your problem? Or they'll just be told to "house rule" it too aka "please stop talking because lalala you can't play with multiple groups"
And oh man I can't wait for you guys to learn about the REALLY broken cards like Sol Ring and Mana Cry.... oh you know about those? Not a problem? Ok..
<snip>
Oh in that case I can offer 'Pro MTG tips' for beginners, starting at a low premium. I go into the advanced game theory like "why fetches are good" and "why idiotic changes like this kill playgroups". Also for a few more $, I can also give the very rare class "you've had your 15 minutes, the game is bigger than you can see, please for the love of god stop"
This'll most likely get me banned again or whatever, but it needs to be said. If I could say it in person, I would.
Rishadan Pawnshop + Enslave
All I can really say is that (given your examples)we're playing two very different games.
It's always easier to tear down a straw man instead of a real one I guess. If you wanted tuck changed? You were whining not arguing! If you wanted tuck to remain the same? You were whining not arguing!
People play progenitus?.. and btw counterspell doesn't stop derevi's ability..
So when I heard about TL I got super excited, and built the deck. And I hated it from game one. Maybe I was too used to EDH, but I wasn't enjoying it at all, even when winning by a landslide. I felt I had almost no control over the game, and I was just sitting there and praying to draw a lord. That's when I realized when I wasn't playing 12 lords and a few other merfolk weenies (like the legacy decks), any hand without lords was bad. And most hands were bad. And most draws were bad. I wasn't playing legacy merfolk and I wasn't playing EDH merfolk. It could be the deck, but I haven't had any desire to play the game again. A few players in my playgroup still enjoy it though, and they like to play between games or if they get knocked out of an EDH game early
So casual 60 card magic wasn't a thing? Casual highlander wasn't a thing? Casual highlander/60card multiplayer wasn't a thing?
People flocked to EDH because of it's unique rules. It gave new light and power to cards that were "legendary", suddenly giving players the urge to pour through online databases or boxes of cards looking for a unique legend or a card that works brilliantly in EDH that otherwise wouldn't (rhystic study for example)
No one explains EDH by first listing out what cards are banned, nor talking about the rules committee's "vision".
And I don't think having the same stubbornness as the RC qualifies as "nailing it". When told that some people can only play MTGO he says
I keep hoping this is all just one big joke
The disconnect comes in where the idea is to do that, however it comes out as "play how we play" not "play how you want to, within reason".
"House rule ban" should be taken out of the RC vocabulary btw. It's never as simple as "just house rule it". For example- I think sol ring and mana crypt should be banned. A few other players in my group don't think they need banning. So we come at an impasse. After debating it at length, the only thing left to do (that still keeps the group together) is to just follow the official banned list. That's just my 2 cents while you're here - I realize you are not = to the RC btw, so don't think I'm coming down hard on you.
Banned list update: enchantment cards are now banned
Just like the Maralen of the Mornsong Ad Nauseam deck - it would work exactly one time. The next game and every game after it is a 3v1 game. Why Sidisi would be banned over other combo-rific generals is beyond me.
That argument that was copy pasted was just awful though. I'm sure someone can construct a much better argument for banning it (but not me, I don't think it's worth banning)
But surely you run Mobilize?
assuming optimal board state and a good amount of mana....
His Mimeoplasm deck you could grab Bribery, Beacon of Unrest, Havengul Lich, and Chainer, Dementia Master
... and then you bribery/reanimate someone's Palinchron, then reanimate someones Deadeye Navigator, go infinite, then reanimate Thrashing Wumpus because #mercadianmasquestech
Of course, that scenario is just silly
What if they give you Dream halls and Replenish?
From the perspective of the Derevi player, I would love for everyone to "combo harder". The whole article is written under the assumption that the Derevi player lives to see the misery of magic players, and only enjoys games where he crushes casual groups that had no chance. In reality- if he made the deck to be as good as possible, he probably wants a deck of equal or better power to play against. But how he words it- I agree with you, it's not a great solution
Neither are the "stand up!" solutions. Commander, being a "social format" has somehow given the players the OK to be anti-social. Shunning players from your group, telling them they can't play with you - that's where the real "feel bads" come in to play. Instead of asking him to switch decks if he has one, or asking if he could use one of your spare decks so you could all play on the same level, or just talking to the person; the reaction is to just give them the cold shoulder? Come on.