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  • 1

    posted a message on Green White and its Blatant Power
    As for metrics, I think using high level tournament results to determine the strength of a color in a given format at a given time is an excellent method. It takes the opinion out of the equation, because what actually works is what rises to the top.

    Hmm... results based determination. I guess that makes sense. It doesn't mean thats ALWAYS going to be the case... in MTG however, I think that it IS always the case. So I'm going to say after reading 10 pages of this.
    I'm going to disagree with Exodite. If were making a "Proof is in the pudding" argument he is so very wrong, I suppose.

    2 things though.

    1) Blue in standard. . . the "Its weak" crowd, after watching that mono u vs mono u match and still saying "Its weak" makes me think that what you're really saying is that DRAW-Go is weak. I mean am I mistaken?
    If "U" is weak the argument boils down to "I want counterspell, JTMSand ponder!" then your need to re-evaulate "U" as a whole.
    You have to be able to accept the change that U is NOT synonymous with draw go. You'll then realize how good it really is.

    My question to you guys is this? What do you WANT it to have to make it "good enough" for your taste? Help me understand whats missing, cause I don't think it could get much better (within reason)

    2. And MORE importantly to the thread. . .

    ... anyone. . . anyone! Please tell me what the hell G/W is supposed to be DOING if not playing creatures that deliver card advantage?!

    I mean as a color they generally are denied the magic words: Draw A CARD.

    Also they get a very limited amount of removal.

    AND the non creature spells they get are generally pretty piss-poor, UNLESS its a spell that's a creature.

    So for the people who have an issue w/GW~Pushed cards. . .

    A:What do you expect them to have? Back to Craw worms?
    B: Is it that you just feel its only right to win the match vs G/W with turn 4 wrath effect every time?

    No, GW is where it needs to be to even ATTEMPT to be viable. . . in fact it would actually have to be a few cards better to really get there. So yeah, whats so wrong about Selesnya being "good"?
    Posted in: New Card Discussion
  • 1

    posted a message on Is mono red considered close to good?
    Quote from zaj56
    Dude lie to yourself all you want. Whatever makes u feel better at night.
    If your any good at magic you can master rdw. Its not hard. You ever hear the phrase You can'tpolish a turd? Well You cant write a paragraph about rdw and prove that its not a monkey deck. Its a monkey deck.

    ALSO the op was about mtgo. So dont lecture me about expense bc u have no idea about the metagame on mtgo. Expense has everything to do with it.


    anndd... you're sounding like an idiot.
    Not that you are but, you obviously don't respect it as a deck. It sounds like you're actually just being ignorant, I"m not sure if its willful ignorance or genuine. Your assertion that its a monkey deck though is pretty telling of a lack of skill on your behalf... if you can't tell the difference between patrick sullivan or dave price playing red deck wins and random kid at your fhm then more the fool you. I imagine to you its all the same if you're getting burned out and losing. . . but its different.
    Still this is too much like "arguing with fools" so I'm done talking to you about it.
    Posted in: Standard Archives
  • 1

    posted a message on [[THS]] Prophet of Kruphix
    I'm just glad it doesn't cost 3 or exist as a 3/4 or whatever.

    Its solid but not overwhelming. So I'm gonna give it a thumbs up. Thumbs Up
    Posted in: The Rumor Mill
  • 1

    posted a message on Possible Ban?
    Quote from DTG99
    Thragtusk, definitely Thragtusk. I'm 6 months too late you say? Thragtusk isn't that great you say? Poppycock.

    Sarcasm... lol.

    As a person who fielded R(x) aggro from the beginning. . . there have been moments that I wanted the thrag banned. In the end however...

    I love that he exists. Why?

    Because he exerts his force in all directions equally. No one gets a pass on thragtusk. Not aggro, not control, not tempo, or random combo decks that show up (perse).
    I love him because he can't be just "bounced" away efficiently. Basically, while I play R(x) primarily, I've him for his impact vs control.

    He's the entire reason for midrange decks to exist, and I would love to see him for another season, personally.
    Obviously, not going to happen... but still it was a great card.

    Aside from obvious good stuff.
    This is one of the best standards ever. Nothing is ban worthy.
    Most of the people wanting bans, are wanting because of something that works well against "Them".

    Nothing's dominating, so nothing needs banned.
    Posted in: Standard Archives
  • 2

    posted a message on [DGM] Legion's Initiative; Wrath dodgers, WoTC's successful attempt to kill control.
    I don't abbreviate the word in the same way that you do, chill out. Also you'd be unhappy too if they were purposely wrecking your archetype.

    Next set let's print Mana drain and Balance, but you get Grizzly Bears as the best creature, but don't voice your opinion at that, you should learn to adapt and play dem grizzy bears like a pro.


    I just... I just want everyone to pause for a second and realize that this literally happened. That was the actual state of magic up until about 5 or 6th edition not sure which. That was a real thing 21 green creatures in a set, in the same set as balance and mana drain.
    So over the years I've learned to appreciate the various types of decks that have existed and come to prominence.

    If you're a control player... things are harder now... and really well the SHOULD be harder than they were before. Basically, because as is mentioned in this thread. . . I REALLY sounds like you're saying.

    "I want to win the game at wrath effect vs aggro" that is the most mindless play EVER. . . in an environment where there's mostly cards of the creatures are of grizzly bear strength.
    So is the idea that lets say "I" as a control player am "supposed to win on strength of my cards!" well that rubric has to change for the good of magic.

    There has to be diversity in the decks or the game will eventually cease to be. The main thing that hoses control, and what no one has really said in this thread is "card advantage".
    To make the game balanced for all colors wizards had to create some kind of card advantage across the colors.
    Further, since they couldn't take the magic words: "Draw a card"
    and but them in every color, they've found appropriate and diverse ways to balance and spread card advantage around.

    There are many lines of conversation in this thread so I'm gonna wrap it up.

    This is the best environment with the MOST amount of competitive deck types magic has ever seen.
    Control takes skill, aggro takes skill, Midrange... ugh. It takes skill as much as I hate to say it. It does because the "degenerate" (yet skilled) jund player has just as much to worry about from a skilled aggro player as he does from a
    control player, as he does from some one still playing humanimator combo.

    If you're look at the other archtypes and "they're really hosing us!" understand that aggro players have felt that way too.

    This is just like how Resto + Healer + Thragtusk completely and utterly killed Aggro forever.

    Anyone else remember that?

    No?

    Oh well then... nevermind.

    I remember that. I remember working hard with you guys when we couldn't even get Mono-red in the competitive forums back in RTR (I remember arguing with you when you told me "vexing devil sucks" think and adapt! you were so spot on.)

    Thing is... we DIDN'T have BTE pre-gatecrash, we sure as hell didn't have Boros Reckoner (a card many of us STILL don't maindeck).
    We knuckled down tried hard with the tools we had, and tried every iteration and found what works in the environment.

    That was not easy but it was fulfilling, I challenge the control player's who are complaining to go to the forums of the control deck they want to play and make it happen.
    Today on Cockatrice I played against and AWESOME control player, we were testing pregatecrash standard, and he was playing American Control.
    It had turn and burn verdicts, terminus and detention spheres, had pillar of flame, both charms and and sphinxes, and syncopate/dissapate, I was really impressed with cause it was totally draw go, he killed me and my voice of resurgence deck like it was his birthright.

    If you look at the cards aggro is getting and feel slighted, you really just need to get with the guys who are WINNING right now. and try harder.
    Posted in: New Card Discussion
  • 1

    posted a message on [[DGM]] DailyMTG Previews 4/12: Putrefy and Voice of Resurgence
    Quote from TheScale
    Guys, everyone know countering creatures and casting noncreature spells is too strong!
    /sarcasm

    But seriously, I'd like to be able to play a control deck and not just a flash deck with 4x revelation jammed into it :/


    Forgive me, I don't meant to be rude. . . but is there something written somewhere that "Control = creatureless"?

    That selesnya card... its uhm... its kind of obnoxious.
    This standard is really pigeon-holed towards creatures.
    Posted in: The Rumor Mill
  • 1

    posted a message on [New Info] You Make the Card 4 Week 5: Aura or Not? (Black Wins!)
    voted White, but at this point, anything but Red is good. I swear, I've read so many posts about people wanting a red enchantment to do un-Red things, like card advantage and even countering, it was making me sick...

    Black definitely has a lot of potential for a powerful build-around-me enchantment!


    My feelings exactly.
    I like Red and agree it needs a power-up,
    but *not* at the expense of the Color Pie
    .

    I was wanting u, but b is fine with me... lots of design space.

    Lots of stuff has been said between now, and the second and 3rd post of this thread... but these too comments have irked the hell out of me for a day now.
    People, want red to do "un-red" things because the color pie is unbalanced...

    So basically you're going to hear that because red needs another slice. They're really good at doing 1 think *damage, but bad at everything else, extremely limiting for a color. Playable acceleration is in green, and red gets burst acceleration, but too good burst acceleration gets to be combo engines... and Red Land D is poo-poo'ed as a concept by too many people to expect to have a good spell much less a great 1.

    So yeah expect people to want red to do "new" and exiting things especially since ALL the colors get some kind of card advantage standard (Standard being the future of match is some ways) being the color dominated by value and most people playing that format people want diversity in the color pie.
    Posted in: The Rumor Mill
  • 1

    posted a message on There are too many good cards in Standard
    That way everyone can enjoy magic.


    Cool of you to say that. I'm pretty sure that's it. I'm sure the aggro players no wait.... I"m sure the MIDRANGE players have had kinda crappy lives for most of the existence of magic.

    The entire of my first last post was the on the last page, but the gist of it was this.
    All this complaining by players saying essentially "my favorite archetype is too weaK" is pretty much the definition of entitlement and whining.
    MOREOVER, its ridiculous because we clearly see that Esper Control, Bant wolf run, and even the Superfriends are winning tourneys.


    The irony of this is that the people complaining about magic no longer being about skill are basically just highlighting a personal lack of skill, because people are using the same inputs as you and getting awesome results.

    I play a bit of everything but I'm personally impressed with the strength of esper control.

    Having more unconditional answers, would only make things more easy when in honesty we live in a time were for the first time in magic...

    You can "BASICALLY" play any archetype you want and go win a ptq. Props to the guy who won with that U/G delver deck btw. . . It doesnt' feel super powerful to me, so it's a testament to his piloting skills, and moreso? His ability to read the environment.

    As far as "U" being to weak... well I'm pretty sure that "B" is relegated to being the weakest color, overall.
    Lacking bot value creature, and lacking good spells.

    Black, not blue is the color that needs the most love.
    Counterspells be damned, right now I'm like loving the idea of a neckrataal or even better a skinrender.
    Overwhelmingly the black player though seem to be too busy brewing to complain about what they lack.
    Posted in: Standard Archives
  • 1

    posted a message on Junk Rites, why now and not last season?
    Quote from Go.dec
    Interesting theory, but Netherhaups was never really that good, neither was Machinehead.

    You're forgetting how good Rebels was during that era. When 7th came in and the three flavors of Opposition popped up then Machinehead became a good meta deck.


    I found Netherhaups was actually really VERY good every time I played against it, but we'd be splitting hairs there honestly lets skip that.
    I do yield that opposition, was a deck that allowed for machinehead to win. Fair enough. None of that is the actual point though, forgive me. I didn't post that to argue magic history (and to be honest I did that from memory so you likely have the edge on me).

    My theory (even if it is a bit of historically) is that in the history of magic there will be many times when really very awesome decks don't get played because of lack of attention, or popularity.
    We're not even talking difficulty of play but just exposure.

    Junkrites for example: as the op implies: Pre-GTC I personally played against all of 1 deck that used Craterhoof and rites.
    I remember I won game 1 not knowing what he was doing (I was playing R/x)
    He CRUSHED me game 2 (sufficient lifegain was sufficient) with a damn Craterhoof to boot!
    and game 3 I won curved out into double hellrider for the win.
    He said he got mana screwed and I laughed and said something ABOUT how bad decks are always trying to hold themselves together with thragtusk (I just keep seeing that thrag being shoved into everydeck at the time).
    Funny thing about that was, I was wrong, and a bit of a jerk for dismissing this deck out of hand because of 1 win. It was a deck, and a good deck then and now, people didn't play it though, because of popularity.
    Now, metagame speaking it became even better.
    Aggro is doing what it's supposed to do in everyway with this card pool.
    and Junk rites is the near-king, if not the king of the value midrange decks.

    Still though... why just now. People started to willing to turn their eyes to it, as a "thing". So it became a thing.
    Posted in: Standard Archives
  • 1

    posted a message on [[DGM]] Ruric-Thar, The Unbowed
    Well... maybe cause he's a "giant". It nothing for those dudes to throw rocks or whatever they do, but sure maybe he has go go gadget arms.

    As for the vigilance/haste must attack each turn...
    He can't have haste, he's perfectly midrange designed.

    Its fairly obvious to say that they've pushed the midrange strategy as far as they can.
    The situation is that they've created an aggro envoirn thats super strong which inherently hurts control (causing them to always have the right answer)
    and they've created super resilient creatures.

    He's a Larger cheaper, mid range creature friendly Kaervek, the merciless
    I've never seen it more clear what they wanted for an environment as right now. I mean I'm an aggro player myself, but ... this guy.
    I'm glad they're making cards like this, but damn if it doesn't feel somewhat contrived.
    6 damage, huh. I suppose. Thalia, this guy...
    I was irked about cavern of souls myself for a bit, but you know...
    I guess it just the age of magic where the inner timmy gets to shine. Grin

    Wait...
    Edit:
    This is really broken. Like really. If this resolves your oopenent can not race you, cant beat it because it is huge and cant kill it because it will do heaps of damage. 6 damage is a lot.

    I daresay you don't know what that word really means, but hey here, Zealous Conscripts has sent you friend request.

    @Aggressive Fate: this is designed as a Midrange card not an aggro card. So I figured I'd clear that up as your strategy there is a bit off.
    Its actually perfect for Midrange.dec who actually WANT to go to the late game as well. Just you know "strategy talk" since I see u in the R/x forums all the time nowdays. This will no be getting played in a deck that can in any means be considered aggro. Apologies I've misunderstood you though
    Posted in: The Rumor Mill
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