I started with the Sarkhan builds but its so bad in so many ways.
Yeah I came to the conclusion that I had so much work to do on it... that I'd have to spend a dedicated week or so re-building it.
I've been mostly using this in the interim.
Mid Red
Main Deck:
Sideboard:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards |
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4 Act of Treason 4 Flame Slash 2 Forked Bolt 1 Leyline of Punishment 4 Manic Vandal |
Which is a deck by Conrad Kolos which has holes in it and is pre-states.
as several variants of Black. I'd been looking for that sweet spot, you might have found it there. gratz.
We really neded aggro-control lists.
edit: Considered "Hideous End"?
The "winning list"? You mean the santiago one?
1. Desecration Demon? This deck runs 4 madcap skills.
Its like the weakest thing they could do. Turn 4 D.D. is way to slow, and we're black, and multicolored. So we have the cackler rule (protection from esper) working for us dodging most popular removal.
Lets be honest... pack-rat is a more threatening thing vs the plan this deck is on.
2. Sweepers. Its the necromancer. Post siding: Thoughtsieze.
3. Finally as far as far as lifegain: There were 2 Erebos in the side. Though really what SPECIFIC lifegain is the worry?
I ask that because revelation only saves them if you've already lost... but mostly it doesn't save them.
Unflinching courage is decent, but that means they're playing ... GW. The white "hate pally" might be a thing, but unless I'm playing against Craig Wescoe, white weenie is simply a deck that doesn't excel.
What is its matchup vs Black Devotion.
What is its matchup vs Esper
Black is arguably the most powerful deck.
Esper... people aren't going to stop playing it. Some people just want to play the deck that has answers.
Whats the matchups like there where it matters?
I can actually get behind that pretty well actually, corrupt as gary's number 5 or 6 depending on how you end up working it.
Also I watch the video "the other guy" mentioned over on youtube and here's the link.
http://www.youtube.com/watch?v=R9JSR6TJGDs#t=1105
It's pretty lopsided, but mirrors my own thoughts about that match up. I just want to basically cast drain life over and over again, and black has a legacy of doing just that. So I think it might be best to just focus on that plan with little variance. There might be a card that forces something different eventually but whatever it is, it certainly isn't there yet.
Also... I think it'd far better to just kill them out right than to bother with assembling. I mean, maybe red offers more with slaughter games or something, but even at that so very often I just was wanting to just cast grey merchant for the win.
Lot of the time I kiinda mana piddled for a long time in a lot of games. I tried the exact b/g list at the front of this primer, and while it had LolTroll instead of P.rat I can't help but thing that Ben should never have been moved out of the deck. Shrug. Thats not to say people shouldn't TEST the other colors, but that my test was less that amazing.
"All roads lead to Jund"
The argument was... Anytime players people start splashing for answers in B, B/G, B/R control style decks, and the mana allows the deck slowly turns into jund.
Why? Well much like this standard as mentioned above people start doing things like "Gunning for your deck" ala' naya control.
So the evolution ends up with a deck that has all the answers and no direct weakness. Typically. Jund.
Devotion with a bevy of multicolored spells, along with thoughtsieze and underworld connections isn't necessary. It might become better and better as the season goes on though.
Right NOW however... MBD is the deck to beat. People keep saying over and over "WHAT DO THEY DO ABOUT..." and I don't think you can just ignore the shifting meta gunning for you. Right now everyone's favorite answer seems to be Assemble so having an answer to it isn't a bad plan.
Cannot tell if sarcasm
I admit that its R/g but ultimately its still rdw. I Started with it last season and twinked starting with saito's old list. I find it works really well for me, and I only add it to the conversation because there's a lot of talk about "Master of waves" and this deck goes Under/Through that card.
Madcap skills tends to obviate early blockers along with Rampager (who also helps you finish) and out of the side I run seismic stomp... which.. I'd love to be better, heck it could be gruul charm except that I'm skimping on lands so... yeah.
This version of the deck just wants to get through, and it actually does it pretty handily, most of the time.
I should likely prolly do the right thing and drop 1 chain-walker and add 1 mutavault or something... I don't know. All in all though I really enjoy it and it gets there more often than not.
Madcap skills is a card that really should be run right now I think. Despite the fact that some people are playing removal.dec It really obviates the turn they play their "Blocker" and can turn thinks like firedrinker statyr into world class threats. Especially when paired with emissary, I'm been away from my red bros' for a while in isolation so I might be working backwards... I don't know.
Thoughts?
4 Burning-Tree Emissary
4 Rakdos Cackler
4 Ash Zealot
4 Ghor-Clan Rampager
3 Madcap Skills
2 Firedrinker Satyr
3 Goblin Shortcutter
4 Gore-House Chainwalker
4 Firefist Striker
2 Act of Treason
4 Lightning Strike
2 Mizzium Mortars
1 Flames of the Firebrand
Land: 19
4 Forest
11 Mountain
4 Stomping Ground
4 Skullcrack
4 Ranger's Guile
2 Mizzium Mortars
2 Seismic Stomp
3 Fade into Antiquity
I've been Lepore has since Ptq Scotland theros. . . since then I've played 10 games a day and 80 percent of those matches has been against some flavor of devotion. RDW, and Esper, being the other main decks.
I seriously found it weird when I was facing down more monoblack than monored, more mono u than esper.
I'd love to see that mechanic just removed but Its too spread out amongst the colors.
The black one actually feels like old school necro in a way sometimes.
None the less I feel pretty good about B/G. It just has soo much removal, and things that are totally relevant right now.
I'm going to go with the watery graves I think maybe a temple or 2. I'm not particularly afraid of burning earth, between golgari charm and having a more aggro bent I think, its a manageable concern. I will get back to you guys on it though.
Also..
R/G in my testing is way better vs G/W game 1, than your letting on, I think.
I agree and the creature they back the most is a
Flying haste Pro-white dragon.
Its a real problem for when it resolves to be honest.
B/W midrange is also unfavorable in my opinion.
Thoughtsize ~ removal Demon ~ Bloodbaron ~ removal Obzedat. . . is a real thing
But also they're backing whip of erebos as well and thats probbably a problem.
Hmm... thinking
Okay, also there is the Rock which is a real deck, but what you've missed that is more important I think is the other devotion decks.
Mono black devotion, and Mono Red devotion. They can be pretty gnarly matchups honestly.
and I like g/w tokens quite a bit, so I don't mean to sound needlessly negative, yet...
You might need to broaden your testing to include:
B/W midrange (a must include)
The Rock (at least some variant of a thoughtsieze/desecration demon.dec)
Devotion Red (kills via fanatic of mogis and stormbreath, its NOT RDW)
and
Devotion Black. Which may or may not be the best deck in the format, but its at least equal to M.U.Devotion.
So far though I dare say I don't like what I'm seeing. Tokens being weak vs G/R MONSTERS! as well as the devotional lists.
Well thats my 2c good luck and happy testing.
I started with a similar list, and ... I never posted it because I felt like it was an aggro deck, so I didn't want to really bog you guys down.
Though it slowly became something more like a rock deck I think.
If I might share what I've been running?
4 Skylasher
4 Mistcutter Hydra
4 Dreg Mangler
4 Desecration Demon
3 Boon Satyr
Spells
4 Thoughtseize
3 Golgari Charm
4 Hero's Downfall
1 Putrefy
2 Devour Flesh
2 Abrupt Decay
2 Underworld Connections
4 Overgrown Tomb
9 Swamp
3 Golgari Guildgate
7 Forest
2 Devour Flesh
4 Far // Away
2 Fade into Antiquity
1 Abrupt Decay
2 Shadowborn Demon
2 Whip of Erebos
2 Duress
Which is a deck that I originally created to destroy esper control, then Mono U devotion showed up and having 8 pro-blue guys and maindeck "Miser's Charm" aka "Golgari charm" ended being really good.
My current situation is that I want to splash U, with the simple intent of activating "Far/Away" both forms.
I felt like being able to switch into a deck that ran more sac effects mattered quite a bit but to be honest I'm still brewing.
Still it has what I feel is a huge amount of game vs anything with "U" in it as well as anything that wants "life check" you.
After I grew confident that Mistcutter Hydra was maindeckable I started doing so much more to win with the deck.
I'll refer to it as that from Now on. Well done!
:thumbsup:M.U.D.
I think the goal of wizards was "make all the colors roughly equal in terms of playability".
Also: Make Midrange a playable type standard.
Again: What the hell more could you give it? Revelation, Verdict and jace and aetherling, detention sphere...
I mean really?
Hmm... results based determination. I guess that makes sense. It doesn't mean thats ALWAYS going to be the case... in MTG however, I think that it IS always the case. So I'm going to say after reading 10 pages of this.
I'm going to disagree with Exodite. If were making a "Proof is in the pudding" argument he is so very wrong, I suppose.
2 things though.
1) Blue in standard. . . the "Its weak" crowd, after watching that mono u vs mono u match and still saying "Its weak" makes me think that what you're really saying is that DRAW-Go is weak. I mean am I mistaken?
If "U" is weak the argument boils down to "I want counterspell, JTMSand ponder!" then your need to re-evaulate "U" as a whole.
You have to be able to accept the change that U is NOT synonymous with draw go. You'll then realize how good it really is.
My question to you guys is this? What do you WANT it to have to make it "good enough" for your taste? Help me understand whats missing, cause I don't think it could get much better (within reason)
2. And MORE importantly to the thread. . .
... anyone. . . anyone! Please tell me what the hell G/W is supposed to be DOING if not playing creatures that deliver card advantage?!
I mean as a color they generally are denied the magic words: Draw A CARD.
Also they get a very limited amount of removal.
AND the non creature spells they get are generally pretty piss-poor, UNLESS its a spell that's a creature.
So for the people who have an issue w/GW~Pushed cards. . .
A:What do you expect them to have? Back to Craw worms?
B: Is it that you just feel its only right to win the match vs G/W with turn 4 wrath effect every time?
No, GW is where it needs to be to even ATTEMPT to be viable. . . in fact it would actually have to be a few cards better to really get there. So yeah, whats so wrong about Selesnya being "good"?
anndd... you're sounding like an idiot.
Not that you are but, you obviously don't respect it as a deck. It sounds like you're actually just being ignorant, I"m not sure if its willful ignorance or genuine. Your assertion that its a monkey deck though is pretty telling of a lack of skill on your behalf... if you can't tell the difference between patrick sullivan or dave price playing red deck wins and random kid at your fhm then more the fool you. I imagine to you its all the same if you're getting burned out and losing. . . but its different.
Still this is too much like "arguing with fools" so I'm done talking to you about it.
Yeah I'm pretty bummed about not having a stronger general discard spell.
If we had one at least I'd feel okay about smiter.