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  • posted a message on Box Mapping Thread - RTR Return to Ravnica edition
    complete sealed case. not sure of the case order but pretty sure they are correct.

    box 1: (bottom right box)
    chromatic lantern
    growing ranks
    azur's elecutors
    mizzium mortars
    sphinx of the chimes
    dreadbore
    isperia
    cyclonic rift
    pack rats
    volatile rig
    necropolis regent
    worldspine wurm
    guild feud
    hallowed fountain
    deathrite shaman
    grove of the guardian
    jarad, golgari lich lord
    temple garden
    overgrown tomb
    desecration demon
    loxodon smiter
    conjured currency
    death's presence
    pithing needle
    rakdos return
    blood crypt
    search the city
    deadbridge goliath
    pallisade giant
    counterflux
    mercurial chemister
    vraska, the unseen
    precinct captain
    righteous authority
    nivmagus elemental
    archon of the triumvirate

    box 2: (top right box)
    pack rats
    chromatic lantern
    mizzium mortars
    guild feud
    abrupt decay
    utvara hellkite
    deadbridge goliath
    righteous authority
    lotleth troll
    collective blessing
    ash zealot
    wayfaring temple
    conjured currency
    dreadbore
    desecration demon
    loxodon smiter
    death's presence
    overgrown tomb
    growing ranks
    cyclonic rift
    niv mizzit
    epic experiment
    pithing needle
    wild beastmaster
    counterflux
    detention sphere
    rakdos, lord of riots
    precinct captain
    mercurial chemister
    volatile rig
    nivmagus elemental
    archon of the triumvirate
    tristani
    chaos imps
    havoc festival
    grove of the guardian

    box 3: (bottom middle)
    cryptborn horror
    supreme verdict
    firemind's foresight
    jace, architect
    isperia
    search the city
    hypersonic dragon
    mana bloom
    volatile rig
    carnival hellsteed
    desecration demon
    mercurial chemister
    sphinx of the chimes
    martial law
    steam vents
    jarad's orders
    underworld connection
    grave betrayal
    slaughter games
    corpsejack menace
    niv mizzit
    mizzium mortars
    deathrite shaman
    loxodon smiter
    precinct captain
    detention sphere
    worldspine wurm
    azor's elecutors
    guild feud
    blood crypt
    pallisade giant
    death's presence
    counterflux
    overgrown tomb
    temple garden
    detention sphere

    box 4: (top middle)
    worldspine wurm
    detention sphere
    underworld connection
    firemind's foresight
    counterflux
    martial law
    search the city
    guild feud
    isperia
    righteous authority
    dreadbore
    steam vents
    blood crypt
    epic experiment
    mizzium mortars
    slaughter games
    pack rats
    jarad's orders
    deathrite shaman
    jace, architect
    overgrown tomb
    desecration demon
    chaos imps
    pallisade giant
    grove of the guardian
    cyclonic rift
    death's presence
    chromatic lantern
    wayfaring temple
    collective blessing
    corpsejack menace
    pithing needle
    cryptborn horror
    niv mizzit
    growing ranks
    wild beastmaster

    box 5: (bottom left)
    hallowed fountain
    carnival hellsteed
    temple garden
    mercurial chemister
    lotleth troll
    precinct captain
    armada wurm
    conjured currency
    wayfaring temple
    grave betrayal
    firemind's foresight
    carnival hellsteed
    sphinx revelation
    loxodon smiter
    supreme verdict
    cyclonic rift
    necropolis regent
    underworld connection
    collective blessing
    rest in peace
    nivmagus elemental
    martial law
    havoc festival
    abrupt decay
    ash zealot
    azor's elecutors
    archon of the triumvirate
    sphinx of the chimes
    detention sphere
    hypersonic dragon
    mana bloom
    volatile rig
    slaughter games
    corpsejack menace
    angel of serenity
    cryptborn horror

    box 6: (top left)
    sphinx of the chimes
    pack rats
    jarad, golgari lich lord
    detention sphere
    grave betrayal
    volatile rig
    chaos imps
    pallisade giant
    deadbridge goliath
    loxodon smiter
    supreme verdict
    rest in peace
    search the city
    chromatic lantern
    ash zealot
    cryptborn horror
    wild beastmaster
    abrupt decay
    conjured currency
    utvara hellkite
    righteous authority
    hypersonic dragon
    mana bloom
    archon of the triumvirate
    desecration demon
    pithing needle
    azor's elecutors
    lotleth troll
    martial law
    rakdos, lord of riots
    hallowed fountain
    growing ranks
    havoc festival
    dreadbore
    trostani
    niv mizzit

    from compiled data, we have a suspicion that there may be five tracks. one per guild.

    we have also seen a mythic order of armada wurm, angel of serenity, and vraska, rakdos return as possible track sections. These 2 segments seem to follow each other as well.
    Posted in: New Card Discussion
  • posted a message on Enchantress
    Quote from Hiski
    What are actually the Maverick's nuts draw? It's the most fair deck in the whole meta.. it doesn't have any tricks or hidden answers. Regular start is T1: Hierach/Mom, T2: Pridemage/Thalia/KotR/SFM/etc.

    Very balanced deck. It's a bad day if Maverick doesn't have a turn one spell to play :/


    It was a combination of getting pridemages perfectly to disrupt my lock pieces and a fast clock with exalted triggers and rancor that made it a fast beatdown.
    Posted in: Control
  • posted a message on Enchantress
    I went 3-3-2 yesterday at the SCG Madison. Enchantress is a blast to play. Half of my opponents didn't know what i was playing. Here is the list i ran...



    Round 1: I was paired against Countertop Thopter with a red splash for blood moon and sb cards. Game one he wins by churning out thopters and beating me down. Game 2 I win by churning out pegasus tokens and locking his artifacts out with stony silence. we went to time in game 3 and drew.

    Round 2: U-R Delver. He drops a turn one Delver and a few turns go by before he can trigger it, finally does. I stall with Elephant grass, he burns me out before i can find an answer. Game 2 has him hitting me with a goblin guide and me not finding lands...lost Frown

    Round 3: Aggro Loam. My first turn wild growth made him realize what I was playing...he kinda panicked. And for good reason, as it didn't take me long to solitary lock him. Game 2 he was frozen on all red land as i built up my board...win on my part, not much of a game though. he boarded in Chains of Mephistopholes against me, pretty sick old school tech if you ask me.

    Round 4: Maverick. Game one, Moat dominated the board and he answered with a rancored scryb ranger, which i o-ringed. Scoop. Games 2 and 3 he drew the nuts and i was too slow to answer. Lost Frown

    Round 5: Dream halls. Game One was incredibly fun. He manages to drop a halls and a progenitus. I stall his progenitus with Elephant grass as i take the next 2 turns to use his Halls to get massive advantage. He topdecks a conflux and slaughters me with his combo. Game two, he show and tells a dream halls into play and i drop a leyline. he bounces it with an echoing truth and goes off...lost Frown

    Round 6: my opponent never showed up...Win Smile went and got food.

    Round 7: Deadguy Ale. Game one, he goes a heavy discard route against me, which i power through and land a Sigil and crank out massive angel armies. Game 2 He gets an early stoneforge active and grabs a Jitte with it. I drop leylines against him turning off his diabolic edicts and discard. with a long game involving my Sacred mesa against his lingering souls, it went very long. He wastelands my serra's sanctum and i lose due to not having mana to make pegasuses...game 3 we went to time. draw.

    Round 8: my friend Vince playing Miracle Grow. Pridemages and dryads beat me down and stall me till i hit 2 life, I manage to stabilize and build my board enough to kill him. Game 2. I play choke, he blows it up with a pridemage, next turn i play another choke, he counters it. He drops a Jace Mind Sculptor. I replenish, cutting off his mana for several turns in which i do my solitaire thing and words of war him out. Win Smile

    all in all it was a great day, If i hadn't drew the 2 games i did, maybe i would have walked away with a prize. Oh well. I hope you enjoy my report.
    Posted in: Control
  • posted a message on What do you expect at Indy's meta?
    Stoneblade will be there, High Tide, Bant, RUG tempo, Reanimator, Dredge, and Burn...test against them and you may have a good shot.
    Posted in: Legacy (Type 1.5)
  • posted a message on [Deck] Bant
    It seems that artifacts are more a problem than enchantments. Why not trygon predator? Same 3 mana to cast, has flying, is blue (pitches to force in a pinch) and has a bit higher toughness.
    Posted in: Legacy Archives
  • posted a message on [Primer] Cephalid Breakfast
    I plan on running this deck in the Indiana GP, is this a good choice of deck in that wide open of a meta? my list is very similar to zoadian's only with a more traditional sideboard.
    Posted in: Developing (Legacy)
  • posted a message on [Official] 3D Magic Cards & Life Counters Thread
    I started making 3D alters a little while ago. Here is some of my handiwork. this thread is very inspiring and you guys are awesome at this stuff.








    My EDH General

    The more I make these, the better i get. I'm trying to figure out all the little tricks to doing these better by reading past posts. They help alot.
    Posted in: Artwork
  • posted a message on Box Mapping -- Innistrad Edition [ISD]
    You need to buy the book. Ross has a great way of explaining it to new people. And its a great resource for info on past sets as well as making your own maps for future sets.
    Posted in: New Card Discussion
  • posted a message on Zombie Hunting (Coolest Combo in type 2)
    Have you considered a transformational sideboard into maybe U/B control?

    It may help your bad match ups and catch your opponent off guard.
    Posted in: Standard Archives
  • posted a message on [Deck] B/G Infected Stompy
    Would anyone be opposed to a mono black version that runs similar to sui-black or the gate?

    4 phyrexian crusader
    4 plague stinger
    4 ichorclaw myr
    4 necropede
    3 hand of the praetors

    4 dark ritual
    4 thoughtseize
    2 smother
    2 diabolic edict
    4 hymn to tourach
    2 viridian claw

    4 inkmoth nexus
    4 wasteland
    1 urborg, tomb of yawgmoth
    14 swamp

    sideboard
    3 engineered plague
    2 ravenous trap
    2 relic of progenitus
    3 perish
    2 null rod
    2 pithing needle

    viridian claw is in due to giving infectors first strike. It can be very good as a means of both defense and pump.

    Just an idea...
    Posted in: Developing (Legacy)
  • posted a message on Agent Of Bolas Deck
    The idea here is to use cantrip artifacts as a draw engine and fuel tezz's ultimate. With ichor wellspring and throne of geth, you get a mini proliferate, draw combo to aid in card advantage.



    Mind you, this is just a rough idea i wanted to go for. Be easy on me as this is my first 'new deck' post. Constructive criticism is welcome.
    Posted in: Standard Archives
  • posted a message on [Primer] Cephalid Breakfast
    Quote from P-E
    why not null rod post side for artifact hate ?


    I haven't had a situation where null rod was needed. K grip, Pithing needle, and Deed take care of the troublesome ones fine.

    Quote from redshoesrock
    I'm curious, on average how many cards do you leave in your library after going off? I'd be hesitant to completely empty my library just in case my opponent had something that forced me to draw a card and lose.


    Usually, I mill the whole thing. Most people would target themselves to dig for answers before they realize they can target you. Besides, how many instant speed-target-draw spells are used in legacy anyway?
    Posted in: Developing (Legacy)
  • posted a message on [Primer] Cephalid Breakfast
    I was missing an island. oops...i'll edit my post.

    The reason abeyance is used over chant/silence is it shuts down graveyard hate such as tormod's crypt, faerie macabre, and others, as it stops activated abilities.

    I don't play goyfs because i don't own any. I don't plan on buying any anytime soon. What's the fun of running a combo deck without taking risk anyway...I agree on using more protection for the combo.

    Having 4 vaults is always nice. It, being the only tutor in the deck, should definitely be ran as a 4 of. You can basically set up your entire library...which is ridiculously powerful.
    Posted in: Developing (Legacy)
  • posted a message on [Primer] Cephalid Breakfast
    I ran this list to a top 4 finish in a small local tourney. It was a blast to play and i am going to continue playing it.





    I did, however, come across some situations where i needed an abeyance and didn't draw one. It got me thinking...what can i cut for a 4th one in the main? ( having them main saved my butt quite a few times). I'm gonna dump the p.deeds in the board for an Iona and another Pithing Needle/ Krosan Grip. Any other advise would be appreciated.
    Posted in: Developing (Legacy)
  • posted a message on Crypt of Agadeem
    you cant target yourself with archive trap.

    i don't think there are enough ways to fill your gy fast enough to utilize crypt effectively.
    Posted in: Standard Archives
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