box 5: (bottom left)
hallowed fountain
carnival hellsteed
temple garden
mercurial chemister
lotleth troll
precinct captain
armada wurm
conjured currency
wayfaring temple
grave betrayal
firemind's foresight
carnival hellsteed
sphinx revelation
loxodon smiter
supreme verdict
cyclonic rift
necropolis regent
underworld connection
collective blessing
rest in peace
nivmagus elemental
martial law
havoc festival
abrupt decay
ash zealot
azor's elecutors
archon of the triumvirate
sphinx of the chimes
detention sphere
hypersonic dragon
mana bloom
volatile rig
slaughter games
corpsejack menace
angel of serenity
cryptborn horror
box 6: (top left)
sphinx of the chimes
pack rats
jarad, golgari lich lord
detention sphere
grave betrayal
volatile rig
chaos imps
pallisade giant
deadbridge goliath
loxodon smiter
supreme verdict
rest in peace
search the city
chromatic lantern
ash zealot
cryptborn horror
wild beastmaster
abrupt decay
conjured currency
utvara hellkite
righteous authority
hypersonic dragon
mana bloom
archon of the triumvirate
desecration demon
pithing needle
azor's elecutors
lotleth troll
martial law
rakdos, lord of riots
hallowed fountain
growing ranks
havoc festival
dreadbore
trostani
niv mizzit
from compiled data, we have a suspicion that there may be five tracks. one per guild.
we have also seen a mythic order of armada wurm, angel of serenity, and vraska, rakdos return as possible track sections. These 2 segments seem to follow each other as well.
What are actually the Maverick's nuts draw? It's the most fair deck in the whole meta.. it doesn't have any tricks or hidden answers. Regular start is T1: Hierach/Mom, T2: Pridemage/Thalia/KotR/SFM/etc.
Very balanced deck. It's a bad day if Maverick doesn't have a turn one spell to play :/
It was a combination of getting pridemages perfectly to disrupt my lock pieces and a fast clock with exalted triggers and rancor that made it a fast beatdown.
I went 3-3-2 yesterday at the SCG Madison. Enchantress is a blast to play. Half of my opponents didn't know what i was playing. Here is the list i ran...
Round 1: I was paired against Countertop Thopter with a red splash for blood moon and sb cards. Game one he wins by churning out thopters and beating me down. Game 2 I win by churning out pegasus tokens and locking his artifacts out with stony silence. we went to time in game 3 and drew.
Round 2: U-R Delver. He drops a turn one Delver and a few turns go by before he can trigger it, finally does. I stall with Elephant grass, he burns me out before i can find an answer. Game 2 has him hitting me with a goblin guide and me not finding lands...lost
Round 3: Aggro Loam. My first turn wild growth made him realize what I was playing...he kinda panicked. And for good reason, as it didn't take me long to solitary lock him. Game 2 he was frozen on all red land as i built up my board...win on my part, not much of a game though. he boarded in Chains of Mephistopholes against me, pretty sick old school tech if you ask me.
Round 4: Maverick. Game one, Moat dominated the board and he answered with a rancored scryb ranger, which i o-ringed. Scoop. Games 2 and 3 he drew the nuts and i was too slow to answer. Lost
Round 5: Dream halls. Game One was incredibly fun. He manages to drop a halls and a progenitus. I stall his progenitus with Elephant grass as i take the next 2 turns to use his Halls to get massive advantage. He topdecks a conflux and slaughters me with his combo. Game two, he show and tells a dream halls into play and i drop a leyline. he bounces it with an echoing truth and goes off...lost
Round 6: my opponent never showed up...Win went and got food.
Round 7: Deadguy Ale. Game one, he goes a heavy discard route against me, which i power through and land a Sigil and crank out massive angel armies. Game 2 He gets an early stoneforge active and grabs a Jitte with it. I drop leylines against him turning off his diabolic edicts and discard. with a long game involving my Sacred mesa against his lingering souls, it went very long. He wastelands my serra's sanctum and i lose due to not having mana to make pegasuses...game 3 we went to time. draw.
Round 8: my friend Vince playing Miracle Grow. Pridemages and dryads beat me down and stall me till i hit 2 life, I manage to stabilize and build my board enough to kill him. Game 2. I play choke, he blows it up with a pridemage, next turn i play another choke, he counters it. He drops a Jace Mind Sculptor. I replenish, cutting off his mana for several turns in which i do my solitaire thing and words of war him out. Win
all in all it was a great day, If i hadn't drew the 2 games i did, maybe i would have walked away with a prize. Oh well. I hope you enjoy my report.
It seems that artifacts are more a problem than enchantments. Why not trygon predator? Same 3 mana to cast, has flying, is blue (pitches to force in a pinch) and has a bit higher toughness.
I plan on running this deck in the Indiana GP, is this a good choice of deck in that wide open of a meta? my list is very similar to zoadian's only with a more traditional sideboard.
I started making 3D alters a little while ago. Here is some of my handiwork. this thread is very inspiring and you guys are awesome at this stuff.
My EDH General
The more I make these, the better i get. I'm trying to figure out all the little tricks to doing these better by reading past posts. They help alot.
You need to buy the book. Ross has a great way of explaining it to new people. And its a great resource for info on past sets as well as making your own maps for future sets.
The idea here is to use cantrip artifacts as a draw engine and fuel tezz's ultimate. With ichor wellspring and throne of geth, you get a mini proliferate, draw combo to aid in card advantage.
I'm curious, on average how many cards do you leave in your library after going off? I'd be hesitant to completely empty my library just in case my opponent had something that forced me to draw a card and lose.
Usually, I mill the whole thing. Most people would target themselves to dig for answers before they realize they can target you. Besides, how many instant speed-target-draw spells are used in legacy anyway?
I was missing an island. oops...i'll edit my post.
The reason abeyance is used over chant/silence is it shuts down graveyard hate such as tormod's crypt, faerie macabre, and others, as it stops activated abilities.
I don't play goyfs because i don't own any. I don't plan on buying any anytime soon. What's the fun of running a combo deck without taking risk anyway...I agree on using more protection for the combo.
Having 4 vaults is always nice. It, being the only tutor in the deck, should definitely be ran as a 4 of. You can basically set up your entire library...which is ridiculously powerful.
I did, however, come across some situations where i needed an abeyance and didn't draw one. It got me thinking...what can i cut for a 4th one in the main? ( having them main saved my butt quite a few times). I'm gonna dump the p.deeds in the board for an Iona and another Pithing Needle/ Krosan Grip. Any other advise would be appreciated.
box 1: (bottom right box)
chromatic lantern
growing ranks
azur's elecutors
mizzium mortars
sphinx of the chimes
dreadbore
isperia
cyclonic rift
pack rats
volatile rig
necropolis regent
worldspine wurm
guild feud
hallowed fountain
deathrite shaman
grove of the guardian
jarad, golgari lich lord
temple garden
overgrown tomb
desecration demon
loxodon smiter
conjured currency
death's presence
pithing needle
rakdos return
blood crypt
search the city
deadbridge goliath
pallisade giant
counterflux
mercurial chemister
vraska, the unseen
precinct captain
righteous authority
nivmagus elemental
archon of the triumvirate
box 2: (top right box)
pack rats
chromatic lantern
mizzium mortars
guild feud
abrupt decay
utvara hellkite
deadbridge goliath
righteous authority
lotleth troll
collective blessing
ash zealot
wayfaring temple
conjured currency
dreadbore
desecration demon
loxodon smiter
death's presence
overgrown tomb
growing ranks
cyclonic rift
niv mizzit
epic experiment
pithing needle
wild beastmaster
counterflux
detention sphere
rakdos, lord of riots
precinct captain
mercurial chemister
volatile rig
nivmagus elemental
archon of the triumvirate
tristani
chaos imps
havoc festival
grove of the guardian
box 3: (bottom middle)
cryptborn horror
supreme verdict
firemind's foresight
jace, architect
isperia
search the city
hypersonic dragon
mana bloom
volatile rig
carnival hellsteed
desecration demon
mercurial chemister
sphinx of the chimes
martial law
steam vents
jarad's orders
underworld connection
grave betrayal
slaughter games
corpsejack menace
niv mizzit
mizzium mortars
deathrite shaman
loxodon smiter
precinct captain
detention sphere
worldspine wurm
azor's elecutors
guild feud
blood crypt
pallisade giant
death's presence
counterflux
overgrown tomb
temple garden
detention sphere
box 4: (top middle)
worldspine wurm
detention sphere
underworld connection
firemind's foresight
counterflux
martial law
search the city
guild feud
isperia
righteous authority
dreadbore
steam vents
blood crypt
epic experiment
mizzium mortars
slaughter games
pack rats
jarad's orders
deathrite shaman
jace, architect
overgrown tomb
desecration demon
chaos imps
pallisade giant
grove of the guardian
cyclonic rift
death's presence
chromatic lantern
wayfaring temple
collective blessing
corpsejack menace
pithing needle
cryptborn horror
niv mizzit
growing ranks
wild beastmaster
box 5: (bottom left)
hallowed fountain
carnival hellsteed
temple garden
mercurial chemister
lotleth troll
precinct captain
armada wurm
conjured currency
wayfaring temple
grave betrayal
firemind's foresight
carnival hellsteed
sphinx revelation
loxodon smiter
supreme verdict
cyclonic rift
necropolis regent
underworld connection
collective blessing
rest in peace
nivmagus elemental
martial law
havoc festival
abrupt decay
ash zealot
azor's elecutors
archon of the triumvirate
sphinx of the chimes
detention sphere
hypersonic dragon
mana bloom
volatile rig
slaughter games
corpsejack menace
angel of serenity
cryptborn horror
box 6: (top left)
sphinx of the chimes
pack rats
jarad, golgari lich lord
detention sphere
grave betrayal
volatile rig
chaos imps
pallisade giant
deadbridge goliath
loxodon smiter
supreme verdict
rest in peace
search the city
chromatic lantern
ash zealot
cryptborn horror
wild beastmaster
abrupt decay
conjured currency
utvara hellkite
righteous authority
hypersonic dragon
mana bloom
archon of the triumvirate
desecration demon
pithing needle
azor's elecutors
lotleth troll
martial law
rakdos, lord of riots
hallowed fountain
growing ranks
havoc festival
dreadbore
trostani
niv mizzit
from compiled data, we have a suspicion that there may be five tracks. one per guild.
we have also seen a mythic order of armada wurm, angel of serenity, and vraska, rakdos return as possible track sections. These 2 segments seem to follow each other as well.
It was a combination of getting pridemages perfectly to disrupt my lock pieces and a fast clock with exalted triggers and rancor that made it a fast beatdown.
4 Elephant Grass
4 Enchantress's Presence
2 Enlightened Tutor
1 Ground Seal
1 Karmic Justice
1 Lignify
1 Moat
1 Oblivion Ring
2 Replenish
1 Sacred Mesa
1 Sigil of the Empty Throne
2 Solitary Confinement
4 Sterling Grove
4 Utopia Sprawl
4 Wild Growth
1 Words of War
1 Horizon Canopy
4 Plains
2 Savannah
2 Serra's Sanctum
1 Taiga
4 Windswept Heath
1 Wooded Foothills
1 Aura of Silence
1 Blood Moon
2 Choke
2 City of Solitude
1 Emrakul, the Aeons Torn
1 Enlightened Tutor
3 Leyline of Sanctity
1 Nevermore
1 Stony Silence
2 Wheel of Sun and Moon
Round 1: I was paired against Countertop Thopter with a red splash for blood moon and sb cards. Game one he wins by churning out thopters and beating me down. Game 2 I win by churning out pegasus tokens and locking his artifacts out with stony silence. we went to time in game 3 and drew.
Round 2: U-R Delver. He drops a turn one Delver and a few turns go by before he can trigger it, finally does. I stall with Elephant grass, he burns me out before i can find an answer. Game 2 has him hitting me with a goblin guide and me not finding lands...lost
Round 3: Aggro Loam. My first turn wild growth made him realize what I was playing...he kinda panicked. And for good reason, as it didn't take me long to solitary lock him. Game 2 he was frozen on all red land as i built up my board...win on my part, not much of a game though. he boarded in Chains of Mephistopholes against me, pretty sick old school tech if you ask me.
Round 4: Maverick. Game one, Moat dominated the board and he answered with a rancored scryb ranger, which i o-ringed. Scoop. Games 2 and 3 he drew the nuts and i was too slow to answer. Lost
Round 5: Dream halls. Game One was incredibly fun. He manages to drop a halls and a progenitus. I stall his progenitus with Elephant grass as i take the next 2 turns to use his Halls to get massive advantage. He topdecks a conflux and slaughters me with his combo. Game two, he show and tells a dream halls into play and i drop a leyline. he bounces it with an echoing truth and goes off...lost
Round 6: my opponent never showed up...Win went and got food.
Round 7: Deadguy Ale. Game one, he goes a heavy discard route against me, which i power through and land a Sigil and crank out massive angel armies. Game 2 He gets an early stoneforge active and grabs a Jitte with it. I drop leylines against him turning off his diabolic edicts and discard. with a long game involving my Sacred mesa against his lingering souls, it went very long. He wastelands my serra's sanctum and i lose due to not having mana to make pegasuses...game 3 we went to time. draw.
Round 8: my friend Vince playing Miracle Grow. Pridemages and dryads beat me down and stall me till i hit 2 life, I manage to stabilize and build my board enough to kill him. Game 2. I play choke, he blows it up with a pridemage, next turn i play another choke, he counters it. He drops a Jace Mind Sculptor. I replenish, cutting off his mana for several turns in which i do my solitaire thing and words of war him out. Win
all in all it was a great day, If i hadn't drew the 2 games i did, maybe i would have walked away with a prize. Oh well. I hope you enjoy my report.
My EDH General
The more I make these, the better i get. I'm trying to figure out all the little tricks to doing these better by reading past posts. They help alot.
It may help your bad match ups and catch your opponent off guard.
4 phyrexian crusader
4 plague stinger
4 ichorclaw myr
4 necropede
3 hand of the praetors
4 dark ritual
4 thoughtseize
2 smother
2 diabolic edict
4 hymn to tourach
2 viridian claw
4 inkmoth nexus
4 wasteland
1 urborg, tomb of yawgmoth
14 swamp
sideboard
3 engineered plague
2 ravenous trap
2 relic of progenitus
3 perish
2 null rod
2 pithing needle
viridian claw is in due to giving infectors first strike. It can be very good as a means of both defense and pump.
Just an idea...
4 phyrexian revoker
2 wurmcoil engine
3 trinket mage
4 ichor wellspring
4 prophetic prism
4 throne of geth
1 chimeric mass
1 brittle effigy
2 black sun's zenith
2 everflowing chalice
2 sphere of the suns
3 go for the throat
4 drowned catacombs
4 creeping tarpit
2 darkslick shores
5 island
5 swamp
Mind you, this is just a rough idea i wanted to go for. Be easy on me as this is my first 'new deck' post. Constructive criticism is welcome.
I haven't had a situation where null rod was needed. K grip, Pithing needle, and Deed take care of the troublesome ones fine.
Usually, I mill the whole thing. Most people would target themselves to dig for answers before they realize they can target you. Besides, how many instant speed-target-draw spells are used in legacy anyway?
The reason abeyance is used over chant/silence is it shuts down graveyard hate such as tormod's crypt, faerie macabre, and others, as it stops activated abilities.
I don't play goyfs because i don't own any. I don't plan on buying any anytime soon. What's the fun of running a combo deck without taking risk anyway...I agree on using more protection for the combo.
Having 4 vaults is always nice. It, being the only tutor in the deck, should definitely be ran as a 4 of. You can basically set up your entire library...which is ridiculously powerful.
4 Nomads en-Kor
3 Narcomoeba
1 Shaman en-Kor
1 Lord Of Extinction
1 Sutured Ghoul
4 Aether Vial
1 Dragon's Breath
1 Dread Return
3 Abeyance
4 Brainstorm
4 Daze
4 Force Of Will
3 Ponder
2 Cabal Therapy
4 Lim-Dul's Vault
3 Flooded Strand
1 Misty Rainforest
2 Island
1 Tropical Island
1 Scrubland
2 Tundra
2 Underground Sea
2 Pernicious Deed
1 Crippling Fatigue
2 Echoing Truth
4 Leyline Of Sanctity
3 Pithing Needle
2 Krosan Grip
I did, however, come across some situations where i needed an abeyance and didn't draw one. It got me thinking...what can i cut for a 4th one in the main? ( having them main saved my butt quite a few times). I'm gonna dump the p.deeds in the board for an Iona and another Pithing Needle/ Krosan Grip. Any other advise would be appreciated.
i don't think there are enough ways to fill your gy fast enough to utilize crypt effectively.