Fandom Legends: Magic Arena
 
Treasure Cruisin' Amulet's End
 
Magic Market Index for April 19, 2019
  • posted a message on Atraxa, Praetor's Planeswalker Superfriends Assemble
    Good to hear there are some new cards worth testing. I really like Incubation Druid.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Growth Spiraling a Thousand-Year GeoStorm with Yidris
    I don't think you have enough lands to really take advantage of cards that let you play extra lands. Also, no Sol Ring?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Which Azorius Commander?
    I really like Azorius commanders and I've played quite a few including Dragonlord Ojutai and Rasputin Dreamweaver. I really like Ojutai because the built in hexproof makes him easier to play without worrying about removal. The ability to anticipate when he connects is just awesome. You can also include untapping cards to surprise people who try to remove him.
    Posted in: Commander (EDH)
  • posted a message on Atraxa, Praetor's Planeswalker Superfriends Assemble
    Quote from Taleran »
    Someone else pointed this out to me and it is very silly if you want to overkill your Mind Sculptor ultimate on someone you could follow it up with a Kaya, Orzhov Usurper as a ridiculous overkill of a finisher


    This would be very funny. I used to play on MODO before they banned all the broken cards in 1v1. I played Teferi, but the deck was very PW oriented. I had a couple of games where I was able to ultimate Jace, TMS and copy it with Rings of Brighthearth. Talk about overkill lol.

    Quote from DementedKirby »
    I think Emergency Powers would in fact be great in an Atraxa deck. If you have a lot of walkers in your graveyard then this can put them all back into your deck at instant speed. Doing so during your turn means that you can recover your graveyard, potentially draw 7 from an empty hand, and cast an expensive spell all for 5WU. If it's your only card in your hand, it basically reads "Draw 7 then cast something 7 or less for free and shuffle your graveyard".


    I could be wrong in my assessment of Emergency Powers. I don't think it is specifically good in Atraxa the same way something like Doubling Season or Crystalline Crawler is. But it is very powerful spell in the format. My deck is 75% permanents, which is a very good amount. The card obviously makes me think of Time Spiral. With Mirari's Wake in the deck, is Time Spiral better? Anyway I might test this card as my thoughts on it are changing.

    Quote from SC1987 »
    Great review. The only card I disagree with you on is Zegana, Utopian Speaker. Tuskguard Captain is cheaper and can give your creatures trample and has Outlast which I think is just a more efficient Adapt; Adapt is a terrible mechanic and should never be used in constructed play anyway, especially not in a deck built around +1/+1 counters. The ability to draw just one card is negligible.

    Also since you pointed it out, you're right that Dovin, Architect of Law looks better than Dovin, Grand Arbiter; in a superfriends build, I'd play Dovin, Architect of Law first because it can draw cards and can protect itself better. That should tell you just how bad Dovin, Grand Arbiter is.


    Idk I like Zegana on its face. Keep in mind I don't really play the counters deck and only have a few reps with that style of deck from many years ago.


    Quote from SmauG »
    Quote from XeroxedFool »
    Atraxa can draw hate to the pilot or herself depending on the meta. When playing superfriends PWs will be attacked or Atraxa will be removed so they can be attacked.

    I think Simic Ascendancy will be removed before it wins the game and if players cant remove it they will try and kill the player the best they can.

    I think the difference here is that the 'wins the game' trigger forces people to deal with you. Sure, some irrational people will feel that way about the commander herself.

    I dont think the bad politics is worth the power level. Would you play the card without the trigger?


    No it is not.
    The powerlevel is starting to get high, but so is the rest of the table. But i have to say, my playgroup is terrible at proper threat assessment and for some reason focusses on me/Atraxa as soon as i take out her deckbox, so i don't think the card will make that any worse. If anything, it forces the table to think about tuning their decks and playing proper removal.
    In the end though, it's not a very political, but still a synergistic deck and one of the biggest issues i face is once i do get the ball rolling, someone, usually the same person Mad steals Atraxa away from me. Which is why i have built in so much protection for her.


    Well if your meta is hostile and you think having the winning trigger then run it. It also couldn't hurt to try and run another deck to let the Atraxa hate cool off.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Atraxa, Praetor's Planeswalker Superfriends Assemble
    Atraxa can draw hate to the pilot or herself depending on the meta. When playing superfriends PWs will be attacked or Atraxa will be removed so they can be attacked.

    I think Simic Ascendancy will be removed before it wins the game and if players cant remove it they will try and kill the player the best they can.

    I think the difference here is that the 'wins the game' trigger forces people to deal with you. Sure, some irrational people will feel that way about the commander herself.

    I dont think the bad politics is worth the power level. Would you play the card without the trigger?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Atraxa, Praetor's Planeswalker Superfriends Assemble
    Set review time! As always I will be ignoring cards that have no use in the format or for Atraxa. This set looks pretty cool and I think there will be plenty of useful options.


    WWhite Cards:W
    Forbidding Spirit is an new pillowfort card. I don't think it applies to Atraxa decks but it could see play in the format.

    Smothering Tithe seems very powerful. Again, it is another card I see being useful in the format but not Atraxa directly.

    Unbreakable Formation is good for counters themed decks. It can provide protection from wraths and it can also be used aggressively when the moment is right.

    UBlue Cards:U
    Benthic Biomancer is a good adapt card. Some passive looting can be nice if you are proliferating its counters. It might be slightly low impact for the format.

    Mass Manipulation is another card that is good in the format but isn't specific enough to fit into any Ataxa decks I know of.

    BBlack Cards:B
    Awaken the Erstwhile is a pretty cool card. I doesn't help Ataxa very much but it seems like people might want to play it in the format.

    Priest of Forgotten Gods is the same as most of the cards above, could see play but doesn't help us.

    GGreen Cards:G
    Biogenic Ooze creates creatures and counters for those creatures. Could be used as an 'army in a can' type card for counters themed decks.

    Biogenic Upgrade has the word double on it! It has to be great right?

    Incubation Druid is a card I really like. If you like mana dorks it seems good in a deck that can add a counter for less than the built in 5 mana.

    GWUBMulticolor Cards:GWUB
    Biomancer's Familiar is a card I don't see doing too much. If you wish to run adapt builds it could be very useful. It seems like a card that is TOO specific.

    Combine Guildmage is a card that fits the counters theme. It seems slightly weak to me but I could be wrong.

    Dovin, Grand Arbiter is a low impact card I think. With all the options available to us, why waste a slot on a walker like this?

    Emergency Powers is powerful but I would say not in Atraxa decks.

    Galloping Lizrog is funny.

    Hydroid Krasis is a nice card in counters builds. I like cards that form both a threat and card advantage. I wish it was stronger, but I think it is okay like it is.

    Kaya, Orzhov Usurper is another low impact walker when compared to the ones of the past. This has some more utility than Dovin though, and could be good in graveyard focused metagames.

    Simic Ascendancy is a little trap I believe. It can be used as a source of counters, but I think it will draw more hate and loose you games. Maybe you can get a win out of it once or twice. I don't think its worth the slot though.

    I like Zegana, Utopian Speaker. I think she is probably the best source of trample for the counters decks.

    Dovin, Architect of Law is pretty lame. I actually like it better than the other Dovin because it draws a card.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Atraxa, Praetor's Planeswalker Superfriends Assemble
    I've played Gyre Sage in the past. I honestly liked the card quite a lot. It can be fairly explosive with the right draw. I really like Everflowing Chalice and these creatures are kinda like that one.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Lord Windgrace, land stuff
    I cant imagine that Wildfire would be bad for a Lord Windgrace player. When it is really good, people will whine about it. If it is a card you want to play and dont mind getting some complaining then it should make your deck better.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Lord Windgrace, land stuff
    I went home last night to add Pernicious Deed and found that I don't have one. I'll have to pick one up. I know you love Nissa and don't get me wrong, so do I. I just wanted to try some other stuff. Her success rate wasn't 100% in the few games I played where I had her. So I'm trying Mending in here place and seeing how that goes. Shes always on my list of stuff to be played.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Atraxa, Praetor's Planeswalker Superfriends Assemble
    Ghave combos well with many cards but I don't know of any very mana efficient ones. If you substitute Ashnod's Altar in for Crawler you can combo for less there. But I think those sorts of cards are better suited to an actual Ghave deck. This has me thinking about 'i win' situations for Atraxa and I think that combos aren't really the way to go when you have infect. Triumph of the Hordes seems like a better way to win than big mana multi-card combos.

    Yahenni + Together Forever is fine but not amazing. Why pay 1 mana to return it your hand when you can get them into play with other combos. I would never fault you for playing these cards as they both fit the deck.
    Yahenni is not a card I am enamored by. I think there are better sacrifice outlets and better threats available, getting both in one card is the only real draw here.
    I think Together Forever is similar. It is doing 2 things your deck wants to do in one card and it is on theme.

    At the end of the commander session you need to be satisfied with what you did. Every synergy piece you remove for something more efficient makes your deck better but less themed. Personally, I want the best available deck within whatever theme I chose. I try to pick themes that are casual and then push them to the extreme, which can fail either way.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Atraxa, Praetor's Planeswalker Superfriends Assemble
    Atraxa will always be a target. Its just the nature of the commander.

    Arcane Denial vs Swan Song is an interesting topic. I like the fact that Denial counters everything in this situation. Having both could be sweet but I know how tight lists can be.

    I like Fellwar Stone more than Rampant Growth mostly because it can help fix more colors. It is also slightly faster but weaker against removal. You also removed some basic lands in the last update.

    I still need an Assassin's Trophy, haven't gotten around to getting one yet.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Atraxa, Praetor's Planeswalker Superfriends Assemble
    He is okay but there are so many better options for PWs at 6 mana. As far as PWs from the decks go, he isn't as bad as some of the others.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Atraxa, Praetor's Planeswalker Superfriends Assemble
    Hey Atraxa players, It has been a good while but we have some new Planeswalkers to look at.

    Dovin, Grand Arbiter is the newest version of Dovin Baan. I like this card for its unique design. The +1 and -1 abilities work well together. The ultimate is a better Dig Through Time, which is a card I really like.

    The issue with this Dovin is the context in which I would be playing it. I don't run many creatures to take advantage of the +1. There was a time when I used tokens to block but I have since moved away from that. Its ultimate doesn't go well with Doubling Season and It also takes two turns or more even with Atraxa.

    Kaya, Orzhov Usurper is another unique design. The abilities can be useful and commander is one of the formats where a large exile zone can easily occur. The only issue I have with this card is that it doesn't impact the game very well. It doesn't draw cards or add to your board. Removing a Sol Ring can be nice but if they have it turn 1 it has already had a large impact on the game. I might try this card as it adds some removal, but I'm not overly excited.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Lord Windgrace, land stuff
    You don't like Scapeshift? It's good with the landfall stuff, Titania, Protector of Argoth and any of the other 'lands in graveyard' cards. Plus the obvious combo with Splendid Reclamation. It's not game over but it is fun.

    Do you think that Ulamog, the Ceaseless Hunger is better than Terastodon or Woodfall Primus? Or similarly Ulamog, the Infinite Gyre?

    I'll see about tuning my basics and card draw.
    Posted in: Multiplayer Commander Decklists
  • To post a comment, please or register a new account.