Yeah, it's good to hear others' high opinion of it. I've been trying to branch out from being pigeonholed as "the blue drafter", and others just aren't convinced about Miscalculation. Guess I'll just have to go back to blue and force it... I am surprised that others think it is 360 material, though. I figured more 450+.
I realized the other day that Miscalculation was almost never played. Would it be worth it to cut to try Dissolve? Exclude is also still in my list, although it sees more play than Miscalculation. How would you rank those three counters (and, although I no longer run it, let's throw Rewind into the mix.)
I've not seen entire cubes sell for anywhere near what they're worth. I think most people enjoy building their own cube, and the convenience of having one ready to go is more than offset by that.
So, yeah--sadly, break it up and parcel it out for the best value.
Yeah, after going 1-9 in testing, I was a bit skeptical of our deck.
I'm right on the fence about cutting Boom/Bust for more burn (or artifact removal). Anyway, since I figure we've "submitted the decklist", it'll be a sideboard choice at this point, so I'll plan to keep it only against 3 color decks and the like.
Woo! Finally played, and went an easy 2-0 against a midrange Jund deck.
Game 1: I had a nuts hand, with Metalworker, a Talisman, Triskelion, Fire Imp, Avalanche Riders, Regrowth and two lands. He had a blazing and scary start, with T1 Birds of Paradise, T2 Lotus Cobra and Wall of Blossoms. I played the Talisman and Fire Imped the Cobra, but he then (eek!) played Recurring Nightmare and got it back, and started swapping the Wall and a mana creature to draw cards. I got Metalworker out, and drew our Sword of Fire and Ice. He got Arrogant Wurm (a vanilla 4/4), and kept abusing Recurring Nightmare. I kept on trying to keep him off black mana by shooting BoP and the Cobra with Triskelion and Avalanche Ridering a Swamp, but was never able to shut it down. His 4/4 Wurm and 0/4 Wall kept coming back and chump blocking whatever held the sword. He wasn't able to mount much of an offense, and I was able to get in for a bit of damage here and there. Finally I was able to play a Blistering Firecat, equip and swing, bringing him down to 3, then get a Regrowthed Triskelion into play (Metalworker, woo!) and ping for lethal. It was a fun game; we had to have a very good hand to get through the Nightmare, but drew very well.
Game 2: I had a slower start, with a Talisman, Avalanche Riders, Inrik Stomphowler and lands. He played Cursed Scroll, Sylvan Library, and then Tangle Wire, so it was a very slow beginning. Luckily, he only had a Basking Rootwalla and Jaya Ballard down when the Tangle Wire starting messing things up, and I Chain Lightning'ed Ballard. Once the Wire wore off, I Stomphowled Sylvan Library, and basically just kept beating with a 4/4. Dan said that his creatures basically topped out at Arrogant Wurm (4/4 vanilla), so Stompy was quite an effective threat. He got Burning-Tree Shaman, but I Flametongue Kavu'ed it. He burned FTK, but the Stomphowler kept stomping. I drew into a ton of land and stalled out, but eventually, with three land in hand decided to take the risk and sac six lands to get a suspended Greater Gargadon into play. He chumped for a turn or two, but eventually couldn't answer it.
Our deck seemed to actually work! Triskelion was the key card both games--it killed four creatures, attacked for damage, and pinged for lethal.
Hi. I have someone who can play Team G's match for them, but I haven't yet been able to get a decklist from them to send to my opponent. Could anyone help?
Just chiming in to agree with your fondness for Despise. Given the trends in MTG towards creatures and planeswalkers, that card is just getting better and better. I might actually play it over Duress in many B/x decks...
So, we've been finding it difficult to schedule a game on Cockatrice between my team in the forum-based team cube draft and our first-round opponents, Team D. Does anyone want to pinch hit for the illustrious Team D and play their deck for them? (I live in California (PST), and generally am available evenings and weekends.)
And I'm sure your deck will be better than ours...
So, it looks like it will be hard to coordinate our match with Team G across the time difference. We are thinking of having someone who lives closer play one of our decks. Anyone not currently on a team want to volunteer to play? I have Cockatrice, and live in California...
Hey man, I'm not gonna tell you you have to put dice on your lands. If you hate vivids and ice bridge, keep 'em out, lol. Also, cut that Raging Ravine too! Nobody wants dice on their land!
Which is why every cuber should have a selection of sparkly, fun-to-fiddle-with glass gems or acrylic gems in their bag.
My favorite card is the only Un-card I run in my cube: Booster Tutor. It's absurdly powerful (we flip 14 cards from the undrafted cube box), skill-testing, and dramatic.
So, yeah--sadly, break it up and parcel it out for the best value.
Of those, I'd cut Curse of Shallow Graves, easily. It's a good card, and I'm happy to run it, but it's not on the same level as the others...
I'm right on the fence about cutting Boom/Bust for more burn (or artifact removal). Anyway, since I figure we've "submitted the decklist", it'll be a sideboard choice at this point, so I'll plan to keep it only against 3 color decks and the like.
Game 1: I had a nuts hand, with Metalworker, a Talisman, Triskelion, Fire Imp, Avalanche Riders, Regrowth and two lands. He had a blazing and scary start, with T1 Birds of Paradise, T2 Lotus Cobra and Wall of Blossoms. I played the Talisman and Fire Imped the Cobra, but he then (eek!) played Recurring Nightmare and got it back, and started swapping the Wall and a mana creature to draw cards. I got Metalworker out, and drew our Sword of Fire and Ice. He got Arrogant Wurm (a vanilla 4/4), and kept abusing Recurring Nightmare. I kept on trying to keep him off black mana by shooting BoP and the Cobra with Triskelion and Avalanche Ridering a Swamp, but was never able to shut it down. His 4/4 Wurm and 0/4 Wall kept coming back and chump blocking whatever held the sword. He wasn't able to mount much of an offense, and I was able to get in for a bit of damage here and there. Finally I was able to play a Blistering Firecat, equip and swing, bringing him down to 3, then get a Regrowthed Triskelion into play (Metalworker, woo!) and ping for lethal. It was a fun game; we had to have a very good hand to get through the Nightmare, but drew very well.
Game 2: I had a slower start, with a Talisman, Avalanche Riders, Inrik Stomphowler and lands. He played Cursed Scroll, Sylvan Library, and then Tangle Wire, so it was a very slow beginning. Luckily, he only had a Basking Rootwalla and Jaya Ballard down when the Tangle Wire starting messing things up, and I Chain Lightning'ed Ballard. Once the Wire wore off, I Stomphowled Sylvan Library, and basically just kept beating with a 4/4. Dan said that his creatures basically topped out at Arrogant Wurm (4/4 vanilla), so Stompy was quite an effective threat. He got Burning-Tree Shaman, but I Flametongue Kavu'ed it. He burned FTK, but the Stomphowler kept stomping. I drew into a ton of land and stalled out, but eventually, with three land in hand decided to take the risk and sac six lands to get a suspended Greater Gargadon into play. He chumped for a turn or two, but eventually couldn't answer it.
Our deck seemed to actually work! Triskelion was the key card both games--it killed four creatures, attacked for damage, and pinged for lethal.
And I'm sure your deck will be better than ours...
Which is why every cuber should have a selection of sparkly, fun-to-fiddle-with glass gems or acrylic gems in their bag.