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    posted a message on [SOI][CUBE] Falkenrath Gorger 2/1 for R no drawback
    Ooh, this definitely tips Tibalt over the edge now, right? Right?
    Posted in: Cube Card and Archetype Discussion
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    posted a message on This or That discussion.
    Soul of New Phyrexia or Scuttling Doom Engine?

    Some context--I removed Wurmcoil Engine from my cube a while back for being too automatic a pick, and too stifling for aggro to fight through. I've been trying Scuttling Doom Engine recently, and it's been fine. Not fantastic, but fine.

    Is Soul of New Phyrexia better, though?

    (I also try to wait until rotation to buy many of my cards, so I'm only now looking seriously at the M15 cards. Any other suggestions for hidden value gems there?)
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [Cube] Citadel Siege
    To take wtwlf's Phyrexian Arena thought experiment, I think he and TTF are saying "Phyrexian Arena would be worse if it had three loyalty and could be attacked, all other things being equal." Which is true. Salmo is saying "Phyrexian Arena would be better if it had "if destroyed, gain three life, all other things being equal." Which is also true. This world of odd counterfactuals is confusing!

    A quick aside on how I try to weigh the drawback of giving your opponent a choice: Punisher cards are always worse than they would be if the opponent didn't have a choice, clearly. This is why they are vastly undercosted for their effects--Wizards bakes this into their design, and makes Vexing Devil when it would never make a 4/3 for R. But since opponents don't always make the right choice, the value you get from the card is in an ambiguous space between the BCS----WCS poles. And I think that the more complex the card and the more confusing the game state it engenders, the more mistakes your opponent might make, and the closer to the BCS the average value of the card is. If you think of planeswalkers as punisher cards, they're on the complex-misplay-provoking side of the spectrum, so the drawback of giving the opponent a choice is (relatively) mitigated.

    Sorry for getting so far off topic...


    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on Shu Yun, the Silent Tempest
    This card has inspired me to bring Reckless Charge back. It might never happen, but I think I'll be forcing UR tempo for awhile...
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [Cube] Citadel Siege
    In my experience, particularly with newer players or old players recently reintroduced to the game, people very frequently play suboptimally against planeswalkers. They feel like such a threat to folks to leave unmolested that even when my life total is in the red zone, they take a turn to eliminate the 'walker "just in case."

    Something about the card type seems to provoke an overreaction, it seems. So yes, bad play--but I've come to count on the virtual lifegain they provide in close matches.
    Posted in: Cube Card and Archetype Discussion
  • 3

    posted a message on Strongest Cards versus Balanced Limited Environment
    Getting back to the OP's post, cost is a huge issue, though. I started my cube with a box of draft rejects and $50, and played that thing to death, and had a great time. I've slowly ratcheted up the power level over the years with gifts, small purchases, trades, and donations from people who play the cube. But frankly, I probably had 90% of the fun with 10% of the cost with my original iteration. I always tell people just to build something and start drafting it. It's pretty much impossible not to have fun, and tinkering with the balance of the cube is endlessly interesting. And that way, you'll figure out if you and your playgroup actually like playing with powerful cards enough to spend the money, or even print a proxy.
    Posted in: The Cube Forum
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    posted a message on [FRF] Warden of the First Tree
    Quote from ColbyCube »


    What's up with this guy's shoulderpads? Like, why have these ridiculously oversized things that are just gonna get in the way of everything?


    He can shrug dramatically to entirely enclose his head for protection. Obviously.

    Oh, and this card is fantastic--I just hope it doesn't fit into any standard or modern deck, and it's not prohibitively expensive.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [[MCD]] Disenchant Effects in cube
    I'm doing my first online rotisserie draft of my cube, and realized that ten of the first sixteen picks could be hit by Disenchant. It is only not maindecked in GW decks with multiple ETB-disenchant effects.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on What cards do you believe are CRIMINALLY EXCLUDED in cube lists?
    Yep, Phantom Centaur is an awesome card, but like Star Slayer, the pro:color creatures simply led to too many hard feelings. I'd still be playing it otherwise.

    I came here to talk up Helm of Possession, but it's already been done. My cube is a tick slower than most, and it's a total bomb there, as well as a fan favorite. Giving every color the opportunity to steal creatures is simply great.

    Here's one that's almost never played that has been fantastic for my cube: Blistering Firecat. Now that morph is back, people should give the card another look. Being able to bluff 7 damage makes a lot of morph look more threatening, and it offers red aggro a topdeck that typically hits as hard as Hellrider or Hero of Oxid Ridge, if played as a 4-drop.

    And this is not underplayed at all for how strong it is (i.e., it's not played and not strong), but my playgroup has taken a shine to a card I threw in on a whim, and refuses to let me take it out: Praetor's Grasp. It typically grabs a Sword or a broken artifact, sometimes a land if you're mana screwed, sometimes the key combo piece from that Wildfire/Sneak Attack/Kiki-Jiki deck, or whatever. There is almost always a target that makes it worthwhile, though.
    Posted in: The Cube Forum
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    posted a message on [Offtopic] Community Thread
    It's funny, I held off for a long, long time. He'd been playing games like Glory to Rome, Settlers of Catan, Galaxy Trucker, Innovation... but the gruesome nature of some of the art in Magic made me wait until last year. (I'm one of those parents who fears that Star Wars is too violent for young kids, so Carnophage seems a bit much...) However, he'd already absorbed more than I had expected by lurking around the table watching us play.

    So, he basically knew how to play when he was 7, but I only formally taught him at 8.

    Oh, and all of his favorite decks seem to be black/red, full of the darkest, bloodiest art in the game.

    How old is your kid now, wtwlf?
    Posted in: The Cube Forum
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