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Magic Market Index for April 20th, 2018
 
Pauper Review: Dominaria
 
The Limited Archetypes of Dominaria
  • posted a message on Tetsuko Umezawa, Fugitive-Mono U Weenies
    More Updates:
    I was able to track down a Thassa in my nearby vicinity. What this all means is I'm making another update, its been so long I know.

    Deepfathom Skulker -> Whir of Invention: An overcosted card to a more flexible card. Skulker wasn't terrible, but suffered from the fact that it costed so much to bring out. At worst, Whir can find an ersatz replacement for the Skulker in Bident of Thassa for only 7.

    Raven Guild Master -> Thassa, God of the Sea: The Guild Master has always had the problem of not really doing anything other then drawing us ire. Thassa gives us another source of unblockability, and provides a large-ish beater, something which this deck is somewhat lacking in.

    Additional Info:
    I've been happy on how this deck has been playing currently, and I'm probably going to focus more on refining the main post at this point. In addition, I want to start giving recaps for my games. If you have any suggestions on updating the main deck be sure to give me a recommendation, I always appreciate them.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Tetsuko Umezawa, Fugitive-Mono U Weenies
    Another Quick Update:
    I got a few more 1v1 games with this deck in, and boy does it feel nice there. I had some problems organizing larger game with the Pre-Release going on, and whilst not my preferred way to play, it does have some definite game to it in 1v1. I say, nothing feels better then attacking with 2 unblockable creatures drawing 6 and discarding 2.

    Anyways, I've also decided to make one more change.

    Jhessian Thief->Gilded Drake: While not inherently bad, Thief makes us need to cast anything other than creatures on the second main phase. I figured the easiest way to circumvent it is to get rid of it, and the Drake is always a good card. It often can't block us, and allows us to have slight more late game reach.

    In other news:
    I'm needing to find a Thassa, God of the Sea, and everywhere in my local area seems to be sold out, sigh. This next cut will probably Raven Guild Master as we're not a mill deck.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Brew with Danitha Capashen, Paragon
    Add a Sorcerous Spyglass. Being able to hose Planeswalkers, and shut off the activated ability of cards like Scarab God make it so worth it.
    Posted in: Brawl
  • posted a message on Ayrel, Knight of Windgrace - Knight Tribal EDH
    Quote from GrimoireDark »
    Quote from ChaosNomad »
    I would cut Knight of Dusk. Not many people will block it when you're mana is open, and it's really not a big enough creature to justify it in deck. I would replace it most likely with Final Parting. It gives you another way to bin Haakon, Stromgald Scourge. Otherwise, I would try to lower the overall CMC as your curve is really predicated on getting to 5 Mana.


    Hmmm, I can understand what you mean with Knight of Dusk. So maybe adding some other lower costing knights to help lower the cmc curve? Like Knight of Grace and Knight of Malice just to name a few.

    What would you suggest? OMG


    Actually, I just got another look at your deck, and there's two more important things your missing. Unconditional card draw and spot removal. Currently, you have no way at all to interact with Artifacts or Enchantments other than Vona, Butcher of Magan. Replace the Knight of Dusk with an Anguished Unmaking. Probably drop Darksteel Ingot for Phyrexian Arena. Finally, replace Kabira Crossroads as you don't have any need for the life, and a mono-coloured land that enters tapped. I would personally choose Unclaimed Territory, and probably drop something else for a Strip Mine like effect. Nothing's worse than facing a Itlimoc, Cradle of the Sun and watching your opponent tap for a bunch while you can't do anything. I would most likely choose Dust Bowl for this effect as it directly synergizes with your deck and general.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ayrel, Knight of Windgrace - Knight Tribal EDH
    I would cut Knight of Dusk. Not many people will block it when you're mana is open, and it's really not a big enough creature to justify it in deck. I would replace it most likely with Final Parting. It gives you another way to bin Haakon, Stromgald Scourge. Otherwise, I would try to lower the overall CMC as your curve is really predicated on getting to 5 Mana.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mox Amber
    I thinking about trading mine off. As Cyberium_Neo stated, it doesn't accelerate well, and the Amber doesn't fix well. The only notable exception I can think of is in Captain Sisay. She can tutor for it, so it's relatively low investment for what it is. Cheap One mana Legends will also want it, most notably Rhys the Redeemed or Norin the Wary. Granted, I wouldn't really want it in too many other decks.
    Posted in: Commander (EDH)
  • posted a message on Deck Builder's Block?
    Niambi, Faithful Healer could play a nice U/W Control deck with Teferi, Timebender. The Planeswalker deck Teferi is nowhere near as unplayable as some people make him out to be. Just remember to include Oath of Teferi and The Chain Veil.
    Posted in: Commander (EDH)
  • posted a message on Dominaria General Discussion
    Quote from 5colors »
    Quote from Volrath »
    Quote from 5colors »
    Quote from Volrath »
    Am i the only one bothered by the fact that Urza used ghosts? It feels like they added that so the Jacetus Leaque wouldn't be as useless as Ann Frank's drumkit in this story.


    I'm still surprised people use Jacetus League, figured that horse had finally died.


    It will never go away as long as the MTG story is basicly a saturday morning cartoon.


    True the worst I think is when Urza made anime mecha suits and gathered the infinity stones...I mean pieces of the legacy weapon to fight the cyborgs horrors of phyrexia. Wink

    And you could but more originality into it, the Mana Rangers/Powerstone Rangers, The Fantastic Four-Drops, Captain Gideon and the Walkers, Guardians of the multiverse, Multiverse's Finest, ect


    Hey if they ever get Weatherlight fully up to snuff again, we can call them the Guardians of the Multiverse.
    Posted in: Magic Storyline
  • posted a message on Infinite combos and strong synergies - now under new management
    Garna, the Bloodflame+Sneak Attack+Phyrexian Altar/Thermopod=Infinite ETB trigger/death triggers

    Add Blood Artist/Impact Tremors/Purphoros, God of the Forge=Infinite Damage
    Add Skirge Familiar+1 creature in hand=Infinite Mana
    Add Altar of the Brood/Bitter Ordeal=Infinite Mill
    Posted in: Commander (EDH)
  • posted a message on Tetsuko Umezawa, Fugitive-Mono U Weenies
    Quote from Muffinz »
    I also considered Warkite Marauder, but it doesn't really do anything for us.

    Also, if you want to get the most out of coastal piracy effects, I suggest adding a few cheap flyers to your list. In particular, I would suggest Siren Stormtamer, as it protects Tetsuko, and Cloud of Faeries, as it is free and combos nicely with ninjas.


    Oh, I really like Siren Stormtamer. I'm going to need to throw it in here somewhere. Cloud of Faeries, I'm a little more hesitant on as I'm not sure if a free 1/1 flier is really worth it. Granted, it's definitely something for me to keep in mind as I restructure the deck.

    Quote from Skios »
    I'm surprised nobody has mentioned Library of Leng yet. It's a Spellbook that can also negate the drawback of looting effects.


    Library of Leng isn't something that I want as I don't find myself often needing the cards I'm discarding, and I would often have to cut something more valuable.

    In other news,
    I've been messing with the deck, and I've come to the conclusion that I might need at least another end game threat. I have an issue of closing out games. I was looking at one of the Eldrazi Titans. I would like someone else's opinion on this. Does anyone out there in the empty void of the internet have any thoughts?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Dominaria General Discussion
    Quote from Lumovanis »
    I do like Gideon's new approach to things. I'm actually beginning to believe we'll see a w/b Gideon in the future at this rate. Of course I'm sure something angelic and "goodly" will set him back on the boyscout's path at some point, unfortunately. I get the feeling we may see Liliana's involvement in the gatewatch come to an end soon. Vraska was certainly getting set up to take her place it felt like.


    Well, I know what I'll be thankful for this Christmas.

    Seriously though, as pointed out by AUTUMNTWILIGHT Liliana never clicked with the Gatewatch. She's really too self-motivated to be a member of any group long-term. I'm not really sure how long she'll even be with Bolas for. Actually scratch that, I know exactly how long she's going to be with him. As long as it takes to find a work around for her current contract.
    Posted in: Magic Storyline
  • posted a message on No masterpiece series
    Quote from Havrekjex »
    Quote from saneatali »
    They went too far with the masterpieces by putting them into every set, so they pulled back and decided to save them for special occasions. Here we are, special occasion central. Magic's home plane on its 25th anniversary.

    That plan worked well...
    I think that by "special occasions" they actually mean "whenever we need an otherwise bad set to sell better", which is definitely not Dominaria.


    Honestly, that's the feeling I'm getting from the entire thing. Dominaria has so much hype being built around it, that really, adding Masterpieces wouldn't do much. That being said, I'm happy to see such a positive feedback for the home plane, and that they didn't stick it with the theme of Post-Apocalyptic Wasteland that I thought they would. At this rate, I'm hoping it overtakes some of the more popular planes in popularity, so we don't have to 11 years to, properly, see it again.
    Posted in: The Rumor Mill
  • posted a message on Dominaria General Discussion
    So, I just got around to reading the most recent story, and my take away from it was, that Liliana's character development is constantly hamstrung by the fact Wizards seems intent that she has to be the mono-black representative of the Gatewatch. Granted, I'm enjoying Gideon's quasi-existential crisis going on. Him realizing that he may not be powerful enough to accomplish his goals is actually really good way to take the character.

    Also, I'm going to miss the Dominaria plane-bound characters when we leave. Raff is such a lovable brat.
    Posted in: Magic Storyline
  • posted a message on Grenzo, Dungeon Warden - The Slot Machine of Value
    Hey, loving the Grenzo deck. I’m curious is there a reason you’re not running Canal Dredger? He’s legal in Commander, it’s just his draft exclusive text does nothing. You also get style points for running a draft based card.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Tiana the Auror (Let's Brew!)
    So I was thinking, how about Frenzied Fugue? We run an easily fetchable Sac Outlet in Lunarch Mantle.

    Serra's Sanctum is a must.

    Greater Auramancy seems like a pretty sweet buff to our enchantments.

    Fountain Watch is always another way to protect our Auras.

    Also, consider Monastery Mentor. We cast an awful lot of non-creatures.

    Finally, Karn, Scion of Urza is another draw engine that synergize with the equipment build.
    Posted in: Commander (EDH)
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