Ultimate Masters: MMI Review
 
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  • posted a message on New Lavinia deck ideas (win con needed)
    So just a side-note, I just realised that Mishra, Artificer Prodigy decks can actually fight through Lavinia.
    Posted in: Commander (EDH)
  • posted a message on Ravnica Allegiance Promos and Packaging
    Lavinia flavour text in a nutshell:
    Non-local man ruins everything
    Posted in: The Rumor Mill
  • posted a message on Ravnica Allegiance Promos and Packaging
    The non-Promo art for Lavinia is even better in my opinion.

    Posted in: The Rumor Mill
  • posted a message on Tetsuko Umezawa, Fugitive-Mono U Weenies
    I wouldn't say that Tetsuko is the most powerful Commander in her color, but she's certainly fun to play. I love personally sitting down to a table, and getting that quizzical stare because of my choice of Commander. Tetsuko also has the added benefit of being backed up by some pretty powerful tricks, due to her color. In addition, I'm looking at a fairly largish overhaul in the near future, dropping some of the more niche hate pieces like Revoker and Obstructionist, and adding in some more pieces to speed up our game plan.

    That being all said, I will say that Tetsuko, since I first made this list, has had her steam somewhat usurped by Yuriko, but she's always been seen as a different variant of a commander like Edric anyways. I prefer to bring to the table a Commander that others haven't seen. That was part of the reason I use to run Diaochan, Artful Beauty for Mono-R. I love seeing different variants of specific Commanders, but after playing for so long it does get fairly blasé after sitting down to a Commander game to see a Kaalia, Nekusar, and Edgar Markov deck across from me. It's not even that I dislike when people play popular commanders, but rather it does feel like there is a reluctance for people to try out some of the more innocuous legends.

    In summary, yes she's a little bit janky, but running some of the more underutilized legends does have a charm all of its own. I would rather when playing a format like Commander, one that I would say is rife with player self-expression, play something that isn't seen frequently enough. Me making decks and potentially inspiring people to make something that they can be proud of does make me happy. Besides just because it's janky doesn't mean it can't have moments of power.

    Thanks for coming to my TED Talk, and remember keep brewing.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Tetsuko Umezawa, Fugitive-Mono U Weenies
    Just got back from GP Portland, and I was able to pick up some sweet swag for the deck. I was able to get my Bloodforged Battle-Axe altered, and I'm way too pleased with the results. Military Intelligence got a nice signature over it. In addition, I'm probably dropping in a Mutavault as just an Island replacement. The ability to trigger Prowl, and a few other abilities is really nice. Finally the big change, I was able to snag a copy of one of M:tG's most infamous cards. Invoke Prejudice is going in, and is currently replacing Tezzeret, Artifice Master.

    Changes:
    Island->Mutavault: Just a minor change. I want to see how it plays out, I've got a couple more decks that it might be played in, but I want to see it here first. Ideally, it'll just allow us some extra card draw with some additional synergy with Master of Waves and Prowl triggers.
    Tezzeret, Artifice Master->Invoke Prejudice: Tezzeret has been consistently underwhelming, and my recent acquisition of a copy of a infamous terrible, terrible card has made the swap over easy.

    Gameplay Report:
    Finally, I was able to get 2 games in at the GP, non-events if you're curious, I went 1-1 with the deck. I'm really pleased with the results too.

    The first game I tried to slow roll the table to get a feeling for everyone, and it didn't go so well. I was up against Muldrotha, Aurelia, and Arjun. I became an early target as the Mono-U player, and the fact I stole the opposing Muldrotha after he cracked L.E.D. I tried to politic the table to defer the aggression, but it didn't work for long. I really tried to be nice, and discarded some of my more potent hate pieces as I didn't want to come off as rude to a new playgroup. In the end, I lost but had a great time in this game.

    Second game though, I crushed the table. I was against a Kaalia, Riku, and another deck which I can't remember. I was able to establish a good draw engine early, and began to gain some card advantage, in addition to some early mana ramp. The Kaalia player swung early against me, dropping an early Avacyn. Turns cycle around, and I was able to use the combination of Vendilion Clique and Equilibrium to get rid of the Avacyn. They come back with tutoring Avacyn into hand and drop it again. Meanwhile, the Riku player copies Avacyn with a Dack's Duplicate, other player clones the Duplicate Avacyn. I bite my lip as I'm really close to being knocked out of the game facing 3 Avacyn's. It comes back to my turn, and I'm able to, with all of my draw effects, get roughly 16 cards off of my deck. I pull a Notorious Throng and Master of Waves which eventually chained into a Expropriate, and a Mission Briefing-powered Throng for the win.


    Lately, this deck has been a blast to play, and I'm hoping the updates don't stop for awhile. If anyone has any suggestion be sure to pop-in with them. I'm always up for some discussion.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Teshar, aka I Really Want To Make Monowhite Work
    Hey, I like the Teshar deck. As somewhat of a mono-colored deck connoisseur I was curious if you've tried either Mishra's Bauble or Urza's Bauble? With Restoration Specialist, Teshar, and a Bauble you can start drawing your deck. Also while on the topic of Restoration Specialist, try Salvage Scout in your deck for 1 CMC you get pretty much a better Specialist when it comes to your deck.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Tetsuko Umezawa, Fugitive-Mono U Weenies
    Quote from oshus96 »
    I just finished building a Tetsuko deck based heavily on this list and from the two games I've played, it's a lot of fun (won one, lost one).

    I would love to hear your thoughts on Quietus Spike. I thought it was an auto include for the deck at first but I had it in my hand one of the games I played and I didn't want to cast it. 6 CMC for a card that halves someone's life at the expense of a lot of hate from the rest of the table felt bad at the time. I'm gonna to try swapping it out for a Loxodon Warhammer, the lifegain seems nice for grindy games and the trample can help my Chasm Skulker and few other beaters get in for damage.


    First and foremost, thanks for the kind regards. It always makes me smile a bit when I hear other people enjoy my work. Secondly, Quietus Spike is a little odd as you said. I've been having similar issues with it recently. It's an incredibly hard card to gauge when to use properly as the mana requirements are high and the political climate at the table changes greatly when played. To be honest, Loxodon Warhammer could probably slot into its spot relatively well. It does have the problem of not buffing our higher toughness creatures, but they're relatively minimal in number.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Tetsuko Umezawa, Fugitive-Mono U Weenies
    SafetyValve greetings, sorry it took me so long to respond work has been busy, and I've not really had too much time, or energy, to type out any lengthy responses. That being said, I've had a look at your deck, and there are a few cards I would look at cutting and adding.

    Hope of Ghirapur, I've recently cut this card myself, and I've not looked back. Its ability often doesn't come up, and with no source of recursion or ways to leverage it in deck it's really sub optimal. In addition, your playing Mono-U, so holding up a counter in case of a Wrath effect. I would potentially think of replacing it with another endgame creature. Something that an answer is required for, I've been personally tinkering around with adding in something like Ulamog, the Ceaseless Hunger as in addition to some solid spot removal, it also fulfills the ability to be a late game threat.

    I think you could probably cut one of your mass Bounce spells, probably Evacuation. I'd probably add something that acts as more permanent removal Nevinyrral's Disk or something akin to it. My card of choice is often All is Dust if you're curious.

    Deep Freeze is honestly unnecessary. If you need more spot removal Blue does have a few options in Pongify, Rapid Hybridization, Reality Shift, and Curse of the Swine. I would choose Reality Shift as my first choice tbh. The ability to exile a creature is always much appreciated.

    Finally, I'm not going to keep you all day, but the other big card I would consider removing is Kefnet's Monument. The ability to lock down a creature isn't always as relevant as the cost reduction. For mana rocks, I would look at Sapphire Medallion first, or potentially Mox Amber. If you want the effect on casting a creature you could be sassy and try either Bontu's Monument or Oketra's Monument, but only if you plan on acquiring a way to combo out.

    Oh yeah, add Meekstone. The card does so much work in this deck. Most of the buffs that we use are temporary, so a card that only hoses larges creatures is just what the doctor ordered.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Tetsuko Umezawa, Fugitive-Mono U Weenies
    BREAKING NEWS: A MINOR UPDATE HAS OCCURRED

    Guilds of Ravnica has brought two new toys for the deck in the form of Mission Briefing and Nightveil Sprite. In addition, an old friend in Equilibrium joins the party.

    Mission Briefing whilst unassuming has been noteworthy in the few games. The ability to pay alternative costs with it has proven clutch, whether it's paying for an additional Overloaded Cyclonic Rift or getting a Capsize back to hand with its Buyback from the GY, Briefing only exiles if it would be put in the GY.

    Nightveil Sprite has been a welcome addition as it does supplement the early game. The deck tends to struggle if it can't get an early source of draw, and while not draw per se, it can help even out our deck.

    The Changes:
    Impaler Shrike->Nightveil Sprite
    Hope of Ghirapur->Mission Briefing
    Rootwater Thief->Equilibrium
    Posted in: Multiplayer Commander Decklists
  • posted a message on Best Casual Mono B general?
    My favourite casual mono-B Commander is Korlash, Heir to Blackblade. You've got the obvious big mana black stuff, the ability to go voltron, but also a relatively good reliable body to abuse stuff like Pestilence and Withering Wisps style effects.
    Posted in: Commander (EDH)
  • posted a message on Tetsuko Umezawa, Fugitive-Mono U Weenies
    I concur with Rogerandover's analysis on why Tetsuko most likely wouldn't be running Murmuring Mystic, unless you're more spell heavy. Even so, Docent of Perfection might still be more desirable if you're going that route. The deck tends to run a low total of Instant/Sorcery spells, so I'm not too concerned with such cards currently.

    In other news, I'm going to be toying around with some changes shortly. The cards I'm looking at are True-Name Nemesis, Mindshrieker and Equilibrium. While the latter two are fairly self explanatory, True-Name is the more interesting choice. As Rogerandover stated in an earlier post, this deck does tend to shine in 1v1 Scenarios which the card shines in, but it also does help get through naturally for any effects and trigger the Prowl cost on 2 of our spells.

    The cards I'm looking at potentially cutting are Back to Basics, Search for Azcanta, Rootwater Thief, Nimble Obstructionist, Impaler Shrike, Hope of Ghirapur, and both Planeswalkers. The Shrike is definitely getting, but what else is currently up in the air.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Tetsuko Umezawa, Fugitive-Mono U Weenies
    Quote from rogerandover »
    Good to have you back, ChaosNomad.

    What do you think of the newly spoiled Nightveil Sprite. Surveil is sort of looting, and with this tacked on a evasive body for 2cmc, I think it warrent a spot in my build.
    Not seeing anything else from GRN though.

    Nightveil Sprite is definitely interesting, but I'm wondering if the lack of GY synergy is going to make it worth it in the long term. Definitely worth testing. I've got a few cards I need to cut, despite my like of them.

    Also yeah, the lack of cards that are desirable, for this deck, in GRN is somewhat disappointing, but it just means less cards I need to snag from GRN.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Etrata's Triple-Strike Finisher (Let's Brew!)
    Quote from cyberium_neo »
    Clever, might as well add Mycosynth Lattice while we’re at it. If Etrata has white, I would’ve use all the bargain creatures, and land animater if she has green. A shame Awaken only works with your own creature.

    Are there any similar effects in U/B and artifacts? Isn’t there a Mishra something artifact that animated land...


    The card you're thinking of is Mishra's Groundbreaker, but for that cost Wind Zendikon or Corrupted Zendikon might be the better bet.
    Posted in: Commander (EDH)
  • posted a message on Etrata's Triple-Strike Finisher (Let's Brew!)
    Quote from Taleran »
    Yeah that is what I was thinking too, drop March of the Machines and start taking hits all over the place, it also slows down those strategies because then rocks all have summoning sickness.


    It also deals with many non-Enchantress decks that play minimal creatures as it’s probably the only way we can force opponents to gain creatures which work with Etrata, short of running Urborg, Tomb of Yawgmoth and Kormus Bell.
    Posted in: Commander (EDH)
  • posted a message on Etrata's Triple-Strike Finisher (Let's Brew!)
    Ok, so I’ve got a crazy idea. How about using things like Tezzeret, Agent of Bolas, Karn, Silver Golem, or Toymaker to convert artifacts into creatures for us to kill? Etrata only requires cards with hit counters, not creatures.
    Posted in: Commander (EDH)
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