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  • posted a message on [M11] Gateway kit: Fling and Sylvan Ranger
    Both Specter and Slime look nice!

    Yeah, they could have made Sylvan Ranger art better, but whatever.

    On the topic of fling, I miss the old flavor text, as cheesy as it was.

    "It's raining rats and moggs."
    Posted in: The Rumor Mill
  • posted a message on Stonebrow - Krosan Tramplers EDH - Competitive
    I never thought about the greater good/gigapede combo.

    Thanks for that!

    I've personally had no bad experiences with Dryad Arbor, though I can imagine if that's one of a few sources of mana, people could easily target it and screw me. I will trade it out for Oran-Rief.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Official]] "Rate My Box/Pack/Pull" Thread
    Last Pack in the box of m11.

    Foil Sword of Vengeance
    Primeval Titan

    w00t.
    Posted in: Magic General
  • posted a message on Favorite Un-Cards?
    Mox Lotus

    Super Secret Tech (I ripped through three boxes to get one)

    Urza's Hot Tub.
    Posted in: Opinions & Polls
  • posted a message on Stonebrow - Krosan Tramplers EDH - Competitive
    Hey, so after as much fine tuning could be done at my store and with the guys who I play EDH with, I've decided to come to the MTG Sal forums to get some help and advice.

    The theme of this deck is obviously "Trample Matters", and to use cards that represent the R/G theme of big fat guys that squish whatever the other colors throw at them, and then trample over with more damage with from help from Stonebrow.

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Lands (40)
    Fungal Reaches
    Taiga
    Karplusan Forest
    Gruul Turf
    Urza's Factory
    Dread Statuary
    Mossfire Valley
    Kazandu Refuge
    Dryad Arbor
    Grove of the Burnwillows
    Raging Ravine
    Teetering Peeks
    Stomping Ground
    Skaarg, the Rage Pits
    Rootbound Crag
    Treetop Village
    Shivan Oasis
    10x Forest
    12x Mountain



    Though I have said this deck is competitive, I don't like Sensei's divining top.
    I have crystal ball in there, and that's enough for me. Top slows down games, and is an "Overcompetitive" card imo.

    I'm attempting to find room for the following card(s):
    Primeval Titan
    Kodama of the North Tree
    Sword of Vengeance
    Greater Gargadon

    Anyways, besides that, any tips?
    Posted in: Multiplayer Commander Decklists
  • posted a message on WORST FLAVOR TEXT BY SET (BRIEF HIATUS)
    I'm in for Wurm's tooth.

    as an aside, I actually LIKE the flavor text for Voltaic key.
    Posted in: Opinions & Polls
  • posted a message on July 24th, 2010 ~ PTQ at Santa Clara incident with Matt Nass
    The only way the cards were "Marked" were that they were foil.

    That's it. Not like he had sharpie or anything on the back.

    And....holy crap, I can't believe he beat Conley... though from the coverage it looks like conley didn't get the nuts.

    Double-post merged.
    Posted in: Opinions & Polls
  • posted a message on July 24th, 2010 ~ PTQ at Santa Clara incident with Matt Nass
    This discussion is getting pretty Nass-ty.

    Just needed to make the joke that he himself made.

    Quote from Zytz
    There's a shop where I go to where DCI judge plays in drafts with us.


    Also: That's really not a good receipe. People either need to be Judges, or players, not both.

    At my store, we have two-three judges. Usually one-two play in the tournament, and there is always one officiating and running the pairings.

    If we have rules questions, we ask the people playing for opinions, and if they're playing, that's how their opinion is weighed, as a player opinion. Judges who are playing aren't allowed to be judges, they can give opinions, but the final call goes to the official running. For the final ruling, we always go to the judge who isn't playing and therefore has no interest in the tournament besides seeing it officiated fairly.

    Double-post merged.
    Posted in: Opinions & Polls
  • posted a message on Rudest/worst MTG opponent you've ever played?
    One guy at a PTQ basically made me declare every trigger, every step, every priority pass once he started losing.

    He even made me distribute lethal damage in a process that wasted about 5 minutes. (I was playing Jund, and he was playing NLB/Control)

    I ended up winning the match, but at the end, he felt he was obligated to say "That wasn't a good game" when I offered to shake, and then insulted my sleeves.

    It was like "Whatever dude."
    Posted in: Magic General
  • posted a message on July 24th, 2010 ~ PTQ at Santa Clara incident with Matt Nass
    Ah, Blarg, You're right.

    Edited post.
    Posted in: Opinions & Polls
  • posted a message on July 24th, 2010 ~ PTQ at Santa Clara incident with Matt Nass
    I lied, my bad.
    Posted in: Opinions & Polls
  • posted a message on [Deck Discussion] Brian Kibler/Sam Black/Martin Juza Tap-out U/W Control
    I noticed a lot of people here are posting counter suites without leaks.

    If you are doing so, you probably shouldn't be posting.

    Leak is, without question, one of the most versatile and useful spells a control deck can run. In the early game, it functions as a hard counter for 2. It is a Counterspell (The card) that you're playing for 1U instead of UU. It allows you to protect yourself in the early game against threats like Hell's Thunder and Sovereigns down on Turn 3.

    Leak also gives you a cheap threat in the late game for counter-wars and giant threats. Like...Titan, Destructive Force, Hardcast Sovereigns, etc, etc.

    I'm still not settled myself on the Cancel vs. Deprive debate. My U/W deck runs

    4 Leak
    4 Condemn
    2 O-Ring
    2 Negate
    4 Day of Judgment
    2 Gideon Jura

    I included the suit of creature removal because the removal you run is going to a large extent, determine the counters you run. I'm running 16 Answers to hostile creatures. (Leak, Condemn, Ring, Day, Jura) So my creature removal needs are largely covered. That means that instead of Deprive, I'm running Negate because I'll be largely depending on my other spells to deal with opposing creatures. Negate is better for me because it's cheaper than both Deprive and Cancel and its not as color intensive.
    Posted in: Standard Archives
  • posted a message on July 24th, 2010 ~ PTQ at Santa Clara incident with Matt Nass
    Does anyone else here not realize that if a RDW player resolves four hells thunders against NLB, that's about 32 Damage?, even if he only resolves two, that's still 16 damage, more than enough for a RDW player to kill.

    There's no way Nass actually saw all four in the graveyard or on the field at the same time. (Unless the RDW player really sucked and didn't hit his opponent with anything besides the thunders)

    He most likely called it on only two foils.

    On top of that it's my understanding he called it on a kid. Someone under 15, you don't go to a PTQ as a 15 year old thinking "Man, I better mark my Hell's Thunders so I can win.", you go playing as a beginner. And Maybe i'm speaking for just myself, but when I started playing, I thought "Man, it would be so could if I could have all of this rare foil in my deck.", not "Hey, if all of these things are foil, I can win easier."

    I think it was really unsportsmanlike. You never see or hear about players like Chapin or PV pulling this type of crap. But maybe it's because they're good enough to win (Or at least not lose) on their own skill, rather than on the perceived misdoings of a kid sitting across the table from them.
    Posted in: Opinions & Polls
  • posted a message on RDW Forum Archive
    Yeah, the thing with RDW is that you want every single card to bring your opponent's life closer to 0. Pyretic ritual, unfortunately, doesn't do that.

    Though you are getting five damage on turn 2, there are much better ways to get that damage in with a better use of fewer cards.

    Assuming One is on the Play
    T1: Mountain: Goblin Guide (18) 5 Cards in hand
    T2: Mountain: Hellspark Ele (13) 4 Cards in Hand
    T3: Mountain: Hell's Thunder (Possible down to 7 - Most Likely down to 9, Trade guide) -Three cards in hand.
    T4: Mountain: Unearth Hellspark, Bolt, Searing Blaze - Etc, etc. Two Cards in Hand. Opponent at very, very low life.
    Posted in: Standard Archives
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