Quote from vtrv123 »Thanks for the feedback enveryone. I know the deck is quite good, but I feel like I'm wasting graveyard power when I play it ( as I said, most times I end up with 10+ cards milled in there and nothing to do with them ). The 4C reanimator looks like the way to go for me, I'm gonna try getting an Abzan Reanimator list and fitting some Sidisis and Sultai Charms in there. I'm thinking about this list Texas State Championship. Changing: -2 Necropolis Fiend and -1Ashen Rider for +4 Sidisi, Brood Tyrant, also -3 See the Unwritten for +2 Sultai Charm. I don't know about Rescue from the Underworld though, should I take it for more removal? Hero's Downfall or more Charms maybe. I would love to hear your suggestions.
Quote from vtrv123 »I've been testing Christian Seibold's list, and I really feel like I'm wasting my graveyard's power. Sure, Whip and Soul of Innistrad can take back some stuff, and murderous cut almost always costs B due to delve. But, most times, at the late game, I end up having 10+ cards in the yard unused. I think we need some more powerful delve spells in this list, like 2 x Empty the Pits and maybe some Dig Through Time, aren't we supposed to be abusing the delve mechanic? What do you guys think? This list just screams Empty the Pits to me.
Quote from Inchtall »I personally like Satyr Wayfinder due to his Delve-feeding. I don't think he should be cut in any circumstances. I'm brewing something. I'll post it Thursday before FNM and tell you how it performs.
Quote from PrinceAbubu »
Has anyone been having trouble vs control decks? We aren't a particularly fast deck and end hostilities does a number on us. and then they just win through digs and planeswalkers.
Any FNM updates?
Also we are official! Yay!
Quote from Dies_to_Doom_Blade »It seems decent at 4 plus but that's seven mana. At 7 mana I want to get Jin with countermagic back up. The rest is just icing on the cake. And that's assuming the cards you get are even good. What about those cases where you tap 7 and get land, land, Farseek, and Temporal mastery? It seems way more common that you tap 7 and get an extra land drop or draw a few cards than get those kinds of god plays. And even so Demonic tutor + Fact or fiction is still 6 mana. Seems just better overall to have more tutors and answers, rather than hope to get something good off of it.
I can however see it being hilarious to kill someone with infinite mana and that. But by then you win anyway
Quote from Darksteel_Eye »I'm personally running 3 courser 1 Nemesis of Mortals 3 eidolon of blossoms and a cpl Gnarled Scarhide, Pharika, Nylea, Sidisi, Wayfinder, Weaver, caryatid, and mystics. Going heavy enchantment, I might try that Sagu Mauler that sounds like it might be worth it. P.s. Don't forget yourstrength from the fallen
Quote from xccoasterUx Control is the most obnoxious and unfun control matchup. I appreciate the skill it takes to run a deck like this but its very noninteractive and lacks creativity. The majority of U control I've seen are the same. I respect control players who play outside of the box and go at it from a different angel like Naya Control or Boros control.
Quote from TangarayDo you guys think it is worth anything to run off-colored scry-lands? Ia am running 2xTemple of Mystery. Trying it out in place of Guildgates. I think the scry could be relevant. I'm gonna test it out during our Wednesday event.
Quote from BR_ParasiteWeird cost 2, cyclops cost 3..
Quote from nafixI am being a bit secretive until the first FnM where I can play the cards (next friday). But I do have some more info and I've been testing quite a bit on Cockatrice.
1. Frostburn Weird is really good in this deck. Against all aggro, he brick walls them the first 3 turns. Perfect for letting me stock up on cards in hand and leaving mana untapped for counters turns 3 and on. He's really awesome against control decks too. I put him out turn 2. Very rarely have people spot removed him the turn after i play him. So I put him out turn 2, and if they just keep leaving their mana open subsequent turns (waiting to react to something I do), I just swing with Frostburn for 4 and keep all my other good stuff in hand. Eventually they will have to remove him cause they'll take 3 or
Quote from CognitionsI feel like with the amount of instants and sorceries that Nivix Cyclops should be one of the creatures in this deck. He works really well with Teleportal and our other spells. My creature suite in mind is Young Pyromancer, Nivix Cyclops, and the new chimera. I haven't tried Guttersnipe but he's probably pretty good in the shell. I just don't like Electromancer.