2019 Holiday Exchange!
 
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  • posted a message on [[BNG]] Planeswalker Guide
    Quote from Verox Kinaltor
    For the duel decks of this plane, Ajani v. Ashiok?


    It'll probably be Xenagos vs Elspeth
    Posted in: The Rumor Mill
  • posted a message on Obscure question about possible future sets?
    Quote from Shardoon
    We need a D&D themed set. Full on Rogues, Elves, Mages, Clerics and Dwarves. BRING BACK THE DWARVES!



    Zendikar was meant to be a world inspired by DnD, minus the dwarfs and such.
    Posted in: Baseless Speculation
  • posted a message on [[THS]] Steam Augury
    Quote from FlossedBeaver
    Everyone, please look at the temples and tell me if you think U/R is a color combination that's represented in this set.

    Clearly fake.


    There is a GB rare in Theros. There also isn't a GB temple in Theros.
    Posted in: The Rumor Mill
  • posted a message on [Single Card Discussion] The Death of 3 colored decks
    Tri-color decks such as UWR, Naya, Grixis and Esper were extremely viable in block constructed.

    They'll be viable in this upcoming standard.
    Posted in: Standard Archives
  • posted a message on Chances of certain counterspells being reprinted?
    I'm betting on a Halt Order variant for enchantments.
    Posted in: Speculation
  • posted a message on [SCD] Shocklands
    Quote from macrie69
    You forgot Temple Garden.


    Damn I knew I was forgetting one.
    Posted in: Market Street Café
  • posted a message on [SCD] Shocklands
    Been looking at block constructed to see which shocks to pick up.
    So far hallowed fountain, watery grave, blood crypt, steam vents and godless shrine seem like the best bets to invest in.

    No clue what theros could bring to the table though.
    Posted in: Market Street Café
  • posted a message on Enemy Color Mechanics.
    Five Mechanics:

    WB: Resurrect <cost> (Cost, Exile this card from your graveyard: Put a token onto the battlefield that’s a copy of this card. Resurrect only as a sorcery.)
    (Back from the brink as a mechanic.)


    BG: Blight X (This permanent enters the battlefield with X -1/-1 counters on it. Whenever another creature enters the battlefield, you may move a -1/-1 counter from this permanent onto it.)

    (reverse graft)

    GU: Envision - Whenever you draw a card, do X.

    (DrawFall)

    RU: Infuse <cost> (As you cast an Instant or Sorcery spell, if this card is in your graveyard you may pay its infuse cost. If you do, add this card’s effects to that spell.)

    (splice onto from the grave)

    WR: Skirmish X (Whenever a creature blocks this creature, the blocking creature gets -X/-X until end of turn.)

    (Fixed flanking that interacts with other flankers, and it scales up just like Bushido.)

    Any suggestions on ways to improve any of the mechanics?
    Posted in: Custom Card Creation
  • posted a message on Lack of human diversity in Return to Ravnica and modern magic
    Act of Treason and Massive Raid has a fat guy on it
    Posted in: Magic General
  • posted a message on A few mythics/planeswalkers
    Quote from ryzorz
    Wycast - Fanning the Flames and Spellburst make this overly good in commander. Sprout Swarm can be cast as many times as you please once you get to 4 counters.

    Warp the AEther is dumb. Genesis Wave needs its drawback. (which is very much not a big deal)

    Casus Belli - I really don't think that an extra 1 mana over Plague Wind should change destroy to exile, creatures to non-land permanents AND add the there's-very-little-point-in-actually-countering-this text. Also, I don't like the mechanic. Only letting blue (maybe red) interact with this seems like a poor design decision.


    On wycast: Designed him as a spell based Animar but totally forgot the power of buyback combined with the cost reduction, I'll have to come up with some changes.

    Warp the Aether: I was trying to come up with a buffed genesis wave, but I guess it's too buffed. I'll figure out some alternatives.

    Casus Belli: I was going by adding the white mana gives a precedent to exile instead of destroy. Yea the nonland bit is a bit over the top so I might have to do some more tweaks.
    And for the last bit of it; I wanted some way of ensuring that the spell resolved, and since can't be countered doesn't fall into the territory of white/black. I decided on the wording it had.

    I'll have to make some adjustments to these 3 cards a bit later.
    Posted in: Custom Card Creation
  • posted a message on A few mythics/planeswalkers
    Firstly the three planeswalker's I'm going to use in my block:
    Shanay Vorst
    M 3UU Planeswalker Shanay
    Starting Loyalty:4

    +1:Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

    -3:Target player skips his or her next untap step.

    -9:You get an emblem with “Whenever you cast an instant or sorcery spell, you may copy it for each spell cast before it this turn. You may choose new targets for the copies.”

    Gantas Riz
    M 1RW Planeswalker - Gantas
    Starting Loyalty: 3
    +1: Until your next turn, creatures you control get +1/+0.

    -1: Put a 1/1 red and white soldier creature token with first strike onto the battlefield.

    -7: You get an emblem with “You choose which creatures block each turn and how those creatures block.”

    Idris Dae
    M 1BG Planeswalker - Idris
    Starting Loyalty: 3
    +1: Discard a card. If a card is discarded this way, then you may return a creature card from your graveyard to your hand.

    -2: Target creature gains deathtouch until end of turn and must be blocked this turn if able.

    -9: You get an emblem with “Whenever a creature you own dies, you may return it to the battlefield under your control.”

    Then a couple of Non-walker Mythics.

    Warp the Æther
    M XGGUU Sorcery
    Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren’t put onto the battlefield into your hand.

    Wycast, the Trickster
    M UURR Human Wizard
    1/1
    Protection from spells and other wizards

    Whenever you cast an instant or sorcery spell put a +1/+1 counter on Wycast.
    Instant and sorcery spells you cast cost 1 less for each +1/+1 counter on Wycast, the Trickster.

    Casus Belli
    M 6WWBB Sorcery
    When Casus Belli becomes target of another spell destroy all nonland permanents.
    Exile all nonland permanents each opponent controls. Exile Casus Belli.
    Posted in: Custom Card Creation
  • posted a message on [[DGM]] Artwork (pics from Uncharted Realms added)
    Both ruric and dimir guild gate are up:

    http://ow.ly/i/1M1dd
    http://ow.ly/i/1LZM5
    Posted in: The Rumor Mill
  • posted a message on Green Murder
    Why not try a mixture of Ambush Viper and Winged Coatl.

    Something like:
    1GG
    1/1
    Flash
    Reach
    Deathtouch
    Posted in: Custom Card Creation
  • posted a message on [[DGM]] Artwork (pics from Uncharted Realms added)
    http://ow.ly/i/1LOOl

    Gruul Guildgate posted.
    Posted in: The Rumor Mill
  • posted a message on A couple of Keywords
    Quote from Shadowfate
    So Infuse is just "Splice onto Instant or Sorcery"?


    Basically, yea.
    The other version of infuse was like this:
    Infuse <cost> (As you cast an Instant or Sorcery spell, if this card is in your graveyard you may pay its infuse cost. If you do, add this card’s effects to that spell.)
    Posted in: Custom Card Creation
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