The deck is fun to play (Anafenza with 3 Swords and a Jitte equipped is kind of mean), but in 2-4 player games, but it's missing a haymaker, I find. In multiplayer games it feels like I'm assembling the Elesh Norn + Living Plane lock too many times to beat the entire table.
I built this deck since the meta I play with has a lot of Karador, Ghost Chieftain/Protean Hulk combo decks running around, and it turns out that if they don't combo out on turn 1-2, they have a REALLY tough time winning. I added Angel of Jubilation as well (we have LOTS of creature sacrifice decks), and it brutalizes them.
Just a thought: should there be a land destruction sub-theme jammed into the deck? I'm thinking of adding Sun Titan and Strip Mine to the deck, but I'm not sure. The other LD stuff I have is Living Plane + Umezawa's Jitte, which generally makes people scoop.
I'm going to build this deck, I have most of the cards, so I will be able to put it together (just need to get the sleeves for it and proxy up a couple of things I don't have yet).
I'm also going to see if I can jam The Abyss in this, either as a replacement for the Magus or in tandem.
I'm also trying to see how fast you can win with your list in the first page, and correct me I'm wrong, the quickest kill would be turn 3, correct? It would involve the absolute nut draw, but I can't think of how to pull it off turn 2.
Pathbreaker Ibex brings the violence. It's a Craterhoof Behemoth you can cascade into, and offers a disgustingly quick clock (just him plus Wanderer is 28 trampling damage).
My assessments will be done as the day goes on (got a LOT to go through):
Arcesious:
Nekusar: I want to see you do your thing just so I can get ideas. I do not mind losing life to draw cards, but when I feel you're about the chain 4 in a row and kill everyone on the table, I'm going for your throat. Then asking about the deck afterwards for ideas on mine
Sharuum: Artifacts lead to stupid things happening, plus Sharuum is a recursion engine all to herself. Don't take it personally when I'm gunning for you
Riku: I hope you don't have infinite turn combos. Those out of Riku decks is ANNOYING. Other than that, you're fine. Kinda.
Narset: Everything is going your way. EVERYTHING.
Sidisi: I am probably going to be curious as to what your deck does. I'll leave you be for a small while, and it will be to my peril
Thassa, God of the Sea seems strong because it gives a way to swing through with big commander damage, even when she's an enchantment. Topdeck manipulation is a nice secondary thing. Purphoros, God of the Forge shouldn't make the list because we're not planning on bringing a ton of little guys to the field, we want a few big timmytastic guys.
Just curious, why no other cascaders except the minotaur? Just to maximize the bang for the single card buck?
I have been thinking about Bloodbraid Elf, maybe even Shardless Agent. They will usually hit small things obviously, but that's not a bad thing if you can get them off T3 or T4. What other cascades do you run?
As cascade spells, I just run MW, Etherium-Horn Sorcerer and BBE. Shardless Agent and Violent Outburst are in out colours bit don't do enough.
I generally ramp during the first few turns. I mulligan aggressively, and I generally have at least 1 ramp card in my opening hand. I also try to find ways to harass my opponents (Trygon Predator is AMAZING) at this
One card I want to try out is Ulvenwald Tracker . He's removal on a stick.
Fellow Wanderer player here (with a similar mindset). How has Kiora been treating you?
I would try to fit in Equilibrium and Cloudstone Curio somewhere in the deck. Equilibrium can allow you to use smaller creatures to bounce MW or opponent's creatures out of the way, and Cloudstone Curio is amazing at returning MW back to your hand.
I would also fit in Surrak and Kessig Wolf Run. It is very annoying getting Wanderer chump blocked, and these two deal with the situation quite nicely
Kiora has been okay, she can keep Voltron guys or other big dudes at bay, but its that -1 ability that I really like. I've been considering replacing her with Sarkhan Unbroken as his +1 is very good, but his other abilities don't help us. Is he worth running because he has a good +1?
I definitely want to fit at least another bounce effect into the deck, I think ill test Curio.
For me, the only reason I would run Surrak is his anti-counter ability, but I don't know If i run enough creatures for that. Chump blocking my commander is usually not an issue because He is accompanied by a boat load of other big guys. Kessig is nice though because its a land slot and its a great mana sink.
Sarkhan 3.0 is blah in the deck. His +1 is not *that* impressive, and his other 2 abilities do not fit.
For PW's I run Jace, The Mind Sculptor and Garruk, Primal Hunter. Garruk is card advantage, chump blocker creation and is funs with Cloudstone Curio. JTMS is...JTMS.
I would also cut Farseek & Farhaven Elf for Explosive Vegetation and Skyshroud Claim. I want my sorceries to fetch me at least 2 lands, and FE is meh for.
Fellow Wanderer player here (with a similar mindset). How has Kiora been treating you?
I would try to fit in Equilibrium and Cloudstone Curio somewhere in the deck. Equilibrium can allow you to use smaller creatures to bounce MW or opponent's creatures out of the way, and Cloudstone Curio is amazing at returning MW back to your hand.
I would also fit in Surrak and Kessig Wolf Run. It is very annoying getting Wanderer chump blocked, and these two deal with the situation quite nicely
1 Anafenza, The Foremost
Lands
4 Forest
5 Plains
2 Swamp
1 Bayou
1 Bloodstained Mire
1 Bojuka Bog
1 Brushland
1 Command Tower
1 Fetid Heath
1 Flooded Strand
1 Fortified Village
1 Godless Shrine
1 Isolated Chapel
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Polluted Delta
1 Reflecting Pool
1 Sandsteppe Citadel
1 Savannah
1 Scrubland
1 Sungrass Prairie
1 Sunpetal Grove
1 Temple Garden
1 Verdant Catacombs
1 Volrath's Stronghold
1 Wooded Bastion
1 Windswept Heath
1 Academy Rector
1 Angel Of Jubilation
1 Athreos, God Of Passage
1 Avacyn's Pilgrim
1 Aven Mindcensor
1 Birds Of Paradise
1 Bloom Tender
1 Containment Priest
1 Deathrite Shaman
1 Eidolon Of Rhetoric
1 Elesh Norn, Grand Cenobite
1 Eternal Witness
1 Ethersworn Canonist
1 Gaddock Teeg
1 Glowrider
1 Grand Abolisher
1 Hushwing Gryff
1 Karador, Ghost Chieftain
1 Knight Of The Reliquary
1 Linvala, Keeper Of Silence
1 Mentor Of The Meek
1 Meren Of Clan Nel Toth
1 Ob Nixilis, Unshackled
1 Sanctum Prelate
1 Scavenging Ooze
1 Shaman Of Forgotten Ways
1 Sigarda, Host Of Herons
1 Spirit Of The Labyrinth
1 Stonefore Mystic
1 Thalia, Guardian Of Thraben
1 Thalia, Heretic Cathar
1 Tireless Tracker
1 Vryn Wingmare
1 Ghostly Prison
1 Living Plane
1 Phyrexian Arena
1 Rest In Peace
1 Stony Silence
1 Suppression Field
1 Survival Of The Fittest
1 Sylvan Library
1 Chromatic Lantern
1 Sword Of Feast And Famine
1 Sword Of Fire And Ice
1 Sword Of Light And Shadow
1 Thorn Of Amethyst
1 Umezawa's Jitte
1 Abrupt Decay
1 Anguished Unmaking
1 Enlightened Tutor
1 Hallowed Moonlight
1 Krosan Grip
1 Mortify
1 Path To Exile
1 Putrefy
1 Swords To Plowshares
1 Vampiric tutor
1 Demonic Tutor
1 Eldritch Evolution
1 Maelstrom Pulse
1 Toxic Deluge
1 Vindicate
The deck is fun to play (Anafenza with 3 Swords and a Jitte equipped is kind of mean), but in 2-4 player games, but it's missing a haymaker, I find. In multiplayer games it feels like I'm assembling the Elesh Norn + Living Plane lock too many times to beat the entire table.
I also loaded up on removal.
Thinks I'm thinking of adding:
Eldritch Evolution
Academy Rector
Which is an easy way to get the Living Plane + Linvala lock out.
Deck edit 5/29/2017.
Out: Kataki, War's Rage
Out: Lightning Greaves
In: Academy Rector
In: Eldritch Evolution
Just a thought: should there be a land destruction sub-theme jammed into the deck? I'm thinking of adding Sun Titan and Strip Mine to the deck, but I'm not sure. The other LD stuff I have is Living Plane + Umezawa's Jitte, which generally makes people scoop.
I'm also going to see if I can jam The Abyss in this, either as a replacement for the Magus or in tandem.
I'm also trying to see how fast you can win with your list in the first page, and correct me I'm wrong, the quickest kill would be turn 3, correct? It would involve the absolute nut draw, but I can't think of how to pull it off turn 2.
MLD used for the LOLs: You're an idiot, and I'm attacking you as soon as I can recover, and every subsequent game we play.
Arcesious:
Nekusar: I want to see you do your thing just so I can get ideas. I do not mind losing life to draw cards, but when I feel you're about the chain 4 in a row and kill everyone on the table, I'm going for your throat. Then asking about the deck afterwards for ideas on mine
Sharuum: Artifacts lead to stupid things happening, plus Sharuum is a recursion engine all to herself. Don't take it personally when I'm gunning for you
Riku: I hope you don't have infinite turn combos. Those out of Riku decks is ANNOYING. Other than that, you're fine. Kinda.
Narset: Everything is going your way. EVERYTHING.
Sidisi: I am probably going to be curious as to what your deck does. I'll leave you be for a small while, and it will be to my peril
Here are my generals:
Nekusar, the Mindrazer
Mayael the Anima
Kozilek, Butcher of Truth
Maelstrom Wanderer
As cascade spells, I just run MW, Etherium-Horn Sorcerer and BBE. Shardless Agent and Violent Outburst are in out colours bit don't do enough.
BBE is surprisingly effective.
One card I want to try out is Ulvenwald Tracker . He's removal on a stick.
For PW's I run Jace, The Mind Sculptor and Garruk, Primal Hunter. Garruk is card advantage, chump blocker creation and is funs with Cloudstone Curio. JTMS is...JTMS.
I would also cut Farseek & Farhaven Elf for Explosive Vegetation and Skyshroud Claim. I want my sorceries to fetch me at least 2 lands, and FE is meh for.
I would try to fit in Equilibrium and Cloudstone Curio somewhere in the deck. Equilibrium can allow you to use smaller creatures to bounce MW or opponent's creatures out of the way, and Cloudstone Curio is amazing at returning MW back to your hand.
I would also fit in Surrak and Kessig Wolf Run. It is very annoying getting Wanderer chump blocked, and these two deal with the situation quite nicely
Then again, I am happy that I get to run Bobs in Deathblade again.
Not too worried about the Worldgorger Dragon unban, tbh